Roaming Bloon: Difference between revisions
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{{research|Bloon spawn locations | {{research|Bloon spawn locations}}{{Lede image|BTD6 FrontierWorldIconSection7-1.png|Artwork of Roaming Bloons in ''Frontier Legends''}} | ||
'''Roaming Bloons''' (also referred to as '''Wandering Bloons''' or '''Wild Bloons''') are a game mechanic in the ''[[Frontier Legends]]'' DLC of ''[[Bloons TD 6]]''. These cowboy hat-wearing [[Bloon]]s appear on most areas in the Frontier and either chase [[Sheriff (BTD6)|Sheriff]] or flee from them. If Sheriff touches a Roaming Bloon, the player has the option to challenge the Bloon to a minigame called '''Quick Draw''', which rewards [[Bananite]] and can drop other items if the player wins. However, if the player loses the minigame or flees from a chasing Bloon after touching it, Sheriff loses Lives and their whole posse loses some [[Stamina]]. | |||
'''Roaming Bloons''' (also referred to as '''Wandering Bloons''') are a game mechanic in the ''[[Frontier Legends]]'' DLC of ''[[Bloons TD 6]]''. These cowboy hat-wearing [[Bloon]]s appear on most areas in the Frontier and either chase [[Sheriff (BTD6)|Sheriff]] or flee from them. If Sheriff touches a Roaming Bloon, the player has the option to challenge the Bloon to a minigame called '''Quick Draw''', which rewards [[Bananite]] and can drop other items if the player wins. However, if the player loses the minigame or flees from a chasing Bloon after touching it, | |||
==Mechanics== | ==Mechanics== | ||
| Line 29: | Line 28: | ||
|} | |} | ||
The spawn points of Roaming Bloons are predetermined. If the player fights or flees from a Roaming Bloon, it respawns after a certain amount of time depending on the type. In aboveground locations, they are more numerous at nighttime. | The spawn points of Roaming Bloons are predetermined. If the player fights or flees from a Roaming Bloon, it respawns after a certain amount of time depending on the type. In aboveground locations, they are more numerous at nighttime. | ||
===Quick Draw=== | ===Quick Draw mini game=== | ||
In a Quick Draw, the player plays a timing minigame where a reticle moves from left to right across a line, and the player must press the button when the reticle lines up with | In a Quick Draw, the player plays a timing minigame where a reticle moves from left to right across a line, and the player must press the button to shoot when the reticle lines up with targets that appear and move at random points on one or more of three rails (front, middle, back). The movement speed of the reticle and the number of targets the player needs to hit to win depend on the Bloon type, and the player can also get a Crit by hitting the bullseye for additional damage or hit multiple targets at the same time if they are aligned. Sheriff has unlimited ammo but will needs to recharge after six shots. Targets keep appearing one after the other until Sheriff either wins by depleting all the Bloon's health or is defeated by running out of time. Winning this mini game earns Bananite and consumable items such as Health Potions, Banana Cookies and Old Keys, in the other hand, losing the mini game comes with a Lives and Stamina penalty. | ||
