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'''Random Missions''' (called '''Random Challenges''' in ''[[Bloons TD 5 Deluxe]]'') are challenges in ''BTD5 Deluxe'' and the {{mobile version|Bloons TD 5}} and {{console version of|Bloons TD 5}}. They are based on previous [[Daily Challenge (BTD5 Flash)|Daily Challenge]]s from the {{flash version|Bloons TD 5}} with modifications to support the additional [[tower]]s that the Flash version lacks. | '''Random Missions''' (called '''Random Challenges''' in ''[[Bloons TD 5 Deluxe]]'') are challenges in ''BTD5 Deluxe'' and the {{mobile version|Bloons TD 5}} and {{console version of|Bloons TD 5}}. They are based on previous [[Daily Challenge (BTD5 Flash)|Daily Challenge]]s from the {{flash version|Bloons TD 5}} with modifications to support the additional [[tower]]s that the Flash version lacks. | ||
In most cases, the missions involve completing a game using a very limited set of towers, similar to the Daily Challenge games that are randomly generated. As a result, the Heli Pilot, [[Monkey Engineer (BTD5)|Monkey Engineer]], [[Bloonchipper (BTD5)|Bloonchipper]], and [[Monkey Sub (BTD5)|Monkey Sub]] are usable in very few of them. Some missions, however, instead rely on changes such as restricting tower upgrade options, setting a maximum number of placeable towers, starting games at a later round, reducing the available cash, and/or changing the [[RBE]] of rounds; it is here that the aforementioned towers can often be used, though there are also cases where only the Heli Pilot is accommodated. The Radadactyl and Banana Farmer are usable in every mission that does not actively restrict Special Agent options, but the Ninja Kiwi is not usable in any. | |||
Additionally, some missions provide the player with free Special Agents when beginning the game; this creates a major exploit in the mobile version, where using all provided agents and restarting the mission repeatedly will eventually unlock the Pro version of each agent, without the prior need for spending any [[Monkey Money]]. This works for each agent aside from the Radadactyl, Banana Farmer, and Ninja Kiwi, which are naturally not provided for any missions. | |||
==List of Random Missions== | ==List of Random Missions== | ||
Revision as of 05:54, 28 February 2025
Random Missions (called Random Challenges in Bloons TD 5 Deluxe) are challenges in BTD5 Deluxe and the mobile version and console version of Bloons TD 5. They are based on previous Daily Challenges from the Flash version with modifications to support the additional towers that the Flash version lacks.
In most cases, the missions involve completing a game using a very limited set of towers, similar to the Daily Challenge games that are randomly generated. As a result, the Heli Pilot, Monkey Engineer, Bloonchipper, and Monkey Sub are usable in very few of them. Some missions, however, instead rely on changes such as restricting tower upgrade options, setting a maximum number of placeable towers, starting games at a later round, reducing the available cash, and/or changing the RBE of rounds; it is here that the aforementioned towers can often be used, though there are also cases where only the Heli Pilot is accommodated. The Radadactyl and Banana Farmer are usable in every mission that does not actively restrict Special Agent options, but the Ninja Kiwi is not usable in any.
Additionally, some missions provide the player with free Special Agents when beginning the game; this creates a major exploit in the mobile version, where using all provided agents and restarting the mission repeatedly will eventually unlock the Pro version of each agent, without the prior need for spending any Monkey Money. This works for each agent aside from the Radadactyl, Banana Farmer, and Ninja Kiwi, which are naturally not provided for any missions.
List of Random Missions
BTD5 Deluxe
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Mobile / console version
| # | Name / Description | Setup | Restrictions / Bloon rank changes |
|---|---|---|---|
| 1 | Monkey Lane, Easy Win using only Dart, Sniper, Ninja, and Bomb Towers. |
Track: Monkey Lane Mode: Easy Rounds: 50 (1-50) Starting cash: $650 Starting lives: 200 Reward (mobile): 50 Reward (PC/console): 100 |
No placement limits Dart Monkey • Sniper Monkey • Ninja Monkey • Bomb Tower Meerkat Spy • Tribal Turtle • Portable Lake • Pontoon • Bloonsday Device • Angry Squirrel • Super Monkey Storm • Bee Keeper • Bloonberry Bush • Radadactyl • Banana Farmer No on-track placeables No Bloon rank changes |
| 2 | Bloon Circles, Easy Win using only Tack, Boomerang, Apprentice, and Glue Towers. $800 starting cash. |
Track: Bloon Circles Mode: Easy Rounds: 50 (1-50) Starting cash: $800 Starting lives: 200 Reward (mobile): 50 Reward (PC/console): 100 |
No placement limits Tack Shooter • Boomerang Thrower • Glue Gunner • Monkey Apprentice Meerkat Spy • Tribal Turtle • Portable Lake • Pontoon • Bloonsday Device • Angry Squirrel • Super Monkey Storm • Bee Keeper • Bloonberry Bush • Radadactyl • Banana Farmer No on-track placeables No Bloon rank changes |
| 3 | Park Path, Easy Win using only Buccaneer, Monkey Ace, Ice, and Dartling Towers. $1000 starting cash. |
Track: Park Path Mode: Easy Rounds: 50 (1-50) Starting cash: $1,000 Starting lives: 200 Reward (mobile): 50 Reward (PC/console): 100 |
No placement limits Ice Tower • Monkey Buccaneer • Monkey Ace • Dartling Gun Meerkat Spy • Tribal Turtle • Portable Lake • Pontoon • Bloonsday Device • Angry Squirrel • Super Monkey Storm • Bee Keeper • Bloonberry Bush • Radadactyl • Banana Farmer No on-track placeables No Bloon rank changes |
| 4 | Mount Magma, Easy Win using only Boomerang, Super Monkey, Monkey Village, and Mortar Towers |
Track: Mount Magma Mode: Easy Rounds: 50 (1-50) Starting cash: $650 Starting lives: 200 Reward (mobile): 50 Reward (PC/console): 100 |
No placement limits Boomerang Thrower • Super Monkey • Monkey Village • Mortar Tower Meerkat Spy • Tribal Turtle • Portable Lake • Pontoon • Bloonsday Device • Angry Squirrel • Super Monkey Storm • Bee Keeper • Bloonberry Bush • Radadactyl • Banana Farmer No on-track placeables No Bloon rank changes |
| 5 | Archipelago, Deflation Survive through wave 65 using only Buccaneer, Bomb, Apprentice, and Glue Towers |
Track: Archipelago Mode: Deflation Rounds: 40 (26-65) Starting cash: $50,000 Starting lives: 150 Reward (mobile): 50 Reward (PC/console): 100 |
No placement limits Bomb Tower • Glue Gunner • Monkey Buccaneer • Monkey Apprentice Meerkat Spy • Tribal Turtle • Portable Lake • Pontoon • Bloonsday Device • Angry Squirrel • Super Monkey Storm • Bee Keeper • Bloonberry Bush • Radadactyl • Banana Farmer No on-track placeables No Bloon rank changes |
| 6 | Switch, Easy Win using only Boomerang, Ninja, Bomb, and Monkey Ace Towers. $800 starting cash. |
