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Recommending mid-game towers is a very good idea, and I am definitely in favor of it but was attempting to nail down the basics of the maps' articles quickly and therefore only recommended 1-2 towers (usually win conditions) for each map. As for MOAB Dom, there is a link to general CHIMPS strategies on all Beginner maps, which lists many solid mid-game carry options (such as BADS) that save up easily to MOAB Dom, so I would say the save-up would not be difficult enough to make MOAB Dom not recommendable. Adding the mid-game recommendations for each map would further solidify the case to recommend MOAB Dom. Once MOAB Dom is obtained, the rest of the game is relatively trivial, thanks to it needing relatively little support to defeat the late-game. In addition, many would recommend Apache Prime for Beginner maps, which I would argue is harder to pull off as Apache Dartship is straight up worse than BADS for the mid-game despite costing more, and Apache Prime is costs about the same as MOAB Dom + a mid-game tower (like BADS) while performing worse on DDT rounds (even with MIB). MOAB Dom is also holds up as an above-average win condition in more difficult maps, which helps its case. I will say that on some the maps I recommended MOAB Dom on, MOAB Dom would not exactly be my first choice, but I do think it would be bland to recommend Glaive Lord and Perma-Spike on every single Beginner map, so I chose some maps where MOAB Dom performs relatively well to recommend it on. I am absolutely open to changing it though, but at the moment I am in favor of leaving MOAB Dom in the recommendation section. [[User:Player|Player]] ([[User talk:Player|talk]]) 23:39, 26 October 2024 (UTC)
Recommending mid-game towers is a very good idea, and I am definitely in favor of it but was attempting to nail down the basics of the maps' articles quickly and therefore only recommended 1-2 towers (usually win conditions) for each map. As for MOAB Dom, there is a link to general CHIMPS strategies on all Beginner maps, which lists many solid mid-game carry options (such as BADS) that save up easily to MOAB Dom, so I would say the save-up would not be difficult enough to make MOAB Dom not recommendable. Adding the mid-game recommendations for each map would further solidify the case to recommend MOAB Dom. Once MOAB Dom is obtained, the rest of the game is relatively trivial, thanks to it needing relatively little support to defeat the late-game. In addition, many would recommend Apache Prime for Beginner maps, which I would argue is harder to pull off as Apache Dartship is straight up worse than BADS for the mid-game despite costing more, and Apache Prime is costs about the same as MOAB Dom + a mid-game tower (like BADS) while performing worse on DDT rounds (even with MIB). MOAB Dom is also holds up as an above-average win condition in more difficult maps, which helps its case. I will say that on some the maps I recommended MOAB Dom on, MOAB Dom would not exactly be my first choice, but I do think it would be bland to recommend Glaive Lord and Perma-Spike on every single Beginner map, so I chose some maps where MOAB Dom performs relatively well to recommend it on. I am absolutely open to changing it though, but at the moment I am in favor of leaving MOAB Dom in the recommendation section. [[User:Player|Player]] ([[User talk:Player|talk]]) 23:39, 26 October 2024 (UTC)
== Shattering Shells summary? ==
Do you reckon Shattering Shells strategy summary sums up everything that Shattering offers? I did this section but I would like some feedback on it, as I may have missed maybe a thing or two about this tower. [[User:Qwertyxp2000|Qwertyxp2000]] ([[User talk:Qwertyxp2000|talk]]) 23:43, 6 December 2024 (UTC)