==List of Roaming Bloons== | ==List of Roaming Bloons== | ||
{|class="wikitable | {| class="wikitable" | ||
!rowspan=" | ! colspan="2" rowspan="5" |[[Red Bloon (BTD6)|Red Bloon]][[File:BTD6 WildBloonRed.png|center|100x100px]] | ||
!colspan=" | ! colspan="2" |Movement | ||
!colspan=" | ! colspan="4" |Quick Draw | ||
! | !Victory rewards | ||
|- | |- | ||
!Behavior | !Behavior | ||
! | |Flee | ||
! | !Health | ||
|5 | |||
!Target lifespan | |||
|7s - 10s | |||
| rowspan="6" | | |||
* {{BTD6 bananite|50}} (80%) | |||
* {{BTD6 bananite|75}}, 1 Old Key (5%) | |||
* {{BTD6 bananite|75}}, 1 Health Potion (5%) | |||
* 1 Health Potion (5%) | |||
* 1 Banana Cookie (5%) | |||
|- | |||
!Detection radius | !Detection radius | ||
! | |5 tiles | ||
! | !Timer | ||
! | |8s | ||
! | !Target range | ||
! | |0.05 - 0.08 | ||
|- | |||
!Detection delay | |||
|0 | |||
!Target speed | |||
|0.07 | |||
!Target size | |||
|100% | |||
|- | |- | ||
!Wandering speed | |||
|20 | |20 | ||
| | ! rowspan="3" |Rails | ||
| | | rowspan="3" |Front | ||
Middle | |||
!Crit size | |||
|60% | |||
|- | |||
!Spawn weight | |||
|30 | |||
!Chasing / flee speed | |||
|45 | |45 | ||
!Stamina penalty | |||
|5% | |5% | ||
| | |- | ||
!Respawn time | |||
|2 minutes | |2 minutes | ||
!Wander distance | |||
|4 tiles | |||
!Lives penalty | |||
|3 | |||
|} | |||
{| class="wikitable" | |||
! colspan="2" rowspan="5" |[[Blue Bloon (BTD6)|Blue Bloon]][[File:BTD6 WildBloonBlue.png|center|100x100px]] | |||
! colspan="2" |Movement | |||
! colspan="4" |Quick Draw | |||
!Victory rewards | |||
|- | |- | ||
!Behavior | |||
|Flee | |Flee | ||
!Health | |||
|8 | |||
!Target lifespan | |||
|7s - 10s | |||
| rowspan="6" | | |||
* {{BTD6 bananite|100}} (90%) | |||
* {{BTD6 bananite|250}}, 1 Old Key (5%) | |||
* {{BTD6 bananite|150}}, 1 Banana Cookie (5%) | |||
|- | |||
!Detection radius | |||
|5 tiles | |||
!Timer | |||
|8s | |||
!Target range | |||
|0.08 - 0.12 | |||
|- | |||
!Detection delay | |||
|0 | |||
!Target speed | |||
|0.12 | |||
!Target size | |||
|100% | |||
|- | |||
!Wandering speed | |||
|20 | |20 | ||
| | ! rowspan="3" |Rails | ||
| | | rowspan="3" |Front | ||
| | !Crit size | ||
|50% | |||
|- | |- | ||
!Spawn weight | |||
|20 | |20 | ||
!Chasing / flee speed | |||
|50 | |50 | ||
!Stamina penalty | |||
|5% | |5% | ||
| | |- | ||
!Respawn time | |||
|10 minutes | |10 minutes | ||
!Wander distance | |||
|5 tiles | |||
!Lives penalty | |||
|4 | |||
|} | |||
{| class="wikitable" | |||
! colspan="2" rowspan="5" |[[Green Bloon (BTD6)|Green Bloon]][[File:BTD6 WildBloonGreen.png|center|100x100px]] | |||
! colspan="2" |Movement | |||
! colspan="4" |Quick Draw | |||
!Victory rewards | |||
|- | |- | ||
!Behavior | |||
|Flee | |Flee | ||
!Health | |||
|10 | |||
!Target lifespan | |||
|4s - 6s | |||
| rowspan="6" | | |||
* {{BTD6 bananite|150}} (90%) | |||
* {{BTD6 bananite|250}}, 1 Old Key (5%) | |||