Track: Switch Mode: Easy Rounds: 50 (1-50) Starting cash: $800 Starting lives: 200 Reward (mobile): 50 Reward (PC/console): 100 |
No placement limits Boomerang Thrower • Ninja Monkey • Bomb Tower • Monkey Ace Meerkat Spy • Tribal Turtle • Portable Lake • Pontoon • Bloonsday Device • Angry Squirrel • Super Monkey Storm • Bee Keeper • Bloonberry Bush • Radadactyl • Banana Farmer No on-track placeables No Bloon rank changes |
| 7 | Monkey Lane, Apopalypse Survive through wave 65 using only Sniper, Ninja, Apprentice, and Dartling Towers. $800 starting cash. |
Track: Monkey Lane Mode: Apopalypse Rounds: 65 (1-65) Starting cash: $800 Starting lives: 150 Reward (mobile): 50 Reward (PC/console): 100 |
No placement limits Sniper Monkey • Ninja Monkey • Monkey Apprentice • Dartling Gun Meerkat Spy • Tribal Turtle • Portable Lake • Pontoon • Bloonsday Device • Angry Squirrel • Super Monkey Storm • Bee Keeper • Bloonberry Bush • Radadactyl • Banana Farmer No on-track placeables No Bloon rank changes |
| 8 | Park Path, Medium Win using only Tack, Sniper, Banana Farm, Monkey Ace, and Mortar Towers. $800 starting cash. Watch those camos! |
Track: Park Path Mode: Medium Rounds: 65 (1-65) Starting cash: $800 Starting lives: 150 Reward (mobile): 50 Reward (PC/console): 100 |
No placement limits Tack Shooter • Sniper Monkey • Monkey Ace • Banana Farm • Mortar Tower Meerkat Spy • Tribal Turtle • Portable Lake • Pontoon • Bloonsday Device • Angry Squirrel • Super Monkey Storm • Bee Keeper • Bloonberry Bush • Radadactyl • Banana Farmer No on-track placeables No Bloon rank changes |
| 9 | Ice and Fire Win using only Ice, Apprentice, Bomb, and Mortar Towers, plus Pineapples for good measure. |
Track: Castle Mode: Medium Rounds: 65 (1-65) Starting cash: $1,200 Starting lives: 150 Reward (mobile): 50 Reward (PC/console): 100 |
No placement limits Bomb Tower • Ice Tower • Monkey Apprentice • Mortar Tower Meerkat Spy • Tribal Turtle • Portable Lake • Pontoon • Bloonsday Device • Angry Squirrel • Super Monkey Storm • Bee Keeper • Bloonberry Bush • Radadactyl • Banana Farmer Exploding Pineapple No Bloon rank changes |
| 10 | Castle, Easy Win using only Dart, Boomerang, Buccaneer, and Apprentice Towers |
Track: Castle Mode: Easy Rounds: 50 (1-50) Starting cash: $650 Starting lives: 200 Reward (mobile): 50 Reward (PC/console): 100 |
No placement limits Dart Monkey • Boomerang Thrower • Monkey Buccaneer • Monkey Apprentice Meerkat Spy • Tribal Turtle • Portable Lake • Pontoon • Bloonsday Device • Angry Squirrel • Super Monkey Storm • Bee Keeper • Bloonberry Bush • Radadactyl • Banana Farmer No on-track placeables No Bloon rank changes |
| 11 | Bloon Circles, Deflation Survive through wave 65 using only Dart, Ninja, Bomb, and Mortar Towers |
Track: Bloon Circles Mode: Deflation Rounds: 40 (26-65) Starting cash: $50,000 Starting lives: 150 Reward (mobile): 50 Reward (PC/console): 100 |
No placement limits Dart Monkey • Ninja Monkey • Bomb Tower • Mortar Tower Meerkat Spy • Tribal Turtle • Portable Lake • Pontoon • Bloonsday Device • Angry Squirrel • Super Monkey Storm • Bee Keeper • Bloonberry Bush • Radadactyl • Banana Farmer No on-track placeables No Bloon rank changes |
| 12 | Pass 10 Epic Rounds With Lots o' Cash Start on round 85 and pass round 95 with $200,000. All Towers, instant epic. |
Track: Park Path Mode: Medium Rounds: 11 (85-95) Starting cash: $200,000 Starting lives: 150 Reward (mobile): 20 Reward (PC/console): 40 |
No placement limits Dart Monkey • Tack Shooter • Sniper Monkey • Boomerang Thrower • Ninja Monkey • Bomb Tower • Ice Tower • Glue Gunner • Monkey Buccaneer • Monkey Ace • Super Monkey • Monkey Apprentice • Monkey Village • Banana Farm • Mortar Tower • Dartling Gun • Spike Factory • Heli Pilot • Monkey Engineer • Bloonchipper • Monkey Sub Meerkat Spy • Tribal Turtle • Portable Lake • Pontoon • Bloonsday Device • Angry Squirrel • Super Monkey Storm • Bee Keeper • Bloonberry Bush • Radadactyl • Banana Farmer Road Spikes • Exploding Pineapple No Bloon rank changes |
| 13 | Archipelago, Medium Win using only Dart, Apprentice, Buccaneer, and Monkey Village Towers |
Track: Archipelago Mode: Medium Rounds: 65 (1-65) Starting cash: $650 Starting lives: 150 Reward (mobile): 50 Reward (PC/console): 100 |
No placement limits Dart Monkey • Monkey Buccaneer • Monkey Apprentice • Monkey Village Meerkat Spy • Tribal Turtle • Portable Lake • Pontoon • Bloonsday Device • Angry Squirrel • Super Monkey Storm • Bee Keeper • Bloonberry Bush • Radadactyl • Banana Farmer No on-track placeables No Bloon rank changes |
| 14 | Super Clock Win using only Dart Monkeys, Super Monkeys, and Monkey Village Towers, plus Pineapples. |
Track: Clock Mode: Easy Rounds: 50 (1-50) Starting cash: $4,000 Starting lives: 200 Reward (mobile): 50 Reward (PC/console): 100 |
No placement limits Dart Monkey • Super Monkey • Monkey Village Meerkat Spy • Tribal Turtle • Portable Lake • Pontoon • Bloonsday Device • Angry Squirrel • Super Monkey Storm • Bee Keeper • Bloonberry Bush • Radadactyl • Banana Farmer Exploding Pineapple No Bloon rank changes |
| 15 | Where'd My Towers Go? Pass rounds 10 to 45 using only road spikes, pineapples and banana farms! |
Track: Castle Mode: Medium Rounds: 36 (10-45) Starting cash: $15,000 Starting lives: 500 Reward (mobile): 50 Reward (PC/console): 100 |
No placement limits Banana Farm Meerkat Spy • Tribal Turtle • Portable Lake • Pontoon • Bloonsday Device • Angry Squirrel • Super Monkey Storm • Bee Keeper • Bloonberry Bush • Radadactyl • Banana Farmer Road Spikes • Exploding Pineapple No Bloon rank changes |
| 16 | Strapped for Cash Pass 50 rounds with zero starting cash. Use special agents to help you through the early rounds, but don't spend too much monkey money! |
Track: Castle Mode: Hard Rounds: 50 (1-50) Starting cash: $0 Starting lives: 100 Reward (mobile): 150 Reward (PC/console): 300 |
No placement limits Dart Monkey • Tack Shooter • Sniper Monkey • Boomerang Thrower • Ninja Monkey • Bomb Tower • Ice Tower • Glue Gunner • Monkey Buccaneer • Monkey Ace • Super Monkey • Monkey Apprentice • Monkey Village • Banana Farm • Mortar Tower • Dartling Gun • Spike Factory • Heli Pilot • Monkey Engineer • Bloonchipper • Monkey Sub Meerkat Spy • Tribal Turtle • Portable Lake • Pontoon • Bloonsday Device • Angry Squirrel • Super Monkey Storm • Bee Keeper • Bloonberry Bush • Radadactyl • Banana Farmer Road Spikes • Exploding Pineapple No Bloon rank changes |
| 17 | Harrison's Challenge Player designed challenge - beat Monkey Lane on Hard using Tack, Bomb, Apprentice, and Dartling Towers. Camo Leads could be tricky. |
Track: Monkey Lane Mode: Hard Rounds: 85 (1-85) Starting cash: $650 Starting lives: 100 Reward (mobile): 50 Reward (PC/console): 100 |
No placement limits Tack Shooter • Bomb Tower • Monkey Apprentice • Dartling Gun Meerkat Spy • Angry Squirrel • Super Monkey Storm • Bee Keeper • Bloonberry Bush No on-track placeables No Bloon rank changes |
