Power: Difference between revisions

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{{about|Powers in the [[Bloons TD (series)|Bloons TD series]]|the resource in [[Bloons Monkey City]]|Power (BMC)|the type of card in [[Bloons Card Storm]]|Power (BCS)|other uses|Power (disambiguation)}}
{{about|Powers in the [[Bloons TD (series)|Bloons TD series]]|the resource in [[Bloons Monkey City]]|Power (BMC)|the type of card in [[Bloons Card Storm]]|Power (BCS)|other uses|Power (disambiguation)}}
'''Powers''' are a game mechanic in the {{series|Bloons TD}}. They were first introduced in the {{mobile version of|Bloons TD Battles}}, though similar mechanics also appear in ''[[Bloons TD 5]]'' and ''[[Bloons Monkey City]]''.
'''Powers''' are a game mechanic in the {{series|Bloons TD}}. They were first introduced in the {{mobile version of|Bloons TD Battles}}, though similar mechanics also appear in ''[[Bloons TD 5]]'', ''[[Bloons Monkey City]]'', and ''[[Bloons TD Battles 2]]''. They are consumable items with beneficial effects that, unlike [[tower]]s and [[upgrade]]s, cannot be purchased with [[cash]].


==Mechanics by game==
==Mechanics by game==
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===''Bloons TD 6''===
===''Bloons TD 6''===
Powers can be obtained as rewards from many sources, including [[Daily Reward]]s, [[Daily Challenge (BTD6)|Daily Challenge]]s, [[Quest (BTD6)|Quest]]s, [[achievement]]s, and the [[Shop (BTD6)|Shop]]. They can either reward predetermined Powers or random Powers. When the game rewards random Powers, it chooses from one of two "pools", internally named <code>Attack</code> and <code>Best</code>. The pool it chooses from is predetermined by the source and is not indicated to the player. All Powers within a pool have an equal chance of being selected.
Powers can be obtained as rewards from many sources, including [[Daily Reward]]s, [[Daily Challenge (BTD6)|Daily Challenge]]s, [[Quest (BTD6)|Quest]]s, [[achievement]]s, and the [[Shop (BTD6)|Shop]]. They can either reward predetermined Powers or random Powers. When the game rewards random Powers, it chooses from one of two "pools", internally named <code>Attack</code> and <code>Best</code>. The pool it chooses from is specified by the source's reward data, but is not indicated to the player. All Powers within a pool have an equal chance of being selected.
{|
{|
|style="vertical-align:top"|
|style="vertical-align:top"|
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{|class="wikitable" style="float:right"
{|class="wikitable" style="float:right"
!Common
!Common
|[[File:BATTD Common power icon.png|20px]]
|{{BATTD currency|coin|50}}
|{{BATTD currency|coin|50}}
|-
|-
!Uncommon
!Uncommon
|[[File:BATTD Uncommon power icon.png|20px]]
|{{BATTD currency|coin|100}}
|{{BATTD currency|coin|100}}
|-
|-
!Rare
!Rare
|[[File:BATTD Rare power icon.png|20px]]
|{{BATTD currency|coin|300}}
|{{BATTD currency|coin|300}}
|-
|-
!Super Rare
!Super Rare
|[[File:BATTD Super Rare power icon.png|20px]]
|{{BATTD currency|coin|500}}
|{{BATTD currency|coin|500}}
|-
|-
!Epic
!Epic
|[[File:BATTD Epic power icon.png|20px]]
|{{BATTD currency|coin|1000}}
|{{BATTD currency|coin|1000}}
|}
|}
Like [[weapon (BATTD)|weapon]]s, [[trinket]]s, and [[ally (BATTD)|allies]], powers are divided into tiers of rarity: Common, Uncommon, Rare, Super Rare, and Epic. Unlike other equipment, the tier only determines the cost of the power. Powers have a second attribute, internally referred to as "quality", which comes in three tiers: "Small", "Medium", and "Large". Most powers have a cooldown period, typically two to four minutes long, which limits how often they can be used. Additionally, many powers are duration-based and cannot be reactivated until the duration ends, even if the cooldown has already ended.
{{clear|right}}
{{clear|right}}
==List of Powers==
==List of Powers==
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==Related [[achievement]]s in ''BTD6''==
==Related [[achievement]]s in ''BTD6''==
{{BTD6 achievement list by name|You've Got the Power;Power User;Empowered;Our Powers Combined;Powershare;Power overwhelming!}}
{{BTD6 achievement list by name|You've Got the Power;Power User;Empowered;Our Powers Combined;Powershare;Power overwhelming!}}
==See also==
*[[Special Agent]] - The equivalent of Powers in ''[[Bloons TD 5]]''
*[[Special Item]] - Unlockable items in ''[[Bloons Monkey City]]'', of which some are consumables similar to Powers
*Items in ''[[Bloons TD Battles 2]]'':
**[[Tower Boost]]
**[[Bloon Boost (Battles 2)|Bloon Boost]]
**[[Banana Farmer (Battles 2)|Banana Farmer]]
**[[Bloon Bot]]
==Navigation==
{{BTDB power nav}}
{{BATTD power nav}}
{{BTD6 power nav}}
{{BTDB nav}}
{{BTD6 nav}}
{{BATTD nav}}
[[Category:Powers|*]]

Revision as of 20:18, 5 July 2024

This article is about Powers in the Bloons TD series. For the resource in Bloons Monkey City, see Power (BMC). For the type of card in Bloons Card Storm, see Power (BCS). For other uses, see Power (disambiguation).

Powers are a game mechanic in the Bloons TD series. They were first introduced in the mobile version of Bloons TD Battles, though similar mechanics also appear in Bloons TD 5, Bloons Monkey City, and Bloons TD Battles 2. They are consumable items with beneficial effects that, unlike towers and upgrades, cannot be purchased with cash.

Mechanics by game

Bloons TD Battles (mobile)

Bloons TD 6

Powers can be obtained as rewards from many sources, including Daily Rewards, Daily Challenges, Quests, achievements, and the Shop. They can either reward predetermined Powers or random Powers. When the game rewards random Powers, it chooses from one of two "pools", internally named Attack and Best. The pool it chooses from is specified by the source's reward data, but is not indicated to the player. All Powers within a pool have an equal chance of being selected.

Attack

Best

Bloons Adventure Time TD

Common File:BATTD Common power icon.png Template:BATTD currency
Uncommon File:BATTD Uncommon power icon.png Template:BATTD currency
Rare File:BATTD Rare power icon.png Template:BATTD currency
Super Rare File:BATTD Super Rare power icon.png Template:BATTD currency
Epic File:BATTD Epic power icon.png Template:BATTD currency

Like weapons, trinkets, and allies, powers are divided into tiers of rarity: Common, Uncommon, Rare, Super Rare, and Epic. Unlike other equipment, the tier only determines the cost of the power. Powers have a second attribute, internally referred to as "quality", which comes in three tiers: "Small", "Medium", and "Large". Most powers have a cooldown period, typically two to four minutes long, which limits how often they can be used. Additionally, many powers are duration-based and cannot be reactivated until the duration ends, even if the cooldown has already ended.

List of Powers

Bloons TD Battles (mobile)

Bloons TD 6

Bloons Adventure Time TD

Icon Name / Description Rarity Quality

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Template:BTD6 mk list by category

Template:BTD6 achievement list by name

See also