Burny Stuff (BTD6)

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For other uses, see Burny Stuff (disambiguation).
Burny Stuff
Portrait of Burny Stuff
Icon of Burny StuffDamaged Bloons are set ablaze momentarily with each hit.
Tower Mortar Monkey — Path 3 — Tier 2
XP cost 650
Cash cost $340 — Easy
$400 — Medium
$430 — Hard
$480 — Impoppable

Burny Stuff is the Mortar Monkey's path 3 tier 2 upgrade in Bloons TD 6. It allows the Mortar's attacks to inflict a burn that triggers once every 1.25 seconds (1 second with Extra Burny Stuff Extra Burny Stuff) and lasts for 3.75 seconds on each Bloon that they hit. Thus, this effect naturally would trigger damage up to 3 times.

When used as a crosspath for Tier 3 and above of the top and middle paths, the burn effect is improved. The following improvements occur for crosspathing:

  • Path 1:
  • Path 2:
    • Heavy Shells
      • Burn damage increased from 1 to 4
    • Artillery Battery:
      • Burn damage increased from 4 to 6
    • Pop and Awe:
      • Burn damage increased from 6 to 20
      • Burn duration increased from 3.75 seconds to 7.5 seconds (up to 6 ticks, 10 with Extra Burny Stuff Extra Burny Stuff)
      • Ability triggers burn with 36 damage per tick, 1.25 seconds cooldown, and 7.5 seconds duration (up to 6 ticks, 10 with Extra Burny Stuff Extra Burny Stuff)

Stats

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For a complete list of Mortar Monkey stats, see Stats:Mortar Monkey (BTD6).
This data was last updated for: version 55.1
Tower
Display range30 units
Footprint radius11 units
Attack
Cooldown2s
Offset (X, Y, Z)
-4.03, 2.5, 20
Spread8
TargetingDepends on targeting option
Targeting range∞ units
Rotation speed∞ deg/s
Filters
  • Cannot target Camo
  • Ignores blockers
Explosion
Pierce25
Damage2
Damage typeExplosion
Lifespan0.05s
Radius20 units
Filters
  • Cannot hit Camo
Damage over time
Damage1
Damage typeFire
Duration3.85s
Interval1.25s
Layers

1-0-2

Attack
Offset (X, Y, Z)
-4.03, 2.5, 20
-4.03, 2.5, 19.45
Explosion
Pierce25 → 45
Radius20 units → 28 units

2-0-2

Attack
Explosion
Damage2 → 3

0-1-2

Attack
Cooldown2s → 1.5s
Offset (X, Y, Z)
-4.03, 2.5, 20
-4.03, 2.5, 19.45

0-2-2

Attack
Cooldown1.5s → 1.08s

Costs and sell values

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Note: this list does not factor in Monkey Knowledge or other discounts.
Tiers Total cost Sell value
Easy Medium Hard Impoppable Easy Medium Hard Impoppable
0-0-2 $1,020 $1,200 $1,295 $1,440 $714 $840 $907 $1,008
1-0-2 $1,275 $1,500 $1,620 $1,800 $893 $1,050 $1,134 $1,260
2-0-2 $1,700 $2,000 $2,160 $2,400 $1,190 $1,400 $1,512 $1,680
3-0-2 $2,400 $2,825 $3,050 $3,390 $1,680 $1,978 $2,135 $2,373
4-0-2 $8,350 $9,825 $10,610 $11,790 $5,845 $6,878 $7,427 $8,253
5-0-2 $38,950 $45,825 $49,490 $54,990 $27,265 $32,078 $34,643 $38,493
0-1-2 $1,360 $1,600 $1,725 $1,920 $952 $1,120 $1,208 $1,344
0-2-2 $1,785 $2,100 $2,265 $2,520 $1,250 $1,470 $1,586 $1,764
0-3-2 $2,550 $3,000 $3,235 $3,600 $1,785 $2,100 $2,265 $2,520
0-4-2 $8,075 $9,500 $10,255 $11,400 $5,653 $6,650 $7,179 $7,980
0-5-2 $40,375 $47,500 $51,295 $57,000 $28,263 $33,250 $35,907 $39,900

Strategy

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This section was last updated for: version 53.2

Burny Stuff offers gradual chipping of Bloons. By itself, it sees very occasional use in Race Events. However, it is most effective when used as a crosspath. It is the better crosspath for top path Mortars on long maps, allowing full use of the burn effect, but falls short on shorter maps. For middle path Mortars, Burny Stuff is the sub-par crosspath, but remains useful for spreading damage across Bloons.