| 18 | Switch it Up Beat the Switch using only Dart, Apprentice, Ice, and Super Monkey Towers. |
Track: Switch Mode: Medium Rounds: 65 (1-65) Starting cash: $650 Starting lives: 150 Reward (mobile): 50 Reward (PC/console): 100 |
No placement limits Dart Monkey • Ice Tower • Super Monkey • Monkey Apprentice Meerkat Spy • Angry Squirrel • Super Monkey Storm • Bee Keeper • Bloonberry Bush No on-track placeables No Bloon rank changes |
| 19 | Davy Jones Locker The fleet has been sunk! Survive 65 rounds on the high seas with no Monkey Buccaneers. |
Track: Archipelago Mode: Medium Rounds: 65 (1-65) Starting cash: $650 Starting lives: 150 Reward (mobile): 50 Reward (PC/console): 100 |
No placement limits Dart Monkey • Tack Shooter • Sniper Monkey • Boomerang Thrower • Ninja Monkey • Bomb Tower • Ice Tower • Glue Gunner • Monkey Ace • Super Monkey • Monkey Apprentice • Monkey Village • Banana Farm • Mortar Tower • Dartling Gun • Spike Factory • Heli Pilot Meerkat Spy • Tribal Turtle • Portable Lake • Pontoon • Bloonsday Device • Angry Squirrel • Super Monkey Storm • Bee Keeper • Bloonberry Bush • Radadactyl • Banana Farmer Road Spikes • Exploding Pineapple No Bloon rank changes |
| 20 | Ice, Wind, & Fire The elemental powers shall rule this day. Can they survive 85 relentless rounds? $1000 cash to start. |
Track: The Rink Mode: Hard Rounds: 85 (1-85) Starting cash: $1,000 Starting lives: 100 Reward (mobile): 50 Reward (PC/console): 100 |
No placement limits Ice Tower • Monkey Apprentice Meerkat Spy • Tribal Turtle • Portable Lake • Pontoon • Bloonsday Device • Angry Squirrel • Super Monkey Storm • Bee Keeper • Bloonberry Bush • Radadactyl • Banana Farmer No on-track placeables No Bloon rank changes |
| 21 | Dart Monkeys a plenty Pass the first 40 rounds using only Dart Monkeys! No Special Agents allowed, but Pineapples and Roadspikes are fair game. |
Track: Monkey Lane Mode: Medium Rounds: 40 (1-40) Starting cash: $650 Starting lives: 150 Reward (mobile): 50 Reward (PC/console): 100 |
No placement limits Dart Monkey No Special Agents Road Spikes • Exploding Pineapple No Bloon rank changes |
| 22 | Classic BTD Dart Monkeys, Tack Towers, Bomb Towers, Ice Towers and Super Monkeys only. Just like in BTD1. Pass 50 rounds on Easy on The Rink track. No Special Agents allowed. |
Track: The Rink Mode: Easy Rounds: 50 (1-50) Starting cash: $650 Starting lives: 200 Reward (mobile): 50 Reward (PC/console): 100 |
No placement limits Dart Monkey • Tack Shooter • Bomb Tower • Ice Tower • Super Monkey No Special Agents No on-track placeables No Bloon rank changes |
| 23 | Long Siege Start at round 10 and pass round 100. All towers available, and you start with $3000 and 400 lives. |
Track: Castle Mode: Medium Rounds: 91 (10-100) Starting cash: $3,000 Starting lives: 400 Reward (mobile): 150 Reward (PC/console): 300 |
No placement limits Dart Monkey • Tack Shooter • Sniper Monkey • Boomerang Thrower • Ninja Monkey • Bomb Tower • Ice Tower • Glue Gunner • Monkey Buccaneer • Monkey Ace • Super Monkey • Monkey Apprentice • Monkey Village • Banana Farm • Mortar Tower • Dartling Gun • Spike Factory • Heli Pilot • Monkey Engineer • Bloonchipper • Monkey Sub Meerkat Spy • Tribal Turtle • Portable Lake • Pontoon • Bloonsday Device • Angry Squirrel • Super Monkey Storm • Bee Keeper • Bloonberry Bush • Radadactyl • Banana Farmer Road Spikes • Exploding Pineapple No Bloon rank changes |
| 24 | Air and Sea Using only Buccaneers and Monkey Aces, pass 50 rounds on the tricky Castle Track set to Easy Difficulty. Start with $850 |
Track: Castle Mode: Easy Rounds: 50 (1-50) Starting cash: $850 Starting lives: 200 Reward (mobile): 75 Reward (PC/console): 150 |
No placement limits Monkey Buccaneer • Monkey Ace Meerkat Spy • Angry Squirrel • Super Monkey Storm • Bee Keeper • Bloonberry Bush Road Spikes • Exploding Pineapple No Bloon rank changes |
| 25 | Apopalypse Now Can the Soldier Monkeys prevent the Apopalypse? Dartling, Mortar, and Sniper Monkeys must survive through round 40, with Banana Farm and Pineapple support. $4000 to start. |
Track: Mount Magma Mode: Apopalypse Rounds: 40 (1-40) Starting cash: $4,000 Starting lives: 150 Reward (mobile): 50 Reward (PC/console): 100 |
No placement limits Sniper Monkey • Banana Farm • Mortar Tower • Dartling Gun Meerkat Spy • Angry Squirrel • Super Monkey Storm • Bee Keeper • Bloonberry Bush Exploding Pineapple No Bloon rank changes |
| 26 | Crop Dusting DDT did a job on me! Can Aces and Glue Gunners do a job on on 65 rounds of Bloons? Dust 'em! Farms, Pineapples, and $2000 to start. Plan for those camo leads. |
Track: Bloon Circles Mode: Medium Rounds: 65 (1-65) Starting cash: $2,000 Starting lives: 150 Reward (mobile): 75 Reward (PC/console): 150 |
No placement limits Glue Gunner • Monkey Ace • Banana Farm Meerkat Spy • Angry Squirrel • Super Monkey Storm • Bee Keeper • Bloonberry Bush Exploding Pineapple No Bloon rank changes |
| 27 | Two of a Kind Pairs for the win! All towers available, but you must beat 85 rounds with no more than 2 of any tower and agent type. |
Track: Park Path Mode: Hard Rounds: 85 (1-85) Starting cash: $650 Starting lives: 100 Reward (mobile): 50 Reward (PC/console): 100 |
2 towers each Dart Monkey • Tack Shooter • Sniper Monkey • Boomerang Thrower • Ninja Monkey • Bomb Tower • Ice Tower • Glue Gunner • Monkey Buccaneer • Monkey Ace • Super Monkey • Monkey Apprentice • Monkey Village • Banana Farm • Mortar Tower • Dartling Gun • Spike Factory • Heli Pilot • Monkey Engineer • Bloonchipper • Monkey Sub Meerkat Spy • Tribal Turtle • Portable Lake • Pontoon • Bloonsday Device • Angry Squirrel • Super Monkey Storm • Bee Keeper • Bloonberry Bush • Radadactyl • Banana Farmer Road Spikes • Exploding Pineapple No Bloon rank changes |
| 28 | Time's Up Cheat time for 50 rounds using only Boomerang, Bomb, Monkey Ace, and Dartling Towers. $1000 starting cash. |
Track: Clock Mode: Easy Rounds: 50 (1-50) Starting cash: $1,000 Starting lives: 200 Reward (mobile): 50 Reward (PC/console): 100 |
No placement limits Boomerang Thrower • Bomb Tower • Monkey Ace • Dartling Gun Meerkat Spy • Angry Squirrel • Super Monkey Storm • Bee Keeper • Bloonberry Bush No on-track placeables No Bloon rank changes |
| 29 | Sniper Alley Can Snipers win the war against 50 rounds of bloons when you only have 1 life? $1000 to start, Farms and Pineapples, no Agents. |
Track: Monkey Lane Mode: Easy Rounds: 50 (1-50) Starting cash: $1,000 Starting lives: 1 Reward (mobile): 50 Reward (PC/console): 100 |
No placement limits Sniper Monkey • Banana Farm No Special Agents Exploding Pineapple No Bloon rank changes |
| 30 | Pirates and Ninjas A fearsome duo those Pirates and Ninjas - can they survive 65 rounds with only Villages, Farms, and Pineapples to support them? |
