Knock Out: Difference between revisions

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'''Knock Out''' is a tier 3 [[Power|Sabotage Power]] in the {{mobile version of|Bloons TD Battles}}. It allows the player to select one [[tower]] on the opponent's side to disable for 8 seconds. Disabling a tower does not affect its [[sub-tower]]s (though it is usable on [[Sentry Gun (Battles)|Sentries]] directly), but it does affect air units (including [[Summon Phoenix (Battles)|Phoenixes]]). Disabled towers display a visual effect similar to some other Sabotage Powers, like [[Slow (power)|Slow]] and [[Price Gouge]].
'''Knock Out''' is a tier 3 [[Power|Sabotage Power]] in the {{multiplat version of|Bloons TD Battles}}. It allows the player to select one [[tower]] on the opponent's side to disable for 8 seconds. Disabling a tower does not affect its [[sub-tower]]s (though it is usable on [[Sentry Gun (Battles)|Sentries]] directly), but it does affect air units (including [[Summon Phoenix (Battles)|Phoenixes]]). Disabled towers display a visual effect similar to some other Sabotage Powers, like [[Slow (power)|Slow]] and [[Price Gouge]].


While disabled, the tower stops [[attack]]ing and its [[Activated Ability|Activated Abilities]] stop recharging. The player can still activate its abilities, but they do not trigger until after the effect wears off. Most duration-based abilities will continue if in progress at the time of activation, though ones that temporarily enable attacks (such as [[Super Monkey Fan Club (Battles)|Super Monkey Fan Club]] and [[Bloon Area Denial System (Battles)|Rocket Storm]]) will pause. Additionally, disabled [[Monkey Village (Battles)|Monkey Village]]s stop providing [[buff]]s, disabled [[Banana Farmer (Battles)|Banana Farmer]]s and [[Robo Farmer (Battles)|Robo Farmer]]s stop collecting [[collectable]]s, and disabled [[Banana Farm (Battles)|Banana Farm]]s stop generating [[cash]] (though if the effect wears off before the end of the [[round]], it will generate the rest of the cash for that round anyway).
While disabled, the tower stops [[attack]]ing and its [[Activated Ability|Activated Abilities]] stop recharging. The player can still activate its abilities, but they do not trigger until after the effect wears off. Most duration-based abilities will continue if in progress at the time of activation, though ones that temporarily enable attacks (such as [[Super Monkey Fan Club (Battles)|Super Monkey Fan Club]] and [[Bloon Area Denial System (Battles)|Rocket Storm]]) will pause. Additionally, disabled [[Monkey Village (Battles)|Monkey Village]]s stop providing [[buff]]s, disabled [[Banana Farmer (Battles)|Banana Farmer]]s and [[Robo Farmer (Battles)|Robo Farmer]]s stop collecting [[collectable]]s, and disabled [[Banana Farm (Battles)|Banana Farm]]s stop generating [[cash]] (though if the effect wears off before the end of the [[round]], it will generate the rest of the cash for that round anyway).

Latest revision as of 02:43, 10 June 2026

Knock Out
Choose one opponent tower to disable for 8 seconds. Three uses.
Category Sabotage Tier 3
Cooldown 30 seconds Uses 3

Knock Out is a tier 3 Sabotage Power in the multiplatform version of Bloons TD Battles. It allows the player to select one tower on the opponent's side to disable for 8 seconds. Disabling a tower does not affect its sub-towers (though it is usable on Sentries directly), but it does affect air units (including Phoenixes). Disabled towers display a visual effect similar to some other Sabotage Powers, like Slow and Price Gouge.

While disabled, the tower stops attacking and its Activated Abilities stop recharging. The player can still activate its abilities, but they do not trigger until after the effect wears off. Most duration-based abilities will continue if in progress at the time of activation, though ones that temporarily enable attacks (such as Super Monkey Fan Club and Rocket Storm) will pause. Additionally, disabled Monkey Villages stop providing buffs, disabled Banana Farmers and Robo Farmers stop collecting collectables, and disabled Banana Farms stop generating cash (though if the effect wears off before the end of the round, it will generate the rest of the cash for that round anyway).

The opponent can still upgrade, sell, and change the targeting options of disabled towers. Disabled Dartling Guns and Heli Pilots still follow the opponent's inputs, disabled Banana Investments Advisories still allow the opponent to withdraw cash, and disabled Super Monkeys still sacrifice towers if upgraded to Temple Of The Monkey God.

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