Update history:Bloons TD Battles 2/Version 4.1: Difference between revisions
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| Line 11: | Line 11: | ||
{{incomplete|Missing changes to heroes}} | {{incomplete|Missing changes to heroes}} | ||
===[[Boomerang Monkey (Battles 2)|Boomerang Monkey]]=== | ===[[Boomerang Monkey (Battles 2)|Boomerang Monkey]]=== | ||
{{BTDB2 tower changes | {{BTDB2 tower changes | ||
|version=4.1 | |version=4.1 | ||
|tower=Boomerang Monkey | |tower=Boomerang Monkey | ||
|quote=While Boomerang excels as an early game tower and so we are conscious to not make its later tiers overly strong, we still want all upgrades to have some viability. Perma Charge is probably the weakest of Boomerang’s tier 5s and the other two aren’t particularly powerful either, so we think it’s well deserving of a buff. | |||
|changes 1 tiers=X5X | |changes 1 tiers=X5X | ||
|changes 1= | |changes 1= | ||
*{{buff|Ability damage modifier increased|+8|+10}} | *{{buff|Ability damage modifier increased|+8|+10}} | ||
| Line 23: | Line 22: | ||
===[[Bomb Shooter (Battles 2)|Bomb Shooter]]=== | ===[[Bomb Shooter (Battles 2)|Bomb Shooter]]=== | ||
{{BTDB2 tower changes | {{BTDB2 tower changes | ||
|version=4.1 | |version=4.1 | ||
|tower=Bomb Shooter | |tower=Bomb Shooter | ||
|quote=A small adjustment to crosspath balancing to make this option a little bit more enticing. | |||
|changes 1 tiers=502 | |changes 1 tiers=502 | ||
|changes 1= | |changes 1= | ||
*{{buff|Frag damage increased|12|20}} | *{{buff|Frag damage increased|12|20}} | ||
| Line 36: | Line 34: | ||
===[[Tack Shooter (Battles 2)|Tack Shooter]]=== | ===[[Tack Shooter (Battles 2)|Tack Shooter]]=== | ||
{{BTDB2 tower changes | {{BTDB2 tower changes | ||
|version=4.1 | |version=4.1 | ||
|tower=Tack Shooter | |tower=Tack Shooter | ||
|quote=Inferno Ring is still in need of a buff, rarely seeing any use. | |||
|changes 1 tiers=5X0 | |changes 1 tiers=5X0 | ||
|changes 1= | |changes 1= | ||
*{{buff|Meteor damage increased|700|900}} | *{{buff|Meteor damage increased|700|900}} | ||
|changes 2 tiers=501 | |changes 2 tiers=501 | ||
|changes 2= | |changes 2= | ||
*{{buff|Meteor damage increased|1,000|1,300}} | *{{buff|Meteor damage increased|1,000|1,300}} | ||
|changes 3 tiers=502 | |changes 3 tiers=502 | ||
|changes 3= | |changes 3= | ||
*{{buff|Meteor damage increased|1,400|1,800}} | *{{buff|Meteor damage increased|1,400|1,800}} | ||
| Line 58: | Line 53: | ||
===[[Ice Monkey (Battles 2)|Ice Monkey]]=== | ===[[Ice Monkey (Battles 2)|Ice Monkey]]=== | ||
{{BTDB2 tower changes | {{BTDB2 tower changes | ||
|version=4.1 | |version=4.1 | ||
|tower=Ice Monkey | |tower=Ice Monkey | ||
|quote=Ice Monkey is useful for early game defense and late game support with stalling and debuffing, but provides pretty much no MOAB class damage with any of its upgrades. We would like to give it a bit more to offer by allowing Icicles to attack and damage MOAB class bloons. It won’t deal massive damage to them but it can be greatly buffed by Fusty the Snowman, so we will be curious to see what impact this change has. | |||
|changes 1 tiers=XX4 | |changes 1 tiers=XX4 | ||
|changes 1= | |changes 1= | ||
*{{buff|Can now target and damage [[MOAB-Class Bloon]]s, placing Icicles on them but not freezing them}} | *{{buff|Can now target and damage [[MOAB-Class Bloon]]s, placing Icicles on them but not freezing them}} | ||
