User:Qwertyxp2000/Sandbox: Difference between revisions

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=yadayada btd6 51=
===Towers===
====Wizard Monkey====
{{BTD6 tower changes
|version=51.0
|tower=Wizard Monkey
| paragon cost before = 750000
| paragon cost after = 800000
|paragon changes=*{{nerf|Max Mana reduced|100,000|99,999|note=This decreases max Metamorphosis duration from 25s to 24s by eliminating the precise 100,000 Mana usage}}
*{{buff|Phoenix Rebirth: DoT damage increased|2500|3500}}
*{{buff|Phoenix Rebirth: Zombie ZOMG damage increased|4000|8000}}
*{{buff|Phoenix Rebirth: Zombie BFB damage increased|700|1400}}
|paragon quote=The Wizard Paragon has been truly popping off with Master Builder's help, it is getting a slight price increase to match its power, but actually also Phoenix Rebirth is also getting a buff to its damage as we didn't feel it was getting enough of the spotlight compared to the rest of the tower’s kit. Max Mana has been reduced by 1 to remove a frustrating ‘perfect timing’ window in Metamorphosis activation.
}}
====Super Monkey====
=====Legend of the Night=====
====lemonade salad====
{{BTD6 tower changes
|version=51.0
|tower=Super Monkey
|changes 1=*{{nerf|Pierce decreased|23|16|note=Affects crosspaths (0-1-5 and 1-0-5: 24 → 17, 0-2-5: 26 → 20)}}
*{{buff|Damage to MOAB-class increased|13|25}}
|changes 1 tiers=xx5
|changes 2=
|quote 1=We wanted to try shifting more of Legend of the Night’s raw power from pierce into damage, giving it stronger single-target potential.
|quote 1 tiers=xx5
}}
=====Sun Temple - Primary=====
=====Sun Temple - Military=====
=====Sun Temple - Magic=====
====Ninja Monkey====
{{BTD6 tower changes
|version=51.0
|tower=Ninja Monkey
|paragon changes=*{{neutral|Distraction: distance changed|10-300|100-150}}<!--I assume this is ONLY the ninjagon that got this specific change-->
*{{buff|Shuriken: Bonus stickied damage increased|+15|+64}}
*{{nerf|Flash Bomb: Pierce decreased|50|40}}
*{{nerf|Mini-shuriken (Flash Bomb): Pierce decreased|20|10}}
*{{nerf|Sticky bomb, main target: attack cooldown reduced|6.5s|8s}}
*{{buff|Sticky bomb, main target: damage increased|16,000|50,000}}
*{{nerf|Sticky bomb, main target: bonus Boss damage decreased|+32,000|+25,000}}
*{{buff|Sticky bomb, main target: bonus Camo damage increased|+3,200|+18,750}}
*{{buff|Sticky bomb, AoE explosion: damage increased|4200|5000}}
*{{buff|Sticky bomb, AoE explosion: bonus Boss damage increased|+2100|+5000}}
*{{buff|Sticky bomb, AoE explosion: bonus Camo damage increased|+2100|+2500}}
|paragon quote=A few attacks had been missed on the Ninja’s last distraction change and have now had their distraction distance properly standardized. The Ninja Paragon is also seeing a set of light adjustments, most notably the much requested rebalance to Sticky Bomb now with a slower attack rate to scale properly against Bosses at high degrees, while the main attack now also hits much harder against any Stickied targets.
}}
====Alchemist====
{{BTD6 tower changes
|version=51.0
|tower=Monkey Ace
|changes 1=*{{neutral|Ability: can now transform Desperado}}
|changes 1 tiers=x5x
|quote 1 = Total Transformation can now transform Desperado, simple enough, & don’t worry transformed Desperado still gets all their usual damage bonuses against Marked Bloons, so we’re interested to see what people can do with that.
}}
===Heroes===
====Admiral Brickell====
{{BTD6 hero changes|version=50.0|hero=Admiral Brickell
|quote=<!--a "bugfix"-->
|changes 1=*{{nerf|All water-exclusive buffs (Naval Tactics, lvl8+ local water buff) no longer affect amphibious towers (Mermonkeys, Ice Monkeys, Temples, Pat Fusty, Silas)<!--that's all the amphibious ones-->}}
|changes 1 levels=3+
}}
====Alchemist====
{{BTD6 tower changes
|version=51.0
|tower=Monkey Ace
|changes 1=*{{neutral|Ability: can now transform Desperado}}
|changes 1 tiers=x5x
|quote 1 = Total Transformation can now transform Desperado, simple enough, & don’t worry transformed Desperado still gets all their usual damage bonuses against Marked Bloons, so we’re interested to see what people can do with that.
}}
====lemonade salad====
{{BTD6 tower changes
|version=51.0
|tower=Monkey Ace
|changes 1=*{{nerf|Frontal Darts: Pierce reduced|10|4}}
*{{nerf|Frontal Darts: Damage increased|4|8}}
*{{nerf|Frontal Darts: Bonus damage to Ceramic Bloons removed|+1|0}}
*{{nerf|Bomb explosion: Bonus damage to Ceramic Bloons increased|+3|+5}}
|changes 1 tiers=xx4
|changes 2=*{{nerf|Frontal Darts: Pierce reduced|15|4|note=Previous pierce is incorrectly stated as 10 in update notes}}
*{{nerf|Frontal Darts: Damage increased|4|8}}
*{{nerf|Frontal Darts: Bonus damage to Ceramic Bloons removed|+2|0}}
*{{nerf|Bomb explosion: Bonus damage to Ceramic Bloons increased|+10|+14}}
*{{buff|Radial darts: Damage type changed|{{BTD6 dt|Sharp}}|{{BTD6 dt|Normal}}}}
|changes 2 tiers=xx5
|quote 1=Spectre is trying a new approach: darts are trading in pierce for higher single-target damage, while bombs lean more into AoE Ceramic cleanup to improve overall efficiency. These changes are mirrored on the Flying Fortress to keep the behavior consistent.
|quote 1 tiers=xx5
|quote 2=Spectre is trying a new approach: darts are trading in pierce for higher single-target damage, while bombs lean more into AoE Ceramic cleanup to improve overall efficiency.
|quote 2 tiers=xx4
}}
===Heroes===
==blabla==
==blabla==



