Strategy:Boss Bloon Event: Difference between revisions

From Blooncyclopedia, the independent Bloons knowledge base
Jump to navigation Jump to search
Qwertyxp2000 (talk | contribs)
something about stalling/anti-stalling, also added a table specific to MK that is important to Boss Events
Changed the 2nd person references, per the editing guidelines they should be used sparingly, also removed some repeated information
Line 1: Line 1:
{{Lede image|BTD6 EventIconNoBoss.png|Here is the icon of the inactive Boss Bloon Event, which If a Boss Event is active, which changes to the featured boss when the event is active.}}
{{Lede image|BTD6 EventIconNoBoss.png|Here is the icon of the inactive Boss Bloon Event, which If a Boss Event is active, which changes to the featured boss when the event is active.}}


'''[[Boss Bloon Event]]s''' spawn extremely challenging [[Boss Bloon]]s that will easily overwhelm incoherent strategies, especially the Elite version. This article will be focused on the gameplay before and between Boss spawns, as the strategy while the Boss is present varies widely depending on the Boss. Farming is key to defeating Bosses, especially Elite ones, hence this article will mostly be about farming. For strategies to defeat the Bosses themselves, consult the strategy page for each Boss Bloon: [[Strategy:Bloonarius (BTD6)|Bloonarius]], [[Strategy:Lych|Lych]], [[Strategy:Vortex (BTD6)|Vortex]], [[Strategy:Dreadbloon (BTD6)|Dreadbloon]], [[Strategy:Phayze|Phayze]] and [[Strategy:Blastapopoulos (BTD6)|Blastapopoulos]].
'''[[Boss Bloon Event]]s''' spawn extremely challenging [[Boss Bloon]]s that will easily overwhelm incoherent strategies, especially the Elite version. This article will be focused on the gameplay before and between Boss spawns, as the strategy while the Boss is present varies widely depending on the Boss. Farming is key to defeating Bosses, especially Elite ones, hence this article will mostly be about farming. For strategies to defeat the Bosses themselves, consult the strategy page for each Boss Bloon: [[Strategy:Bloonarius (BTD6)|Bloonarius]], [[Strategy:Lych|Lych]], [[Strategy:Vortex (BTD6)|Vortex]], [[Strategy:Dreadbloon (BTD6)|Dreadbloon]], [[Strategy:Phayze|Phayze]] and [[Strategy:Blastapopoulos (BTD6)|Blastapopoulos]].
 
High amounts of [[Monkey Knowledge (BTD6)|Monkey Knowledge]] upgrades are recommended before attempting Boss events, with [[More Cash]], [[Bonus Monkey!]], [[Better Sell Deals]], and [[Paragon of Power]] being especially useful.


== Recommended Heroes ==
== Recommended Heroes ==
Line 29: Line 27:
|}
|}


==Recommended Monkey Knowledge==
==Recommended [[Monkey Knowledge (BTD6)|Monkey Knowledge]]==
High amounts of Monkey Knowledge upgrades are recommended before attempting Boss events, especially for Elite bosses. Recommended Monkey Knowledge points are listed below, with all of them aiding greatly in defeating the boss. They are not required, but lacking many of them makes defeating the boss far more difficult, especially the Elite boss.
{|class="wikitable center-col-1  center-col-2"
{|class="wikitable center-col-1  center-col-2"
!Purposes
!Purposes
!Monkey Knowledge
!Monkey Knowledge
!Reasoning & how to use
!Reasoning
|-
|-
| Early-game
| Early-game
| {{BTD6 mk|More Cash}}, {{BTD6 mk|Bonus Monkey!}}, {{BTD6 mk|Hero Favors}}, {{BTD6 mk|Empowered Heroes}}
| {{BTD6 mk|More Cash}}, {{BTD6 mk|Bonus Monkey!}}, {{BTD6 mk|Hero Favors}}, {{BTD6 mk|Empowered Heroes}}
| Most Boss Events start on early rounds, and certain MK make early-game much easier. If you get {{BTD6 mk|More Cash}}, the +$200 starting cash allows you to begin with many more options; you can place a Farm earlier, making income sooner to buy even more Farms. Alternatively, you can start with a wider variety of heroes with the increased starting cash. Combined with {{BTD6 mk|Hero Favors}} and {{BTD6 mk|Empowered Heroes}}, starter heroes become more efficient to carry the early-game as you save money towards Farms.
| Most Boss Events start on early rounds, and certain MK make early-game much easier. {{BTD6 mk|More Cash}}'s +$200 starting cash allows many more early-game options; income generators can be player earlier, making a snowball effect that exponentially increases farming. Alternatively, more Heroes can be purchased immediately with the increased starting cash. Combined with {{BTD6 mk|Hero Favors}} and {{BTD6 mk|Empowered Heroes}}, starter heroes become more efficient to carry the early-game and more cash can be used for farming.


