Strategy:Bloons TD 6: Difference between revisions
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* Focus on a few strong towers rather than spamming low-tier ones, especially in the mid-game and late game. Exceptions include [[Permanent Brew (BTD6)|Permanent Brew]] and [[Destroyer (BTD6)|Destroyers]] or [[Full Auto Rifle (BTD6)|Full Auto Rifles]], which are powerful strategies that involve spamming. | * Focus on a few strong towers rather than spamming low-tier ones, especially in the mid-game and late game. Exceptions include [[Permanent Brew (BTD6)|Permanent Brew]] and [[Destroyer (BTD6)|Destroyers]] or [[Full Auto Rifle (BTD6)|Full Auto Rifles]], which are powerful strategies that involve spamming. | ||
* Supporting towers are extremely important in BTD6. In particular, [[Jungle Drums (BTD6)|Jungle Drums]], [[Berserker Brew (BTD6)|Berserker Brew]], and [[Stronger Stimulant (BTD6)|Stronger Stimulant]] are pivotal regardless of the game mode. Camo support, such as [[Radar Scanner (BTD6)|Radar Scanner]], [[Submerge and Support (BTD6)|Submerge and Support]], [[Signal Flare (BTD6)|Signal Flare]], aid greatly by allowing powerful towers that cannot detect Camo to be used. Other supporting towers, such as [[Giant Condor]], [[MOAB Glue (BTD6)|MOAB Glue]], [[Relentless Glue (BTD6)|Relentless Glue]], [[Bloon Sabotage (BTD6)|Bloon Sabotage]], [[MOAB Press (BTD6)|MOAB Press]], [[Symphonic Resonance]], gain great importance when the game goes to Round 81 or more. Other support towers are useful in certain situations, for example [[Overclock (BTD6)|Overclock]] (with a >$35,000 tower, especially a Tier 4) and [[Shattering Shells (BTD6)|Shattering Shells]] (for towers struggling specifically with Round 98). | * Supporting towers are extremely important in BTD6. In particular, [[Jungle Drums (BTD6)|Jungle Drums]], [[Berserker Brew (BTD6)|Berserker Brew]], and [[Stronger Stimulant (BTD6)|Stronger Stimulant]] are pivotal regardless of the game mode. Camo support, such as [[Radar Scanner (BTD6)|Radar Scanner]], [[Submerge and Support (BTD6)|Submerge and Support]], [[Signal Flare (BTD6)|Signal Flare]], aid greatly by allowing powerful towers that cannot detect Camo to be used. Other supporting towers, such as [[Giant Condor]], [[MOAB Glue (BTD6)|MOAB Glue]], [[Relentless Glue (BTD6)|Relentless Glue]], [[Bloon Sabotage (BTD6)|Bloon Sabotage]], [[MOAB Press (BTD6)|MOAB Press]], [[Symphonic Resonance]], gain great importance when the game goes to Round 81 or more. Other support towers are useful in certain situations, for example [[Overclock (BTD6)|Overclock]] (with a >$35,000 tower, especially a Tier 4) and [[Shattering Shells (BTD6)|Shattering Shells]] (for towers struggling specifically with Round 98). | ||
* Towers recommended for each stage of the game are listed at | * Towers recommended for each stage of the game are listed at the next main section. | ||
===Early game (rounds 1-40)=== | ===Early game (rounds 1-40)=== | ||