Track: Archipelago Mode: Medium Rounds: 65 (1-65) Starting cash: $1,000 Starting lives: 150 Reward (mobile): 50 Reward (PC/console): 100 |
No placement limits Ninja Monkey • Monkey Buccaneer • Monkey Village • Banana Farm Meerkat Spy • Tribal Turtle • Portable Lake • Pontoon • Bloonsday Device • Angry Squirrel • Super Monkey Storm • Bee Keeper • Bloonberry Bush • Radadactyl • Banana Farmer Exploding Pineapple No Bloon rank changes |
| 31 | A Stroll Down Monkey Lane Monkey Lane becomes a warzone! Spend your starting cash wisely and hold out till round 50. You only have 50 lives, so be careful! |
Track: Monkey Lane Mode: Deflation Rounds: 31 (20-50) Starting cash: $20,000 Starting lives: 50 Reward (mobile): 75 Reward (PC/console): 150 |
No placement limits Dart Monkey • Bomb Tower • Glue Gunner • Mortar Tower Meerkat Spy • Angry Squirrel • Super Monkey Storm • Bee Keeper • Bloonberry Bush Road Spikes No Bloon rank changes |
| 32 | Roger That Gold Leader Can you land your monkey aces on your boats? More importantly, can you survive 50 waves of bloodthirsty Bloons? |
Track: Park Path Mode: Easy Rounds: 50 (1-50) Starting cash: $2,000 Starting lives: 200 Reward (mobile): 50 Reward (PC/console): 100 |
No placement limits Monkey Buccaneer • Monkey Ace Meerkat Spy • Angry Squirrel • Super Monkey Storm • Bee Keeper • Bloonberry Bush No on-track placeables No Bloon rank changes |
| 33 | Mortar and Tack Using only Mortar Towers and level 1 Dart Monkeys, can you pass 50 rounds? |
Track: The Rink Mode: Easy Rounds: 50 (1-50) Starting cash: $2,000 Starting lives: 200 Reward (mobile): 80 Reward (PC/console): 160 |
No placement limits Dart Monkey (0-0) • Mortar Tower Meerkat Spy • Angry Squirrel • Super Monkey Storm • Bee Keeper • Bloonberry Bush No on-track placeables No Bloon rank changes |
| 34 | Nature Calls You are given 10 Bloonberry Bushes, a Beekeeper, and 5 Super Monkey Storms for free. All Towers disabled except Super Monkeys, who are limited. Pass round 55. |
Track: Park Path Mode: Medium Rounds: 55 (1-55) Starting cash: $0 Starting lives: 150 Reward (mobile): 75 Reward (PC/console): 150 |
No placement limits Super Monkey (2-2) Super Monkey Storm (+5) • Bee Keeper (+1) • Bloonberry Bush (+10) No on-track placeables No Bloon rank changes |
| 35 | Plumb In Front Get to round 40 on the Switch track using only Dart Monkeys, Tack Towers, Boomerangs and Ice Towers. 5 Towers max at a time. |
Track: Switch Mode: Hard Rounds: 40 (1-40) Starting cash: $2,000 Starting lives: 100 Reward (mobile): 50 Reward (PC/console): 100 |
5 towers max Dart Monkey • Tack Shooter • Boomerang Thrower • Ice Tower Meerkat Spy • Angry Squirrel • Super Monkey Storm • Bee Keeper • Bloonberry Bush No on-track placeables No Bloon rank changes |
| 36 | It Takes A Village Survive to Round 60 in Apopalypse mode with just the Boomerang, Bomb and Ice Towers, as well as the Monkey Village. Road Spikes and Pineapples available. |
Track: Bloon Circles Mode: Apopalypse Rounds: 60 (1-60) Starting cash: $4,000 Starting lives: 50 Reward (mobile): 50 Reward (PC/console): 100 |
No placement limits Boomerang Thrower • Bomb Tower • Ice Tower • Monkey Village Meerkat Spy • Tribal Turtle • Portable Lake • Pontoon • Bloonsday Device (+1) • Angry Squirrel • Super Monkey Storm • Bee Keeper • Bloonberry Bush • Radadactyl • Banana Farmer Road Spikes • Exploding Pineapple No Bloon rank changes |
| 37 | A Cool Challenge Beat The Rink on Hard with only Dart, Bomb and Village. Road spikes are allowed but Special Agents are not. |
Track: The Rink Mode: Hard Rounds: 85 (1-85) Starting cash: $650 Starting lives: 100 Reward (mobile): 50 Reward (PC/console): 100 |
No placement limits Dart Monkey • Bomb Tower • Monkey Village No Special Agents Road Spikes No Bloon rank changes |
| 38 | One Ring to Rule Them All Beat Mount Magma - Medium using only 1 of any given tower. No Monkey Village, Road Spikes or Pineapples. |
Track: Mount Magma Mode: Medium Rounds: 65 (1-65) Starting cash: $650 Starting lives: 150 Reward (mobile): 50 Reward (PC/console): 100 |
1 tower each Dart Monkey • Tack Shooter • Sniper Monkey • Boomerang Thrower • Ninja Monkey • Bomb Tower • Ice Tower • Glue Gunner • Monkey Buccaneer • Monkey Ace • Super Monkey • Monkey Apprentice • Banana Farm • Mortar Tower • Dartling Gun • Spike Factory • Heli Pilot Meerkat Spy • Tribal Turtle • Portable Lake • Pontoon • Bloonsday Device (+1) • Angry Squirrel • Super Monkey Storm • Bee Keeper • Bloonberry Bush • Radadactyl • Banana Farmer No on-track placeables No Bloon rank changes |
| 39 | Heart of the Maelstrom Shred your way through 20 levels from level 40-60 using only Tack Towers. A free Meerkat is added to help you with the Camo rounds. |
Track: Bloon Circles Mode: Medium Rounds: 21 (40-60) Starting cash: $20,000 Starting lives: 150 Reward (mobile): 50 Reward (PC/console): 100 |
No placement limits Tack Shooter Meerkat Spy (+1) • Tribal Turtle • Portable Lake • Pontoon • Bloonsday Device • Angry Squirrel • Super Monkey Storm • Bee Keeper • Bloonberry Bush • Radadactyl • Banana Farmer No on-track placeables No Bloon rank changes |
| 40 | Martial Arts Masters Pass Switch on Medium with Boomerangs and Ninjas. Pineapples and Roadspikes allowed. |
Track: Switch Mode: Medium Rounds: 65 (1-65) Starting cash: $650 Starting lives: 150 Reward (mobile): 50 Reward (PC/console): 100 |
No placement limits Boomerang Thrower • Ninja Monkey Meerkat Spy (+1) • Tribal Turtle • Portable Lake • Pontoon • Bloonsday Device • Angry Squirrel • Super Monkey Storm • Bee Keeper • Bloonberry Bush • Radadactyl • Banana Farmer Road Spikes • Exploding Pineapple No Bloon rank changes |
| 41 | Low Tek Pass The Rink on Easy. But your towers cannot be upgraded and Road Spikes and Pineapples are disabled. Not so easy now is it? |
Track: The Rink Mode: Easy Rounds: 50 (1-50) Starting cash: $650 Starting lives: 200 Reward (mobile): 50 Reward (PC/console): 100 |
No placement limits Dart Monkey (0-0) • Tack Shooter (0-0) • Sniper Monkey (0-0) • Boomerang Thrower (0-0) • Ninja Monkey (0-0) • Bomb Tower (0-0) • Ice Tower (0-0) • Glue Gunner (0-0) • Monkey Buccaneer (0-0) • Monkey Ace (0-0) • Super Monkey (0-0) • Monkey Apprentice (0-0) • Monkey Village (0-0) • Banana Farm (0-0) • Mortar Tower (0-0) • Dartling Gun (0-0) • Spike Factory (0-0) • Heli Pilot (0-0) Meerkat Spy • Tribal Turtle • Portable Lake • Pontoon • Bloonsday Device • Angry Squirrel • Super Monkey Storm • Bee Keeper • Bloonberry Bush • Radadactyl • Banana Farmer No on-track placeables No Bloon rank changes |
| 42 | Deflate the Clock Start on round 30 and pass round 50 in Deflation mode. |
Track: Clock Mode: Deflation Rounds: 21 (30-50) Starting cash: $50,000 Starting lives: 150 Reward (mobile): 50 Reward (PC/console): 100 |
