Camo Trap: Difference between revisions

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The '''Camo Trap''' is a [[Power]] in ''[[Bloons TD 6]]''. It is a placeable [[projectile]] that [[decamo]]es up to 500 [[Bloon]]s on contact (600 with {{BTD6 mk|Bigger Camo Trap}}), including [[DDT (BTD6)|DDT]]s. Because it decamoes by Bloon rather than by [[RBE]], letting the children of a [[Camo Bloon (BTD6)|Camo Bloon]] get decamoed will consume more [[pierce]] than letting the parent get decamoed, so it is more efficient to decamo Bloons immediately. It can be used during the break between rounds.
The '''Camo Trap''' is a [[Power]] in ''[[Bloons TD 6]]''. It is a placeable [[projectile]] that removes the [[Camo Bloon (BTD6)|Camo property]] from up to 500 [[Bloon]]s on contact (600 with {{BTD6 mk|Bigger Camo Trap}}), including [[DDT (BTD6)|DDT]]s.


==Stats==
==Stats==
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|cannot hit                =Non-Camo
|cannot hit                =Non-Camo
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== Strategy ==
Because it [[Decamo|decamoes]] by Bloon rather than by [[RBE]], letting the children of a [[Camo Bloon (BTD6)|Camo Bloon]] get decamoed will often consume more [[pierce]] than letting the parent get decamoed, so it is often more efficient to place Camo Trap early in the track. It can be used during the break between rounds.
The following table indicates how long a single Camo Trap can last in a few situations, assuming it affects all Camo Bloons before any split into multiple children.
{| class="wikitable"
!Placement Round
!Bigger Camo Trap active?
!Time of expiration
|-
| rowspan="2" |1-24
|{{N}}
|During round 70
|-
|{{Y}}
|During round 78
|-
| rowspan="2" |34-36
|{{N}}
|End of round 74
|-
|{{Y}}
|During round 90
|}
On most game modes, the player begins with enough lives to leak the Camo Bloons on rounds 24 and 33 (which take a combined 75 lives), so placing Camo Trap on round 34 may be a more efficient option than placing one immediately. Two Camo Traps have the potential to last up to round 94, expiring during round 95.


==Sources==
==Sources==