Update history:Bloons TD 6/Version 42.0: Difference between revisions

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primary+military balance done
finished magic tower balance changes
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=== [[Mortar Monkey (BTD6)|Mortar Monkey]] ===
=== [[Mortar Monkey (BTD6)|Mortar Monkey]] ===
{{BTD6 tower changes|quote=We’re feeling quite happy about the overall state of mortar compared to how it has fared in the past, however the Burny Stuff crosspath is still very hard to justify on middle mortar so along with other DoT attacks in this update we’re trying out a slight increase to damage over time across this path.|version=42.0|tower=Mortar Monkey|changes 1 tiers=032|changes 1=*{{buff|032 Heavy Shells burn damage over time increased|1|2}}|changes 2 tiers=042|changes 2=*{{buff|042 Artillery Battery burn damage over time increased|1|3}}|changes 3 tiers=052|changes 3=*{{buff|052 Pop and Awe burn damage over time increased|1|5}}}}
{{BTD6 tower changes|quote=We’re feeling quite happy about the overall state of mortar compared to how it has fared in the past, however the Burny Stuff crosspath is still very hard to justify on middle mortar so along with other DoT attacks in this update we’re trying out a slight increase to damage over time across this path.|version=42.0|tower=Mortar Monkey|changes 1 tiers=032|changes 1=*{{buff|032 Heavy Shells burn damage over time increased|1|2}}|changes 2 tiers=042|changes 2=*{{buff|042 Artillery Battery burn damage over time increased|1|3}}|changes 3 tiers=052|changes 3=*{{buff|052 Pop and Awe burn damage over time increased|1|5}}}}
=== [[Wizard Monkey (BTD6)|Wizard Monkey]] ===
{{BTD6 tower changes|quote=Wizard is feeling effective across the board with nice use cases across each path so there was hesitation about making changes. Nevertheless we felt there were important changes here with DoT in mind, so there’s now new scaling on the Dragon’s Breath attack improving damage over time on higher upgrades and a for-fun change to the projectile count assisting in spreading flames to many targets. We understand we are affecting current balance but it’s done in the name of fun and for Wizard fans.|version=42.0|tower=Wizard Monkey|changes 1 tiers=X4X|changes 1=*{{buff|x4x Dragon’s breath damage over time increased|1|2}}
*{{buff|x4x Dragon’s breath attack now fires 2 projectiles}}
*{{nerf|x4x Dragon’s breath attack pierce reduced|4|3}}|changes 2=*{{buff|x4x Summon Phoenix ability projectile speed increased|350|450}}|changes 2 tiers=X4X,X5X|changes 3 tiers=X5X|changes 3=*{{buff|x5x WLP’s Dragon’s Breath attack damage over time increased|1|10}}
*{{buff|x5x WLP’s Dragon’s Breath attack now fires 3 projectiles}}
*{{nerf|x5x WLP’s Dragon’s Breath attack damage reduced|6|2}}
*{{nerf|x5x WLP’s Dragon’s Breath attack pierce reduced|50|15}}}}
=== [[Super Monkey (BTD6)|Super Monkey]] ===