If Dart Monkeys are enabled, the Free Dart from {{BTD6 mk|Bonus Monkey!}} is free defense; you can spend less to defend, so you can buy your first income-generator sooner without costing too many of your lives.
If Dart Monkeys are enabled, the Free Dart from {{BTD6 mk|Bonus Monkey!}} is free defense, so even less defense is needed and income generators can be bought even earlier without costing many lives
|-
|-
| Income
| Income
| {{BTD6 mk|Farm Subsidy}}, {{BTD6 mk|More Valuable Bananas}}, {{BTD6 mk|Bigger Banks}}, {{BTD6 mk|Inland Revenue Streams}}, {{BTD6 mk|Bank Deposits}}
| {{BTD6 mk|Farm Subsidy}}, {{BTD6 mk|More Valuable Bananas}}, {{BTD6 mk|Bigger Banks}}, {{BTD6 mk|Inland Revenue Streams}}, {{BTD6 mk|Bank Deposits}}
| You will need as much income as possible quickly if you want to have an easier time in Boss Events.  
| These Monkey Knowledge points greatly increase the income generated by making Farms more efficient.


{{BTD6 mk|Farm Subsidy}} allows you to buy a Farm sooner, so you can begin making money sooner. {{BTD6 mk|More Valuable Bananas}} makes 0-2-3 Marketplace more cost-efficient than 2-0-3 if buying them immediately, and also greatly improves late-game farming with 5-2-0 [[Banana Central (BTD6)|Banana Central]] + 4-2-0 [[Banana Research Facility (BTD6)|Banana Research Facility]] spam. For {{BTD6 mk|Inland Revenue Streams}}, this beneficial when transitioning to [[Monkeyopolis (BTD6)|Monkeyopolis]] + [[Bloon Trap (BTD6)|Bloon Trap]], as well as [[Least Tiers]] if wanting to make income with as few tiers as possible.
{{BTD6 mk|Farm Subsidy}} allows the 1st farm to be purchased earlier by making it cheaper. {{BTD6 mk|More Valuable Bananas}} makes 0-2-3 Marketplace more cost-efficient than 2-0-3 if buying them immediately, while greatly improveing late-game farming with 5-2-0 [[Banana Central (BTD6)|Banana Central]] + 4-2-0 [[Banana Research Facility (BTD6)|Banana Research Facility]] spam. {{BTD6 mk|Inland Revenue Streams}} is beneficial when transitioning to [[Monkeyopolis (BTD6)|Monkeyopolis]] + [[Bloon Trap (BTD6)|Bloon Trap]], as well as [[Least Tiers]] if wanting to make income with as few tiers as possible.


Bank Deposits opens up a new method of farming: IMF Farming, which stands out for pre-T1 income generation. Deposit money into the IMF Loan until about $8,490 for the most efficient use of the short-term interest.
Bank Deposits opens up a new method of farming: IMF Farming, which stands out for pre-T1 income generation. Deposit money into the IMF Loan until about $8,490 for the most efficient use of the short-term interest.
Line 51: Line 50:
| Selling
| Selling
| {{BTD6 mk|Flat Pack Buildings}}, {{BTD6 mk|Better Sell Deals}}
| {{BTD6 mk|Flat Pack Buildings}}, {{BTD6 mk|Better Sell Deals}}
| Often in Boss Events, you will need to sell towers to buy better stuff. By gaining more money from selling, it is easier to transition into expensive income generators, buying defense, and supplying cash sacrifices for your Paragon(s).
| Selling is often required to get defense for the Boss or for better farms. By gaining more money from selling, it is easier to transition into expensive income generators, buy defense, and supply cash sacrifices for Paragon(s).
|-
|-
| DPS
| DPS
| {{BTD6 mk|Veteran Monkey Training}}, {{BTD6 mk|There Can Be Only One}}, {{BTD6 mk|Deadly Tranquility}}, {{BTD6 mk|Paragon of Power}}
| {{BTD6 mk|Veteran Monkey Training}}, {{BTD6 mk|There Can Be Only One}}, {{BTD6 mk|Deadly Tranquility}}, {{BTD6 mk|Paragon of Power}}
| Paragons are far more efficient than most T5 towers against Boss Bloons. The extra attack speed for Paragons matters a lot, especially against Elite Bosses. Not only that, certain Monkey Knowledge vastly improves the DPS of non-Paragons as well, especially {{BTD6 mk|There Can Be Only One}} if Paragons are banned.
| Paragons are far more efficient than most T5 towers against Boss Bloons. The extra attack speed for Paragons matters greatly, especially against Elite Bosses. The other Monkey Knowledge points improve the DPS of non-Paragons, such as {{BTD6 mk|There Can Be Only One}} if Paragons are banned.
|}
|}