| Line 71: | Line 65: | ||
===[[Sniper Monkey (Battles 2)|Sniper Monkey]]=== | ===[[Sniper Monkey (Battles 2)|Sniper Monkey]]=== | ||
{{BTDB2 tower changes | {{BTDB2 tower changes | ||
|version=4.1 | |version=4.1 | ||
|tower=Sniper Monkey | |tower=Sniper Monkey | ||
|quote=Since it’s hard to get much use out of Sniper in the early game, we’re giving it some simple early game buffs and improvements to crosspathing. | |||
|cost 1 tier=0 | |cost 1 tier=0 | ||
|cost 1 quote= | |cost 1 quote= | ||
|cost 1 prev=250 | |cost 1 prev=250 | ||
|cost 1 curr=200 | |cost 1 curr=200 | ||
| Line 83: | Line 77: | ||
|cost 2 tier=1 | |cost 2 tier=1 | ||
|cost 2 path=1 | |cost 2 path=1 | ||
|cost 2 prev=800 | |cost 2 prev=800 | ||
|cost 2 curr=600 | |cost 2 curr=600 | ||
|changes 1 tiers=120 | |changes 1 tiers=120 | ||
|changes 1= | |changes 1= | ||
*{{buff|Shrapnel damage increased|1|2}} | *{{buff|Shrapnel damage increased|1|2}} | ||
|changes 2 tiers=220 | |changes 2 tiers=220 | ||
|changes 2= | |changes 2= | ||
*{{buff|Shrapnel damage increased|2|3}} | *{{buff|Shrapnel damage increased|2|3}} | ||
|changes 3 tiers=320 | |changes 3 tiers=320 | ||
|changes 3= | |changes 3= | ||
*{{buff|Shrapnel damage increased|4|5}} | *{{buff|Shrapnel damage increased|4|5}} | ||
|changes 4 tiers=420 | |changes 4 tiers=420 | ||
|changes 4= | |changes 4= | ||
*{{buff|Shrapnel damage increased|6|8|note=Cripple MOAB shrapnel is unchanged}} | *{{buff|Shrapnel damage increased|6|8|note=Cripple MOAB shrapnel is unchanged}} | ||
| Line 109: | Line 98: | ||
===[[Monkey Buccaneer (Battles 2)|Monkey Buccaneer]]=== | ===[[Monkey Buccaneer (Battles 2)|Monkey Buccaneer]]=== | ||
{{BTDB2 tower changes | {{BTDB2 tower changes | ||
|version=4.1 | |version=4.1 | ||
|tower=Monkey Buccaneer | |tower=Monkey Buccaneer | ||
|quote=We would like Aircraft Carrier and Carrier Flagship to be more effective in bloon cleanup, which we have done by increasing the pierce that the darts have against regular bloons but not against MOAB class bloons. For example, Carrier Flagship’s darts remain unchanged when hitting all MOAB class bloons, but they have the potential to hit 4x as many regular bloons now. | |||
|cost 1 tier=3 | |cost 1 tier=3 | ||
| Line 120: | Line 109: | ||
|changes 1 tiers=4XX | |changes 1 tiers=4XX | ||
|changes 1= | |changes 1= | ||
*{{buff|Plane dart pierce increased|13|20}} | *{{buff|Plane dart pierce increased|13|20}} | ||
| Line 126: | Line 114: | ||
|changes 2 tiers=5XX | |changes 2 tiers=5XX | ||
|changes 2= | |changes 2= | ||
*{{buff|Plane dart pierce increased|18|72}} | *{{buff|Plane dart pierce increased|18|72}} | ||
| Line 133: | Line 120: | ||
===[[Monkey Ace (Battles 2)|Monkey Ace]]=== | ===[[Monkey Ace (Battles 2)|Monkey Ace]]=== | ||
{{BTDB2 tower changes | {{BTDB2 tower changes | ||
|version=4.1 | |version=4.1 | ||
|tower=Monkey Ace | |tower=Monkey Ace | ||
|quote=Ace Monkey has a pretty easy time getting through all stages of the game, with the potential to be extremely efficient in the early/mid game when targeted optimally. We have slightly nerfed Bomber Ace so that its bloon cleanup isn’t quite so solid. | |||
|changes 1 tiers=X30,X40,X50 | |changes 1 tiers=X30,X40,X50 | ||
|changes 1= | |changes 1= | ||
*{{nerf|Bomb pierce reduced|20|12}} | *{{nerf|Bomb pierce reduced|20|12}} | ||
