Steady Growth Bloon: Difference between revisions
Jump to navigation
Jump to search
screen |
Qwertyxp2000 (talk | contribs) |
||
| Line 22: | Line 22: | ||
*Steady Growth Bloon punishes players who rely only on dealing low or no damage to bloons. It is mainly impactful in the early-game, where both players may lack Gold to buy both defense and bloons at the same time. | *Steady Growth Bloon punishes players who rely only on dealing low or no damage to bloons. It is mainly impactful in the early-game, where both players may lack Gold to buy both defense and bloons at the same time. | ||
*Certain cards quickly pop recently placed Steady Growth Bloons. For instance, [[Storm Of Arrows (BCS)|Storm Of Arrows]] is a cheap and easy way to destroy it if there are only a few bloons. | *Certain cards quickly pop recently placed Steady Growth Bloons. For instance, [[Storm Of Arrows (BCS)|Storm Of Arrows]] is a cheap and easy way to destroy it if there are only a few bloons. | ||
*After one buff cycle, the Steady Growth Bloon is stronger than [[Yellow Bloon (BCS)|Yellow Bloon]]. | *After one buff cycle, the Steady Growth Bloon is stronger than a [[Yellow Bloon (BCS)|Yellow Bloon]]. | ||
*If allowed to fully grow, the Steady Growth Bloon has the highest Gold-to-damage ratio out of any 3-Gold combination. | |||
== Update history == | == Update history == | ||
Revision as of 00:43, 8 January 2025
Steady Growth Bloon
| On Turn Start: Gains 50 Health |
| You noxious weed! |
| Class | ||
|---|---|---|
| Card Pack | ||
| Rarity | Rare | |
| Keywords | On Turn Start | |
| Introduced | Full Playable test | |
| Stats | |||||||||
|---|---|---|---|---|---|---|---|---|---|
| Cost | Health | 100 | |||||||
| Charges | 2 | Delay | 3 | ||||||
The Steady Growth Bloon is an Advanced Bloon card in Bloons Card Storm. Its health increases by 50 at the start of each turn after being placed, reaching up to 250 health at the end if unaffected.
Tips
- Steady Growth Bloon punishes players who rely only on dealing low or no damage to bloons. It is mainly impactful in the early-game, where both players may lack Gold to buy both defense and bloons at the same time.
- Certain cards quickly pop recently placed Steady Growth Bloons. For instance, Storm Of Arrows is a cheap and easy way to destroy it if there are only a few bloons.
- After one buff cycle, the Steady Growth Bloon is stronger than a Yellow Bloon.
- If allowed to fully grow, the Steady Growth Bloon has the highest Gold-to-damage ratio out of any 3-Gold combination.
Update history
Description changed
| Before | After |
|---|---|
| On Turn Start: Gains +50 Health | On Turn Start: Gains 50 Health |
Now animates when its On Turn Start effect triggers (undocumented)
Gallery
-
Icon
-
Placeholder art
-
Screenshot
-
Steady Growth buffing itself