Double Yellow Bloon: Difference between revisions
Pymonkibot (talk | contribs) m Text replacement - "The '''" to "'''" |
Additions, added some info abt burn Tags: Visual edit Mobile edit Mobile web edit |
||
| Line 26: | Line 26: | ||
==Tips== | ==Tips== | ||
{{BCS last updated|5.1|section=y}} | {{BCS last updated|5.1|section=y}} | ||
*Double Yellows are the highest-HP 1-delay Double Bloons in the game. Because of this, it's a strong candidate for strategies involving [[Improved Fortification]] plus | *Double Yellows are the highest-HP 1-delay Double Bloons in the game. Because of this, it's a strong candidate for strategies involving [[Improved Fortification]] or [[Eerie Lifeforce]] plus [[Quick Ready]] to OTK the opponent, or just using [[Quick Ready]] alone to deal a solid chunk of damage to the opponent. | ||
*Combining this card with [[Improved Fortification]] and either two [[Quick Ready]] or One Quick Ready and one [[Hastening Bloon]], will guarantee that any opponent without shields, defenders, or [[Adora, High Priestess (BCS)|Adora]]'s passive will lose if there are no other bloons on the user's side. | *Combining this card with [[Improved Fortification]] and either two [[Quick Ready]] or One Quick Ready and one [[Hastening Bloon]], will guarantee that any opponent without shields, defenders, or [[Adora, High Priestess (BCS)|Adora]]'s passive will lose if there are no other bloons on the user's side. | ||
**Without cash bonuses (e.g. [[Quincy Action Figure]]) or discounts (e.g. Amelia's Act of Power), Double Yellows from the Storm are required for this combo, otherwise costing 22 Gold.<!--5+3+7+7--> | **Without cash bonuses (e.g. [[Quincy Action Figure]]) or discounts (e.g. Amelia's Act of Power), Double Yellows from the Storm are required for this combo, otherwise costing 22 Gold.<!--5+3+7+7--> | ||
**Triple Threat Bloon can often be better when playing OTK, due to it dealing more of its damage through [[Hero Protection]] and costing the same amount with two [[Fortify|Fortifies]] and two [[Quick Ready|Quick Readies]]. | |||
**Versus Adora when doing OTK strategies revolving a boosted Double Yellow, add [[Ability Ban]] to prevent her Sun Shield. | **Versus Adora when doing OTK strategies revolving a boosted Double Yellow, add [[Ability Ban]] to prevent her Sun Shield. | ||
*If the opponent has no Defenders, shields, or [[Adora (BCS)|Adora]]'s passive, three [[Quick Ready]]s on each of the Storm's Double Yellows will OTK the opponent, even with [[Hero Protection]] active.<!--suppose quincy passive is active, block 100, 500 hits from 600--> | *If the opponent has no Defenders, shields, or [[Adora (BCS)|Adora]]'s passive, three [[Quick Ready|Quick Readie]]s on each of the Storm's Double Yellows will OTK the opponent, even with [[Hero Protection]] active.<!--suppose quincy passive is active, block 100, 500 hits from 600--> | ||
*[[Amelia (BCS)|Amelia]] can use Double Yellow Bloons to | *[[Amelia (BCS)|Amelia]] can use Double Yellow Bloons to get an Act of Power, so she can use more Powers in one turn. This is useful particularly for OTK strategies as she can discount [[Quick Ready]]. | ||
*Amelia can also use Double Yellow with Act of Power to deal 220 damage to the opponent while only costing 8 Gold. This is a solid way for Burn decks to finish off or severely damage their opponents. | |||
==Update history== | ==Update history== | ||