Strategy:Bloons TD Battles 2/Loadouts: Difference between revisions
Planterror (talk | contribs) →Map-specific: inflection strategy (which does apply generally to harder maps like glade) |
Planterror (talk | contribs) added some beetienne strategies |
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This is a list of popular metagame loadouts in ''[[Bloons TD Battles 2]]''. | This is a list of popular metagame loadouts in ''[[Bloons TD Battles 2]]''. | ||
== | ==Bomb-Spac-Farm== | ||
{{strategy needed}} | {{strategy needed}} | ||
{{BTDB2 loadout | {{BTDB2 loadout | ||
|name=Dart-Glue-Farm | |name=Dart-Glue-Farm | ||
|tower 1= | |tower 1=Bomb Shooter | ||
|tower 2= | |tower 2=Spike Factory | ||
|tower 3=Banana Farm | |tower 3=Banana Farm | ||
|hero 1=Etienne | |hero 1=Etienne | ||
|hero 2=Beetienne | |||
|last updated=4.3.1 | |last updated=4.3.1 | ||
}} | }} | ||
| Line 100: | Line 101: | ||
|tower 3=Banana Farm | |tower 3=Banana Farm | ||
|hero 1=Obyn Greenfoot | |hero 1=Obyn Greenfoot | ||
|hero 2=Beetienne | |||
|last updated=4.3.1 | |last updated=4.3.1 | ||
}} | }} | ||
Revision as of 03:14, 17 January 2025
This is a list of popular metagame loadouts in Bloons TD Battles 2.
Bomb-Spac-Farm
| This strategy section is empty or incomplete. See the strategy guidelines for more information on how to write strategy sections. |
| Towers | ||
|---|---|---|
| Hero options | ||
Etienne |
Beetienne |
|
Dart-Glue-Village
| This strategy section is empty or incomplete. See the strategy guidelines for more information on how to write strategy sections. |
| Towers | ||
|---|---|---|
Dart Monkey |
||
| Hero options | ||
Scientist Gwendolin |
Ezili |
Smudge Catt Ezili |
Pat Fusty |
||
Bomb-Sub-Farm
| This strategy section is empty or incomplete. See the strategy guidelines for more information on how to write strategy sections. |
| Towers | ||
|---|---|---|
| Hero options | ||
Fateweaver Adora |
Agent Jericho |
Highwayman Jericho |
Sentai Churchill |
||
Dart-Mortar-Farm
| This strategy section is empty or incomplete. See the strategy guidelines for more information on how to write strategy sections. |
| Towers | ||
|---|---|---|
Dart Monkey |
||
| Hero options | ||
Fateweaver Adora |
Agent Jericho |
Star Captain Jericho |
Ace-Engie-Farm
| This strategy section is empty or incomplete. See the strategy guidelines for more information on how to write strategy sections. |
| Towers | ||
|---|---|---|
| Hero options | ||
Agent Jericho |
Highwayman Jericho |
Star Captain Jericho |
Ice-Dartling-Farm
| This strategy section is empty or incomplete. See the strategy guidelines for more information on how to write strategy sections. |
| Towers | ||
|---|---|---|
| Hero options | ||
Fusty the Snowman |
Gwendolin |
|
Sub-Druid-Farm
| This strategy section is empty or incomplete. See the strategy guidelines for more information on how to write strategy sections. |
| Towers | ||
|---|---|---|
| Hero options | ||
Obyn Greenfoot |
Beetienne |
|
Bucc-Alch-Spac
| This strategy section is empty or incomplete. See the strategy guidelines for more information on how to write strategy sections. The editor who added this notice elaborates: More tips, summary seems okay but would it be better if there were more paragraphs that sunmarise how to utilise it across stages of game? Mention that every upgrade plays a role in the strategy. Heck, every T3+ upgrade for all these towers have a role. Spike storm mention? Spiked mines mention? Destroyer mention like with bonnie or something? Acarrier? Tonic? Maybe not for tt5... Also, shall we have a "recommended maps" in the infobox |
| Towers | ||
|---|---|---|
| Hero options | ||
Quincy |
Cyber Quincy |
Captain Churchill |
Sentai Churchill |
Benjamin |
Bonnie |
Boat-Alch-Spactory is a versatile eco loadout that takes advantage of Alchemist synergy while maintaining the flexibility of Buccaneer. Unlike most eco loadouts, two of three tower types offer income generation (bottom Bucc, bottom Alch), yet enough synergy to excel on every stage of the game, except ultra late-game. For hero choice, most heroes will work fine, but best with a hero that is purely defensive or has reliable income generation.
This loadout does not heavily depend on a hero. However, picking a different hero may alter how to optimise this strategy. For instance, picking Churchill or Sentai opens up early Merchantman greed, because of the relatively inexpensive earlygame defense.
Tips for Bucc-Alch-Spactory:
- For early-game, Cannon Ship is usually the go-to. However, starting with Churchill or Sentai is a viable alternative.
- If running Churchill early-game, buying an early Merchantman is a worthwhile investment. Buccaneer decently handles Black Bloon layers, while Churchill cleans up the rest.
- In advance, place a Spike Factory near the end of the track on about Round 8. Once affordable, upgrade to 1-0-3 Long Life Spikes, or 3-0-2 Spiked Balls on shorter maps (spikes may consume more often).
- Have an Alchemist near the Cannon Ship to buff it with Berserker Brew. For the Churchills, this is usually not needed.
- If the opponent isn't planning to rush on Round 13, and the sent bloons move on the same lane as the natural bloons, Lead to Gold can be bought towards Round 14's Leads, to transition into Rubber to Gold to feed on an opponent's sent bloons.
- Recommended to crosspath the to-be Rubber to Gold as a 0-1-1 Alch, in case the opponent does rush.
- If going Bonnie, plan to buy bottom T3+ Spactories at about R15-16, to fully pop Bonnie's B.E.A.S.T. on Round 21. Alch-buffed Deadly Spikes is a reliable way to build enough damage.
- Against all-out rushes in the early 20's, Carrier Flagship is a reliable cost-efficient solution.
- Towards the late-game, Super Mines should be placed in advance for Round 30.
Bomb-Wiz-Farm
| This strategy section is empty or incomplete. See the strategy guidelines for more information on how to write strategy sections. |
| Towers | ||
|---|---|---|
| Hero options | ||
Ezili |
||
Ninja-Alch-Farm
| This strategy section is empty or incomplete. See the strategy guidelines for more information on how to write strategy sections. |
| Towers | ||
|---|---|---|
| Hero options | ||
Ocean Obyn |
||
Ice-Ninja-Farm
| This strategy section is empty or incomplete. See the strategy guidelines for more information on how to write strategy sections. |
| Towers | ||
|---|---|---|
| Hero options | ||
Fusty the Snowman |
Gwendolin |
|
Map-specific
Star Heli-Ice-Super
| This strategy section is empty or incomplete. See the strategy guidelines for more information on how to write strategy sections. |
| Towers | ||
|---|---|---|
| Hero options | ||
Bonnie |
||
Ports Ace-Sub-Alch
| This strategy section is empty or incomplete. See the strategy guidelines for more information on how to write strategy sections. |
| Towers | ||
|---|---|---|
| Hero options | ||
Cyber Quincy |
Adora |
Bonnie |
Inflection Dart-Farm-Spac
| This strategy section is empty or incomplete. See the strategy guidelines for more information on how to write strategy sections. |
| Towers | ||
|---|---|---|
Dart Monkey |
||
| Hero options | ||
Adora |
||
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