DJ Benjammin' (Battles 2): Difference between revisions

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m Text replacement - "==Artwork and icons==" to "==Assets=="
m →Levels: updated text for 4.5
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==Levels==
==Levels==
{{BTDB2 last updated|4.5}}
{{BTDB2 hero levels
{{BTDB2 hero levels
|level 1 =Hacks in $75 every round.
|level 1 =Earns $50 every round, plus $10 for each monkey in range, up to 10 monkeys.
|level 2 =Generates $112 per round instead of $75.
|level 2 =Earns $75 every round, plus $15 for each monkey in range.
|level 3 =Good Vibes: 5 closest Monkeys pop an extra layer per attack for 6 seconds. Affected Monkeys can't attack for 1 second after effect ends.
|level 3 =Good Vibes: For each different type of monkey in range, the 3 furthest away Monkeys of that type pop 2 extra layers per attack for 6 seconds. Affected Monkeys can't attack for 2 seconds after effect ends.
|level 4 =Skimming - earns +$1 for every new natural bloon spawned.
|level 4 =Royalties - earns +$1 for every new natural bloon spawned.
|level 5 =Bank Hack - all banks earn +12% income. Income increased to $187 per round.
|level 5 =Side Hustle - All cash generated by monkeys except for Banana Farm and Monkey Village is increased by 6%. DJ Ben earns $125 per round, plus $25 for each monkey in range.
|level 6 =Cyber Security - Restores 5 lives at the end of each round.
|level 6 =Encore - Other activated ability cooldowns are reduced by 5%.
|level 7 =Bloon Trojan - Every few seconds sends a Trojan software virus to random bloon. Affected bloon spawns no children when destroyed.
|level 7 =Earworm - Every few seconds sends a distracting catchy tune to random bloon. Affected bloon spawns no children when destroyed.
|level 8 =Income increased to $300 per round.
|level 8 =Earns $200 every round, plus $40 for each monkey in range.
|level 9 =Bank hack increased to 18%
|level 9 =Side Hustle increased to 9%
|level 10=Beatdown: Instantly downgrades the 12 strongest bloons on screen, including up to 4 BFBs.
|level 10=Beatdown: Instantly downgrades the 12 strongest bloons on screen, including up to 4 BFBs.
|level 11=Income increased to $600 per round.
|level 11=Earns $400 every round, plus $80 for each monkey in range.
|level 12=Skimming increased to $2 per bloon.
|level 12=Royalties increased to $2 per bloon.
|level 13=Good Vibes increases bonus damage and affects 7 Monkeys for 8 seconds.
|level 13=Monkeys affected by Good Vibes pop 3 extra layers for 8 seconds.
|level 14=Cyber Security adds 10 lives per round and can go up to 100 over starting lives.
|level 14=Encore reduces the activated ability cooldowns of other monkeys by 15%.
|level 15=Income increased to $1500 per round.
|level 15=Earns $1000 every round, plus $200 for each monkey in range.
|level 16=Bloon Trojan is sent more often.
|level 16=Earworm is sent more often.
|level 17=Income increased to $3000 per round.
|level 17=Earns $2000 every round, plus $400 for each monkey in range.
|level 18=Bloon Trojan can affect BFB and DDT bloons.
|level 18=Earworm can affect BFB and DDT bloons.
|level 19=Good Vibes lasts 9 seconds and affects 8 Monkeys. They pop 3 extra layers instead of 2 and have no recovery time.
|level 19=Good Vibes can affect 1 additional monkey of each type.
|level 20=Beatdown now affects DDTs and up to 4 ZOMGs.
|level 20=Beatdown now affects DDTs and up to 4 ZOMGs.
}}
}}