== Rounds 1-39 (pre-Tier 1) ==
== Rounds 1-39 (pre-Tier 1) ==
Preparing to defend the Tier 1 boss features spending as little into defense as possible to defeat the Bloons so all the money can be put into income generation (farming). Single digit rounds and the early 10's can be defended for very cheap using some options.
{{Cleanup|Guide in progress}}
Preparing to defend the Tier 1 boss features spending as little into defense as possible to defeat the Bloons so all the money can be put into income generation (farming). To start, place a 0-0-0 [[Dart Monkey (BTD6)|Dart Monkey]], then the Hero (start with them if possible), then '''additional defense 1''' (referenced in the table): [[Monkey Sub (BTD6)|Monkey Sub]] (preferred with {{BTD6 mk|Military Conscription}}), [[Boomerang Monkey (BTD6)|Boomerang Monkey]] (preferred with {{BTD6 mk|Recurring Rangs}}), [[Monkey Engineer (BTD6)|Monkey Engineer]], or [[Druid (BTD6)|Druid]]. In addition to them, 1-2 more Dart Monkeys is also an option. Then, obtain two 2-0-0 [[Banana Farm (BTD6)|Farms]].


* [[Dart Monkey (BTD6)|Dart Monkey]] + [[Monkey Sub (BTD6)|Monkey Sub]]: On a single lane map with no intersections (ex. [[Off The Coast]]) they can defend reliably without micro/targeting until Round 14 with minimal leaks which can be covered by {{BTD6 mk|Pre-game Prep}}. Is recommended to have {{BTD6 mk|Bonus Monkey!}} so the Dart Monkey is free, but not needed. This is the cheapest defense when paired with {{BTD6 mk|Military Conscription}}.
After the player has two 2-0-0 Farms (or earlier if the defense is already being pressured), the player can save to place the Hero if it has not been placed. Otherwise, '''additional defense 2''' (referenced in the table) can be obtained by upgrading one of following towers (if present): Engineer to 1-0-0, Boomerang to 1-0-2, or Druid to 1-0-0.
* [[Dart Monkey (BTD6)|Dart Monkey]] + [[Boomerang Monkey (BTD6)|Boomerang Monkey]]: Can also defend until Round 14, but a few more leaks and more expensive in high Monkey Knowledge scemarops compared to the Sub.
* 3 [[Dart Monkey (BTD6)|Dart Monkeys]]: The most expensive of these three options but will also defend until Round 14.
* In case some of the strategies listed above are not available, any combination of two towers between Dart, Sub, Boomerang, [[Ninja Monkey (BTD6)|Ninja]], [[Druid (BTD6)|Druid]], or [[Engineer Monkey (BTD6)|Engineer]] are also reliable, with the later 3 can be upgraded later as the rounds progress, but they have the disadvantage of being more expensive, delaying farms.
* [[Quincy (BTD6)|Quincy]], [[Sauda (BTD6)|Sauda]] and [[Obyn Greenfoot (BTD6)|Obyn]] can also be used for this purpose, with the advantage that they can also deal with the 30's camo by their own. If {{BTD6 mk|More Cash}} is available and/or by letting Round 1 leak/be popped by spikes, [[Gwendolin (BTD6)|Gwen]] and even [[Corvus (BTD6)|Corvus]] become options.


