Projectile lifespan: Difference between revisions
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made this page less pathetically short, though i think it should be merged with the projectile page once that's created since there's not a lot to say about this topic |
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'''Projectile lifespan''' is the amount of time a [[projectile]] can exist before disappearing. For moving projectiles, the lifespan is one of two properties that determines how far they can travel before expiring, the other being [[projectile speed]]. | '''Projectile lifespan''' is the amount of time a [[projectile]] can exist before disappearing. For moving projectiles, the lifespan is one of two properties that determines how far they can travel before expiring, the other being [[projectile speed]]. Area attacks such as explosions also have a projectile lifespan, usually extremely brief compared to moving projectiles. | ||
[[Category:Game mechanics in the Bloons TD series]] | [[Category:Game mechanics in the Bloons TD series]] | ||
Revision as of 11:27, 12 December 2024
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Projectile lifespan is the amount of time a projectile can exist before disappearing. For moving projectiles, the lifespan is one of two properties that determines how far they can travel before expiring, the other being projectile speed. Area attacks such as explosions also have a projectile lifespan, usually extremely brief compared to moving projectiles.