{{BTD6 tower changes|quote=We lowered the price of Tech Terrors to keep them ‘unchanged’ with Robo’s recent balancing, however in hindsight Robo is still too powerful and Tech Terrors themselves were already good enough that they really should’ve taken the hit along with Robo. Instead as they have risen in power even more, both of these upgrades are being properly nerfed now with a compensatory price buff to Anti-Bloon instead (hopefully not groundhogging to where Anti-Bloon becomes far too powerful and more changes are needed in v43)|version=42.0|tower=Super Monkey|cost 1 tier=3|cost 1 path=2|cost 1 prev=7000|cost 1 curr=7500|cost 2 tier=4|cost 2 path=2|cost 2 prev=18000|cost 2 curr=25000|cost 3 tier=5|cost 3 path=2|cost 3 prev=90000|cost 3 curr=80000|changes 1 tiers=X4X,X5X|changes 1=*{{nerf|x4x Tech Terror no longer slightly increases attack speed|note=Also affects Anti-Bloon.}}}}
=== [[Ninja Monkey (BTD6)|Ninja Monkey]] ===
{{BTD6 tower changes|quote=Bottom path Ninja never does anything with the main shuriken projectile past the xx1 upgrade leaving it inconsequential on higher tiers. Given that Flash Bombs can feel lacking without heavy support, we’re trying out a change that makes Flash Bomb Ninja scale better with attack speed and pierce as something of a combo-attacker. Overall, this feels pretty ‘right’ for ninjas and more importantly it’s cool and sometimes that’s what matters most.|version=42.0|tower=Ninja Monkey|changes 1 tiers=XX3,XX4|changes 1=*{{buff|xx3 Flash Bomb main Shuriken attack deals more to stunned Bloons|0|+3}}|changes 2 tiers=XX4|changes 2=*{{buff|xx4 Sticky Bomb main Shuriken attack deals more to stickied targets|0|+3}}
*{{nerf|xx4 Sticky Bomb damage reduced|500|450}}|changes 3 tiers=XX5|changes 3=*{{buff|xx5 Master Bomber main Shuriken attack deals more to stunned Bloons|0|+9}}
*{{buff|xx5 Master Bomber main Shuriken attack deals more to stickied targets|0|+9}}|changes 4 tiers=Paragon|changes 4=*{{buff|Paragon main Shuriken attack deals more to stunned Bloons|0|+15}}
*{{buff|Paragon main Shuriken attack deals more to stickied targets|0|+15}}|changes 5 tiers=XX3,XX4,XX5|changes 5=*{{buff|xx3 Flash Bomb should no longer fail to stun targets if damage is externally buffed|fix=y}}}}
=== [[Alchemist (BTD6)|Alchemist]] ===
{{BTD6 tower changes|quote=As groups of Berserker Brew seem proportionally too good compared to upgrading to Stronger Stimulant in some cases, we are slightly shifting price down into T3, keeping the total price of Stronger Stimulant the same but adding up more if choosing to spam T3 Brews. Back to improving damage over time, Lead to Gold currently deals a large damage increase to Leads but only on the main impact of the attack. I’m sure you can see where we’re going with this.|version=42.0|tower=Alchemist|cost 1 tier=3|cost 1 prev=1250|cost 1 path=1|cost 1 curr=1300|cost 2 tier=4|cost 2 path=1|cost 2 prev=3000|cost 2 curr=2950|changes 1 tiers=XX3,XX4,XX5|changes 1=*{{buff|xx3 main attack damage over time now also deals bonus to Leads|0|+9}}}}
=== [[Druid (BTD6)|Druid]] ===
{{BTD6 tower changes|quote=Same as the sniper, group triggering these spam abilities that require no timing other than ‘as soon as possible once off cooldown’ feels like a good quality of life change for those wishing to play alternate farming methods.|version=42.0|tower=Druid|changes 1=*{{buff|x4x Jungle’s Bounty now triggers all available Jungle’s Bounty abilities when one is used}}|changes 1 tiers=X4X,X5X}}