No placement limits Dart Monkey • Tack Shooter • Sniper Monkey • Boomerang Thrower • Ninja Monkey • Bomb Tower • Ice Tower • Glue Gunner • Monkey Buccaneer • Monkey Ace • Super Monkey (1-1) • Monkey Apprentice • Monkey Village • Banana Farm • Mortar Tower • Dartling Gun • Spike Factory • Heli Pilot • Monkey Engineer • Bloonchipper • Monkey Sub Meerkat Spy • Tribal Turtle • Portable Lake • Pontoon • Bloonsday Device • Angry Squirrel • Super Monkey Storm • Bee Keeper • Bloonberry Bush • Radadactyl • Banana Farmer Road Spikes • Exploding Pineapple No Bloon rank changes |
| 43 | Classic Beat Park Path on Easy using only Dart Monkeys, Tack Shooters, Ice Towers, Bomb Towers and Road Spikes. The catch: only (1,1) upgrades are allowed. |
Track: Monkey Lane Mode: Easy Rounds: 50 (1-50) Starting cash: $650 Starting lives: 200 Reward (mobile): 50 Reward (PC/console): 100 |
No placement limits Dart Monkey (1-1) • Tack Shooter (1-1) • Bomb Tower (1-1) • Ice Tower (1-1) Meerkat Spy • Tribal Turtle • Portable Lake • Pontoon • Bloonsday Device • Angry Squirrel • Super Monkey Storm • Bee Keeper • Bloonberry Bush • Radadactyl • Banana Farmer Road Spikes No Bloon rank changes |
| 44 | Bombs, Glue, Village Pass Easy Castle Track using only Bomb Towers, Glue Gunners and Villages. Little bit extra starting cash. Spikes and Pineapples ok. |
Track: Castle Mode: Easy Rounds: 50 (1-50) Starting cash: $5,000 Starting lives: 200 Reward (mobile): 50 Reward (PC/console): 100 |
No placement limits Bomb Tower • Glue Gunner • Monkey Village Meerkat Spy • Tribal Turtle • Portable Lake • Pontoon • Bloonsday Device • Angry Squirrel • Super Monkey Storm • Bee Keeper • Bloonberry Bush • Radadactyl • Banana Farmer Road Spikes • Exploding Pineapple No Bloon rank changes |
| 45 | ZOMG Pass level 85, medium, Monkey Lane. $40,000 |
Track: Monkey Lane Mode: Medium Rounds: 1 (85-85) Starting cash: $40,000 Starting lives: 150 Reward (mobile): 50 Reward (PC/console): 100 |
No placement limits Dart Monkey • Tack Shooter • Sniper Monkey • Boomerang Thrower • Ninja Monkey • Bomb Tower • Ice Tower • Glue Gunner • Monkey Buccaneer • Monkey Ace • Super Monkey • Monkey Apprentice • Monkey Village • Banana Farm • Mortar Tower • Dartling Gun • Spike Factory • Heli Pilot • Monkey Engineer • Bloonchipper • Monkey Sub Meerkat Spy • Tribal Turtle • Portable Lake • Pontoon • Bloonsday Device • Angry Squirrel • Super Monkey Storm • Bee Keeper • Bloonberry Bush • Radadactyl • Banana Farmer Road Spikes • Exploding Pineapple No Bloon rank changes |
| 46 | One Rink to Rule Them All Beat The Rink on Medium using only 1 of any given tower. As before, no Villages, no Road Spikes or Pineapples. |
Track: The Rink Mode: Medium Rounds: 65 (1-65) Starting cash: $650 Starting lives: 150 Reward (mobile): 50 Reward (PC/console): 100 |
1 tower each Dart Monkey • Tack Shooter • Sniper Monkey • Boomerang Thrower • Ninja Monkey • Bomb Tower • Ice Tower • Glue Gunner • Monkey Buccaneer • Monkey Ace • Super Monkey • Monkey Apprentice • Banana Farm • Mortar Tower • Dartling Gun • Spike Factory • Heli Pilot Meerkat Spy • Tribal Turtle • Portable Lake • Pontoon • Bloonsday Device • Angry Squirrel • Super Monkey Storm • Bee Keeper • Bloonberry Bush • Radadactyl • Banana Farmer No on-track placeables No Bloon rank changes |
| 47 | Ninja Glue on the Farm Ninjas, Glue and Banana Farms only, defeat Park Path on Medium. |
Track: Monkey Lane Mode: Medium Rounds: 65 (1-65) Starting cash: $650 Starting lives: 150 Reward (mobile): 50 Reward (PC/console): 100 |
No placement limits Ninja Monkey • Glue Gunner • Banana Farm Meerkat Spy • Tribal Turtle • Portable Lake • Pontoon • Bloonsday Device • Angry Squirrel • Super Monkey Storm • Bee Keeper • Bloonberry Bush • Radadactyl • Banana Farmer No on-track placeables No Bloon rank changes |
| 48 | Storm at Sea Use Buccaneers and Apprentices to beat Archipelago on Medium, rounds 35 thru 65. |
Track: Archipelago Mode: Medium Rounds: 31 (35-65) Starting cash: $15,000 Starting lives: 150 Reward (mobile): 50 Reward (PC/console): 100 |
No placement limits Monkey Buccaneer (2-4) • Monkey Apprentice (4-2) Meerkat Spy • Tribal Turtle • Portable Lake • Pontoon • Bloonsday Device • Angry Squirrel • Super Monkey Storm • Bee Keeper • Bloonberry Bush • Radadactyl • Banana Farmer No on-track placeables No Bloon rank changes |
| 49 | Switch It Up Beat Switch on Medium using partially upgradeable Dart, Tack and Bomb towers with access to full Mortar towers. You receive a bonus Meerkat and Bloonberry Bush. |
Track: Switch Mode: Medium Rounds: 65 (1-65) Starting cash: $650 Starting lives: 150 Reward (mobile): 50 Reward (PC/console): 100 |
No placement limits Dart Monkey (2-2) • Tack Shooter (2-2) • Bomb Tower (2-2) • Mortar Tower Meerkat Spy (+1) • Bloonberry Bush (+1) No on-track placeables No Bloon rank changes |
| 50 | Icebreaker Beat The Rink on Easy using Buccaneers, Bombs and Boomerang Throwers. |
Track: The Rink Mode: Easy Rounds: 50 (1-50) Starting cash: $650 Starting lives: 200 Reward (mobile): 50 Reward (PC/console): 100 |
No placement limits Boomerang Thrower • Bomb Tower • Monkey Buccaneer No Special Agents No on-track placeables No Bloon rank changes |
| 51 | Banned: Camo Detection Can you survive 36 rounds without Camo Detection? |
Track: Park Path Mode: Hard Rounds: 36 (1-36) Starting cash: $650 Starting lives: 100 Reward (mobile): 50 Reward (PC/console): 100 |
No placement limits Tack Shooter • Bomb Tower • Ice Tower • Glue Gunner Angry Squirrel • Bee Keeper No on-track placeables No Bloon rank changes |
| 52 | Super Glue Vacation Beat first 65 rounds of Hard on Switch without using Super Monkeys or Glue Gunners. |
Track: Switch Mode: Hard Rounds: 65 (1-65) Starting cash: $650 Starting lives: 100 Reward (mobile): 75 Reward (PC/console): 150 |
No placement limits Dart Monkey • Tack Shooter • Sniper Monkey • Boomerang Thrower • Ninja Monkey • Bomb Tower • Ice Tower • Monkey Buccaneer • Monkey Ace • Monkey Apprentice • Monkey Village • Banana Farm • Mortar Tower • Dartling Gun • Spike Factory • Heli Pilot Meerkat Spy • Tribal Turtle • Portable Lake • Pontoon • Bloonsday Device • Angry Squirrel • Super Monkey Storm • Bee Keeper • Bloonberry Bush • Radadactyl • Banana Farmer Road Spikes • Exploding Pineapple No Bloon rank changes |
| 53 | Building the Ark Use up to two each of Ninjas, Dart Monkeys, Buccaneers, Snipers and Apprentices to clear Park Path on Medium. |
Track: Park Path Mode: Medium Rounds: 65 (1-65) Starting cash: $650 Starting lives: 150 Reward (mobile): 50 Reward (PC/console): 100 |
2 towers each Dart Monkey • Sniper Monkey • Ninja Monkey • Monkey Buccaneer • Monkey Apprentice Meerkat Spy • Tribal Turtle • Portable Lake • Pontoon • Bloonsday Device • Angry Squirrel • Super Monkey Storm • Bee Keeper • Bloonberry Bush • Radadactyl • Banana Farmer No on-track placeables No Bloon rank changes |
| 54 | Mount Boom Mount Magma on Medium using Boomerang, Monkey Ace and Dartling gunners. Partial Banana Farm upgrades. Beekeeper and 2 Angry Squirrels to get you started. |
