End Of The Road: Difference between revisions

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==Layout==
==Layout==
Bloons start on the top side of the road, traveling around the pool of water and exiting on the bottom side. Water towers can be placed in the pool, and the cacti around the map blocks line-of-sight. There are no removable objects.
Bloons start on the top side of the road, traveling around the pool of water and exiting on the bottom side. The entrance and exit are close enough together for the entering bloons to consume the [[Pre-game Prep]] spikes. End Of The Road is the shortest beginner map in BTD6. Water towers can be placed in the pool, and the cacti around the map blocks line-of-sight. There are no removable objects.  


==Strategy==
==Strategy==
Being the shortest out of all of them, End of the Road is on the challenging side of Beginner maps. Still, the extremely open space, in addition to the strategically useful spots in the pool, create many good tower placements, allowing a wide swath of strategies to work on this map. In particular, the open space makes farming-related achievements, such as [[Student Loans]], optimal on this map. This map be beaten fairly easily using general guidelines listed below.
{{BTD6 basic map strategies}}
{{BTD6 basic map strategies}}
Towers and upgrades that stand out as especially strong on this map are found below.
===Recommended towers and upgrades===
===Recommended towers and upgrades===
*Although there are line-of-sight blockers on this map, they are extremely thin and not close to the main parts of the track. Using towers such as [[Sniper Monkey (BTD6)|Sniper Monkeys]] is still effective, as they can easily be placed without the track being blocked, and even if it is, the effect is negligible.
{|class="wikitable center-col-1"
*Since there is a lot of empty space, constructing many [[Banana Farm (BTD6)|Banana Farms]] can help you afford more powerful towers to place near the track.
!Name
!Portrait
!Reasoning
|-
|[[Destroyer (BTD6)|Destroyer]]
|[[File:BTD6 300-MonkeyBuccaneer.png|x50px]]
|The pool on this map is surrounded by track on the left and right, allowing guns on both sides of Destroyers placed there to activate often, significantly enhancing its power. Using five of them with the 3-(1 or 2)-0 crosspath, paired with [[Admiral Brickell (BTD6)|Admiral Brickell]], and given Camo detection, they wipe the floor with the mid-game with ease and save up to [[Permanent Brew (BTD6)|Perma-Brew]]. Afterwards, with an 8x power boost from the Perma-Brew compared to not having it, the Destroyers utterly trivialize the late-game.
|}


==Gallery==
==Gallery==