Durable Shots: Difference between revisions
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==Tips== | ==Tips== | ||
{{strategy needed|section=y|Add use cases of Durable Shots, some strong synergies, and mention when you'd use it in least cash, least tiers, and bossing (obv good in races)}} | {{strategy needed|section=y|Add use cases of Durable Shots, some strong synergies, and mention when you'd use it in least cash, least tiers, and bossing (obv good in races)}} | ||
{{BTD6 last updated| | {{BTD6 last updated|54.3|section=y}} | ||
*The most obvious best case for Durable Shots is Time Attack. | *The most obvious best case for Durable Shots is Time Attack. | ||
*In Least Cash and Least Tiers, this Relic is beneficial for handling dense Bloon rounds, notably rounds 55,<!--consider lc/lt with lower round caps--> 63, 75, and 78. It also makes some early rounds more manageable for towers, and homing attacks benefit much from the extra pierce for cleanup purposes. | *In Least Cash and Least Tiers, this Relic is beneficial for handling dense Bloon rounds, notably rounds 55,<!--consider lc/lt with lower round caps--> 63, 75, and 78. It also makes some early rounds more manageable for towers, and homing attacks benefit much from the extra pierce for cleanup purposes. | ||