* {{BTD6 bananite|250}}, 1 Health Potion (5%) | |||
|- | |||
!Detection radius | |||
|6 tiles | |||
!Timer | |||
|10s | |||
!Target range | |||
|0.07 - 0.12 | |||
|- | |||
!Detection delay | |||
|0 | |||
!Target speed | |||
|0.35 | |||
!Target size | |||
|100% | |||
|- | |||
!Wandering speed | |||
|20 | |20 | ||
| | ! rowspan="3" |Rails | ||
| | | rowspan="3" |Front | ||
Middle | |||
!Crit size | |||
|30% | |||
|- | |||
!Spawn weight | |||
|15 | |||
!Chasing / flee speed | |||
|57 | |57 | ||
!Stamina penalty | |||
|10% | |10% | ||
| | |- | ||
!Respawn time | |||
|15 minutes | |15 minutes | ||
!Wander distance | |||
|5 tiles | |||
!Lives penalty | |||
|5 | |||
|} | |||
{| class="wikitable" | |||
! colspan="2" rowspan="5" |Fortified Red Bloon[[File:BTD6 WildBloonFortified.png|center|99x99px]] | |||
! colspan="2" |Movement | |||
! colspan="4" |Quick Draw | |||
!Victory rewards | |||
|- | |- | ||
!Behavior | |||
|Chase | |Chase | ||
!Health | |||
|6 | |||
!Target lifespan | |||
|4s - 10s | |||
| rowspan="6" | | |||
* {{BTD6 bananite|100}} (80%) | |||
* {{BTD6 bananite|150}}, 1 Old Key (5%) | |||
* {{BTD6 bananite|100}}, 1 Health Potion, 1 Banana Cookie (5%) | |||
|- | |||
!Detection radius | |||
|5 tiles | |||
!Timer | |||
|8s | |||
!Target range | |||
|0.04 - 0.1 | |||
|- | |||
!Detection delay | |||
|0 | |||
!Target speed | |||
|0.15 | |||
!Target size | |||
|95% | |||
|- | |||
!Wandering speed | |||
|20 | |20 | ||
|5 | ! rowspan="3" |Rails | ||
| rowspan="3" |Front | |||
Back | |||
!Crit size | |||
|30% | |||
|- | |||
!Spawn weight | |||
|15 | |||
!Chasing / flee speed | |||
|40 | |||
!Stamina penalty | |||
|6% | |||
|- | |||
!Respawn time | |||
|10 minutes | |||
!Wander distance | |||
|2 tiles | |||
!Lives penalty | |||
|12 | |||
|} | |||
{| class="wikitable" | |||
! colspan="2" rowspan="5" |[[Pink Bloon (BTD6)|Pink Bloon]][[File:BTD6 WildBloonPink.png|center|100x100px]] | |||
! colspan="2" |Movement | |||
! colspan="4" |Quick Draw | |||
!Victory rewards | |||
|- | |||
!Behavior | |||
|Chase | |||
!Health | |||
|4 | |||
!Target lifespan | |||
|7s - 8s | |||
| rowspan="6" | | |||
* {{BTD6 bananite|250}} (90%) | |||
* {{BTD6 bananite|500}}, 1 Old Key (10%) | |||
|- | |||
!Detection radius | |||
|5 tiles | |||
!Timer | |||
|8s | |||
!Target range | |||
|0.08 - 0.2 | |||
|- | |||
!Detection delay | |||
|0.5 | |||
!Target speed | |||
|0.5 | |0.5 | ||
!Target size | |||
|95% | |||
| | |||
|- | |- | ||
!Wandering speed | |||
|20 | |20 | ||
| | ! rowspan="3" |Rails | ||
| | | rowspan="3" |Front | ||
Middle | |||
!Crit size | |||
|50% | |||
|- | |||
!Spawn weight | |||
|15 | |||
!Chasing / flee speed | |||
|60 | |60 | ||
!Stamina penalty | |||
| | |10% | ||
|- | |||
| | !Respawn time | ||
|30 minutes | |30 minutes | ||
!Wander distance | |||
|3 tiles | |||
!Lives penalty | |||
|10 | |||
|} | |||
{| class="wikitable" | |||
! colspan="2" rowspan="5" |Zombie Bloon[[File:BTD6 WildBloonZombie.png|center|100x100px]] | |||
! colspan="2" |Movement | |||
! colspan="4" |Quick Draw | |||
!Victory rewards | |||
|- | |- | ||
!Behavior | |||