|changes 2 tiers=031,041,051 | |changes 2 tiers=031,041,051 | ||
|changes 2= | |changes 2= | ||
*{{nerf|Bomb pierce reduced|20|17|note=This means the Sharper Darts crosspath now gives +5 pierce to bombs}} | *{{nerf|Bomb pierce reduced|20|17|note=This means the Sharper Darts crosspath now gives +5 pierce to bombs}} | ||
| Line 150: | Line 135: | ||
===[[Heli Pilot (Battles 2)|Heli Pilot]]=== | ===[[Heli Pilot (Battles 2)|Heli Pilot]]=== | ||
{{BTDB2 tower changes | {{BTDB2 tower changes | ||
|version=4.1 | |version=4.1 | ||
|tower=Heli Pilot | |tower=Heli Pilot | ||
|quote=Heli Pilot rarely sees much use as a starting tower so we hope that this change will make this option more attractive. | |||
|cost 1 tier=0 | |cost 1 tier=0 | ||
|cost 1 prev=900 | |cost 1 prev=900 | ||
| Line 162: | Line 146: | ||
===[[Mortar Monkey (Battles 2)|Mortar Monkey]]=== | ===[[Mortar Monkey (Battles 2)|Mortar Monkey]]=== | ||
{{BTDB2 tower changes | {{BTDB2 tower changes | ||
|version=4.1 | |version=4.1 | ||
|tower=Mortar Monkey | |tower=Mortar Monkey | ||
|quote=Mortar Monkey still excels in the current meta. We have reduced its blast radius, but increased (and fixed) the buff that Jones and Bones give it so that it remains similarly effective when paired with either of these heroes. | |||
|changes 1 tiers=000 | |changes 1 tiers=000,X1X,X2X,X3X,X4X,X5X,XX1,XX2,XX3,XX4,XX5 | ||
|changes 1= | |changes 1= | ||
*{{nerf|Blast radius reduced|20|18}} | *{{nerf|Blast radius reduced|20|18}} | ||
|changes 2 tiers=1XX | |changes 2 tiers=1XX | ||
|changes 2= | |changes 2= | ||
*{{nerf|Blast radius reduced|28|26}} | *{{nerf|Blast radius reduced|28|26}} | ||
|changes 3 tiers=3XX | |changes 3 tiers=3XX | ||
|changes 3= | |changes 3= | ||
*{{nerf|Blast radius reduced|38|36}} | *{{nerf|Blast radius reduced|38|36}} | ||
|changes 4 tiers=4XX | |changes 4 tiers=4XX | ||
|changes 4= | |changes 4= | ||
*{{nerf|Blast radius reduced|58|56}} | *{{nerf|Blast radius reduced|58|56}} | ||
|changes 5 tiers=5XX | |changes 5 tiers=5XX | ||
|changes 5= | |changes 5= | ||
*{{nerf|Blast radius reduced|74|72}} | *{{nerf|Blast radius reduced|74|72}} | ||
| Line 194: | Line 173: | ||
===[[Dartling Gunner (Battles 2)|Dartling Gunner]]=== | ===[[Dartling Gunner (Battles 2)|Dartling Gunner]]=== | ||
{{BTDB2 tower changes | {{BTDB2 tower changes | ||
|version=4.1 | |version=4.1 | ||
|tower=Dartling Gunner | |tower=Dartling Gunner | ||
|quote=We noticed that Ray of Doom’s pierce was remaining at 40 (the pierce that 4xx has), however this was never intended. We have brought its pierce up to its intended value and given it another small damage buff on top. | |||
|changes 1 tiers=5XX | |changes 1 tiers=5XX | ||
|changes 1= | |changes 1= | ||
*{{buff|Pierce increased|40|1,000}} | *{{buff|Pierce increased|40|1,000}} | ||
| Line 207: | Line 185: | ||
===[[Wizard Monkey (Battles 2)|Wizard Monkey]]=== | ===[[Wizard Monkey (Battles 2)|Wizard Monkey]]=== | ||
{{BTDB2 tower changes | {{BTDB2 tower changes | ||
|version=4.1 | |version=4.1 | ||
|tower=Wizard Monkey | |tower=Wizard Monkey | ||
|quote=We still feel that Wizard Monkey could do with some minor improvements, with a slightly cheaper decamo and some added crosspathing changes that make sense. Prince of Darkness’ buff now applies to itself, as it was never intended for this not to be the case. | |||
|cost 1 tier=3 | |cost 1 tier=3 | ||
