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'''Last Resort''' is a [[Advanced]] [[map]] in ''[[Bloons TD 6]]'' that will be introduced in [[Bloons TD 6 v46.0|version 46.0]]. It is the revenge map of [[Resort]], set in a snowy version of that map with more obstacles and partially obscured by snow.
'''Last Resort''' is a [[Advanced]] [[map]] in ''[[Bloons TD 6]]'' that will be introduced in {{BTD6 version|46.0}}. It is the revenge map of [[Resort]], set in a wintry version of that map with more obstacles and partially obscured by snow.


==Layout==
==Layout==
{{cleanup|Rework the paragraphs (while Qwertyxp2000 goes deports this stuff to Bwiki)}}
Last Resort is similar to [[Resort]], but set in a snowy landscape. The entire pool is frozen, blocked by a sign that only allows a tiny pool of water if destroyed by a $1000 removal. The thick snow, raised platform with snowmen on chairs and a coffee table, lamp post in the tight loop, palm trees (the right ones substituting the umbrellas), and shrubs all block any tower placement.
Last Resort is similar to [[Resort]], except set in a snowy location. The entire pool is frozen, blocked by a sign that only allows a tiny pool of water if destroyed by a $1000 removal. There is an unplaceable raised platform with snowmen resting on chairs with cups of coffee on a table. The lamp post blocks the middle of the tight loop, and it cannot be removed. Thick snow blocks a lot of land area. Instead of beach umbrellas, palm trees are on the right. The bottom-left has a palm tree and a few shrubs.


Bloons take loops and move faster if they do. On Round 1, all bloons go along the longest loop, and move the fastest. Rounds 2 and 3 take the shorter loops, and move slightly slower. On Round 4, Bloons take the shortest lane, which is just a straight line from the start to the end, and move at normal speed. This pattern repeats for further rounds.
Bloons take loops and move faster as the loop's size increases. On Round 1, all Bloons go along the longest loop, and move the fastest. Rounds 2 and 3 take the shorter loops, and move slightly slower. On Round 4, Bloons take the shortest lane, which is just a straight line from the start to the end, and move at normal speed. This pattern repeats for further rounds.


==Strategy==
==Strategy==
Last Resort is a moderately difficult Advanced Map, with comparable difficulty to [[Workshop (BTD6)|Workshop]], a single-lane Expert Map. Much of its difficulty is the lack of land combined with fast alternating lanes, despite all lanes sharing the same entrance and exit.
Last Resort is a moderately difficult Advanced Map, due to its short length on straight-line (4n) rounds and spread-out layout with fast Bloons on 4n+1 rounds. Much of its difficulty is the lack of land combined with fast alternating lanes, despite all lanes sharing the same entrance and exit. However, it is easier than [[Workshop (BTD6)|Workshop]], a straight-line Expert Map, thanks to Bloons traveling at normal instead of 150% speed on  4n rounds.  


===Recommended towers and upgrades===
===Recommended towers and upgrades===
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|[[Giant Condor]]
|[[Giant Condor]]
|[[File:BTD6 004-BeastHandler.png|x50px]]
|[[File:BTD6 004-BeastHandler.png|x50px]]
|Unlike most knockbacks, the forced blimp pickup of Condor is less affected by a lack of curves and Village space compared to many support options.
|Unlike most knockbacks, the forced blimp pickup of Condor is less affected by a lack of curves and [[Monkey Village (BTD6)|Village]] space. In addition, there is a trick with Condor that can be performed on this map that makes it excel: when Bloons/blimps are near the exit on 4n rounds, target the reticle at the start of the large, outer loop, so that Condor can drag them into the large loop and make them have to traverse much longer distances.
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|[[Sauda (BTD6)|Sauda]]
|[[Sauda (BTD6)|Sauda]]
|[[File:BTD6 SaudaPortrait.png|x50px]]
|[[File:BTD6 SaudaPortrait.png|x50px]]
|TBA
|The short length and fast Bloons of Last Resort makes stunning towers such as [[Relentless Glue (BTD6)|Relentless Glue]] much more important, and Sauda's synergy with them makes her excel. Her main attack and abilities both deal massive damage to all stunned Bloons and blimps, having immense power throughout the game. In addition, she can be used to start the game in [[CHIMPS]] if placed to the immediate top-left of the tight loop, simplifying the otherwise challenging early-game.
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Revision as of 16:41, 8 December 2024

The subject of this article is in development or has yet to release and may change dramatically over time.
This article will likely become outdated as more information is released. You can help Blooncyclopedia out by keeping it up-to-date.

Last Resort is a Advanced map in Bloons TD 6 that will be introduced in version 46.0. It is the revenge map of Resort, set in a wintry version of that map with more obstacles and partially obscured by snow.

Layout

Last Resort is similar to Resort, but set in a snowy landscape. The entire pool is frozen, blocked by a sign that only allows a tiny pool of water if destroyed by a $1000 removal. The thick snow, raised platform with snowmen on chairs and a coffee table, lamp post in the tight loop, palm trees (the right ones substituting the umbrellas), and shrubs all block any tower placement.

Bloons take loops and move faster as the loop's size increases. On Round 1, all Bloons go along the longest loop, and move the fastest. Rounds 2 and 3 take the shorter loops, and move slightly slower. On Round 4, Bloons take the shortest lane, which is just a straight line from the start to the end, and move at normal speed. This pattern repeats for further rounds.

Strategy

Last Resort is a moderately difficult Advanced Map, due to its short length on straight-line (4n) rounds and spread-out layout with fast Bloons on 4n+1 rounds. Much of its difficulty is the lack of land combined with fast alternating lanes, despite all lanes sharing the same entrance and exit. However, it is easier than Workshop, a straight-line Expert Map, thanks to Bloons traveling at normal instead of 150% speed on 4n rounds.

Name Portrait Reasoning
Giant Condor Unlike most knockbacks, the forced blimp pickup of Condor is less affected by a lack of curves and Village space. In addition, there is a trick with Condor that can be performed on this map that makes it excel: when Bloons/blimps are near the exit on 4n rounds, target the reticle at the start of the large, outer loop, so that Condor can drag them into the large loop and make them have to traverse much longer distances.
Sauda The short length and fast Bloons of Last Resort makes stunning towers such as Relentless Glue much more important, and Sauda's synergy with them makes her excel. Her main attack and abilities both deal massive damage to all stunned Bloons and blimps, having immense power throughout the game. In addition, she can be used to start the game in CHIMPS if placed to the immediate top-left of the tight loop, simplifying the otherwise challenging early-game.