|Chase | |Chase | ||
| | !Health | ||
|10 | |||
| | !Target lifespan | ||
|1s - 1.5s | |||
| | | rowspan="6" | | ||
| | * {{BTD6 bananite|275}} (70%) | ||
* {{BTD6 bananite|500}}, 1 Old Key (30%) | |||
| | |- | ||
| | !Detection radius | ||
| | |5 tiles | ||
!Timer | |||
|10s | |||
!Target range | |||
|0.01 - 0.02 | |||
|- | |||
!Detection delay | |||
|1.5 | |||
!Target speed | |||
|0.3 | |||
!Target size | |||
|100% | |||
|- | |- | ||
!Wandering speed | |||
|4 | |4 | ||
| | ! rowspan="3" |Rails | ||
| | | rowspan="3" |Front | ||
Middle | |||
!Crit size | |||
|50% | |||
|- | |||
!Spawn weight | |||
|15 | |||
!Chasing / flee speed | |||
|60 | |60 | ||
!Stamina penalty | |||
|10% | |10% | ||
| | |- | ||
!Respawn time | |||
|30 minutes | |30 minutes | ||
!Wander distance | |||
|3 tiles | |||
!Lives penalty | |||
|10 | |||
|} | |||
{| class="wikitable" | |||
! colspan="2" rowspan="5" |[[MOAB (BTD6)|MOAB]][[File:BTD6 WildBloonMoab.png|center|102x102px]] | |||
! colspan="2" |Movement | |||
! colspan="4" |Quick Draw | |||
!Victory rewards | |||
|- | |||
!Behavior | |||
|Chase | |||
!Health | |||
|15 | |||
!Target lifespan | |||
|3s - 5s | |||
| rowspan="6" | | |||
* {{BTD6 bananite|400}}, 1 Health Potion, 1 Banana Cookie (83.7%) | |||
* {{BTD6 bananite|800}}, 1 Old Key (14.4%) | |||
* {{BTD6 bananite|800}}, 1 Old Key, Bloon-proof Armor (0.9%) | |||
* {{BTD6 bananite|800}}, 1 Old Key, Bloon Suit (0.9%) | |||
|- | |||
!Detection radius | |||
|8 tiles | |||
!Timer | |||
|12s | |||
!Target range | |||
|0.05 - 0.3 | |||
|- | |- | ||
!Detection delay | |||
| | |0.8 | ||
!Target speed | |||
|0.2 | |||
|0 | !Target size | ||
|90% | |||
| | |||
|- | |- | ||
!Wandering speed | |||
|20 | |20 | ||
| | ! rowspan="3" |Rails | ||
| | | rowspan="3" |Front | ||
Middle | |||
| | !Crit size | ||
|20% | |20% | ||
|- | |- | ||
!Spawn weight | |||
|10 | |||
!Chasing / flee speed | |||
| | |||
|35 | |35 | ||
!Stamina penalty | |||
| | |15% | ||
|- | |||
| | !Respawn time | ||
|40 minutes | |40 minutes | ||
!Wander distance | |||
|7 tiles | |||
!Lives penalty | |||
|30 | |||
|} | |||
{| class="wikitable" | |||
! colspan="2" rowspan="5" |[[BFB (BTD6)|BFB]][[File:BTD6 WildBloonBfb.png|center|116x116px]] | |||
! colspan="2" |Movement | |||
! colspan="4" |Quick Draw | |||
!Victory rewards | |||
|- | |- | ||
!Behavior | |||
|Chase | |Chase | ||
!Health | |||
|12 | |||
!Target lifespan | |||
|5s - 7s | |||
| rowspan="6" | | |||
* {{BTD6 bananite|800}}, 1 Old Key (85.7%) | |||
* {{BTD6 bananite|5000}}, 1 Old Key (8.9%) | |||
* {{BTD6 bananite|5000}}, 1 Old Key, Bloon-proof Armor (2.7%) | |||
* {{BTD6 bananite|5000}}, 1 Old Key, Bloon Suit (2.7%) | |||
|- | |||
!Detection radius | |||
|10 tiles | |||
!Timer | |||
|10s | |||
!Target range | |||
|0.05 - 0.07 | |||
|- | |||
!Detection delay | |||
|0.5 | |||
!Target speed | |||
|0.3 | |||
!Target size | |||
|100% | |||
|- | |||
!Wandering speed | |||
|15 | |15 | ||
| | ! rowspan="3" |Rails | ||
| | | rowspan="3" |Front | ||
Back | |||
!Crit size | |||
|30% | |||
|- | |||
!Spawn weight | |||
|8 | |||
