Camo Trap: Difference between revisions
mNo edit summary |
Blackeyefly (talk | contribs) No edit summary |
||
| Line 9: | Line 9: | ||
|cost =50 | |cost =50 | ||
}} | }} | ||
The '''Camo Trap''' is a [[Power]] in ''[[Bloons TD 6]]''. It is a placeable [[projectile]] that [[ | The '''Camo Trap''' is a [[Power]] in ''[[Bloons TD 6]]''. It is a placeable [[projectile]] that removes the [[Camo Bloon (BTD6)|Camo property]] from up to 500 [[Bloon]]s on contact (600 with {{BTD6 mk|Bigger Camo Trap}}), including [[DDT (BTD6)|DDT]]s. | ||
==Stats== | ==Stats== | ||
| Line 72: | Line 72: | ||
|cannot hit =Non-Camo | |cannot hit =Non-Camo | ||
}} | }} | ||
== Strategy == | |||
Because it [[Decamo|decamoes]] by Bloon rather than by [[RBE]], letting the children of a [[Camo Bloon (BTD6)|Camo Bloon]] get decamoed will often consume more [[pierce]] than letting the parent get decamoed, so it is often more efficient to place Camo Trap early in the track. It can be used during the break between rounds. | |||
The following table indicates how long a single Camo Trap can last in a few situations, assuming it affects all Camo Bloons before any split into multiple children. | |||
{| class="wikitable" | |||
!Placement Round | |||
!Bigger Camo Trap active? | |||
!Time of expiration | |||
|- | |||
| rowspan="2" |1-24 | |||
|{{N}} | |||
|During round 70 | |||
|- | |||
|{{Y}} | |||
|During round 78 | |||
|- | |||
| rowspan="2" |34-36 | |||
|{{N}} | |||
|End of round 74 | |||
|- | |||
|{{Y}} | |||
|During round 90 | |||
|} | |||
On most game modes, the player begins with enough lives to leak the Camo Bloons on rounds 24 and 33 (which take a combined 75 lives), so placing Camo Trap on round 34 may be a more efficient option than placing one immediately. Two Camo Traps have the potential to last up to round 94, expiring during round 95. | |||
==Sources== | ==Sources== | ||