Revision as of 10:01, 15 October 2025

blabla

  • Neutral Thrash calculation is now calculated correctly (bug fix)
    • Thrash calculation divisor for "base attack cooldown" changed from the attack cooldown from the Piranha to Great White (0.6 -> 1.1)
    • Base thrash cooldown decreased from 0.3 to 0.6 when latching. Does not affect dragging.
    • Nerf Attack cooldowns across all beast power increased when latching
      • Min power: 0.55s -> 0.6s
      • Middle power: 0.455s -> 0.49636363636s
      • Max power: 0.36s -> 0.39272727272s
    • Attack cooldowns across all beast power changed when latching
      • Min power: 0.55s -> 0.3s
      • Middle power: 0.455s -> 0.248181818s
      • Max power: 0.36s -> 0.196363636s
  • Cluster Bombs: In strategies with a Bomb for main DPS (e.g. Bomb-Spactory-Farm), not secondary DPS (e.g. Wizard-Bomb-Farm), a boosted Phayze Ceramic rush can move past Cluster Bombs on maps with only one strong loop, such as [[

bah

Hero(es) Towers Reasoning

Quincy / Cyber Quincy

Wizard

Farm

Sniper
Quincy / Cyber Quincy deals with the early-game, before greeding for Round 1 Farm. This strategy excels as a meme challenge to utilize the "newbie duo" (Wizard and Sniper) and a meta farming option (Farm). Together, this teaches how to understand the strengths of two seemingly weak towers into a viable strategy. Avoid maps where the Sniper's shrapnel does not excel.
Before After

