Roaming Bloon: Difference between revisions
m →Quick Draw mini game: Fixing comma splice/run-on sentence |
→List of Roaming Bloons: updated to 54.2 |
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==List of Roaming Bloons== | ==List of Roaming Bloons== | ||
{{BTD6 last updated|54.2|section=y}} | |||
{| class="wikitable" | {| class="wikitable" | ||
! colspan="2" rowspan="5" |[[Red Bloon (BTD6)|Red Bloon]][[File:BTD6 WildBloonRed.png|center|100x100px]] | ! colspan="2" rowspan="5" |[[Red Bloon (BTD6)|Red Bloon]][[File:BTD6 WildBloonRed.png|center|100x100px]] | ||
| Line 43: | Line 44: | ||
|Flee | |Flee | ||
!Health | !Health | ||
| | |3 | ||
!Target lifespan | !Target lifespan | ||
|7s–10s | |7s–10s | ||
| Line 69: | Line 70: | ||
!Wandering speed | !Wandering speed | ||
|20 | |20 | ||
! | !Crit damage | ||
| | |3 | ||
!Crit size | !Crit size | ||
|60% | |60% | ||
| Line 78: | Line 79: | ||
!Chasing / flee speed | !Chasing / flee speed | ||
|45 | |45 | ||
! rowspan="2" |Rails | |||
| rowspan="2" |Middle | |||
Back | |||
!Stamina penalty | !Stamina penalty | ||
| | |3% | ||
|- | |- | ||
!Respawn time | !Respawn time | ||
| Line 97: | Line 101: | ||
|Flee | |Flee | ||
!Health | !Health | ||
| | |6 | ||
!Target lifespan | !Target lifespan | ||
|7s–10s | |7s–10s | ||
| Line 121: | Line 125: | ||
!Wandering speed | !Wandering speed | ||
|20 | |20 | ||
! | !Crit damage | ||
| | |3 | ||
!Crit size | !Crit size | ||
|50% | |50% | ||
| Line 130: | Line 134: | ||
!Chasing / flee speed | !Chasing / flee speed | ||
|50 | |50 | ||
! rowspan="2" |Rails | |||
| rowspan="2" |Middle | |||
!Stamina penalty | !Stamina penalty | ||
| | |4% | ||
|- | |- | ||
!Respawn time | !Respawn time | ||
| Line 149: | Line 155: | ||
|Flee | |Flee | ||
!Health | !Health | ||
| | |9 | ||
!Target lifespan | !Target lifespan | ||
|4s–6s | |4s–6s | ||
| Line 173: | Line 179: | ||
!Wandering speed | !Wandering speed | ||
|20 | |20 | ||
! | !Crit damage | ||
| | |3 | ||
!Crit size | !Crit size | ||
| | |50% | ||
|- | |- | ||
!Spawn weight | !Spawn weight | ||
| Line 182: | Line 188: | ||
!Chasing / flee speed | !Chasing / flee speed | ||
|57 | |57 | ||
! rowspan="2" |Rails | |||
| rowspan="2" |Middle | |||
Back | |||
!Stamina penalty | !Stamina penalty | ||
| | |5% | ||
|- | |- | ||
!Respawn time | !Respawn time | ||
| Line 219: | Line 228: | ||
|0 | |0 | ||
!Target speed | !Target speed | ||
|0. | |0.1 | ||
!Target size | !Target size | ||
|95% | |95% | ||
| Line 225: | Line 234: | ||
!Wandering speed | !Wandering speed | ||
|20 | |20 | ||
! | !Crit damage | ||
| | |2 | ||
!Crit size | !Crit size | ||
|30% | |30% | ||
| Line 234: | Line 243: | ||
!Chasing / flee speed | !Chasing / flee speed | ||
|40 | |40 | ||
! rowspan="2" |Rails | |||
| rowspan="2" |Middle | |||
Front | |||
!Stamina penalty | !Stamina penalty | ||
|6% | |6% | ||
| Line 242: | Line 254: | ||
|2 tiles | |2 tiles | ||
!Lives penalty | !Lives penalty | ||
| | |6 | ||
|} | |} | ||
