Damage type: Difference between revisions
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Planterror (talk | contribs) →Bloons TD 6: Admins are not the word of God, this is a community effort. You should listen to what I am saying, if you looked at this table on a mobile device it fills the entire screen with just one section, making it unreadable. Tags: Mobile edit Mobile web edit |
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===''Bloons TD 6''=== | ===''Bloons TD 6''=== | ||
<section begin="Bloons TD 6"/> | <section begin="Bloons TD 6"/> | ||
{|class="wikitable" | {|class="wikitable" | ||
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![[File:BTD6 bloon GlassBloon.png|x20px|link=Glass Bloon (BTD6)]] | ![[File:BTD6 bloon GlassBloon.png|x20px|link=Glass Bloon (BTD6)]] | ||
!Notes | !Notes | ||
|- | |- | ||
!Sharp | !Sharp | ||
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*The [[Relic Knowledge|Flint Tips Relic Knowledge]] causes Sharp damage to apply a damage over time effect. | *The [[Relic Knowledge|Flint Tips Relic Knowledge]] causes Sharp damage to apply a damage over time effect. | ||
*Also creates chain lightning from hit Bloons with [[Galvanic Conduit]]'s second combo effect. | *Also creates chain lightning from hit Bloons with [[Galvanic Conduit]]'s second combo effect. | ||
|- | |- | ||
!Shatter | !Shatter | ||
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*Also deals more damage to Bloons affected by {{BTD6|Silas}}'s Rime. | *Also deals more damage to Bloons affected by {{BTD6|Silas}}'s Rime. | ||
*Also creates chain lightning from hit Bloons with [[Galvanic Conduit]]'s second combo effect. | *Also creates chain lightning from hit Bloons with [[Galvanic Conduit]]'s second combo effect. | ||
|- | |- | ||
!Explosion | !Explosion | ||
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| | | | ||
*Also deals more damage to [[Dynamite Bloon]]s. | *Also deals more damage to [[Dynamite Bloon]]s. | ||
|- | |- | ||
!Fire | !Fire | ||
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*Also deals more damage to [[Dynamite Bloon]]s and Bloons haunted by Corvus. | *Also deals more damage to [[Dynamite Bloon]]s and Bloons haunted by Corvus. | ||
*Also adds more heat than normal projectiles to [[Blastapopoulos (BTD6)|Blastapopoulos]]. | *Also adds more heat than normal projectiles to [[Blastapopoulos (BTD6)|Blastapopoulos]]. | ||
|- | |- | ||
!Cold | !Cold | ||
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*Also deal more damage to Bloons affected by [[Herald of Everfrost]]'s Snowstorm Roar or {{BTD6|Silas}}'s Rime. | *Also deal more damage to Bloons affected by [[Herald of Everfrost]]'s Snowstorm Roar or {{BTD6|Silas}}'s Rime. | ||
*Also reduce heat from Blastapopoulos. | *Also reduce heat from Blastapopoulos. | ||
|- | |- | ||
!Glacier | !Glacier | ||
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*Also deals more damage to Bloons affected by [[Herald of Everfrost]]'s Snowstorm Roar or {{BTD6|Silas}}'s Rime. | *Also deals more damage to Bloons affected by [[Herald of Everfrost]]'s Snowstorm Roar or {{BTD6|Silas}}'s Rime. | ||
*Also adds more heat than normal projectiles to [[Blastapopoulos (BTD6)|Blastapopoulos]]. <!-- Frigid does add more heat (as seen with Ball Lightning's tornadoes), but most Frigid projectiles are hardcoded to reduce heat. --> | *Also adds more heat than normal projectiles to [[Blastapopoulos (BTD6)|Blastapopoulos]]. <!-- Frigid does add more heat (as seen with Ball Lightning's tornadoes), but most Frigid projectiles are hardcoded to reduce heat. --> | ||
|- | |- | ||
!Energy | !Energy | ||
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*Bloons with [[Galvanic Conduit]]'s first combo effect attract Energy and Plasma projectiles. | *Bloons with [[Galvanic Conduit]]'s first combo effect attract Energy and Plasma projectiles. | ||
*Also create lightning from hit Bloons in range of [[Stormwrath Archon]]'s lightning rods. | *Also create lightning from hit Bloons in range of [[Stormwrath Archon]]'s lightning rods. | ||
|- | |- | ||
!Plasma | !Plasma | ||
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|{{n}} | |{{n}} | ||
|— | |— | ||
|- | |- | ||
!Normal | !Normal | ||
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|{{y}} | |{{y}} | ||
|— | |— | ||
|}<section end="Bloons TD 6" /> | |}<section end="Bloons TD 6" /> | ||
Internally, damage types in ''BTD6'' are determined by their Bloon weaknesses, specifically an <code>immuneBloonProperties</code> value as a decimal integer equal to the value of its binary flags, starting from the left: glass (64), immune (32, no attack uses this property), frozen (16), Purple (8), White (4), Black (2), Lead (1).<!--pre-52.0: normal0, shatter1, explosion2, glacier4, cold5, plasma8, energy9, frigid12, sharp17--><!--should it be on table instead?--> | Internally, damage types in ''BTD6'' are determined by their Bloon weaknesses, specifically an <code>immuneBloonProperties</code> value as a decimal integer equal to the value of its binary flags, starting from the left: glass (64), immune (32, no attack uses this property), frozen (16), Purple (8), White (4), Black (2), Lead (1).<!--pre-52.0: normal0, shatter1, explosion2, glacier4, cold5, plasma8, energy9, frigid12, sharp17--><!--should it be on table instead?--> | ||