Update history

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For a complete list of Mortar Monkey changes, see Update history:Mortar Monkey (BTD6).
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0-3-2
  • Buff Now applies burn to Black Bloons (bug fix)
  • "Mortars should no longer display line of sight as they can ignore all blockers"
  • "The mortar’s projectiles should no longer visually drop back down the barrel"
Mortar’s Faster Reload feels like a ‘required’ as a crosspath with Burny Stuff never scaling well on any path but it’s own. We like choices not requirements so to counter this we have made Burny Stuff scale with top-path damage & shifted a small amount of the speed from Faster Reload onto the base mortar and reduced base accuracy considerably.
— Update notes
  • Buff Mortar base rate of fire increased ― 2.2s → 2s
3-0-2
  • Buff Damage over time: Damage per tick increased ― 1 → 2
4-0-2
  • Buff Damage over time: Damage per tick increased ― 1 → 3
5-0-2
  • Buff Damage over time: Damage per tick increased ― 1 → 25
Bottom path Mortar burns have been reworked to burn faster and last longer at all upgrades; the Extra Burny Stuff MK has been tweaked in order to keep it’s benefit the same comparatively to the new & improved base values.
— Update notes
  • Buff DoT: Damage interval decreased ― 1.5s → 1.25s
Mortar top path feels too weak for the lead up to the Tier 5, so it along with the T5 have had some general number increases. Additionally the 302 crosspath has failed to ever see a great deal of use compared to much faster firing, to make it easier to to use up power from the DoT this path will now burn through faster
— Update notes
3-0-2, 4-0-2, 5-0-2
  • Buff DoT: Damage rate increased ― 1.25s → 0.625s
  • Nerf DoT: Duration reduced ― 3.75s → 1.875s
4-0-2
  • Buff DoT: Damage per tick increased ― 3 → 5
5-0-2
  • Buff Biggest One now correctly applies burn to DDTs without MIB as long as it can detect camo (bug fix)
The recent Mortar 5xx rework significantly devalued 502 crosspath, undermining the work we previously put into trying to balance that choice
— Update notes
5-0-2
  • Buff DoT: damage increased ― 25 → 45
We’re looking to shakeup mortar in a couple small ways this update, along with Striker Jones changes noted further on for ‘multi-mortaring’ synergy. From the base level Mortar has far more pierce than should ever be necessary at low rounds but doesn’t hit beefy enough for the low fire rate, so we are trading up some base pierce for damage, instead moving this lost pierce up into crosspath.
— Update notes
  • Buff Explosion: Damage increased ― 1 → 2
  • Nerf Explosion: Pierce reduced ― 40 → 25
    • Note: Bigger Blast and its subsequent upgrades unchanged
4-0-2
  • Buff Burny Stuff crosspath damage increased ― 5 → 7
5-0-2
  • Buff Burny Stuff crosspath damage increased ― 45 → 50
We’re feeling quite happy about the overall state of mortar compared to how it has fared in the past, however the Burny Stuff crosspath is still very hard to justify on middle mortar so along with other DoT attacks in this update we’re trying out a slight increase to damage over time across this path.
— Update notes
0-3-2
  • Buff Damage-over-time tick damage increased ― 1 → 2
0-4-2
  • Buff Damage-over-time tick damage increased ― 1 → 3
0-5-2
  • Buff Damage-over-time tick damage increased ― 1 → 5
Middle Mortar is seeing improvements mainly for damage over time crosspathing, and we’ve also added Burny Stuff to the Pop & Awe ability with crosspathing.
— Update notes
3-0-2, 4-0-2, 5-0-2
  • Buff No longer has halved burn duration ― 1.875s → 3.75s
5-0-2
  • Buff Damage over time: damage per tick increased ― 50 → 60
0-3-2
  • Buff Damage over time: damage per tick increased ― 2 → 3
0-4-2
  • Buff Damage over time: damage per tick increased ― 3 → 4
0-5-2
  • Buff Damage over time: damage per tick increased ― 5 → 18
  • Buff Damage over time: duration increased ― 3.75s → 7.5s
  • Buff Ability now applies damage over time for 36 damage per tick
0-3-2
  • Buff Can apply Burny Stuff to DDTs if it has Camo Detection (bug fix)
Improvements made for the underused damage over time crosspaths [...]
— Update notes
4-0-2
  • Buff DoT damage increased ― 7 → 12
0-3-2
  • Buff DoT damage increased ― 3 → 4
0-4-2
  • Buff DoT damage increased ― 4 → 6
0-5-2
  • Buff Main DoT damage increased ― 18 → 20 (undocumented)
5-0-2
  • Buff DoT damage increased ― 60 → 65
  • Buff Overall cost reduced by $150 (due to cost changes for previous tiers)
No big shakeup for Mortar right now, but upon review of crosspaths we felt some low-end pricing wasn’t well balanced. These adjustments should improve early-game options without touching the core power of the tower.
— Update notes
  • Buff Upgrade cost reduced ― $500 → $400
0-3-2, 0-4-2, 0-5-2
  • Buff Should be now able to inflict the Burny Stuff damage over time effect to Black Bloons (bug fix)
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For more Mortar Monkey images, see Gallery:Mortar Monkey.

