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==Strategy== | |||
Monkey Knowledge helps improve different strategies, and some specific strategies thrive from it. Unfortunately, while most MK upgrades are beneficial, some are completely useless or are detrimental, though most of the detrimental aspects are overshadowed by the upsides. | |||
Some of the important MK to aim for are Rank 5/10/15 Ninja, Bloon Sabotage, bla bla bla. | |||
Capture more tiles and get more Bloon Beacons, etc. | |||
{{compare text|before=Information goes here|after=Information goes here}} | {{compare text|before=Information goes here|after=Information goes here}} | ||
Revision as of 05:28, 10 July 2026
| This article or section is outdated' and needs to be updated to reflect recent updates or newly available information. You can help out by editing this article. The editor who added this notice elaborates:
|
Strategy
Monkey Knowledge helps improve different strategies, and some specific strategies thrive from it. Unfortunately, while most MK upgrades are beneficial, some are completely useless or are detrimental, though most of the detrimental aspects are overshadowed by the upsides.
Some of the important MK to aim for are Rank 5/10/15 Ninja, Bloon Sabotage, bla bla bla.
Capture more tiles and get more Bloon Beacons, etc.
Before Information goes here After Information goes here
Plantation is a solid income generator in early rounds that can accelerate especially well with MK. At higher city levels, buy both one Plantation and cheap defense on Round 1 and the cash flow may catch up for later rounds in addition to extra burst of cash after selling it. Buying Village before Farm may save more money with high enough sellback via MK.
- Description changed
Before potato After tomato
| Number of 0-0-4 | Easy | Medium | Hard | Impoppable |
|---|---|---|---|---|
| 1 (74%, +4%) | $TBA | $57,500 | $TBA | $TBA |
| 2 (78%, +8%) | $TBA | $81,810 | $TBA | $TBA |
| 3 (82%, +12%) | $TBA | $95,105 | $TBA | $TBA |
| Number of 0-0-4 | Easy | Medium | Hard | Impoppable |
|---|---|---|---|---|
| 1 (79%, +4%) | $TBA | $46,500 | $TBA | $TBA |
| 2 (83%, +8%) | $TBA | $65,310 | $TBA | $TBA |
| 3 (87%, +12%) | $TBA | $74,895 | $TBA | $TBA |
Efficiency
Create a table specifying efficiency of Marketplace when given certain buffs
involve
More Valuable Bananas here plz
| Buffs | Cost | Efficiency |
|---|---|---|
| None | Example | Example |
| Fertilizer | Example | Example |
| Monkey City | Example | Example |
| Buffs | Cost | Efficiency |
|---|---|---|
| None | Example | Example |
| Fertilizer | Example | Example |
| Monkey City | Example | Example |
blabla
Thrash calculation is now calculated correctly (bug fix)
- Thrash calculation divisor for "base attack cooldown" changed from the attack cooldown from the Piranha to Great White (0.6 -> 1.1)
- Base thrash cooldown decreased from 0.3 to 0.6 when latching. Does not affect dragging.
Attack cooldowns across all beast power increased when latching
- Min power: 0.55s -> 0.6s
- Middle power: 0.455s -> 0.49636363636s
- Max power: 0.36s -> 0.39272727272s
- Attack cooldowns across all beast power changed when latching
- Min power: 0.55s -> 0.3s
- Middle power: 0.455s -> 0.248181818s
- Max power: 0.36s -> 0.196363636s
- Cluster Bombs: In strategies with a Bomb for main DPS (e.g. Bomb-Spactory-Farm), not secondary DPS (e.g. Wizard-Bomb-Farm), a boosted Phayze Ceramic rush can move past Cluster Bombs on maps with only one strong loop, such as [[
bah
| Hero(es) | Towers | Reasoning | ||
|---|---|---|---|---|
Quincy / Cyber Quincy |
Wizard |
Farm |
Sniper |
Quincy / Cyber Quincy deals with the early-game, before greeding for Round 1 Farm. This strategy excels as a meme challenge to utilize the "newbie duo" (Wizard and Sniper) and a meta farming option (Farm). Together, this teaches how to understand the strengths of two seemingly weak towers into a viable strategy. Avoid maps where the Sniper's shrapnel does not excel. |
}}
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