After placing the initial towers, the player should focus on placing [[Geraldo (BTD6)|Geraldo]] / [[Benjamin (BTD6)|Benjamin]] (if available) and a [[Banana Farm (BTD6)|Banana Farm]] as soon as possible (You can start with Dart only and Geraldo can be delayed so the Quincy Figure can be bought immediately or at most 2 rounds after placing him). After getting the Farm, it should be upgraded to 2-0-0 before placing a second farm and also upgrade it to 2-0-0. Farms should be placed near water, if possible.
The [[Camo Bloon (BTD6)|Camo Bloon]] in round 24 is normally ignored, but Lead defense is needed for 28 and 30. The 0-0-0 [[Bomb Shooter (BTD6)|Bomb Shooter]], 0-0-0 [[Alchemist (BTD6)|Alchemist]], and 1-0-0 Druid are common options. Before [[Bloon Trap (BTD6)|Bloon Trap]] is obtained, the Engineer can be upgraded up to 3-0-2 and the Boomerang up to 2-0-2 if needed. Listed below is a quick summary of the early-game.


After the player has two 2-0-0 farms (or earlier if the defense is already being pressured), the player can save to place their Hero if if isn't on the field already. Otherwise common follow up towers on the on the late 10's and early 20's for defense include Engineer, [[Monkey Ace (BTD6)|Ace]], [[Monkey Buccaneer (BTD6)|Buccaneer]] or Druid. At this point is better to put an additional monkey that will  provide more utility later rather than upgrade existing Darts, Boomerangs or Subs as they are very likely to be sold.
{|class="wikitable mw-collapsible mw-collapsed center-col-1 center-col-2 center-col-3"
{| class="wikitable mw-collapsible mw-collapsed center-col-1 center-col-2 center-col-3"
|+Early Game Quick Guide
|+Early Game Quick Guide
! rowspan="2" |Step
! rowspan="2" |Step
Line 94: Line 89:
|[[Bonus Monkey!|Free]] [[Dart Monkey (BTD6)|Dart Monkey]]
|[[Bonus Monkey!|Free]] [[Dart Monkey (BTD6)|Dart Monkey]]
|[[File:BTD6 000-DartMonkey.png|frameless|50x50px]]
|[[File:BTD6 000-DartMonkey.png|frameless|50x50px]]
|Ninja, Engineer, Boomerang or Druid are alternatives.
|Engineer, Boomerang, or Druid are alternatives.
|[[Bonus Monkey!|Free]] [[Dart Monkey (BTD6)|Dart Monkey]]
|[[Bonus Monkey!|Free]] [[Dart Monkey (BTD6)|Dart Monkey]]
|[[File:BTD6 000-DartMonkey.png|frameless|50x50px]]
|[[File:BTD6 000-DartMonkey.png|frameless|50x50px]]
|Ninja, Engineer, Boomerang or Druid are alternatives.
|Engineer, Boomerang, or Druid are alternatives.
|[[Bonus Monkey!|Free]] [[Dart Monkey (BTD6)|Dart Monkey]]
|[[Bonus Monkey!|Free]] [[Dart Monkey (BTD6)|Dart Monkey]]
|[[File:BTD6 000-DartMonkey.png|frameless|50x50px]]
|[[File:BTD6 000-DartMonkey.png|frameless|50x50px]]
Line 103: Line 98:
|[[Bonus Monkey!|Free]] [[Dart Monkey (BTD6)|Dart Monkey]]
|[[Bonus Monkey!|Free]] [[Dart Monkey (BTD6)|Dart Monkey]]
|[[File:BTD6 000-DartMonkey.png|frameless|50x50px]]
|[[File:BTD6 000-DartMonkey.png|frameless|50x50px]]
|Ninja, Engineer, Boomerang or Druid are alternatives.
|Engineer, Boomerang, or Druid are alternatives.
|-
|-
|2
|2
|[[Geraldo (BTD6)|Geraldo]]
|[[Geraldo (BTD6)|Geraldo]]
|[[File:BTD6 GeraldoPortrait.png|frameless|50x50px]]
|[[File:BTD6 GeraldoPortrait.png|frameless|50x50px]]
| rowspan="2" |Geraldo can be delayed to ensure you can buy the Figure at most 2-3 rounds after placing him ($785 max).
| rowspan="2" |Geraldo can be delayed to ensure the Figure can be bought at most 2-3 rounds after placing him ($785 max).
|[[Benjamin (BTD6)|Benjamin]]
|[[Benjamin (BTD6)|Benjamin]]
|[[File:BTD6 BenjaminPortrait.png|frameless|50x50px]]
|[[File:BTD6 BenjaminPortrait.png|frameless|50x50px]]
|Place him as soon as possible, even mid-round
|Place him as soon as possible, even if mid-round.
|Hero
|Hero
|[[File:BTD6 SaudaPortrait.png|frameless|50x50px]]
|[[File:BTD6 SaudaPortrait.png|frameless|50x50px]]
|Any Hero that you can afford with the starting cash.
|Any Hero that you can afford with the starting cash.
|Additional defense
|Additional defense 1
|[[File:BTD6 000-BoomerangMonkey.png|frameless|61x61px]]
|[[File:BTD6 000-BoomerangMonkey.png|frameless|61x61px]]
|Any of the towers listed above also work.
|Any of the towers listed above also work.
Line 122: Line 117:
|[[Rare Quincy Action Figure]]
|[[Rare Quincy Action Figure]]
|[[File:BTD6 Geraldo RareQuincyActionFigure.png|x50px]]
|[[File:BTD6 Geraldo RareQuincyActionFigure.png|x50px]]
|Additional defense
|Additional defense 1
|[[File:BTD6 000-BoomerangMonkey.png|frameless|61x61px]]
|[[File:BTD6 000-BoomerangMonkey.png|frameless|61x61px]]
|Any of the towers listed above also work.
|Any of the towers listed above also work.
Line 133: Line 128:
|-
|-
|4
|4
|Additional defense
|Additional defense 1
|[[File:BTD6 000-BoomerangMonkey.png|frameless|61x61px]]
|[[File:BTD6 000-BoomerangMonkey.png|frameless|61x61px]]
|[[Shooty Turret|Shooty Turrets]], or any of the towers listed above also work.
|[[Shooty Turret|Shooty Turrets]], or any of the towers listed above also work.
Line 139: Line 134:
|[[File:BTD6 200-BananaFarm.png|x50px]]
|[[File:BTD6 200-BananaFarm.png|x50px]]
|Buy one farm first, upgrade it, then the second.
|Buy one farm first, upgrade it, then the second.
|Additional defense
|Additional defense 2
|[[File:BTD6 000-EngineerMonkey.png|frameless|50x50px]]
|[[File:BTD6 100-EngineerMonkey.png|frameless|50x50px]]
|Other options are Boomerang, Ninja, Ace, Buccaneer or Druid. Sometimes not needed.
|Alternatives listed above can also be used. Sometimes not needed.
|Hero
|Hero
|[[File:BTD6 AdoraPortrait.png|frameless|50x50px]]
|[[File:BTD6 AdoraPortrait.png|frameless|50x50px]]
Line 150: Line 145:
|[[File:BTD6 200-BananaFarm.png|x50px]]
|[[File:BTD6 200-BananaFarm.png|x50px]]
|Buy one farm first, upgrade it, then the second.
|Buy one farm first, upgrade it, then the second.
|Additional defense
|Additional defense 2
|[[File:BTD6 000-EngineerMonkey.png|frameless|50x50px]]
|[[File:BTD6 100-EngineerMonkey.png|frameless|50x50px]]
|Towers listed above, Buccaneers and Aces can also be used.
|Alternatives listed above can also be used. Sometimes not needed.
|
|
|
|
|
|
|Additional defense
|Additional defense 2
|[[File:BTD6 000-EngineerMonkey.png|frameless|50x50px]]
|[[File:BTD6 100-EngineerMonkey.png|frameless|50x50px]]
|Other options are Boomerang, Ninja, Ace, Buccaneer or Druid. Sometimes not needed.
|Alternatives listed above can also be used. Sometimes not needed.
|-
|-
|6
|6
|Additional defense
|Additional defense 2
|[[File:BTD6 000-EngineerMonkey.png|frameless|50x50px]]
|[[File:BTD6 100-EngineerMonkey.png|frameless|50x50px]]
|Towers listed above, Buccaneers and Aces can also be used.
|Alternatives listed above can also be used. Sometimes not needed.
|
|
|
|
Line 175: Line 170:
|}
|}


