Update history:Bloons TD Battles 2/Version 4.3.1: Difference between revisions

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'''Version 4.3.1''' is a minor update to [[Bloons TD Battles 2 v4.3|''Bloons TD Battles 2'' version 4.3]]. The initial release introduced a few balance changes and bug fixes. It received an over-the-air update that introduced several balance changes.
'''Version 4.3.1''' is a minor update to [[Bloons TD Battles 2 v4.3|''Bloons TD Battles 2'' version 4.3]]. It introduced a few balance changes and bug fixes. It later received an over-the-air update that introduced several balance changes.


==Changes==
==Changes==

Revision as of 19:44, 3 December 2024

Version 4.3.1
Steam4 November 2024[1]

Version 4.3.1 is a minor update to Bloons TD Battles 2 version 4.3. It introduced a few balance changes and bug fixes. It later received an over-the-air update that introduced several balance changes.

Changes

  • "Fixed issue where it was possible to claim rewards from Battle Ready Quests multiple times"
  • "Fixed Monkey Money icon displaying incorrectly in Battle Ready Quests screen"
Levels Changes
Levels Changes
  • "Fixed incorrect share button showing up in the private match lobby (Arcade only)"
  • "Fixed hero cosmetics getting mixed up when moving directly from one hero screen to another"
  • "Fixed issue equipping randomised cosmetics to heroes"
  • "Fixed beating Gwen in the tutorial match not giving trophies"
  • "Fixed Highwayman Jericho appearing at lower resolution than other heroes in the Heroes screen"
  • "Fixed event banners not appearing in the safe areas on phones"
  • "Fixed crash when exiting Heroes Screen before cards are displayed"
  • "Fixed Mortar Monkey's Pop and Awe ability not stunning bloons near Agent Jericho's decoy"
  • "Fixed Gwen sending bloons before the start timer reaches zero in Hero Challenge"
  • "Fixed Monkey Ace's flight path remaining on screen after restarting Hero Challenge"
  • "Fixed clan banners appearing in Hero Challenge games"
  • "Fixed Star Captain Jericho's ship remaining on screen after restarting Hero Challenge"
  • "Fixed Etienne's bloon spy queue breaking if you restart Hero Challenge"
  • "Fixed issue where leaking the final BAD in 30 round Hero Challenge games resulted in a victory"
  • "Fixed monkey name labels remaining on-screen after restarting hero challenge"

OTA update 1

Tiers Changes
X-X-3 Crossbow
  • Nerf Pierce reduced by 1
Tiers Changes
Tiers Changes
X-3-X Bouncing Bullet
  • Buff Bullet: number of bounces increased ― 3 → 5
X-5-X Elite Sniper
  • Buff Bullet: now emits shrapnel on every bounce
Tiers Changes
3-X-X Druid of the Storm
  • Nerf Now removes glue from Bloons hit by tornadoes (bug fix)

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Scientist Gwendolin is getting significant changes to give her her own identity separate from Gwendolin. Since Scientist Gwendolin no longer specialises in dealing damage to lead and frozen, we decided to give these buffs to Gwendolin.
— Update notes
Levels Changes
3+
  • Buff Cocktail of Fire: now deals +1 damage to Lead and frozen
4+
  • Buff Heat it up: now grants towers +1 damage to Lead and frozen
10+
  • Buff Firestorm initial blast: now deals +1 damage to Lead and frozen
We wanted to make Scientist Gwen a more unique hero and give her different uses and strategies from regular Gwendolin. Playing into her chemist theme, we decided to give her strong synergies with monkeys that use chemicals in their attacks, specifically the Alchemist and the Glue Gunner.
— Update notes
Levels Changes
3+
  • Nerf Chemical Cocktail: duration reduced ― 8s → 6s
  • Nerf Chemical Cocktail: damage interval increased ― 0.18s → 0.24s
  • Buff Chemical Cocktail: damage per tick increased ― 1 → 2
  • Nerf Chemical Cocktail: no longer deals +1 damage to Lead or frozen
  • Chemical Cocktail: now removes acid and glue and deals damage equivalent to 4 seconds of DOT
4+
  • Heat it up: now grants towers +2 damage to glued and acid instead of Lead and frozen
5+
  • Pyrotechnics Expert replaced with Chemical Expert
10+
  • Nerf Science Storm: duration reduced by 0.5s
  • Nerf Science Storm: no longer deals +1 damage to Lead or frozen
  • Science Storm: now removes acid and glue and deals damage equivalent to 4 seconds of DOT
18+
  • Now further buffs Chemical Expert instead of Pyrotechnics Expert
20
  • Nerf Science Storm: initial damage reduced ― 10 → 8
  • Nerf Science Storm: initial damage to MOAB-Class reduced ― +40 → +20
  • Science Storm: now increases damage from burning off glue and acid to 12 seconds of DOT
Microing Ezili in order to hit a single bloon with multiple MOAB Hexes at once is possible, but a bloon could only be affected by one hex at a time so the others were wasted. We are changing MOAB Hex to be stackable, as it feels like this is a dramatic and exciting play and the high skill level required to pull it off should prevent it from becoming too widespread.
— Update notes
Levels Changes
10+
  • Buff MOAB Hex: effects can now stack on the same Bloon
We are reducing Etienne’s very powerful UCAV ability’s duration to bring it more in line with what other heroes can do at that level.
— Update notes
Levels Changes
10+
  • Nerf UCAV: duration reduced by 6s
Bloon Bot Factory was intended to create an interesting challenge by denying access to half the player's defences at any one time. Unfortunately, most players simply skip the map or use a loadout that can ignore its effect like Mortar and Heli Pilot. We are increasing the amount of time both platforms are up to make the map less punishing and hopefully increase its play rate.
— Update notes
  • Both platforms now stay up until round 5 instead of round 1
  • Instead of alternating every two rounds, the top platform will drop for two rounds, then both will be up for four rounds, then the bottom platform will drop for two rounds, and so on
The tight BFB rush is one of the most dangerous in the game, so we are increasing its cost to make sending it a bigger investment.
— Update notes
  • Tight BFB: cost increased ― $7,000 → $10,000
Ramping in sudden death and beyond is slow and many games that reach this stage feature defences that can easily defend the strongest rushes, meaning they usually end in a draw on round 50. We are significantly increasing the ramping for rounds 41-50 to make rushes harder to defend and make the ending of these games more exciting, and only increasing it slightly for rounds 51+ so that Bananza games are still able to go late.
— Update notes
  • Bloon HP ramping from rounds 41–50 increased ― +40% HP per round → +80% HP per round
  • Bloon HP ramping from rounds 51–100 increased ― +40% HP per round → +60% HP per round

References