Track: Mount Magma Mode: Medium Rounds: 65 (1-65) Starting cash: $0 Starting lives: 150 Reward (mobile): 75 Reward (PC/console): 150 |
No placement limits Boomerang Thrower • Monkey Ace • Banana Farm (2-2) • Dartling Gun Meerkat Spy • Tribal Turtle • Portable Lake • Pontoon • Bloonsday Device • Angry Squirrel (+2) • Super Monkey Storm • Bee Keeper (+1) • Bloonberry Bush • Radadactyl • Banana Farmer No on-track placeables No Bloon rank changes |
| 55 | Time Goes On Beat the Clock on Medium using ice towers, sniper monkey (4-2), tack towers, boomerang throwers and bomb towers. This challenge from Umbr30nth3gr3at! |
Track: Clock Mode: Medium Rounds: 65 (1-65) Starting cash: $1,000 Starting lives: 150 Reward (mobile): 100 Reward (PC/console): 200 |
No placement limits Tack Shooter • Sniper Monkey (4-2) • Boomerang Thrower • Bomb Tower • Ice Tower Meerkat Spy • Tribal Turtle • Portable Lake • Pontoon • Bloonsday Device • Angry Squirrel • Super Monkey Storm • Bee Keeper • Bloonberry Bush • Radadactyl • Banana Farmer Road Spikes No Bloon rank changes |
| 56 | Yin Test your knowledge of the unseen path. Defeat 85 rounds on the Rink using only the first path of your abilities. |
Track: The Rink Mode: Hard Rounds: 85 (1-85) Starting cash: $650 Starting lives: 100 Reward (mobile): 75 Reward (PC/console): 150 |
No placement limits Dart Monkey (4-0) • Tack Shooter (4-0) • Sniper Monkey (4-0) • Boomerang Thrower (4-0) • Ninja Monkey (4-0) • Bomb Tower (4-0) • Ice Tower (4-0) • Glue Gunner (4-0) • Monkey Buccaneer (4-0) • Monkey Ace (4-0) • Super Monkey (4-0) • Monkey Apprentice (4-0) • Monkey Village (4-0) • Banana Farm (4-0) • Mortar Tower (4-0) • Dartling Gun (4-0) • Spike Factory (4-0) • Heli Pilot (4-0) • Monkey Engineer (4-0) • Bloonchipper (4-0) • Monkey Sub (4-0) Meerkat Spy • Tribal Turtle • Portable Lake • Pontoon • Bloonsday Device • Angry Squirrel • Super Monkey Storm • Bee Keeper • Bloonberry Bush • Radadactyl • Banana Farmer Road Spikes • Exploding Pineapple No Bloon rank changes |
| 57 | Yang This time you will face 85 rounds on Park Path, and you must test only the second path of your abilities. |
Track: Park Path Mode: Hard Rounds: 85 (1-85) Starting cash: $650 Starting lives: 100 Reward (mobile): 75 Reward (PC/console): 150 |
No placement limits Dart Monkey (0-4) • Tack Shooter (0-4) • Sniper Monkey (0-4) • Boomerang Thrower (0-4) • Ninja Monkey (0-4) • Bomb Tower (0-4) • Ice Tower (0-4) • Glue Gunner (0-4) • Monkey Buccaneer (0-4) • Monkey Ace (0-4) • Super Monkey (0-4) • Monkey Apprentice (0-4) • Monkey Village (0-4) • Banana Farm (0-4) • Mortar Tower (0-4) • Dartling Gun (0-4) • Spike Factory (0-4) • Heli Pilot (0-4) • Monkey Engineer (0-4) • Bloonchipper (0-4) • Monkey Sub (0-4) Meerkat Spy • Tribal Turtle • Portable Lake • Pontoon • Bloonsday Device • Angry Squirrel • Super Monkey Storm • Bee Keeper • Bloonberry Bush • Radadactyl • Banana Farmer Road Spikes • Exploding Pineapple No Bloon rank changes |
| 58 | Deflated Beat rounds 30 to 60 on Mount Magma in Deflation using 4 towers at most and without Villages or Supermonkeys. |
Track: Mount Magma Mode: Deflation Rounds: 31 (30-60) Starting cash: $50,000 Starting lives: 150 Reward (mobile): 50 Reward (PC/console): 100 |
4 towers max Dart Monkey • Tack Shooter • Sniper Monkey • Boomerang Thrower • Ninja Monkey • Bomb Tower • Ice Tower • Glue Gunner • Monkey Buccaneer • Monkey Ace • Monkey Apprentice • Banana Farm • Mortar Tower • Dartling Gun • Spike Factory Meerkat Spy • Tribal Turtle • Portable Lake • Pontoon • Bloonsday Device • Angry Squirrel • Super Monkey Storm • Bee Keeper • Bloonberry Bush • Radadactyl • Banana Farmer Road Spikes • Exploding Pineapple No Bloon rank changes |
| 59 | Apopalypse Now Beat Apopalypse Monkey Lane round 40 using un-upgraded dart monkeys, bomb towers, ice towers, tack towers, ninjas and spike factories. |
Track: Monkey Lane Mode: Apopalypse Rounds: 40 (1-40) Starting cash: $1,200 Starting lives: 150 Reward (mobile): 50 Reward (PC/console): 100 |
No placement limits Dart Monkey (0-0) • Tack Shooter (0-0) • Ninja Monkey (0-0) • Bomb Tower (0-0) • Ice Tower (0-0) • Spike Factory (0-0) Meerkat Spy • Tribal Turtle • Portable Lake • Pontoon • Bloonsday Device • Angry Squirrel • Super Monkey Storm • Bee Keeper • Bloonberry Bush • Radadactyl • Banana Farmer Exploding Pineapple No Bloon rank changes |
| 60 | B Day Yes, Bloonsday has come to the Monkey Lane. |
Track: Monkey Lane Mode: Medium Rounds: 46 (20-65) Starting cash: $650 Starting lives: 150 Reward (mobile): 125 Reward (PC/console): 250 |
No placement limits No towers Bloonsday Device (+4) • Bee Keeper (+1) No on-track placeables No Bloon rank changes |
| 61 | The Big Bang Beat hard on Park Path with Bomb Towers, Mortar Towers, Monkey Aces, Monkey Buccaneers (4-2) and Pineapples. |
Track: Park Path Mode: Hard Rounds: 85 (1-85) Starting cash: $650 Starting lives: 100 Reward (mobile): 50 Reward (PC/console): 100 |
No placement limits Bomb Tower • Monkey Buccaneer (4-2) • Monkey Ace • Mortar Tower Meerkat Spy • Tribal Turtle • Portable Lake • Pontoon • Bloonsday Device • Angry Squirrel • Super Monkey Storm • Bee Keeper • Bloonberry Bush • Radadactyl • Banana Farmer Exploding Pineapple No Bloon rank changes |
| 62 | Ice, Ice Baby Beat Bloon Circles on Easy using Sniper Monkeys and Ice Towers. |
Track: Bloon Circles Mode: Easy Rounds: 50 (1-50) Starting cash: $650 Starting lives: 200 Reward (mobile): 50 Reward (PC/console): 100 |
No placement limits Sniper Monkey • Ice Tower Meerkat Spy • Tribal Turtle • Portable Lake • Pontoon • Bloonsday Device • Angry Squirrel • Super Monkey Storm • Bee Keeper • Bloonberry Bush • Radadactyl • Banana Farmer No on-track placeables No Bloon rank changes |
| 63 | Ride the Lightning Reach round 85 on the Rink Easy using Monkey Apprentice (4,2), Banana Farms and Monkey Villages. |
Track: The Rink Mode: Easy Rounds: 85 (1-85) Starting cash: $650 Starting lives: 200 Reward (mobile): 50 Reward (PC/console): 100 |
No placement limits Monkey Apprentice (4-2) • Monkey Village • Banana Farm Meerkat Spy • Tribal Turtle • Portable Lake • Pontoon • Bloonsday Device • Angry Squirrel • Super Monkey Storm • Bee Keeper • Bloonberry Bush • Radadactyl • Banana Farmer No on-track placeables No Bloon rank changes |
| 64 | Firestorm Defeat Archipelago on Hard using Wizards, Farms, Villages, Spikes, Pineapples. One Tribal Turtle provided. |
Track: Archipelago Mode: Hard Rounds: 85 (1-85) Starting cash: $650 Starting lives: 100 Reward (mobile): 75 Reward (PC/console): 150 |
No placement limits Monkey Apprentice • Monkey Village • Banana Farm Meerkat Spy • Tribal Turtle (+1) • Portable Lake • Pontoon • Bloonsday Device • Angry Squirrel • Super Monkey Storm • Bee Keeper • Bloonberry Bush • Radadactyl • Banana Farmer Road Spikes • Exploding Pineapple No Bloon rank changes |