 
Listed below is the recommended farming progression, with procedures for Monkeyopolis being referenced.
The camo bloon in round 24 is normally ignored but Lead defense is needed for 28 and 30. Common defenses include [[Alchemist (BTD6)|Alchemist]] and 1-0-0 [[Sniper Monkey (BTD6)|Sniper]] / Druid as they can be further upgraded to [[Lead to Gold (BTD6)|Lead to Gold]], [[Night Vision Goggles (BTD6)|Night Vision Goggles]] / [[Elite Defender (BTD6)|Elite Defender]] or [[Druid of the Jungle (BTD6)|Druid of the Jungle]], respectively.
{{Cleanup|Guide in progress}}
The Hero saveup is done first, and then, a 0-0-0 [[Engineer Monkey (BTD6)|Engineer]] is recommended. Upgrading it slowly and only when needed to [[Sprockets (BTD6)|Sprockets]] will generally suffice until Round 32, with a base [[Bomb Shooter (BTD6)|Bomb Shooter]] for Rounds 28 and 30. Then, a 0-2-3 [[Crossbow (BTD6)|Crossbow]] is obtained for [[Camo Bloon (BTD6)|Camos]], and [[Bloon Trap (BTD6)|Bloon Trap(s)]] will do the bulk of the defense starting on Round 34. If using an early-game Hero, even less defense is needed.


