Diamond Bloon: Difference between revisions

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*Heroes, such as a higher-level [[Quincy (BTD6)|Quincy]] or [[Sauda (BTD6)|Sauda]], or [[Captain Churchill (BTD6)|Captain Churchill]] at level 5 or higher for his Machine Gun, also work well. In ''Frontier Legends'', however, they're rather expensive, due to needing to buy every individual level.
*Heroes, such as a higher-level [[Quincy (BTD6)|Quincy]] or [[Sauda (BTD6)|Sauda]], or [[Captain Churchill (BTD6)|Captain Churchill]] at level 5 or higher for his Machine Gun, also work well. In ''Frontier Legends'', however, they're rather expensive, due to needing to buy every individual level.
*In Boss Events, lower-tier Diamondback is generally harder, being harder to afford both high Boss damage and consistent fast high-projectile attackers that deal with Diamond Bloons.
*In Boss Events, lower-tier Diamondback is generally harder, being harder to afford both high Boss damage and consistent fast high-projectile attackers that deal with Diamond Bloons.
== Update history ==
{{BTD6 change list by name|Diamond Bloon}}


==Gallery==
==Gallery==

Revision as of 04:23, 14 April 2026

Diamond Bloon
Health 100
RBE 214 (normal)
Layers 10
Strong priority rank 11
Speed 30 units per second
(×1.2 Red Bloon speed)
Radius 8 units
Immunity None
Parent of Fortified Ceramic Bloon ×1
Child of None

The Diamond Bloon is a type of Bloon in the Frontier Legends DLC for Bloons TD 6. They have 100 health and fix the damage of all attacks taken to 1, taking 100 hits to pop. In addition, any projectile that hits a Diamond Bloon will have its pierce reduced by 5, and, just like Retribution Bloon and BAD, they are immune to all forms of movement impairment, such as slow and stun effects. Popping a Diamond Bloon releases 1 Fortified Ceramic Bloon. Diamond Bloons have the same targeting priority as BFBs.

Diamond Bloons can be spawned from triggering Diamondback's Boss Skills.

Tips

This section was last updated for: version 54.0
  • The best solution for dealing with Diamond Bloons are fast attacking towers and/or towers that fire a lot of projectiles, such as an Overdrive, Bloonjitsu, or a Super Monkey Fan Club with multiple fans, as well as fast-ticking DoT towers like Bloon Liquefier. Due to their immunity to movement impairment, damage negation, and additional pierce consumption, avoid relying on Spike Factory, Sniper Monkey, and Desperado.
  • Heroes, such as a higher-level Quincy or Sauda, or Captain Churchill at level 5 or higher for his Machine Gun, also work well. In Frontier Legends, however, they're rather expensive, due to needing to buy every individual level.
  • In Boss Events, lower-tier Diamondback is generally harder, being harder to afford both high Boss damage and consistent fast high-projectile attackers that deal with Diamond Bloons.

Update history

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  • Nerf 4-X-X Glue Gunners can now attack this Bloon (bug fix)
  • Neutral Frontier Bloons' health is now affected by freeplay scaling and challenge rules
  • Nerf Base health reduced ― 100 → 80
  • Players can now send the different types of Diamond Bloons that Diamondback can spawn in Sandbox mode (bug)
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Quotes

Diamond Bloons: So shiny those high damage attacks lose their luster
— Version 52.0 patch notes
Diamond Bloons only take 1 damage from any projectile, and they reduce the pierce of projectiles hitting the Bloon by 5. They are immune to all movement impairment. When popped releases 1 Fortified Ceramic Bloon.
— Text upon encountering a Diamond Bloon for the first time.