{| class="wikitable" | {| class="wikitable" | ||
| Line 263: | Line 275: | ||
|5 tiles | |5 tiles | ||
!Timer | !Timer | ||
| | |6s | ||
!Target range | !Target range | ||
|0.08–0.2 | |0.08–0.2 | ||
| Line 276: | Line 288: | ||
!Wandering speed | !Wandering speed | ||
|20 | |20 | ||
! | !Crit damage | ||
| | |3 | ||
!Crit size | !Crit size | ||
| | |45% | ||
|- | |- | ||
!Spawn weight | !Spawn weight | ||
| Line 285: | Line 297: | ||
!Chasing / flee speed | !Chasing / flee speed | ||
|60 | |60 | ||
! rowspan="2" |Rails | |||
| rowspan="2" |Middle | |||
Back | |||
!Stamina penalty | !Stamina penalty | ||
| | |4% | ||
|- | |- | ||
!Respawn time | !Respawn time | ||
| Line 293: | Line 308: | ||
|3 tiles | |3 tiles | ||
!Lives penalty | !Lives penalty | ||
| | |4 | ||
|} | |} | ||
{| class="wikitable" | {| class="wikitable" | ||
| Line 321: | Line 336: | ||
|1.5 | |1.5 | ||
!Target speed | !Target speed | ||
|0. | |0.2 | ||
!Target size | !Target size | ||
|100% | |100% | ||
| Line 327: | Line 342: | ||
!Wandering speed | !Wandering speed | ||
|4 | |4 | ||
! | !Crit damage | ||
| | |5 | ||
!Crit size | !Crit size | ||
| | |30% | ||
|- | |- | ||
!Spawn weight | !Spawn weight | ||
| Line 336: | Line 351: | ||
!Chasing / flee speed | !Chasing / flee speed | ||
|60 | |60 | ||
! rowspan="2" |Rails | |||
| rowspan="2" |Middle | |||
Back | |||
!Stamina penalty | !Stamina penalty | ||
|10% | |10% | ||
| Line 355: | Line 373: | ||
|Chase | |Chase | ||
!Health | !Health | ||
| | |12 | ||
!Target lifespan | !Target lifespan | ||
| | |3s–6s | ||
| rowspan="6" | | | rowspan="6" | | ||
* {{BTD6 bananite|400}}, 1 Health Potion, 1 Banana Cookie (83.7%) | * {{BTD6 bananite|400}}, 1 Health Potion, 1 Banana Cookie (83.7%) | ||
| Line 369: | Line 387: | ||
|12s | |12s | ||
!Target range | !Target range | ||
|0.05–0. | |0.05–0.1 | ||
|- | |- | ||
!Detection delay | !Detection delay | ||
|0.8 | |0.8 | ||
!Target speed | !Target speed | ||
|0. | |0.3 | ||
!Target size | !Target size | ||
| | |100% | ||
|- | |- | ||
!Wandering speed | !Wandering speed | ||
|20 | |20 | ||
! | !Crit damage | ||
| | |5 | ||
!Crit size | !Crit size | ||
| | |50% | ||
|- | |- | ||
!Spawn weight | !Spawn weight | ||
| Line 389: | Line 407: | ||
!Chasing / flee speed | !Chasing / flee speed | ||
|35 | |35 | ||
! rowspan="2" |Rails | |||
| rowspan="2" |Middle | |||
Back | |||
!Stamina penalty | !Stamina penalty | ||
| | |12% | ||
|- | |- | ||
!Respawn time | !Respawn time | ||
| Line 397: | Line 418: | ||
|7 tiles | |7 tiles | ||
!Lives penalty | !Lives penalty | ||
| | |24 | ||
|} | |} | ||
{| class="wikitable" | {| class="wikitable" | ||
| Line 408: | Line 429: | ||
|Chase | |Chase | ||
!Health | !Health | ||
| | |14 | ||
!Target lifespan | !Target lifespan | ||
|5s–7s | |5s–7s | ||
| Line 420: | Line 441: | ||
|10 tiles | |10 tiles | ||
!Timer | !Timer | ||
| | |13s | ||
!Target range | !Target range | ||
|0.05–0.07 | |0.05–0.07 | ||
| Line 433: | Line 454: | ||
!Wandering speed | !Wandering speed | ||