| 65 | Mortar in the Mount Use Mortar towers only to pass rounds 10 to 60 Mount Magma on easy. $2000 starting cash. Road Spikes allowed. |
Track: Mount Magma Mode: Easy Rounds: 51 (10-60) Starting cash: $2,000 Starting lives: 200 Reward (mobile): 75 Reward (PC/console): 150 |
No placement limits Mortar Tower Meerkat Spy • Tribal Turtle (+1) • Portable Lake • Pontoon • Bloonsday Device • Angry Squirrel • Super Monkey Storm • Bee Keeper • Bloonberry Bush • Radadactyl • Banana Farmer Road Spikes No Bloon rank changes |
| 66 | Hard? That was Easy Reach Round 45 Apopalypse on Castle using Spike Factories, Boomerang, Bomb Tower, Glue Gunners and Buccaneers. You start with 8000 cash. |
Track: Castle Mode: Apopalypse Rounds: 45 (1-45) Starting cash: $8,000 Starting lives: 150 Reward (mobile): 100 Reward (PC/console): 200 |
No placement limits Boomerang Thrower • Bomb Tower • Glue Gunner • Monkey Buccaneer • Spike Factory Meerkat Spy • Tribal Turtle (+2) • Portable Lake • Pontoon • Bloonsday Device • Angry Squirrel • Super Monkey Storm • Bee Keeper • Bloonberry Bush • Radadactyl • Banana Farmer No on-track placeables No Bloon rank changes |
| 67 | Look Left Beat Park Path on Medium difficuly using only the left towers! No Special Agents. |
Track: Park Path Mode: Medium Rounds: 65 (1-65) Starting cash: $650 Starting lives: 150 Reward (mobile): 50 Reward (PC/console): 100 |
No placement limits Dart Monkey • Sniper Monkey • Ninja Monkey • Ice Tower • Monkey Buccaneer • Super Monkey • Monkey Village • Mortar Tower • Spike Factory No Special Agents Road Spikes No Bloon rank changes |
| 68 | Look Right Beat Bloon Circles on Easy difficulty using only the right towers! No Special Agents. |
Track: Bloon Circles Mode: Easy Rounds: 50 (1-50) Starting cash: $650 Starting lives: 200 Reward (mobile): 50 Reward (PC/console): 100 |
No placement limits Tack Shooter • Boomerang Thrower • Bomb Tower • Glue Gunner • Monkey Ace • Monkey Apprentice • Banana Farm • Dartling Gun No Special Agents Exploding Pineapple No Bloon rank changes |
| 69 | Cross the Road Beat Monkey Lane on Hard difficulty using a criss-cross selection of towers! No Special Agents. |
Track: Monkey Lane Mode: Hard Rounds: 85 (1-85) Starting cash: $650 Starting lives: 100 Reward (mobile): 100 Reward (PC/console): 200 |
No placement limits Dart Monkey • Boomerang Thrower • Ninja Monkey • Glue Gunner • Monkey Buccaneer • Monkey Apprentice • Monkey Village • Dartling Gun • Spike Factory No Special Agents Exploding Pineapple No Bloon rank changes |
| 70 | Tacktics Get to level 60 on Park Medium difficulty using only Tack Tower (3,2), Spike Factory (2,2) and Road Spikes. Special Agents allowed. |
Track: Park Path Mode: Medium Rounds: 60 (1-60) Starting cash: $650 Starting lives: 150 Reward (mobile): 75 Reward (PC/console): 150 |
No placement limits Tack Shooter (3-2) • Spike Factory (2-2) Meerkat Spy • Tribal Turtle • Portable Lake • Pontoon • Bloonsday Device • Angry Squirrel • Super Monkey Storm • Bee Keeper • Bloonberry Bush • Radadactyl • Banana Farmer Road Spikes No Bloon rank changes |
| 71 | Icebreaker Rink on Medium difficulty using only Sniper Monkeys and Buccaneers. Pass round 65 to win! Special Agents allowed. No Road Spikes or Pineapples. |
Track: The Rink Mode: Medium Rounds: 65 (1-65) Starting cash: $650 Starting lives: 150 Reward (mobile): 50 Reward (PC/console): 100 |
No placement limits Sniper Monkey • Monkey Buccaneer Meerkat Spy • Tribal Turtle • Portable Lake • Pontoon • Bloonsday Device • Angry Squirrel • Super Monkey Storm • Bee Keeper • Bloonberry Bush • Radadactyl • Banana Farmer No on-track placeables No Bloon rank changes |
| 72 | Green Eyed Monsters Archipelago with only Super Monkeys limited to 0-2 range upgrades. 3400 cash, 8 Tribal Turtles and a single Meerkat Spy should help with the tricky rounds. Pass round 50 on Easy. |
Track: Archipelago Mode: Easy Rounds: 50 (1-50) Starting cash: $3,400 Starting lives: 200 Reward (mobile): 75 Reward (PC/console): 150 |
No placement limits Super Monkey (0-2) Meerkat Spy (+1) • Tribal Turtle (+8) • Portable Lake • Pontoon • Bloonsday Device • Angry Squirrel • Super Monkey Storm • Bee Keeper • Bloonberry Bush • Radadactyl • Banana Farmer No on-track placeables No Bloon rank changes |
| 73 | That Was Quick Pass the infamous Hard difficulty ceramic bloon destruction round with just 25,000 cash and no Special Agents. |
Track: The Rink Mode: Hard Rounds: 1 (74-74) Starting cash: $25,000 Starting lives: 100 Reward (mobile): 50 Reward (PC/console): 100 |
No placement limits Dart Monkey • Tack Shooter • Sniper Monkey • Boomerang Thrower • Ninja Monkey • Bomb Tower • Ice Tower • Glue Gunner • Monkey Buccaneer • Monkey Ace • Super Monkey • Monkey Apprentice • Monkey Village • Banana Farm • Mortar Tower • Dartling Gun • Spike Factory • Heli Pilot • Monkey Engineer • Bloonchipper • Monkey Sub No Special Agents Road Spikes • Exploding Pineapple No Bloon rank changes |
| 74 | Slowed and Steady Bloon Circles with only Sniper Monkeys and Glue Gunners.No Special Agents. Pass round 46 on Easy. |
Track: Bloon Circles Mode: Easy Rounds: 46 (1-46) Starting cash: $650 Starting lives: 200 Reward (mobile): 50 Reward (PC/console): 100 |
No placement limits Sniper Monkey • Glue Gunner No Special Agents No on-track placeables No Bloon rank changes |
| 75 | Monkey Strike Beat Medium Switch without using Monkey Towers. Two Tribal Turtles and a Beekeeper will help out. |
Track: Switch Mode: Medium Rounds: 65 (1-65) Starting cash: $650 Starting lives: 150 Reward (mobile): 65 Reward (PC/console): 130 |
No placement limits Tack Shooter • Bomb Tower • Monkey Village • Banana Farm • Spike Factory Meerkat Spy • Tribal Turtle (+2) • Portable Lake • Pontoon • Bloonsday Device • Angry Squirrel • Super Monkey Storm • Bee Keeper (+1) • Bloonberry Bush • Radadactyl • Banana Farmer Road Spikes • Exploding Pineapple No Bloon rank changes |
| 76 | The Power of Three... Types of Towers.' Pass Mount Magma using only Apprentices, Boomerang Throwers and Ninja Monkeys. Medium Difficulty. |
Track: Mount Magma Mode: Medium Rounds: 65 (1-65) Starting cash: $650 Starting lives: 150 Reward (mobile): 50 Reward (PC/console): 100 |
No placement limits Boomerang Thrower • Ninja Monkey • Monkey Apprentice Meerkat Spy • Tribal Turtle • Portable Lake • Pontoon • Bloonsday Device • Angry Squirrel • Super Monkey Storm • Bee Keeper • Bloonberry Bush • Radadactyl • Banana Farmer No on-track placeables No Bloon rank changes |
| 77 | A Walk in the Park Beat Hard difficulty with only Dart Monkeys. A Tribal Turtle is provided if you can't handle it. |
Track: Park Path Mode: Hard Rounds: 85 (1-85) Starting cash: $650 Starting lives: 100 Reward (mobile): 80 Reward (PC/console): 160 |
No placement limits Dart Monkey Tribal Turtle (+1) No on-track placeables No Bloon rank changes |