}}


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Towers and Powers with Camo detection
Tower Upgrades
Dart Monkey Requires Enhanced Eyesight
Ice Monkey Requires Cold Snap
Can remove Camo with Embrittlement
Sniper Monkey Requires File:BTDB2 SniperMonkey NightVisionGogglesUpgradeIcon.png Night Vision Goggles
Monkey Buccaneer Requires File:BTDB2 MonkeyBuccaneer CrowsNestUpgradeIcon.png Crow's Nest.
Monkey Ace Requires File:BTDB2 MonkeyAce SpyPlaneUpgradeIcon.png Spy Plane
Heli Pilot Requires File:BTDB2 HeliPilot IFRUpgradeIcon.png IFR
Mortar Monkey Requires File:BTDB2 MortarMonkey SignalFlareUpgradeIcon.png Signal Flare
Dartling Gunner Requires File:BTDB2 DartlingMonkey AdvancedTargetingUpgradeIcon.png Advanced Targeting
Wizard Monkey Requires File:BTDB2 WizardMonkey MonkeySenseUpgradeIcon.png Monkey Sense. File:BTDB2 WizardMonkey SummonPhoenixUpgradeIcon.png Summon Phoenix can detect Camo regardless of upgrades.
Can remove Camo with File:BTDB2 WizardMonkey ShimmerUpgradeIcon.png Shimmer
Super Monkey Requires File:BTDB2 SuperMonkey UltraVisionUpgradeIcon.png Ultravision
Ninja Monkey No upgrade required
Can remove Camo with File:BTDB2 NinjaMonkey CounterEspionageUpgradeIcon.png Counter-Espionage
Druid Requires File:BTDB2 DruidMonkey SuperStormUpgradeIcon.png Superstorm
Monkey Village Requires File:BTDB2 MonkeyVillage RadarScannerUpgradeIcon.png Radar Scanner
Transformed Monkey Only if the original tower has Camo detection, except Ninjas
Quincy Requires Level 5+
Captain Churchill Requires Level 6+
Ezili Any Level
Etienne Requires Level 5+
Towers and Powers that can hit Camo Bloons but don't have Camo detection
Tower Upgrades Notes
Boomerang Monkey Requires File:BTDB2 BoomerangMonkey GlaiveLordUpgradeIcon.png Glaive Lord Only Orbital Glaives attack
Bomb Shooter Requires Bomb Blitz Bomb Blitz Only Bomb Storm ability
Ice Monkey Requires File:BTDB2 IceMonkey SnowstormUpgradeIcon.png Snowstorm Only Snowstorm ability
Glue Gunner Requires File:BTDB2 GlueGunner GlueStrikeUpgradeIcon.png Glue Strike Only Glue Strike ability
Monkey Sub Requires File:BTDB2 MonkeySub AdvancedIntelUpgradeIcon.png Advanced Intel Can only target Camo Bloons in the range of other tower with detection
Requires File:BTDB2 MonkeySub FirstStrikeCapabilityUpgradeIcon.png First Strike Capability Only First Strike Ability and Pre-emptive missile
Can remove Camo with File:BTDB2 MonkeySub SubmergeandSupportUpgradeIcon.png Submerge and Support
Monkey Buccaneer File:BTDB2 WizardMonkey MonkeyPiratesUpgradeIcon.png Monkey Pirates ability can target DDTs regardless of upgrades.
Mortar Monkey Requires File:BTDB2 MortarMonkey PopandAweUpgradeIcon.png Pop and Awe Only Pop and Awe ability
Wizard Monkey Can remove Camo with File:BTDB2 WizardMonkey ArchmageUpgradeIcon.png Archmage
Super Monkey Requires File:BTDB2 SuperMonkey TechTerrorUpgradeIcon.png Tech Terror Only Annihilation ability
Druid Requires File:BTDB2 DruidMonkey SpiritoftheForestUpgradeIcon.png Spirit of the Forest Only with the thorns on the track
Spike Factory No upgrade required
Monkey Village Requires File:BTDB2 MonkeyVillage PrimaryExpertiseUpgradeIcon.png Primary Expertise
Engineer Monkey Can remove Camo with File:BTDB2 EngineerMonkey CleansingFoamUpgradeIcon.png Cleansing Foam
Gwendolin Only Cocktail of Fire and Firestorm abilities
Obyn Greenfoot Only Brambles and Wall of Trees abilities
Benjamin Only Syphon Funding ability and Bloon Trojan on DDTs after Level 18