!Chasing / flee speed | |||
|25 | |25 | ||
!Stamina penalty | |||
| | |20% | ||
|- | |||
| | !Respawn time | ||
|2 hours | |2 hours | ||
!Wander distance | |||
|5 tiles | |||
!Lives penalty | |||
|40 | |||
|} | |||
{| class="wikitable" | |||
! colspan="2" rowspan="5" |[[ZOMG (BTD6)|ZOMG]][[File:BTD6 WildBloonZomg.png|center|106x106px]] | |||
! colspan="2" |Movement | |||
! colspan="4" |Quick Draw | |||
!Victory rewards | |||
|- | |- | ||
!Behavior | |||
|Chase | |Chase | ||
|10 | !Health | ||
| | |20 | ||
!Target lifespan | |||
|3s - 5s | |||
| rowspan="6" | | |||
* {{BTD6 bananite|1500}}, 1 Old Key, 2 Health Potions, 2 Banana Cookies (82.1%) | |||
* {{BTD6 bananite|7000}}, 1 Old Key (3.6%) | |||
* {{BTD6 bananite|7000}}, 1 Old Key, Bloon-proof Armor (7.1%) | |||
* {{BTD6 bananite|7000}}, 1 Old Key, Bloon Suit (7.1%) | |||
|- | |||
!Detection radius | |||
|10 tiles | |||
!Timer | |||
|10s | |||
!Target range | |||
|0.17 - 0.32 | |||
|- | |||
!Detection delay | |||
|0.5 | |0.5 | ||
| | !Target speed | ||
| | |0.07 | ||
| | !Target size | ||
| | |100% | ||
|- | |||
!Wandering speed | |||
|5 | |||
! rowspan="3" |Rails | |||
| rowspan="3" |Middle | |||
Back | |||
!Crit size | |||
|40% | |40% | ||
|- | |- | ||
!Spawn weight | |||
|5 | |5 | ||
!Chasing / flee speed | |||
|15 | |15 | ||
!Stamina penalty | |||
| | |30% | ||
|- | |||
| | !Respawn time | ||
|5 hours | |5 hours | ||
!Wander distance | |||
|5 tiles | |||
!Lives penalty | |||
|60 | |||
|} | |||
{| class="wikitable" | |||
! colspan="2" rowspan="5" |[[BAD (BTD6)|BAD]][[File:BTD6 WildBloonBad.png|center|100x100px]] | |||
! colspan="2" |Movement | |||
! colspan="4" |Quick Draw | |||
!Victory rewards | |||
|- | |- | ||
!Behavior | |||
|Chase | |Chase | ||
!Health | |||
|10 | |10 | ||
|6 | !Target lifespan | ||
|0.5 | |3s | ||
| rowspan="6" | | |||
* {{BTD6 bananite|2200}}, 2 Old Keys, 2 Health Potions, 2 Banana Cookies (78.2%) | |||
* {{BTD6 bananite|10000}}, 3 Old Key (3.1%) | |||
* {{BTD6 bananite|10000}}, 3 Old Key, Bloon-proof Armor (9.4%) | |||
* {{BTD6 bananite|10000}}, 3 Old Key, Bloon Suit (9.4%) | |||
|- | |||
!Detection radius | |||
|6 tiles | |||
!Timer | |||
|10s | |||
!Target range | |||
|0.05 - 0.09 | |||
|- | |||
!Detection delay | |||
|1.5 | |||
!Target speed | |||
|0.3 | |||
!Target size | |||
|130% | |||
|- | |||
!Wandering speed | |||
|25 | |||
! rowspan="3" |Rails | |||
| rowspan="3" |Front | |||
Middle | |||
!Crit size | |||
|32% | |||
|- | |||
!Spawn weight | |||
|1 | |||
!Chasing / flee speed | |||
|25 | |25 | ||
!Stamina penalty | |||
| | |35% | ||
|- | |||
| | !Respawn time | ||
|24 hours | |24 hours | ||
!Wander distance | |||
|3 tiles | |||
!Lives penalty | |||
|100 | |||
|} | |} | ||
{{Research|Determine if this Bloon can respawn and other mechanics that are different from the rest of Roaming Bloons|section=y}} | |||
{| class="wikitable" | |||
! colspan="2" rowspan="5" |[[Glass Bloon (BTD6)|Glass Bloon]][[File:BTD6 bloon GlassBloon.png|center|100x100px]] | |||
! colspan="2" |Movement | |||
! colspan="4" |Quick Draw | |||
!Victory rewards | |||
|- | |||