|15 | |15 | ||
! | !Crit damage | ||
| | |5 | ||
!Crit size | !Crit size | ||
| | |50% | ||
|- | |- | ||
!Spawn weight | !Spawn weight | ||
| Line 442: | Line 463: | ||
!Chasing / flee speed | !Chasing / flee speed | ||
|25 | |25 | ||
! rowspan="2" |Rails | |||
| rowspan="2" |Middle | |||
Front | |||
!Stamina penalty | !Stamina penalty | ||
| | |14% | ||
|- | |- | ||
!Respawn time | !Respawn time | ||
| Line 450: | Line 474: | ||
|5 tiles | |5 tiles | ||
!Lives penalty | !Lives penalty | ||
| | |28 | ||
|} | |} | ||
{| class="wikitable" | {| class="wikitable" | ||
| Line 461: | Line 485: | ||
|Chase | |Chase | ||
!Health | !Health | ||
| | |16 | ||
!Target lifespan | !Target lifespan | ||
| | |5s–7s | ||
| rowspan="6" | | | rowspan="6" | | ||
* {{BTD6 bananite|1500}}, 1 Old Key, 2 Health Potions, 2 Banana Cookies (82.1%) | * {{BTD6 bananite|1500}}, 1 Old Key, 2 Health Potions, 2 Banana Cookies (82.1%) | ||
| Line 473: | Line 497: | ||
|10 tiles | |10 tiles | ||
!Timer | !Timer | ||
| | |15s | ||
!Target range | !Target range | ||
|0. | |0.07–0.17 | ||
|- | |- | ||
!Detection delay | !Detection delay | ||
|0.5 | |0.5 | ||
!Target speed | !Target speed | ||
|0. | |0.28 | ||
!Target size | !Target size | ||
| | |110% | ||
|- | |- | ||
!Wandering speed | !Wandering speed | ||
|5 | |5 | ||
! | !Crit damage | ||
| | |5 | ||
!Crit size | !Crit size | ||
| | |50% | ||
|- | |- | ||
!Spawn weight | !Spawn weight | ||
| Line 495: | Line 519: | ||
!Chasing / flee speed | !Chasing / flee speed | ||
|15 | |15 | ||
! rowspan="2" |Rails | |||
| rowspan="2" |Back | |||
Front | |||
!Stamina penalty | !Stamina penalty | ||
| | |16% | ||
|- | |- | ||
!Respawn time | !Respawn time | ||
| Line 503: | Line 530: | ||
|5 tiles | |5 tiles | ||
!Lives penalty | !Lives penalty | ||
| | |32 | ||
|} | |} | ||
{| class="wikitable" | {| class="wikitable" | ||
| Line 514: | Line 541: | ||
|Chase | |Chase | ||
!Health | !Health | ||
| | |19 | ||
!Target lifespan | !Target lifespan | ||
| | |5s | ||
| rowspan="6" | | | rowspan="6" | | ||
* {{BTD6 bananite|2200}}, 2 Old Keys, 2 Health Potions, 2 Banana Cookies (78.2%) | * {{BTD6 bananite|2200}}, 2 Old Keys, 2 Health Potions, 2 Banana Cookies (78.2%) | ||
| Line 526: | Line 553: | ||
|6 tiles | |6 tiles | ||
!Timer | !Timer | ||
| | |17s | ||
!Target range | !Target range | ||
|0.05–0.09 | |0.05–0.09 | ||
| Line 535: | Line 562: | ||
|0.3 | |0.3 | ||
!Target size | !Target size | ||
| | |125% | ||
|- | |- | ||
!Wandering speed | !Wandering speed | ||
|25 | |25 | ||
! | !Crit damage | ||
| | |5 | ||
!Crit size | !Crit size | ||
| | |50% | ||
|- | |- | ||
!Spawn weight | !Spawn weight | ||
| Line 548: | Line 575: | ||
!Chasing / flee speed | !Chasing / flee speed | ||
|25 | |25 | ||
! rowspan="2" |Rails | |||
| rowspan="2" |Middle | |||
Back | |||
!Stamina penalty | !Stamina penalty | ||
| | |19% | ||
|- | |- | ||
!Respawn time | !Respawn time | ||
| Line 556: | Line 586: | ||
|3 tiles | |3 tiles | ||
