Double Blue Bloon: Difference between revisions
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Qwertyxp2000 (talk | contribs) no matter how silly it is, to be consistent with other Double Bloon pages is good |
tips and screenshot |
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The '''Double Blue Bloon''' is a Basic [[Bloon (BCS)|Bloon]] [[card]] in ''[[Bloons Card Storm]]''. It deals double the damage if it hits the opponent's [[Hero (BCS)|Hero]], or damage equivalent with its health if the hero has [[Hero Protection]] active. | The '''Double Blue Bloon''' is a Basic [[Bloon (BCS)|Bloon]] [[card]] in ''[[Bloons Card Storm]]''. It deals double the damage if it hits the opponent's [[Hero (BCS)|Hero]], or damage equivalent with its health if the hero has [[Hero Protection]] active. | ||
==Tips== | |||
*Double Blue does not possess many standout qualities. For [[Improved Fortification]] strategies in aggro, [[Double Red Bloon]] can survive one [[Spike Storm!]] and is 1 gold cheaper. For combo decks utilizing [[Quick Ready]], [[Double Yellow Bloon]] possesses 50 more base health for the same delay and 2 gold more. | |||
== Update history == | == Update history == | ||
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<gallery> | <gallery> | ||
BCS DoubleBlueBloon Icon.png|Icon | BCS DoubleBlueBloon Icon.png|Icon | ||
BCS DoubleBlueBloonScreenshot.png|Screenshot | |||
</gallery> | </gallery> | ||
Revision as of 09:43, 3 December 2024
Double Blue Bloon
| Double Attack |
| And in the Blue corner...! |
| Class | ||
|---|---|---|
| Card Pack | ||
| Rarity | Uncommon | |
| Keywords | Double Attack | |
| Introduced | Full Playable test | |
| Stats | |||||||||
|---|---|---|---|---|---|---|---|---|---|
| Cost | Health | 60 | |||||||
| Charges | 2 | Delay | 1 | ||||||
The Double Blue Bloon is a Basic Bloon card in Bloons Card Storm. It deals double the damage if it hits the opponent's Hero, or damage equivalent with its health if the hero has Hero Protection active.
Tips
- Double Blue does not possess many standout qualities. For Improved Fortification strategies in aggro, Double Red Bloon can survive one Spike Storm! and is 1 gold cheaper. For combo decks utilizing Quick Ready, Double Yellow Bloon possesses 50 more base health for the same delay and 2 gold more.
Update history
Health increased ― 45 → 60
“
Because the Doubles are just so weak in terms of health, and they didn't even do more damage than their counterparts. [...] Of course, you're supposed to use the health buffers to make it do more damage, but the fact that double Bloons did less damage was always kind of strange.
— u/No-Appearance1780's commentary, 1:22–3:41 (with most disfluencies removed)
— u/No-Appearance1780's commentary, 1:22–3:41 (with most disfluencies removed)
”
Health increased ― 60 → 70
Gallery
| This article or section needs more screenshots. See the screenshot guidelines for more information on what screenshots are needed and how to add them. |
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Icon
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Screenshot