!Behavior | |||
|Flee | |||
!Health | |||
|10 | |||
!Target lifespan | |||
|5s - 10s | |||
| rowspan="6" | | |||
* {{BTD6 bananite|400}} (100%) | |||
|- | |||
!Detection radius | |||
|5 tiles | |||
!Timer | |||
|10s | |||
!Target range | |||
|0.5 | |||
|- | |||
!Detection delay | |||
|0 | |||
!Target speed | |||
|0.1 | |||
!Target size | |||
|100% | |||
|- | |||
!Wandering speed | |||
|80 | |||
! rowspan="3" |Rails | |||
| rowspan="3" |None | |||
!Crit size | |||
|50% | |||
|- | |||
!Spawn weight | |||
|1 | |||
!Chasing / flee speed | |||
|80 | |||
!Stamina penalty | |||
|15% | |||
|- | |||
!Respawn time | |||
|5 minutes | |||
!Wander distance | |||
|8 tiles | |||
!Lives penalty | |||
|10 | |||
|} | |||
Note: | |||
* Regular hits always deal 1 damage, Crits deal 3 damage, except against BFBs, ZOMGs and BADs where they deal 5 damage. | |||
==Trivia== | ==Trivia== | ||
* | *Before {{BTD6 version|54.0}}, the daytime ZOMG's ID was <code>BAD</code>, suggesting it was originally going to be the BAD before being split into a separate Bloon; the actual BAD's internal ID is <code>BADREAL</code>. | ||
*Also, before that same version Bloons could have different stats depending on the time of the day. Day and night versions of Roaming Bloons were separated Bloon types internally. Fortified Red Bloons, Zombie Bloons, and ZOMGs did also have separate night versions but were identical to the day versions. | |||
==Footnotes== | ==Footnotes== | ||
Revision as of 06:14, 16 April 2026
| This article or section needs more screenshots. See the screenshot guidelines for more information on what screenshots are needed and how to add them. |
| This article is in need of research. You can help out by editing this article or discussing your findings on the talk page. The editor who added this notice elaborates: Bloon spawn locations |

Roaming Bloons (also referred to as Wandering Bloons or Wild Bloons) are a game mechanic in the Frontier Legends DLC of Bloons TD 6. These cowboy hat-wearing Bloons appear on most areas in the Frontier and either chase Sheriff or flee from them. If Sheriff touches a Roaming Bloon, the player has the option to challenge the Bloon to a minigame called Quick Draw, which rewards Bananite and can drop other items if the player wins. However, if the player loses the minigame or flees from a chasing Bloon after touching it, Sheriff loses Lives and their whole posse loses some Stamina.
Mechanics
Roaming Bloons populate most areas and slowly wander around at random. Most Bloons appear out in the open, but Zombie Bloons are buried underground and only emerge if Sheriff goes near them. If a Roaming Bloon detects Sheriff, it either chases after them or moves away from them, depending on the Bloon type. If Sheriff touches a Bloon, the player is forced to select one of the following options:
The spawn points of Roaming Bloons are predetermined. If the player fights or flees from a Roaming Bloon, it respawns after a certain amount of time depending on the type. In aboveground locations, they are more numerous at nighttime.