Procedure for Monkeyopolis without [[IMF Loan (BTD6)|IMF Loan]]: Sell all income-making towers present, obtain 3 0-0-2 [[Monkey Commerce (BTD6)|Monkey Commerces]], get a 0-0-3 [[Monkey Town (BTD6)|Monkey Town]] discounted by all 3, sell one Monkey Commerce, obtain a 0-0-0 [[Banana Farm (BTD6)|Banana Farm]] discounted as many times as possible, sell the Monkey Commerces, and then obtain Monkeyopolis (absorbing the 0-0-0 Farm).
Procedure for Monkeyopolis without [[IMF Loan (BTD6)|IMF Loan]]: Sell all income-making towers present, obtain 3 0-0-2 [[Monkey Commerce (BTD6)|Monkey Commerces]], get a 0-0-3 [[Monkey Town (BTD6)|Monkey Town]] discounted by all 3, sell one Monkey Commerce, obtain a 0-0-0 [[Banana Farm (BTD6)|Banana Farm]] discounted as many times as possible, sell the Monkey Commerces, and then obtain Monkeyopolis (absorbing the 0-0-0 Farm).
Line 185: Line 177:


The recommended towers for the farming progression are shown below.
The recommended towers for the farming progression are shown below.
{|class="wikitable center-col-1  center-col-2 center-col-3"  
{|class="wikitable mw-collapsible mw-collapsed center-col-1  center-col-2 center-col-3"  
!rowspan="2"|Step
!rowspan="2"|Step
!colspan="3"|w/ [[Bigger Banks]] and w/o Geraldo
!colspan="3"|w/ [[Bigger Banks]] and w/o Geraldo

Revision as of 14:35, 27 November 2024

Here is the icon of the inactive Boss Bloon Event, which If a Boss Event is active, which changes to the featured boss when the event is active.

Boss Bloon Events spawn extremely challenging Boss Bloons that will easily overwhelm incoherent strategies, especially the Elite version. This article will be focused on the gameplay before and between Boss spawns, as the strategy while the Boss is present varies widely depending on the Boss. Farming is key to defeating Bosses, especially Elite ones, hence this article will mostly be about farming. For strategies to defeat the Bosses themselves, consult the strategy page for each Boss Bloon: Bloonarius, Lych, Vortex, Dreadbloon, Phayze and Blastapopoulos.

Heroes are crucial to victory, providing valuable support or income and greatly simplifying the Boss. Recommended Heroes are listed below.

Name Portrait Reasoning & how to use
Geraldo When placing Geraldo early, Rare Quincy Action Figure can be afforded and sold in the 30s to obtain Monkeyopolis, the most efficient farm. In addition, Rejuv Potion allows for multiple ability usages against Bosses, Paragon Power Totem makes the obtaining of expensive, high-degree Paragons such as Goliath Doomship much cheaper, and most of his other items see use as well.
Benjamin Ben's money generation greatly simplifies the entire game by creating a snowballing effect that allows for quicker farming. In addition, Biohack is useful in the early-game, and his Level 5 buff to Monkey Banks is very useful.
Early game Heroes Sauda Quincy Corvus The listed heroes are not as powerful as Geraldo and Benjamin, but become useful when both of them are banned. All of them perform solid defense against Bloons before the Tier 1 Boss spawns, allowing more farms to be built.
Support Heroes Adora Admiral Brickell Ezili As with early game Heroes, these heroes see use when Geraldo and Benjamin are banned. They have support capabilities for towers that perform well against Bosses, such as Adora's for Sun Avatars, Brickell's for Destroyers, and Ezili's Sacrificial Totem, which is weaker than Adora's and Brickell's support but applies to all towers nearby.

High amounts of Monkey Knowledge upgrades are recommended before attempting Boss events, especially for Elite bosses. Recommended Monkey Knowledge points are listed below, with all of them aiding greatly in defeating the boss. They are not required, but lacking many of them makes defeating the boss far more difficult, especially the Elite boss.