Revision as of 19:35, 12 August 2026
Damage types are a game mechanic in the Bloons TD series and in Bloons Pop!. They are a property of damage that determines which types of Bloons the damage can or cannot be dealt to. This mechanic was introduced in the mobile versions of Bloons TD 5, Bloons TD Battles, and Bloons Monkey City as a way of standardising the immunity system used in the Flash versions of these games and in all prior games.
Bloons TD series
Bloons TD 5 (mobile / console) / Bloons TD Battles (multiplatform) / Bloons Monkey City (multiplatform)
Extra damage to Ceramic Bloons and extra damage to MOAB-Class Bloons use separate damage types that can only deal damage to those Bloons. For example, MOAB Mauler's explosion deals 1 Explosive damage and 9 MOABMauler damage, so it deals 1 damage to regular Bloons and 10 damage to MOAB-Class Bloons. Due to a bug, attacks with multiple damage types increase the tower's pop count multiple times.
In BTD5 and BMC (but not BTD Battles), MIB allows Juggernaut damage to apply to MOAB-Class Bloons and allows MOABMauler damage to apply to Ceramic Bloons. This does not apply to the Spike Factory in BMC except for Spike Storm.
| Type | Regular | Black | White | Lead | Frozen | Ceramic | MOAB-Class |
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Piercing
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Fire
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Explosive
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Ice
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Plasma
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Foam
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Juggernaut
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MOABMauler
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Bloons TD 6
| Type | Frozen | Notes | |||||
|---|---|---|---|---|---|---|---|
| Sharp |
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| Shatter |
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| Explosion |
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| Fire |
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| Cold |
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| Glacier | Ice Monkey | ||||||
| Frigid |
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| Energy |
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| Plasma | Adora, Wizard Monkey, Druid, Super Monkey, Skywarden, Dart Monkey, Mermonkey, Dartling Gunner, Heli Pilot, Engineer Monkey, Alchemist, Genie Bottle | ||||||
| Acid | — | ||||||
| Normal | — |
Internally, damage types in BTD6 are determined by their Bloon weaknesses, specifically an immuneBloonProperties value as a decimal integer equal to the value of its binary flags, starting from the left: glass (64), immune (32, no attack uses this property), frozen (16), Purple (8), White (4), Black (2), Lead (1).
- Normal: 0
- Shatter: 1
- Explosion: 2
- Glacier: 4
- Cold: 5
- Fire: 8
- Frigid: 12
- Sharp: 17
- Acid: 64
- Plasma: 72
- Energy: 73
Here is a list of the damage types but with which towers apply which damage type
| Type | Towers that can apply this damage type |
|---|---|
| Sharp | Quincy, Obyn Greenfoot, Captain Churchill, Admiral Brickell, Etienne, Sauda, Dart Monkey, Boomerang Monkey, Tack Shooter, Dartling Gunner, Monkey Ace, Ninja Monkey, Heli Pilot, Bomb Shooter, Skywarden, Engineer Monkey, Druid, Sniper Monkey, Monkey Buccaneer, Monkey Sub, Super Monkey, Desperado, Spike Factory and Beast Handler |
| Shatter | Sauda, Dart Monkey, Ice Monkey, Dartling Gunner, Mermonkey, Engineer Monkey, Monkey Sub, Desperado, Tack Shooter, Beast Handler, |
| Explosion | Quincy, Striker Jones, Captain Churchill, Admiral Brickell, Etienne, Bomb Shooter, Mortar Monkey, Monkey Sub, Monkey Buccaneer, Dartling Gunner, Monkey Ace, Engineer Monkey, Heli Pilot, Wizard Monkey |
| Fire | Gwendolin, Tack Shooter, Wizard Monkey, Mortar Monkey, Monkey Buccaneer and Desperado |
| Cold | Ice Monkey, Engineer Monkey |
| Glacier | Ice Monkey |
| Frigid | Mermonkey, Skywarden, Druid |
| Energy | Wizard Monkey, Dartling Gunner, Heli Pilot, Super Monkey, Engineer Monkey, Skywarden, Beast Handler |
| Plasma | Adora, Wizard Monkey, Druid, Super Monkey, Skywarden, Dart Monkey, Mermonkey, Dartling Gunner, Heli Pilot, Engineer Monkey, Alchemist, Genie Bottle |
| Acid | Glue Gunner, Alchemist |
| Normal | Gwendolin, Obyn Greenfoot, Captain Churchill, Admiral Brickell, Sauda, Boomerang Monkey, Druid, Monkey Ace, Heli Pilot, Dartling Gunner, Sniper Monkey, Monkey Sub, Mortar Monkey, Super Monkey, Ninja Monkey, Alchemist, Desperado, Dart Monkey, Spike Factory, and Beast Handler |
Changes between updates
- Prior to version 25.0 of BTD6, the Cold and Glacier types worked differently:
- Cold could not pop frozen by default, while Glacier could.