Quick Draw mini game
In a Quick Draw, the player plays a timing minigame where a reticle moves from left to right across a line, and the player must press the button to shoot when the reticle lines up with targets that appear and move at random points on one or more of three rails (front, middle, back). The movement speed of the reticle and the number of targets the player needs to hit to win depend on the Bloon type, and the player can also get a Crit by hitting the bullseye for additional damage or hit multiple targets at the same time if they are aligned. Sheriff has unlimited ammo but will needs to recharge after six shots. Targets keep appearing one after the other until Sheriff either wins by depleting all the Bloon's health or is defeated by running out of time. Winning this mini game earns Bananite and consumable items such as Health Potions, Banana Cookies and Old Keys, in the other hand, losing the mini game comes with a Lives and Stamina penalty.
List of Roaming Bloons
| Red Bloon |
Movement | Quick Draw | Victory rewards | |||||
|---|---|---|---|---|---|---|---|---|
| Behavior | Flee | Health | 5 | Target lifespan | 7s - 10s | |||
| Detection radius | 5 tiles | Timer | 8s | Target range | 0.05 - 0.08 | |||
| Detection delay | 0 | Target speed | 0.07 | Target size | 100% | |||
| Wandering speed | 20 | Rails | Front
Middle |
Crit size | 60% | |||
| Spawn weight | 30 | Chasing / flee speed | 45 | Stamina penalty | 5% | |||
| Respawn time | 2 minutes | Wander distance | 4 tiles | Lives penalty | 3 | |||
| Blue Bloon |
Movement | Quick Draw | Victory rewards | |||||
|---|---|---|---|---|---|---|---|---|
| Behavior | Flee | Health | 8 | Target lifespan | 7s - 10s | |||
| Detection radius | 5 tiles | Timer | 8s | Target range | 0.08 - 0.12 | |||
| Detection delay | 0 | Target speed | 0.12 | Target size | 100% | |||
| Wandering speed | 20 | Rails | Front | Crit size | 50% | |||
| Spawn weight | 20 | Chasing / flee speed | 50 | Stamina penalty | 5% | |||
| Respawn time | 10 minutes | Wander distance | 5 tiles | Lives penalty | 4 | |||
| Green Bloon |
Movement | Quick Draw | Victory rewards | |||||
|---|---|---|---|---|---|---|---|---|
| Behavior | Flee | Health | 10 | Target lifespan | 4s - 6s | |||
| Detection radius | 6 tiles | Timer | 10s | Target range | 0.07 - 0.12 | |||
| Detection delay | 0 | Target speed | 0.35 | Target size | 100% | |||
| Wandering speed | 20 | Rails | Front
Middle |
Crit size | 30% | |||
| Spawn weight | 15 | Chasing / flee speed | 57 | Stamina penalty | 10% | |||
| Respawn time | 15 minutes | Wander distance | 5 tiles | Lives penalty | 5 | |||
| Pink Bloon |
Movement | Quick Draw | Victory rewards | |||||
|---|---|---|---|---|---|---|---|---|
| Behavior | Chase | Health | 4 | Target lifespan | 7s - 8s | |||
| Detection radius | 5 tiles | Timer | 8s | Target range | 0.08 - 0.2 | |||
| Detection delay | 0.5 | Target speed | 0.5 | Target size | 95% | |||
| Wandering speed | 20 | Rails | Front
Middle |
Crit size | 50% | |||
| Spawn weight | 15 | Chasing / flee speed | 60 | Stamina penalty | 10% | |||
| Respawn time | 30 minutes | Wander distance | 3 tiles | Lives penalty | 10 | |||
| MOAB |
Movement | Quick Draw | Victory rewards | |||||
|---|---|---|---|---|---|---|---|---|
| Behavior | Chase | Health | 15 | Target lifespan | 3s - 5s | |||
| Detection radius | 8 tiles | Timer | 12s | Target range | 0.05 - 0.3 | |||