Purposes Monkey Knowledge Reasoning
Early-game More Cash More Cash, Bonus Monkey! Bonus Monkey!, Hero Favors Hero Favors, Empowered Heroes Empowered Heroes Most Boss Events start on early rounds, and certain MK make early-game much easier. More Cash More Cash's +$200 starting cash allows many more early-game options; income generators can be player earlier, making a snowball effect that exponentially increases farming. Alternatively, more Heroes can be purchased immediately with the increased starting cash. Combined with Hero Favors Hero Favors and Empowered Heroes Empowered Heroes, starter heroes become more efficient to carry the early-game and more cash can be used for farming.

If Dart Monkeys are enabled, the Free Dart from Bonus Monkey! Bonus Monkey! is free defense, so even less defense is needed and income generators can be bought even earlier without costing many lives

Income Farm Subsidy Farm Subsidy, More Valuable Bananas More Valuable Bananas, Bigger Banks Bigger Banks, Inland Revenue Streams Inland Revenue Streams, Bank Deposits Bank Deposits These Monkey Knowledge points greatly increase the income generated by making Farms more efficient.

Farm Subsidy Farm Subsidy allows the 1st farm to be purchased earlier by making it cheaper. More Valuable Bananas More Valuable Bananas makes 0-2-3 Marketplace more cost-efficient than 2-0-3 if buying them immediately, while greatly improveing late-game farming with 5-2-0 Banana Central + 4-2-0 Banana Research Facility spam. Inland Revenue Streams Inland Revenue Streams is beneficial when transitioning to Monkeyopolis + Bloon Trap, as well as Least Tiers if wanting to make income with as few tiers as possible.

Bank Deposits opens up a new method of farming: IMF Farming, which stands out for pre-T1 income generation. Deposit money into the IMF Loan until about $8,490 for the most efficient use of the short-term interest.

Selling Flat Pack Buildings Flat Pack Buildings, Better Sell Deals Better Sell Deals Selling is often required to get defense for the Boss or for better farms. By gaining more money from selling, it is easier to transition into expensive income generators, buy defense, and supply cash sacrifices for Paragon(s).
DPS Veteran Monkey Training Veteran Monkey Training, There Can Be Only One There Can Be Only One, Deadly Tranquility Deadly Tranquility, Paragon of Power Paragon of Power Paragons are far more efficient than most T5 towers against Boss Bloons. The extra attack speed for Paragons matters greatly, especially against Elite Bosses. The other Monkey Knowledge points improve the DPS of non-Paragons, such as There Can Be Only One There Can Be Only One if Paragons are banned.

Rounds 1-39 (pre-Tier 1)

Stack of Old Nails icon This article or section needs cleanup to improve the way it presents information and/or comply with the style guide. You can help out by editing this article.
The editor who added this notice elaborates: Guide in progress

Preparing to defend the Tier 1 boss features spending as little into defense as possible to defeat the Bloons so all the money can be put into income generation (farming). To start, place a 0-0-0 Dart Monkey, then the Hero (start with them if possible), then additional defense 1 (referenced in the table): Monkey Sub (preferred with Military Conscription Military Conscription), Boomerang Monkey (preferred with ), Monkey Engineer, or Druid. In addition to them, 1-2 more Dart Monkeys is also an option. Then, obtain two 2-0-0 Farms.

After the player has two 2-0-0 Farms (or earlier if the defense is already being pressured), the player can save to place the Hero if it has not been placed. Otherwise, additional defense 2 (referenced in the table) can be obtained by upgrading one of following towers (if present): Engineer to 1-0-0, Boomerang to 1-0-2, or Druid to 1-0-0.

The Camo Bloon in round 24 is normally ignored, but Lead defense is needed for 28 and 30. The 0-0-0 Bomb Shooter, 0-0-0 Alchemist, and 1-0-0 Druid are common options. Before Bloon Trap is obtained, the Engineer can be upgraded up to 3-0-2 and the Boomerang up to 2-0-2 if needed. Listed below is a quick summary of the early-game.