!Lives penalty | !Lives penalty | ||
| | |38 | ||
|} | |} | ||
{| class="wikitable" | {| class="wikitable" | ||
! colspan="2" rowspan="5" |[[Glass Bloon (BTD6)|Glass Bloon]][[File:BTD6 bloon GlassBloon.png|center|100x100px]] | ! colspan="2" rowspan="5" |[[Glass Bloon (BTD6)|Glass Bloon]][[File:BTD6 bloon GlassBloon.png|center|100x100px]] | ||
| Line 568: | Line 597: | ||
|Flee | |Flee | ||
!Health | !Health | ||
| | |50 | ||
!Target lifespan | !Target lifespan | ||
| | |1s–2s | ||
| rowspan="6" | | | rowspan="6" | | ||
* {{BTD6 bananite|400}} (100%) | * {{BTD6 bananite|400}} (100%) | ||
| Line 577: | Line 606: | ||
|5 tiles | |5 tiles | ||
!Timer | !Timer | ||
| | |30s | ||
!Target range | !Target range | ||
|0. | |0.2–0.3 | ||
|- | |- | ||
!Detection delay | !Detection delay | ||
|0 | |0 | ||
!Target speed | !Target speed | ||
|0. | |0.25 | ||
!Target size | !Target size | ||
|100% | |100% | ||
| Line 590: | Line 619: | ||
!Wandering speed | !Wandering speed | ||
|80 | |80 | ||
! | !Crit damage | ||
| | |5 | ||
!Crit size | !Crit size | ||
| | |40% | ||
|- | |- | ||
!Spawn weight | !Spawn weight | ||
| Line 599: | Line 628: | ||
!Chasing / flee speed | !Chasing / flee speed | ||
|80 | |80 | ||
! rowspan="2" |Rails | |||
| rowspan="2" |Middle | |||
Back | |||
Front | |||
!Stamina penalty | !Stamina penalty | ||
| | |0% | ||
|- | |- | ||
!Respawn time | !Respawn time | ||
| | |None | ||
!Wander distance | !Wander distance | ||
|8 tiles | |8 tiles | ||
!Lives penalty | !Lives penalty | ||
| | |0 | ||
|} | |} | ||
==Trivia== | ==Trivia== | ||
*Before {{BTD6 version|54.0}}, the daytime ZOMG's ID was <code>BAD</code>, suggesting it was originally going to be the BAD before being split into a separate Bloon; the actual BAD's internal ID was <code>BADREAL</code>. | *Before {{BTD6 version|54.0}}, the daytime ZOMG's ID was <code>BAD</code>, suggesting it was originally going to be the BAD before being split into a separate Bloon; the actual BAD's internal ID was <code>BADREAL</code>. | ||
Revision as of 04:24, 23 April 2026
| This article or section needs more screenshots. See the screenshot guidelines for more information on what screenshots are needed and how to add them. |
| This article is in need of research. You can help out by editing this article or discussing your findings on the talk page. The editor who added this notice elaborates: Bloon spawn locations |

Roaming Bloons (also referred to as Wandering Bloons or Wild Bloons) are a game mechanic in the Frontier Legends DLC of Bloons TD 6. These cowboy hat-wearing Bloons appear on most areas in the Frontier and either chase Sheriff or flee from them. If Sheriff touches a Roaming Bloon, the player has the option to challenge the Bloon to a minigame called Quick Draw, which rewards Bananite and can drop other items if the player wins. However, if the player loses the minigame or flees from a chasing Bloon after touching it, Sheriff loses Lives and their whole posse loses some Stamina.