| Detection delay | 0.8 | Target speed | 0.2 | Target size | 90% | |||
| Wandering speed | 20 | Rails | Front
Middle |
Crit size | 20% | |||
| Spawn weight | 10 | Chasing / flee speed | 35 | Stamina penalty | 15% | |||
| Respawn time | 40 minutes | Wander distance | 7 tiles | Lives penalty | 30 | |||
| BFB |
Movement | Quick Draw | Victory rewards | |||||
|---|---|---|---|---|---|---|---|---|
| Behavior | Chase | Health | 12 | Target lifespan | 5s - 7s | |||
| Detection radius | 10 tiles | Timer | 10s | Target range | 0.05 - 0.07 | |||
| Detection delay | 0.5 | Target speed | 0.3 | Target size | 100% | |||
| Wandering speed | 15 | Rails | Front
Back |
Crit size | 30% | |||
| Spawn weight | 8 | Chasing / flee speed | 25 | Stamina penalty | 20% | |||
| Respawn time | 2 hours | Wander distance | 5 tiles | Lives penalty | 40 | |||
| ZOMG |
Movement | Quick Draw | Victory rewards | |||||
|---|---|---|---|---|---|---|---|---|
| Behavior | Chase | Health | 20 | Target lifespan | 3s - 5s | |||
| Detection radius | 10 tiles | Timer | 10s | Target range | 0.17 - 0.32 | |||
| Detection delay | 0.5 | Target speed | 0.07 | Target size | 100% | |||
| Wandering speed | 5 | Rails | Middle
Back |
Crit size | 40% | |||
| Spawn weight | 5 | Chasing / flee speed | 15 | Stamina penalty | 30% | |||
| Respawn time | 5 hours | Wander distance | 5 tiles | Lives penalty | 60 | |||
| BAD |
Movement | Quick Draw | Victory rewards | |||||
|---|---|---|---|---|---|---|---|---|
| Behavior | Chase | Health | 10 | Target lifespan | 3s | |||
| Detection radius | 6 tiles | Timer | 10s | Target range | 0.05 - 0.09 | |||
| Detection delay | 1.5 | Target speed | 0.3 | Target size | 130% | |||
| Wandering speed | 25 | Rails | Front
Middle |
Crit size | 32% | |||
| Spawn weight | 1 | Chasing / flee speed | 25 | Stamina penalty | 35% | |||
| Respawn time | 24 hours | Wander distance | 3 tiles | Lives penalty | 100 | |||
| This section is in need of research. You can help out by editing this article or discussing your findings on the talk page. The editor who added this notice elaborates: Determine if this Bloon can respawn and other mechanics that are different from the rest of Roaming Bloons |
| Glass Bloon |
Movement | Quick Draw | Victory rewards | |||||
|---|---|---|---|---|---|---|---|---|
| Behavior | Flee | Health | 10 | Target lifespan | 5s - 10s | |||
| Detection radius | 5 tiles | Timer | 10s | Target range | 0.5 | |||
| Detection delay | 0 | Target speed | 0.1 | Target size | 100% | |||
| Wandering speed | 80 | Rails | None | Crit size | 50% | |||
| Spawn weight | 1 | Chasing / flee speed | 80 | Stamina penalty | 15% | |||
| Respawn time | 5 minutes | Wander distance | 8 tiles | Lives penalty | 10 | |||
Note:
- Regular hits always deal 1 damage, Crits deal 3 damage, except against BFBs, ZOMGs and BADs where they deal 5 damage.
Trivia
- Before version 54.0, the daytime ZOMG's ID was
BAD, suggesting it was originally going to be the BAD before being split into a separate Bloon; the actual BAD's internal ID isBADREAL. - Also, before that same version Bloons could have different stats depending on the time of the day. Day and night versions of Roaming Bloons were separated Bloon types internally. Fortified Red Bloons, Zombie Bloons, and ZOMGs did also have separate night versions but were identical to the day versions.
Footnotes
Navigation
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