ZOMG (BCS): Difference between revisions
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ZOMGs can naturally spawn from the [[Storm (BCS)|Storm]]. It appears three times: a single ZOMG spawns on Rounds 16 and 18 for Player 2, and for Player 1 on Rounds 17 and 19, and in twos on Round 25 (Player 2) and Round 26 (Player 1). | ZOMGs can naturally spawn from the [[Storm (BCS)|Storm]]. It appears three times: a single ZOMG spawns on Rounds 16 and 18 for Player 2, and for Player 1 on Rounds 17 and 19, and in twos on Round 25 (Player 2) and Round 26 (Player 1). | ||
==Tips== | ==Tips== | ||
Revision as of 20:01, 21 January 2025
For the ZOMG in general, see ZOMG.
ZOMG
| Death from above! |
| Class | ||
|---|---|---|
| Card Pack | ||
| Rarity | Rare | |
| Keywords | — | |
| Introduced | Full Playable test | |
| Stats | |||||||||
|---|---|---|---|---|---|---|---|---|---|
| Cost | Health | 800 | |||||||
| Charges | 1 | Delay | 5 | ||||||
The ZOMG is a Large Bloon card in Bloons Card Storm. It has no special properties.
ZOMGs can naturally spawn from the Storm. It appears three times: a single ZOMG spawns on Rounds 16 and 18 for Player 2, and for Player 1 on Rounds 17 and 19, and in twos on Round 25 (Player 2) and Round 26 (Player 1).
Tips
- ZOMGs, being the most expensive Bloon card, tend to work better for heroes with high Bloontonium capacity. Gwendolin synergizes best for gaining Bloontonium; 10 minimum Bloontonium is needed for Heat It Up.
- Unlike BFBs and MOABs, ZOMG only has one charge. Alone, it isn't strong for its cost, because of its 5 delay (rather than 4 for BFBs and MOABs) for a minor health bonus, but valuable in combination with other high-HP bloons.
Update history
Version 0.8 (build 177)
Health increased ― 700 → 800
Health increased ― 800 → 900
Now animates when receiving a buff
“
This is a significant cost reduction, but ZOMG has been outclassed by a lot of things recently, mainly Lead Zeppelin, Soulstealer Bloon, Golden Blimp, BFB. Those kind of Bloons always just kind of outclass ZOMG, especially because it was a 1-charge pretty expensive Bloon, and ZOMG because of that has had its cost reduced from 10 to 8. Although a second charge maybe could've been considered with a health nerf, this would've affected the Storm pretty significantly, and more importantly, ZOMG at an 8-cost is a much more unique Bloon. [...] Sure, it's still like 5 delay, right? But with this lower cost and huge statline, it means that ZOMG is one of the most efficient options in the game for getting stats on the board as soon as you can. 8 cost makes it usually have more health than something like Soulstealer and significantly more health than something like BFB or Golden Blimp, while making it a little cheaper to use. ZOMG overall is a pretty good card now and it's pretty strong in tempo.
— u/No-Appearance1780's commentary, 26:27–27:22 (with most disfluencies removed)
— u/No-Appearance1780's commentary, 26:27–27:22 (with most disfluencies removed)
”
Gold cost decreased ― 10 → 8
Bloontonium gain decreased ― 10 → 8
Gallery
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Icon
-
Placeholder art
-
Screenshot
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ZOMG's first damaged state
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ZOMG's second damaged state
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ZOMG's third damaged state
Trivia
- The ZOMG has a lower rarity than the BFB, unlike in the Bloons TD series where the ZOMG is usually ranked higher than the BFB.