Screenshots

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Assets

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In other languages

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Language Name / Description Notes
Arabic أشياء حارقة
إشعال النيران في البالونات التالفة للحظات مع كل ضربة.
Danish Brændende Sager
Sætter midlertidigt ild til bloons der træffes.
German Heißes Zeug
Beschädigte Bloons werden mit jedem Treffer sofort in Brand gesetzt.
Spanish Cosa quemadora
Los bloons dañados se incendian de forma momentánea con cada golpe.
Spanish (LA) Cosa quemadora
Los bloons dañados se incendian de forma momentánea con cada golpe.
Finnish Palava aines
Vahingoittuneet bloonit palavat hetken jokaisen osuman jälkeen.
French Ça crame
Les Bloons qui subissent des dégâts s'embrasent momentanément à chaque coup subi.
Italian Inceneritore
I bloon danneggiati prendono momentaneamente fuoco ad ogni colpo.
Japanese バーニースタッフ
ダメージを受けたブルーンは、ヒットごとに一瞬炎上する。
Korean 연소 물질
명중할 때마다 피해 받은 풍선에 잠깐 불이 붙습니다.
Dutch Brandend spul
Beschadigde Bloons vliegen bij elke treffer even in brand.
Norwegian Brennende saker
Skadde bloons settes umiddelbart fyr på for hvert treff.
Polish Coś płonącego
Uszkodzone blony są na chwilę podpalane przy każdym trafieniu.
Portuguese (Brazil) Parada Queimante
Bloons danificados são incendiados momentaneamente a cada acerto.
Russian Горючие материалы
Повреждённые шары с каждым ударом ненадолго возгораются.
Swedish Brännbart Material
Skadade Bloons fattar eld under ett ögonblick för varje träff.
Thai กระสุนร้อนผ่าว
บลูนที่บาดเจ็บจะติดสถานะเผาไหม้ครู่หนึ่งเมื่อโดนโจมตีแต่ละครั้ง
Turkish Yanıcı Madde
Hasarlı Bloon’lar her vuruşla bir an için ateşe verilir.
Chinese (simplified) 燃烧器
受损的气球每次被击中后都会被瞬间点燃。
Chinese (traditional) 燃燒的東西
每次命中可使受到傷害的氣球暫時起火。
This list was last updated for: version 43.1
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