Mechanics
Roaming Bloons populate most areas and slowly wander around at random. Most Bloons appear out in the open, but Zombie Bloons are buried underground and only emerge if Sheriff goes near them. If a Roaming Bloon detects Sheriff, it either chases after them or moves away from them, depending on the Bloon type. If Sheriff touches a Bloon, the player is forced to select one of the following options:
The spawn points of Roaming Bloons are predetermined. If the player fights or flees from a Roaming Bloon, it respawns after a certain amount of time depending on the type. In aboveground locations, they are more numerous at nighttime.
Quick Draw mini game
In a Quick Draw, the player plays a timing minigame where a reticle moves from left to right across a line, and the player must press the button to shoot when the reticle lines up with targets that appear and move at random points on one or more of three rails (front, middle, back). The movement speed of the reticle and the number of targets the player needs to hit to win depend on the Bloon type, and the player can also get a Crit by hitting the bullseye for additional damage or hit multiple targets at the same time if they are aligned. Sheriff has unlimited ammo but will needs to recharge after six shots. Targets keep appearing one after the other until Sheriff either wins by depleting all the Bloon's health or is defeated by running out of time. Winning this mini game earns Bananite and consumable items such as Health Potions, Banana Cookies and Old Keys; on the other hand, losing the mini game comes with a Lives and Stamina penalty.
List of Roaming Bloons
| Red Bloon |
Movement | Quick Draw | Victory rewards | |||||
|---|---|---|---|---|---|---|---|---|
| Behavior | Flee | Health | 3 | Target lifespan | 7s–10s | |||
| Detection radius | 5 tiles | Timer | 8s | Target range | 0.05–0.08 | |||
| Detection delay | 0 | Target speed | 0.07 | Target size | 100% | |||
| Wandering speed | 20 | Crit damage | 3 | Crit size | 60% | |||
| Spawn weight | 30 | Chasing / flee speed | 45 | Rails | Middle
Back |
Stamina penalty | 3% | |
| Respawn time | 2 minutes | Wander distance | 4 tiles | Lives penalty | 3 | |||
| Blue Bloon |
Movement | Quick Draw | Victory rewards | |||||
|---|---|---|---|---|---|---|---|---|
| Behavior | Flee | Health | 6 | Target lifespan | 7s–10s | |||
| Detection radius | 5 tiles | Timer | 8s | Target range | 0.08–0.12 | |||
| Detection delay | 0 | Target speed | 0.12 | Target size | 100% | |||
| Wandering speed | 20 | Crit damage | 3 | Crit size | 50% | |||
| Spawn weight | 20 | Chasing / flee speed | 50 | Rails | Middle | Stamina penalty | 4% | |
| Respawn time | 10 minutes | Wander distance | 5 tiles | Lives penalty | 4 | |||
| Green Bloon |
Movement | Quick Draw | Victory rewards | |||||
|---|---|---|---|---|---|---|---|---|
| Behavior | Flee | Health | 9 | Target lifespan | 4s–6s | |||
| Detection radius | 6 tiles | Timer | 10s | Target range | 0.07–0.12 | |||
| Detection delay | 0 | Target speed | 0.35 | Target size | 100% | |||
| Wandering speed | 20 | Crit damage | 3 | Crit size | 50% | |||
| Spawn weight | 15 | Chasing / flee speed | 57 | Rails | Middle
Back |
Stamina penalty | 5% | |
| Respawn time | 15 minutes | Wander distance | 5 tiles | Lives penalty | 5 | |||
| Pink Bloon |
Movement | Quick Draw | Victory rewards | |||||
|---|---|---|---|---|---|---|---|---|
| Behavior | Chase | Health | 4 | Target lifespan | 7s–8s | |||
| Detection radius | 5 tiles | Timer | 6s | Target range | 0.08–0.2 | |||
| Detection delay | 0.5 | Target speed | 0.5 | Target size | 95% | |||