- Both types could pop Lead by default, but the Ice Monkey's attack had a special property that caused it to ignore Lead Bloons unless buffed.
- The Frigid type was introduced in version 45.0, while its name was first revealed in version 48.0 update notes.
- Plasma and Fire were originally functionally identical and treated as the same damage type by the game's data. In version 52.0, they were separated to allow for different interactions with Glass Bloons (Fire can pop them but Plasma does not) and Dynamite Bloons (Take +1 damage from Fire, Plasma works as normal).
- Prior to version 52.0, Plasma and Energy had a bitstring value of 8 and 9, now it's 72 and 73. Fire has a bitstring value of 8, just like old Plasma.
- Normal and Acid were also originally functionally identical and treated as the same damage type by the game's data. In version 53.0, they were separated to allow for different interactions with Glass Bloons (Normal can pop them but Acid does not).
Bloons TD Battles 2
Bloons TD Battles 2 uses a similar system to older versions of BTD6. The Normal type is known as Unstoppable in this game.
| Type | Frozen | Notes | ||||
|---|---|---|---|---|---|---|
| Sharp | — | |||||
| Shatter | ||||||
| Explosion | — | |||||
| Cold | While Cold and Glacier damage is able to pop frozen Bloons by default, both the Ice Monkey and Cold Sentry are unable to target or damage frozen Bloons. The Ice Monkey can only target and pop frozen with Re-Freeze; it cannot be overridden with Monkey Intelligence Bureau. | |||||
| Glacier | ||||||
| Energy | — | |||||
| Plasma | — | |||||
| Fire | ||||||
| Acid | — | |||||
| Unstoppable | ||||||
| Cosy | Only used by Fusty the Snowman at levels 2 and up, who adds this damage type to all towers. |
Bloons Adventure Time TD
| This article is in need of research. You can help out by editing this article or discussing your findings on the talk page. The editor who added this notice elaborates: How do PB and Water Nymph's combined damage types work? |
Similar to older versions of BTD6, sources of damage in Bloons Adventure Time TD are able to have multiple damage types. Princess Bubblegum and Water Nymph are able to pop all Bloon types, despite her attack dealing sharp/energy damage, neither of which should be able to pop Lead Bloons.
While most characters and allies list the damage type of their main attack on their profile, some only display "N/A", including all characters and allies with normal, cold, or multi-type damage.
Compared to BTD6, the cold type can pop Lead Bloons, and the glacier type is omitted. While the Acid type does exist in the game's programming, it is completely unused.
| Type | Black | White | Lead | Frozen | Purple | Ghost |
|---|---|---|---|---|---|---|
| Sharp | ||||||
| Shatter | ||||||
| Crushing | ||||||
| Explosion | ||||||
| Cold | ||||||
| Energy | ||||||
| Plasma or Fire | ||||||
| Acid or Normal |
Bloons Pop!
Bloons Pop! uses a simpler damage type model compared to Bloons TD 6. Since frozen Bloons do not gain any immunities in this game, there are no damage types that are only distinguished by their ability to pop frozen.
The names of most damage types are given for certain monkeys in their Bloonspedia bios, though the name of the normal type is not specified in-game and is only given in internal data.
| Type | ||||
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| Sharp | ||||
| Explosive | ||||
| Cold | ||||
| Magic | ||||
Normal
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Navigation
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