Diamondback: Difference between revisions
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=== Skulls === | === Skulls === | ||
Upon reaching a skull, Diamondback fully regenerates the Rattle Tail's shield, spawns more Bloons all over the track from its head and body segments, then loses one of its middle segments. It uses the same mechanics as its normal Bloon spawns, but with different Bloon types, usually including a number of [[Diamond Bloon|Diamond Bloons]]. Diamond Bloons spawned by Diamondback have modified health values based on the boss' current Tier; those spawned by Normal Diamondback additionally have their speed reduced to 20 (0.8× Red Bloon speed). | Upon reaching a skull, Diamondback fully regenerates the Rattle Tail's shield, spawns more Bloons all over the track from its head and body segments, then loses one of its middle segments. It uses the same mechanics as its normal Bloon spawns, but with different Bloon types, usually including a number of [[Diamond Bloon|Diamond Bloons]]. Diamond Bloons spawned by Diamondback have modified health values based on the boss' current Tier and are subject to Boss Health and Boss Speed modifiers; those spawned by Normal Diamondback additionally have their speed reduced to 20 (0.8× Red Bloon speed). | ||
Diamondback becomes invulnerable for 3 seconds after reaching a skull. A single attack cannot damage past a skull; for example if an attack normally deals 4,500 damage and Diamondback has only 1,000 health remaining to the next skull, that attack deals only 1,000 damage. | Diamondback becomes invulnerable for 3 seconds after reaching a skull. A single attack cannot damage past a skull; for example if an attack normally deals 4,500 damage and Diamondback has only 1,000 health remaining to the next skull, that attack deals only 1,000 damage. | ||