|cost 1 path=3 | |cost 1 path=3 | ||
| Line 219: | Line 196: | ||
|changes 1 tiers=210 | |changes 1 tiers=210 | ||
|changes 1= | |changes 1= | ||
*{{buff|Fireball damage increased|2|3}} | *{{buff|Fireball damage increased|2|3}} | ||
|changes 2 tiers=011 | |changes 2 tiers=011 | ||
|changes 2= | |changes 2= | ||
*{{buff|Fireball pierce increased|15|22}} | *{{buff|Fireball pierce increased|15|22}} | ||
|changes 3 tiers=X5X | |changes 3 tiers=X5X | ||
|changes 3= | |changes 3= | ||
*{{buff|Wall of Fire damage per tick increased|3|5}} | *{{buff|Wall of Fire damage per tick increased|3|5}} | ||
|changes 4 tiers=XX5 | |changes 4 tiers=XX5 | ||
|changes 4= | |changes 4= | ||
*{{buff|Necromancer buff now applies to itself}} | *{{buff|Necromancer buff now applies to itself}} | ||
| Line 240: | Line 213: | ||
===[[Ninja Monkey (Battles 2)|Ninja Monkey]]=== | ===[[Ninja Monkey (Battles 2)|Ninja Monkey]]=== | ||
{{BTDB2 tower changes | {{BTDB2 tower changes | ||
|version=4.1 | |version=4.1 | ||
|tower=Ninja Monkey | |tower=Ninja Monkey | ||
|quote=Ever since Ninja’s major nerfs a few updates ago, it has not been at the level that we would like. We are very conscious to not repeat past mistakes and over-buff it’s early game, so we’re just making very small changes for now. Bloon Sabotage has also been changed so that it can be used more reliably and easily when defending ZOMGs and BFBs. | |||
|cost 1 tier=1 | |cost 1 tier=1 | ||
|cost 1 path=3 | |cost 1 path=3 | ||
| Line 252: | Line 224: | ||
|changes 1 tiers=X4X | |changes 1 tiers=X4X | ||
|changes 1= | |changes 1= | ||
*{{buff|Ability now soaks through [[MOAB-Class Bloon]] layers}} | *{{buff|Ability now soaks through [[MOAB-Class Bloon]] layers}} | ||
| Line 258: | Line 229: | ||
===[[Druid (Battles 2)|Druid]]=== | ===[[Druid (Battles 2)|Druid]]=== | ||
{{BTDB2 tower changes | {{BTDB2 tower changes | ||
|version=4.1 | |version=4.1 | ||
|tower=Druid | |tower=Druid | ||
|quote=Druid of the Jungle very recently received a big nerf and while it certainly still is strong, we’re not yet convinced that it needs any more significant changes. For now we’ve decided to just make some small price adjustments. With these changes, it’ll now be slightly more expensive to quickly and easily buy 1xx on your 030 Druids as a very cheap option to strengthen your defense. | |||
|cost 1 path=1 | |cost 1 path=1 | ||
|cost 1 tier=1 | |cost 1 tier=1 | ||
| Line 269: | Line 239: | ||
|cost 1 curr=350 | |cost 1 curr=350 | ||
|cost 2 path=1 | |cost 2 path=1 | ||
|cost 2 tier=2 | |cost 2 tier=2 | ||
| Line 275: | Line 244: | ||
|cost 2 curr=900 | |cost 2 curr=900 | ||
|cost 3 path=2 | |cost 3 path=2 | ||
|cost 3 tier=1 | |cost 3 tier=1 | ||
| Line 281: | Line 249: | ||
|cost 3 curr=350 | |cost 3 curr=350 | ||
|cost 4 path=2 | |cost 4 path=2 | ||
|cost 4 tier=2 | |cost 4 tier=2 | ||
| Line 299: | Line 266: | ||
===[[Banana Farm (Battles 2)|Banana Farm]]=== | ===[[Banana Farm (Battles 2)|Banana Farm]]=== | ||
{{BTDB2 tower changes | {{BTDB2 tower changes | ||
|version=4.1 | |version=4.1 | ||
|tower=Banana Farm | |tower=Banana Farm | ||
|quote=A minor price cut for this upgrade which rarely gets used. | |||
|cost 1 path=2 | |cost 1 path=2 | ||
|cost 1 tier=3 | |cost 1 tier=3 | ||
| Line 312: | Line 278: | ||
===[[Monkey Village (Battles 2)|Monkey Village]]=== | ===[[Monkey Village (Battles 2)|Monkey Village]]=== | ||
