Broken Heart: Difference between revisions
Qwertyxp2000 (talk | contribs) →Tips: almost 20 seconds lych on lost crevasse with overdrive and something global |
Qwertyxp2000 (talk | contribs) No edit summary |
||
| Line 13: | Line 13: | ||
==Tips== | ==Tips== | ||
{{BTD6 last updated|55.2|section=y}} | {{BTD6 last updated|55.2|section=y}} | ||
*Broken Heart is a niche relic but generally useful in preventing | *Broken Heart is a niche relic but generally useful in preventing regrow farms to otherwise weak-to-regen strategies. While most strategies can handle by themselves, it can be useful in almost any tile type in the right situation, including [[Special Poperations (BTD6)|Special Poperations]] Heli saveups on Least Tiers, as a cash-saving measure in Least Cash, or preventing pierce caps in Time Attack tiles. | ||
*Broken Heart is very effective against non-ethereal [[Lych]] in the absence of degrow options. [[MOAB Clash]] is still recommended so that [[Lych- | *Broken Heart is very effective against non-ethereal [[Lych]] in the absence of degrow options. [[MOAB Clash]] is still recommended so that [[Lych-soul]] pops quickly. | ||
*Compared to [[Heartless]], Broken Heart is usually better against Regrows; most regen farms are caused by weak projectiles, and Heartless's only advantage is working with DoTs. Having both is not necessary, as they already do enough to prevent a regen farm. | *Compared to [[Heartless]], Broken Heart is usually better against Regrows; most regen farms are caused by weak projectiles, and Heartless's only advantage is working with DoTs. Having both is not necessary, as they already do enough to prevent a regen farm. | ||
**If Heartless and Broken Heart are available, use Heartless instead if the | **If Heartless and Broken Heart are available, use Heartless instead if the only damaging towers are very sensitive to precise layer-skipping (e.g. [[Crossbow Master (BTD6)|Crossbow Master]]). | ||
==Update history== | ==Update history== | ||