Double Yellow Bloon: Difference between revisions

From Blooncyclopedia, the independent Bloons knowledge base
Jump to navigation Jump to search
Qwertyxp2000 (talk | contribs)
No edit summary
Qwertyxp2000 (talk | contribs)
Line 21: Line 21:
*Double Yellows are the highest-HP 1-delay Double Bloons in the game. Because of this, it's a strong candidate for strategies involving [[Improved Fortification]] plus delay reductions.
*Double Yellows are the highest-HP 1-delay Double Bloons in the game. Because of this, it's a strong candidate for strategies involving [[Improved Fortification]] plus delay reductions.
*Combining this card with [[Improved Fortification]] and either two [[Quick Ready]] or One Quick Ready and one [[Hastening Bloon]], will guarantee that any opponent without shields, defenders, or [[Adora, High Priestess (BCS)|Adora]]'s passive will lose if there are no other bloons on the user's side.
*Combining this card with [[Improved Fortification]] and either two [[Quick Ready]] or One Quick Ready and one [[Hastening Bloon]], will guarantee that any opponent without shields, defenders, or [[Adora, High Priestess (BCS)|Adora]]'s passive will lose if there are no other bloons on the user's side.
*If the opponent has no Defenders, shields, or [[Adora (BCS)|Adora]]'s passive, three [[Quick Ready]]s on each of the Storm's Double Yellows will OTK the opponent, even with [[Hero Protection]] active.<!--suppose quincy passive is active, block 100, 500 hits from 600-->


==Update history==
==Update history==

Revision as of 22:49, 22 February 2025

Double Yellow Bloon
Card art of Double Yellow Bloon
Double Attack
Just as fast, twice as punchy.
Class Basic
Card Pack
Rarity Uncommon
Keywords Double Attack
Introduced Full Playable test
Stats
Cost Gold 5 Health 110
Charges 2 Delay 1

The Double Yellow Bloon is a Basic Bloon card in Bloons Card Storm. It deals double the damage if it hits the opponent's Hero, or damage equivalent with its health if the hero has Hero Protection active.

Double Yellow Bloons can naturally spawn from the Storm, always spawning in fours on Round 27 (Player 2) and Round 28 (Player 1).

Tips

  • Double Yellows are the highest-HP 1-delay Double Bloons in the game. Because of this, it's a strong candidate for strategies involving Improved Fortification plus delay reductions.
  • Combining this card with Improved Fortification and either two Quick Ready or One Quick Ready and one Hastening Bloon, will guarantee that any opponent without shields, defenders, or Adora's passive will lose if there are no other bloons on the user's side.
  • If the opponent has no Defenders, shields, or Adora's passive, three Quick Readys on each of the Storm's Double Yellows will OTK the opponent, even with Hero Protection active.

Update history

Version 0.8 (build 177)

  • Nerf Health reduced ― 140 → 110

In other languages

Template:BCS langs