The Eternal: Difference between revisions

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Qwertyxp2000 (talk | contribs)
nothing too much changed with eternal in 6.0 other than you can hide camos with eternal armies
don't use utilize. do utilize use.
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*Certain Bloon removers are effective against The Eternal:
*Certain Bloon removers are effective against The Eternal:
**[[Return to Sender]] reverts a single Eternal to original health, preventing a potentially lethal amount of HP of that Eternal.
**[[Return to Sender]] reverts a single Eternal to original health, preventing a potentially lethal amount of HP of that Eternal.
**[[Bloon Redirect]] is often used in Eternal decks to prevent mirror matchups from utilizing The Eternal, or to potentially steal from an opponent who poorly uses The Eternal.
**[[Bloon Redirect]] is often used in Eternal decks to prevent mirror matchups from using The Eternal, or to potentially steal from an opponent who poorly uses The Eternal.
***This, however, is prevented once The Eternal gets enough health.
***This, however, is prevented once The Eternal gets enough health.
**[[Bloon Master Alchemist (BCS)|Bloon Master Alchemist]] can render pure Eternal decks useless if the Eternal is not duplicated.
**[[Bloon Master Alchemist (BCS)|Bloon Master Alchemist]] can render pure Eternal decks useless if the Eternal is not duplicated.

Revision as of 01:24, 11 October 2025

The Eternal
Card art of The Eternal
On Destroyed: Add a copy of this card to your hand with additional Health
On Leaked: +60. On Popped: +30.
What pops me only makes me stronger.
Class Advanced
Card Pack Classic
Rarity Ultra Rare
Keywords On Destroyed, On Leak, On Popped, Unique
Introduced Version 3.0
Stats
Cost Gold 2 Health 70
Charges 1 Delay 2

The Eternal is an Advanced Bloon card in Bloons Card Storm, introduced in version 3.0. Each time it is destroyed or it hits the opponent's Hero, it creates a copy of itself in the player's hand with more Health than before. If it hit the opponent's Hero, the copy gains 60 Health, but if it was popped, it gains 30 Health. If Return to Sender is used on a copy, it reverts to its original health. This Bloon can be copied by effects (e.g. Double Trouble or Reinflated). Multiple Eternals are allowed to return to the player's hand if The Eternal was copied. Only one The Eternal can be in the Collection.

Tips

This section was last updated for: version 5.2
  • The Eternal is a strong scaling Bloon that becomes more valuable the longer the game goes, provided the player has ample space in their hand. It stands out on Boss Battles, and is quite strong in midrange and control. With its infinite card generation, this card can offer a constant source of Bloontonium.
  • By popping the Eternal, it gets stronger. Delaying the popping of The Eternal prevents it from scaling too quickly, but letting it leak will have it scale more quickly.
  • Self-destruction cards can build up the Eternal's HP quicker at the will of the player, but are generally less useful due to the less health gained. The most popular self-destruction card for this purpose is Bloon Melter.
    • If using any card with 2 or more charges (e.g. Bloon Melter, Bombs Away, or Extreme Heat combined with fire), have 7 or fewer cards in your hand, or else The Eternal will not return.
    • Some human players intentionally "hide" an Eternal (especially if it has 500+ HP) by using self-destruction cards. Then, they can combine an Eternal with high enough HP with two Quick Ready for a potential OTK.
    • Some Eternal decks bring Overload to pop first-stage Eternals, or punish opponents for damaging Eternals down to 100 HP or less.
  • Copying The Eternal (via Reinflated, The Prestige, or Double Trouble) is recommended; it can help reduce the effectiveness of singling out that Bloon.
    • Self-destruction cards (especially the cheap Bloon Melter) can help increase the chance for graveyard-specific cards to copy The Eternal.
    • Although impractical, it's possible to get up to 11 self-owned Eternals in a perfect scenario with Reinflated, The Prestige, and Double Trouble.
  • The Eternal can be permanently removed from play by destroying it or using Return to Sender while the opponent has a full hand.
    • To prevent losing The Eternal, keeping a low hand is recommended.
  • Certain Bloon removers are effective against The Eternal:
    • Return to Sender reverts a single Eternal to original health, preventing a potentially lethal amount of HP of that Eternal.
    • Bloon Redirect is often used in Eternal decks to prevent mirror matchups from using The Eternal, or to potentially steal from an opponent who poorly uses The Eternal.
      • This, however, is prevented once The Eternal gets enough health.
    • Bloon Master Alchemist can render pure Eternal decks useless if the Eternal is not duplicated.
      • If running both BMA and Return to Sender, it is recommended to use the latter on the former, not on the Eternal; this ensures that multiple Eternal copies from only one source (usually Double Trouble) become fully neutralized.
  • Decks that heavily rely on The Eternal as a wincon may heavily involve Pick and/or Draw cards, as well as enough Gold and Monkeys to survive long enough to draw that Bloon. Some decks may have the Eternal as their only bloon card (excluding bloon-related powers such as Red Bloon Apopalypse).
    • Certain heroes facilitate a purely Eternal-focused loadout:
      • Amelia has plenty Pick cards alongside utility with her Act of Power and Grand Disappearance.
      • Quincy has the most possible Pick cards via Archer's Instinct. Also, his Arrow Shot can be used to pop his own Eternals, if needed.
    • If Eternal is the only Bloon in a deck, one Monkey Investigator will allow the Eternal to be the guaranteed bloon draw, though multiple is better for more chance of drawing it.
    • For heroes that heavily rely on Bloontonium (e.g. Adora), Bloontonium-gaining Monkeys such as Leeching Shot Sniper, Bloontonium Miner, and Mine Supervisor are recommended.
  • Not all decks rely on the Eternal as the main wincon. Conventional mid-game bloon spam decks (e.g. Large Bloon spam of MOABs and BFBs) may include The Eternal purely for variety of rushes.

Update history

  • Nerf On Destroyed effect is now split into lower gains for On Leak and On Popped
    • Nerf On Leak: HP gain reduced ― +70 → +60
    • Nerf On Popped: HP gain reduced ― +70 → +30
  • Change Description changed ― On Destroyed: Add a copy of this card to your hand with +70 Health → On Destroyed: Add a copy of this card to your hand with additional Health
    On Leaked: +60. On Popped: +30.
  • Change Now displays the On Leak and On Popped keywords

In other languages

This section was last updated for: version 3.2
Name
Language Text Notes
Danish Den evige
German Der Ewige
Spanish (Latin America) El eterno
French L’éternel
Italian L'Eterno
Japanese エターナル
Korean 영구영존
Norwegian Den evige
Polish Wieczny
Portuguese (Brazil) O Eterno
Russian Вечный
Swedish Den Eviga
Chinese (traditional) 不朽者
Flavor
Language Text Notes
Danish Det der springer mig, gør mig stærkere
German Was platzt, macht mich nur stärker.
Spanish (Latin America) Lo que me revienta solo me hace más fuerte.
French Ce qui me fait éclater ne fait que me rendre plus fort.
Italian Quel che mi scoppia mi rende solo più forte.
Japanese こっちは割られただけ強くなるのさ。
Korean 나를 터트려봤자 나는 더 강해질 뿐이라고.
Norwegian Det som popper meg, gjør meg sterkere.
Polish Co mnie przebije, to mnie wzmocni
Portuguese (Brazil) O que não me estoura me fortalece.
Russian Что меня пробивает, делает меня сильнее.
Swedish Det som smäller mig gör mig bara starkare.
Chinese (traditional) 擊破我只會讓我變得更強大。