Hard: Difference between revisions

From Blooncyclopedia, the independent Bloons knowledge base
Jump to navigation Jump to search
mNo edit summary
m Changed the 11.1% to 11.11% for consistency with the "Impoppable (BTD6)" page
Line 24: Line 24:
* [[Half Cash]] — The starting cash, cash from popping Bloons, end-of-round cash, and cash from income generators are all halved.
* [[Half Cash]] — The starting cash, cash from popping Bloons, end-of-round cash, and cash from income generators are all halved.
* [[Alternate Bloons Rounds]] — Many rounds are modified to have significantly increased difficulty, and many Bloons, such as [[Lead Bloon (BTD6)|Lead Bloons]], [[Purple Bloon (BTD6)|Purple Bloons]], and [[Camo Bloon (BTD6)|Camo Bloons]], come earlier. It unlocks [[Impoppable (BTD6)|Impoppable]].
* [[Alternate Bloons Rounds]] — Many rounds are modified to have significantly increased difficulty, and many Bloons, such as [[Lead Bloon (BTD6)|Lead Bloons]], [[Purple Bloon (BTD6)|Purple Bloons]], and [[Camo Bloon (BTD6)|Camo Bloons]], come earlier. It unlocks [[Impoppable (BTD6)|Impoppable]].
* [[Impoppable (BTD6)|Impoppable]] — It starts on Round 6 and ends at Round 100. All towers are approximately 11.1% more expensive compared to Hard Standard, and the player only has 1 life, with [[Mana Shield]] being disabled in this mode but [[Pre-game Prep]] still enabled if it has been obtained. It unlocks [[CHIMPS]].
* [[Impoppable (BTD6)|Impoppable]] — It starts on Round 6 and ends at Round 100. All towers are approximately 11.11% more expensive compared to Hard Standard, and the player only has 1 life, with [[Mana Shield]] being disabled in this mode but [[Pre-game Prep]] still enabled if it has been obtained. It unlocks [[CHIMPS]].
* [[CHIMPS]] — It starts on Round 6 and ends at Round 100, with it being an acronym for no Continues, Hearts Lost, Income, Monkey Knowledge, Powers, or Selling. Completing it while having used Retry Last Round feature, backed out of of the run, or closed the game gives a red badge, while completing it while having done none of these gives a black badge.
* [[CHIMPS]] — It starts on Round 6 and ends at Round 100, with it being an acronym for no Continues, Hearts Lost, Income, Monkey Knowledge, Powers, or Selling. Completing it while having used Retry Last Round feature, backed out of of the run, or closed the game gives a red badge, while completing it while having done none of these gives a black badge.



Revision as of 15:14, 24 October 2024

Hard difficulty icon in Bloons TD 6

Hard is a difficulty option found in the Bloons TD series that was introduced in Bloons Tower Defense 2. On Hard mode in all iterations of the BTD series containing it, prices are higher than in Easy and Medium modes and the player has less Lives than in these modes. Starting in Bloons TD 5, Bloons move faster on Hard than in Easy and Medium. In Bloons TD 4 and beyond, Hard requires defeating more rounds to complete compared to Easy and Medium.

Bloons Tower Defense 2

Main article: Hard (BTD2)
Test Bloon icon in BTD6 This section is empty. You can help out by adding to it.

Bloons Tower Defense 3

Test Bloon icon in BTD6 This section is empty. You can help out by adding to it.

Bloons TD 4

Test Bloon icon in BTD6 This section is empty. You can help out by adding to it.

Bloons TD 5

Test Bloon icon in BTD6 This section is empty. You can help out by adding to it.

Bloons TD 6

On Hard mode, prices are 8% higher than in Medium, approximately 27% higher than in Easy, and 10% lower than in Impoppable. The player has 100 Lives. The game begins on Round 3 and ends on Round 80, and Bloons move 25% faster compared to Easy and approximately 13.6% faster compared to Medium. The last round, round 80, contains a ZOMG.

Modes

  • Standard — There are no special rules. It unlocks Alternate Bloons Rounds, Magic Monkeys Only, and Sandbox.
  • Magic Monkeys Only — Only Heroes and Magic towers may be used. It unlocks Double HP MOABs.
  • Double HP MOABs — All MOAB-class Bloons gain doubled health. It unlocks Half Cash.
  • Half Cash — The starting cash, cash from popping Bloons, end-of-round cash, and cash from income generators are all halved.
  • Alternate Bloons Rounds — Many rounds are modified to have significantly increased difficulty, and many Bloons, such as Lead Bloons, Purple Bloons, and Camo Bloons, come earlier. It unlocks Impoppable.
  • Impoppable — It starts on Round 6 and ends at Round 100. All towers are approximately 11.11% more expensive compared to Hard Standard, and the player only has 1 life, with Mana Shield being disabled in this mode but Pre-game Prep still enabled if it has been obtained. It unlocks CHIMPS.
  • CHIMPS — It starts on Round 6 and ends at Round 100, with it being an acronym for no Continues, Hearts Lost, Income, Monkey Knowledge, Powers, or Selling. Completing it while having used Retry Last Round feature, backed out of of the run, or closed the game gives a red badge, while completing it while having done none of these gives a black badge.