{{BTDB2 tower changes | {{BTDB2 tower changes | ||
|version=4.1 | |version=4.1 | ||
|tower=Monkey Village | |tower=Monkey Village | ||
|quote=We’ve increased the bounce distance and damage of Primary Expertise so that it can be used a bit more reliably. | |||
|cost 1 path=3 | |cost 1 path=3 | ||
| Line 327: | Line 293: | ||
|cost 2 curr=7500 | |cost 2 curr=7500 | ||
|changes 1 tiers=5XX | |changes 1 tiers=5XX | ||
|changes 1= | |changes 1= | ||
| Line 335: | Line 300: | ||
===[[Engineer Monkey (Battles 2)|Engineer Monkey]]=== | ===[[Engineer Monkey (Battles 2)|Engineer Monkey]]=== | ||
{{BTDB2 tower changes | {{BTDB2 tower changes | ||
|version=4.1 | |version=4.1 | ||
|tower=Engineer Monkey | |tower=Engineer Monkey | ||
|quote=Recently, we altered Overclock so that buffing a parent tower will also buff all of its child towers (eg sentries). Additionally, in this update we’re fixing a bug with this, meaning that newly spawned child towers will now correctly inherit the buff. With these changes, it makes Sentry Champion incredibly strong but only when buffed up a lot by the likes of Homeland Defense and Overclock. We have decided to change Engineer so that the spawn rate of its sentries can no longer be affected by attack rate buffs, but we have also greatly increased Sentry Champion’s regular damage so that it’s much stronger on its own now. | |||
|changes 1 tiers=1XX,2XX,3XX,4XX,5XX | |changes 1 tiers=1XX,2XX,3XX,4XX,5XX | ||
|changes 1= | |changes 1= | ||
Revision as of 04:55, 3 September 2024
Version 4.1
Version 4.1 is the fourth major update to Bloons TD Battles 2 and Bloons TD Battles 2+ of 2024. It introduced the Jump Start mode and the Bloonstone Quarry map, and re-introduced Casual Battles.
Additions
Cosmetic items
Changes
| This section is incomplete. You can help out by expanding it. The editor who added this notice elaborates: Missing changes to heroes |
| Tiers | Changes |
|---|---|
| X-5-X Perma Charge |
|
| Tiers | Changes |
|---|---|
| 5-0-2 Bloon Crush + Frag Bombs |
|
| Tiers | Changes |
|---|---|
| 5-X-0 Inferno Ring |
|
| 5-0-1 Inferno Ring + More Tacks |
|
| 5-0-2 Inferno Ring + Even More Tacks |
|
| Tiers | Changes |
|---|---|
| X-X-4 Icicles |
|
| Tiers | Changes |
|---|---|
| 2-2-0 Large Calibre + Shrapnel Shot |
|
| 3-2-0 Deadly Precision + Shrapnel Shot |
|
| 4-2-0 Maim MOAB + Shrapnel Shot |
|
| 1-2-0 Shrapnel Shot + Full Metal Jacket |
|
| Tiers | Changes |
|---|---|
| 4-X-X Aircraft Carrier |
|
| 5-X-X Carrier Flagship |
|
| Tiers | Changes |
|---|---|
| X-3-0 Bomber Ace |
|
| 0-3-1 Bomber Ace + Sharper Darts |
|
| Tiers | Changes |
|---|
Lua error in Module:Tower_changes at line 196: bad argument #4 to 'sFormat' (string expected, got nil).
| Tiers | Changes |
|---|---|
| 5-X-X Ray of Doom |
|
| Tiers | Changes |
|---|---|
| 2-1-0 Arcane Blast + Fireball |
|
| 0-1-1 Fireball + Intense Magic |
|
| X-5-X Wizard Lord Phoenix |
|
| X-X-5 Prince of Darkness |
|
| Tiers | Changes |
|---|---|
| X-4-X Bloon Sabotage |
|
| Tiers | Changes |
|---|
| Tiers | Changes |
|---|
| Tiers | Changes |
|---|---|
| 5-X-X Primary Expertise |
|
| Tiers | Changes |
|---|---|
| 1-X-X Sentry Gun |
|
| 5-X-X Sentry Champion |
|
External links
Navigation
| Bloons TD Battles 2 updates | ||||||||||||
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| Update history |