| Wandering speed | 20 | Crit damage | 3 | Crit size | 45% | |||
| Spawn weight | 15 | Chasing / flee speed | 60 | Rails | Middle
Back |
Stamina penalty | 4% | |
| Respawn time | 30 minutes | Wander distance | 3 tiles | Lives penalty | 4 | |||
| MOAB |
Movement | Quick Draw | Victory rewards | |||||
|---|---|---|---|---|---|---|---|---|
| Behavior | Chase | Health | 12 | Target lifespan | 3s–6s | |||
| Detection radius | 8 tiles | Timer | 12s | Target range | 0.05–0.1 | |||
| Detection delay | 0.8 | Target speed | 0.3 | Target size | 100% | |||
| Wandering speed | 20 | Crit damage | 5 | Crit size | 50% | |||
| Spawn weight | 10 | Chasing / flee speed | 35 | Rails | Middle
Back |
Stamina penalty | 12% | |
| Respawn time | 40 minutes | Wander distance | 7 tiles | Lives penalty | 24 | |||
| BFB |
Movement | Quick Draw | Victory rewards | |||||
|---|---|---|---|---|---|---|---|---|
| Behavior | Chase | Health | 14 | Target lifespan | 5s–7s | |||
| Detection radius | 10 tiles | Timer | 13s | Target range | 0.05–0.07 | |||
| Detection delay | 0.5 | Target speed | 0.3 | Target size | 100% | |||
| Wandering speed | 15 | Crit damage | 5 | Crit size | 50% | |||
| Spawn weight | 8 | Chasing / flee speed | 25 | Rails | Middle
Front |
Stamina penalty | 14% | |
| Respawn time | 2 hours | Wander distance | 5 tiles | Lives penalty | 28 | |||
| ZOMG |
Movement | Quick Draw | Victory rewards | |||||
|---|---|---|---|---|---|---|---|---|
| Behavior | Chase | Health | 16 | Target lifespan | 5s–7s | |||
| Detection radius | 10 tiles | Timer | 15s | Target range | 0.07–0.17 | |||
| Detection delay | 0.5 | Target speed | 0.28 | Target size | 110% | |||
| Wandering speed | 5 | Crit damage | 5 | Crit size | 50% | |||
| Spawn weight | 5 | Chasing / flee speed | 15 | Rails | Back
Front |
Stamina penalty | 16% | |
| Respawn time | 5 hours | Wander distance | 5 tiles | Lives penalty | 32 | |||
| BAD |
Movement | Quick Draw | Victory rewards | |||||
|---|---|---|---|---|---|---|---|---|
| Behavior | Chase | Health | 19 | Target lifespan | 5s | |||
| Detection radius | 6 tiles | Timer | 17s | Target range | 0.05–0.09 | |||
| Detection delay | 1.5 | Target speed | 0.3 | Target size | 125% | |||
| Wandering speed | 25 | Crit damage | 5 | Crit size | 50% | |||
| Spawn weight | 1 | Chasing / flee speed | 25 | Rails | Middle
Back |
Stamina penalty | 19% | |
| Respawn time | 24 hours | Wander distance | 3 tiles | Lives penalty | 38 | |||
| Glass Bloon |
Movement | Quick Draw | Victory rewards | |||||
|---|---|---|---|---|---|---|---|---|
| Behavior | Flee | Health | 50 | Target lifespan | 1s–2s | |||
| Detection radius | 5 tiles | Timer | 30s | Target range | 0.2–0.3 | |||
| Detection delay | 0 | Target speed | 0.25 | Target size | 100% | |||
| Wandering speed | 80 | Crit damage | 5 | Crit size | 40% | |||
| Spawn weight | 1 | Chasing / flee speed | 80 | Rails | Middle
Back Front |
Stamina penalty | 0% | |
| Respawn time | None | Wander distance | 8 tiles | Lives penalty | 0 | |||
Trivia
- Before version 54.0, the daytime ZOMG's ID was
BAD, suggesting it was originally going to be the BAD before being split into a separate Bloon; the actual BAD's internal ID wasBADREAL. - Also, before that same version Bloons could have different stats depending on the time of the day. Day and night versions of Roaming Bloons were separated Bloon types internally. Fortified Red Bloons, Zombie Bloons, and ZOMGs did also have separate night versions but were identical to the day versions.
Navigation
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|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
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