Early Game Quick Guide
Step Geraldo Benjamin Early Hero Late Hero
Name Portrait Notes Name Portrait Notes Name Portrait Notes Name Portrait Notes
1 Free Dart Monkey Engineer, Boomerang, or Druid are alternatives. Free Dart Monkey Engineer, Boomerang, or Druid are alternatives. Free Dart Monkey Skip if not available. Free Dart Monkey Engineer, Boomerang, or Druid are alternatives.
2 Geraldo Geraldo can be delayed to ensure the Figure can be bought at most 2-3 rounds after placing him ($785 max). Benjamin Place him as soon as possible, even if mid-round. Hero Any Hero that you can afford with the starting cash. Additional defense 1 Any of the towers listed above also work.
3 Rare Quincy Action Figure Additional defense 1 Any of the towers listed above also work. Greater Production Buy one farm first, upgrade it, then the second. Greater Production Buy one farm first, upgrade it, then the second.
4 Additional defense 1 Shooty Turrets, or any of the towers listed above also work. Greater Production Buy one farm first, upgrade it, then the second. Additional defense 2 Alternatives listed above can also be used. Sometimes not needed. Hero Can be placed earlier if defenses are being pressured.
5 Greater Production Buy one farm first, upgrade it, then the second. Additional defense 2 Alternatives listed above can also be used. Sometimes not needed. Additional defense 2 Alternatives listed above can also be used. Sometimes not needed.
6 Additional defense 2 Alternatives listed above can also be used. Sometimes not needed.

Listed below is the recommended farming progression, with procedures for Monkeyopolis being referenced.

Procedure for Monkeyopolis without IMF Loan: Sell all income-making towers present, obtain 3 0-0-2 Monkey Commerces, get a 0-0-3 Monkey Town discounted by all 3, sell one Monkey Commerce, obtain a 0-0-0 Banana Farm discounted as many times as possible, sell the Monkey Commerces, and then obtain Monkeyopolis (absorbing the 0-0-0 Farm).

Procedure for Monkeyopolis with IMF Loan: Sell all income-making towers except IMF Loan, collect the Bank cash of IMF Loan, obtain 1 0-0-2 Monkey Commerce, obtain Monkey Town (both near the IMF Loan), sell Monkey Commerce, use IMF Loan's ability, and upgrade the Monkey Town to Monkeyopolis (absorbing the IMF Loan).

The recommended towers for the farming progression are shown below.

Step w/ Bigger Banks and w/o Geraldo w/o Bigger Banks and w/o Geraldo w/ Geraldo
Name Portrait Notes Name Portrait Notes Name Portrait Notes
1 2x Greater Production 4x Greater Production Rare Quincy Action Figure
2 Monkey Bank One Farm to 2-2-0, one to 2-0-2, then sell the 2-0-2 Marketplace Upgrade the 2-0-0 Farms to 2-0-3 until Round 30 Greater Production Spam until Round 29
3 IMF Loan Collect the Bank when full, upgrade, deposit about $8,490 or all remaining cash Bloon Trap Use 0-1-4, obtain around Round 34, applies regardless of Hero or Monkey Knowledge Monkeyopolis Sell everything after Round 30 with high Monkey Knowledge, up to after Round 33 otherwise
4 Monkeyopolis, Bloon Trap, Marketplace Obtain Monkeyopolis, then Bloon Trap, then spam Marketplaces until Round 38 Marketplace Spam until Round 38 Bloon Trap, Marketplace Bloon Trap first, then Marketplaces until Round 38

Before the Tier 1 Boss spawns, sell Marketplaces if needed. If possible, obtain a Favored Trades near them before selling them. Favored Trades is recommended for selling farms for all other tiers as well.

Rounds 40-59 (pre-Tier 2)

Test Bloon icon in BTD6 This section is empty. You can help out by adding to it.

Rounds 60-79 (pre-Tier 3)

Test Bloon icon in BTD6 This section is empty. You can help out by adding to it.

Rounds 80-99 (pre-Tier 4)

Test Bloon icon in BTD6 This section is empty. You can help out by adding to it.

Rounds 100-119 (pre-Tier 5)

Test Bloon icon in BTD6 This section is empty. You can help out by adding to it.

General recommendations for all Bosses

  • Letting a few bloons leak during the early game is fine to place a farm or get some of their upgrades a little earlier. If the player has Mana Shield Mana Shield and/or Healthy Bananas Healthy Bananas and planning to build Market Places / Central Markets, being more greedy can payoff. However, if the Boss is Lych, the players should be more conservative with the lives to avoid losing to Lych-Soul.
  • During a Boss battle, certain occasions may benefit from stalling or anti-stalling rounds. Stalling or anti-stalling rounds could manipulate timing for when the next rounds send out, which could affect farming, the amount of time to kill a Boss, or the natural bloon spawns.