== Release descriptions ==
== Release descriptions ==

Revision as of 18:00, 26 October 2024

Version 42.0 is the second major update to Bloons TD 6 of 2024. This update introduced the hero skin Gentlemonkey Gadgeteer for the hero Geraldo, the Castle Revenge map, and Accolades and player revenue share.

Game changes/additions

  • Map search is now also available for co-op lobby map selection
  • Map ‘Gizmos’ are now influenced by Challenge Editor 'removable cost rate'
    • This includes items such as: Workshop Conveyor Belt / Track Extensions, Dark Dungeons Statue & the Polyphemus Eye mechanic.
  • Certain heroes are now unlocked at later levels
    • Level 15 heroes: Churchill, Benjamin, Pat Fusty
    • Level 25 heroes: Sauda, Ezili, Etienne, Adora
    • Level 35 heroes: Psi, Brickell, Geraldo, Corvus
  • Added 'cash spent' to the Victory Screen summary
  • New advanced hotkey section for PC players
  • Cycling upgrades menu in challenges now skips past towers that are banned
  • Individual stages of Quests can now be replayed without resetting the entire Quest

Balance changes

Tiers Changes
3-X-X Spike-o-pult
  • Buff 3xx Spike-o-pult range increased ― 32 → 36.8
4-X-X Juggernaut
  • 4xx Juggernaut range remains unchanged at 36.8
  • Buff 4xx Juggernaut’s bonus damage to fortified targets now works across crosspaths (bug fix)
Tiers Changes
X-4-X MOAB Assassin
  • x4x MOAB Assassin ability follows target priority instead of Strong
X-X-5 Bomb Blitz
  • Buff xx5 Bomb Blitz attack cooldown reduced ― 1.5s → 1s
  • Nerf xx5 Bomb Blitz damage reduced ― 6 → 3
  • Nerf xx5 Bomb Blitz no longer deals bonus damage to Fortified ― +5 → +0
Tiers Changes
5-X-X Super Brittle
  • Buff 5xx Super Brittle attack cooldown reduced ― 2.16s → 1.8s
Tiers Changes
X-4-X Supply Drop
  • Buff x4x Supply Drop now triggers other supply drops when one is used
Tiers Changes
5-X-X Energizer
  • Buff 5xx Energizer main dart attack damage increased ― 1 → 5
5-0-2 Energizer + Airburst Darts
  • Buff 502 Energizer airburst attack damage increased ― 1 → 5
Paragon
Tiers Changes
4-2-0 Aircraft Carrier + Hot Shot
  • Buff 420 Aircraft Carrier damage over time increased ― 2 → 4
5-2-0 Carrier Flagship + Hot Shot
  • Buff 520 Carrier Flagship damage over time increased ― 2 → 9
X-3-X Cannon Ship
  • Buff x3x Cannon Ship Grape damage increased ― 1 → 2
X-3-X Cannon Ship
  • Buff x3x Cannon Ship Grape damage increased ― 1 → 2
X-4-X Monkey Pirates
  • Buff x4x Monkey Pirates Grape damage increased ― 2 → 3
  • Buff x4x Monkey Pirates damage over time increased ― 2 → 4
0-2-4 Favored Trades + Hot Shot
  • Buff 024 Flavoured Trades damage over time increased ― 2 → 4
0-2-5 Trade Empire + Hot Shot
  • Buff 025 Trade Empire damage over time increased ― 2 → 9
Tiers Changes
X-5-X Special Poperations
  • Buff x5x Special Poperations downdraft attack cooldown reduced ― 0.15 → 0.075
X-X-3 MOAB Shove
  • Buff MOAB Shove no longer ignores the children of the target it is shoving (bug fix)
Tiers Changes
0-3-2 Heavy Shells + Burny Stuff
  • Buff 032 Heavy Shells burn damage over time increased ― 1 → 2
0-4-2 Artillery Battery + Burny Stuff
  • Buff 042 Artillery Battery burn damage over time increased ― 1 → 3
0-5-2 Pop and Awe + Burny Stuff
  • Buff 052 Pop and Awe burn damage over time increased ― 1 → 5
Tiers Changes
X-4-X Summon Phoenix
  • Buff x4x Summon Phoenix ability projectile speed increased ― 350 → 450
X-4-X Summon Phoenix
  • Buff x4x Summon Phoenix ability projectile speed increased ― 350 → 450
X-5-X Wizard Lord Phoenix
  • Buff x5x WLP’s Dragon’s Breath attack damage over time increased ― 1 → 10
  • Buff x5x WLP’s Dragon’s Breath attack now fires 3 projectiles
  • Nerf x5x WLP’s Dragon’s Breath attack damage reduced ― 6 → 2
  • Nerf x5x WLP’s Dragon’s Breath attack pierce reduced ― 50 → 15
Tiers Changes
X-4-X Tech Terror
  • Nerf x4x Tech Terror no longer slightly increases attack speed
    • Note: Also affects Anti-Bloon.
Tiers Changes
X-X-3 Flash Bomb
  • Buff xx3 Flash Bomb should no longer fail to stun targets if damage is externally buffed (bug fix)
X-X-3 Flash Bomb
  • Buff xx3 Flash Bomb should no longer fail to stun targets if damage is externally buffed (bug fix)
X-X-4 Sticky Bomb
  • Buff xx4 Sticky Bomb main Shuriken attack deals more to stickied targets ― 0 → +3
  • Nerf xx4 Sticky Bomb damage reduced ― 500 → 450
X-X-5 Master Bomber
  • Buff xx5 Master Bomber main Shuriken attack deals more to stunned Bloons ― 0 → +9
  • Buff xx5 Master Bomber main Shuriken attack deals more to stickied targets ― 0 → +9
Paragon
  • Buff Paragon main Shuriken attack deals more to stunned Bloons ― 0 → +15
  • Buff Paragon main Shuriken attack deals more to stickied targets ― 0 → +15
Tiers Changes
X-X-3 Lead to Gold
  • Buff xx3 main attack damage over time now also deals bonus to Leads ― 0 → +9
Tiers Changes
X-4-X Jungle's Bounty
  • Buff x4x Jungle’s Bounty now triggers all available Jungle’s Bounty abilities when one is used

Release descriptions

App Store / Google Play

Stupendous Content Update!

• Get your gadgets! Steampunk inspired Geraldo Skin - Gentlemonkey Gadgeteer.

• Castle Revenge - Castle is back, and it's moving solidly to join the other Advanced Maps.

• Accolades - A new system to share appreciation for player created Maps, Challenges, and Odysseys!

Official patch notes on Reddit