| 78 | Bull's-Eye Using only Dartling Guns, pass Clock on Medium difficulty. 950 cash to start you off. |
Track: Clock Mode: Medium Rounds: 65 (1-65) Starting cash: $950 Starting lives: 150 Reward (mobile): 50 Reward (PC/console): 100 |
No placement limits Dartling Gun Meerkat Spy • Tribal Turtle • Portable Lake • Pontoon • Bloonsday Device • Angry Squirrel • Super Monkey Storm • Bee Keeper • Bloonberry Bush • Radadactyl • Banana Farmer No on-track placeables No Bloon rank changes |
| 79 | Upon the Boiling Seas With only Buccaneers, pass Archipelago on Medium. No Special Agents. |
Track: Archipelago Mode: Medium Rounds: 65 (1-65) Starting cash: $650 Starting lives: 150 Reward (mobile): 50 Reward (PC/console): 100 |
No placement limits Monkey Buccaneer No Special Agents No on-track placeables No Bloon rank changes |
| 80 | The Three Ninjas How long can you survive with just three Ninja Monkeys on Monkey Lane Easy? Pass 48 levels to win! |
Track: Monkey Lane Mode: Easy Rounds: 48 (1-48) Starting cash: $650 Starting lives: 200 Reward (mobile): 50 Reward (PC/console): 100 |
3 towers each Ninja Monkey No Special Agents No on-track placeables No Bloon rank changes |
| 81 | The Whirling Trio How long can you survive with just three Boomerang Throwers on Monkey Lane Easy? Pass 48 levels to win! |
Track: Monkey Lane Mode: Easy Rounds: 48 (1-48) Starting cash: $650 Starting lives: 200 Reward (mobile): 50 Reward (PC/console): 100 |
3 towers each Boomerang Thrower No Special Agents No on-track placeables No Bloon rank changes |
| 82 | The Color of Magic How long can you survive with just three Apprentices on Monkey Lane Easy? Pass 48 rounds to win! |
Track: Monkey Lane Mode: Easy Rounds: 48 (1-48) Starting cash: $650 Starting lives: 200 Reward (mobile): 50 Reward (PC/console): 100 |
3 towers each Monkey Apprentice No Special Agents No on-track placeables No Bloon rank changes |
| 83 | Bombs, Ice and Fire Using Bomb Towers, Ice Towers and Tack Towers (4,2), beat The Rink Medium difficulty. One Meerkat for camouflage detection. |
Track: The Rink Mode: Medium Rounds: 65 (1-65) Starting cash: $650 Starting lives: 150 Reward (mobile): 50 Reward (PC/console): 100 |
No placement limits Tack Shooter (4-2) • Bomb Tower • Ice Tower Meerkat Spy (+1) No on-track placeables No Bloon rank changes |
| 84 | Monkey River With nothing but monkeys, beat Snake River Medium difficulty starting from round 46 with 18,000 cash. |
Track: Snake River Mode: Medium Rounds: 20 (46-65) Starting cash: $18,000 Starting lives: 150 Reward (mobile): 65 Reward (PC/console): 130 |
No placement limits Dart Monkey • Sniper Monkey • Boomerang Thrower • Ninja Monkey • Ice Tower • Glue Gunner • Monkey Buccaneer • Monkey Ace • Super Monkey • Monkey Apprentice • Mortar Tower • Dartling Gun • Heli Pilot Super Monkey Storm No on-track placeables No Bloon rank changes |
| 85 | Nine by Three Maximum of 9 towers. No more than 3 of each. Beat Bloon Circles on Medium. No Special Agents, Road Spikes, Pineapples, Banana Farms or supply drop Snipers. |
Track: Bloon Circles Mode: Medium Rounds: 65 (1-65) Starting cash: $650 Starting lives: 150 Reward (mobile): 60 Reward (PC/console): 120 |
3 towers each • 9 towers max Dart Monkey • Tack Shooter • Sniper Monkey (4-3) • Boomerang Thrower • Ninja Monkey • Bomb Tower • Ice Tower • Glue Gunner • Monkey Buccaneer • Monkey Ace • Super Monkey • Monkey Apprentice • Monkey Village • Mortar Tower • Dartling Gun • Spike Factory • Heli Pilot No Special Agents No on-track placeables No Bloon rank changes |
| 86 | Darts Galore Using only towers that shoot, throw or otherwise propel darts, pass Archipelago on Hard difficulty. No Special Agents. |
Track: Archipelago Mode: Hard Rounds: 85 (1-85) Starting cash: $650 Starting lives: 100 Reward (mobile): 60 Reward (PC/console): 120 |
No placement limits Dart Monkey (2-4) • Monkey Buccaneer • Monkey Ace • Super Monkey (0-3) • Dartling Gun (2-2) • Heli Pilot No Special Agents No on-track placeables No Bloon rank changes |
| 87 | Enhanced Bombardment Bombard your way through Monkey Lane on Easy using Bomb Towers, Mortar Towers and Exploding Pineapples. No Special Agents. |
Track: Monkey Lane Mode: Easy Rounds: 50 (1-50) Starting cash: $650 Starting lives: 200 Reward (mobile): 50 Reward (PC/console): 100 |
No placement limits Bomb Tower • Mortar Tower No Special Agents Exploding Pineapple No Bloon rank changes |
| 88 | Mechanically Inclined With Boomerang Throwers (2,4) and Super Monkeys (2,4) pass Switch on Medium. One Meerkat Provided. |
Track: Switch Mode: Medium Rounds: 65 (1-65) Starting cash: $650 Starting lives: 150 Reward (mobile): 60 Reward (PC/console): 120 |
No placement limits Boomerang Thrower (2-4) • Super Monkey (2-4) Meerkat Spy (+1) • Tribal Turtle • Portable Lake • Pontoon • Bloonsday Device • Angry Squirrel • Super Monkey Storm • Bee Keeper • Bloonberry Bush • Radadactyl • Banana Farmer No on-track placeables No Bloon rank changes |
| 89 | Budget Cuts Pass Castle Medium with no Banana Farms, Road Spikes or Pineapples and upgrades limited to 2,2. |
Track: Castle Mode: Medium Rounds: 65 (1-65) Starting cash: $650 Starting lives: 150 Reward (mobile): 100 Reward (PC/console): 200 |
No placement limits Dart Monkey (2-2) • Tack Shooter (2-2) • Sniper Monkey (2-2) • Boomerang Thrower (2-2) • Ninja Monkey (2-2) • Bomb Tower (2-2) • Ice Tower (2-2) • Glue Gunner (2-2) • Monkey Buccaneer (2-2) • Monkey Ace (2-2) • Super Monkey (2-2) • Monkey Apprentice (2-2) • Monkey Village (2-2) • Mortar Tower (2-2) • Dartling Gun (2-2) • Spike Factory (2-2) • Heli Pilot (2-2) Meerkat Spy • Tribal Turtle • Portable Lake • Pontoon • Bloonsday Device • Angry Squirrel • Super Monkey Storm • Bee Keeper • Bloonberry Bush • Radadactyl • Banana Farmer No on-track placeables No Bloon rank changes |
| 90 | Don't Pollute the River! Beat Snake River Medium Difficulty with only Spike Factories. 900 cash to start with. |
Track: Snake River Mode: Medium Rounds: 65 (1-65) Starting cash: $900 Starting lives: 150 Reward (mobile): 50 Reward (PC/console): 100 |
No placement limits Spike Factory Meerkat Spy • Tribal Turtle • Portable Lake • Pontoon • Bloonsday Device • Angry Squirrel • Super Monkey Storm • Bee Keeper • Bloonberry Bush • Radadactyl • Banana Farmer No on-track placeables No Bloon rank changes |
| 91 | A Small Selection With a few non-upgradeable towers pass Monkey Lane on Easy. No Special Agents. |
Track: Monkey Lane Mode: Easy Rounds: 50 (1-50) Starting cash: $650 Starting lives: 200 Reward (mobile): 50 Reward (PC/console): 100 |
No placement limits Dart Monkey (0-0) • Boomerang Thrower (0-0) • Ninja Monkey (0-0) • Bomb Tower (0-0) • Ice Tower (0-0) No Special Agents No on-track placeables No Bloon rank changes |
| 92 | Bloonstopping Beat Switch Medium Difficulty using only 2,4 Ninja Monkeys, 4,2 Bomb Towers, 2,4 Glue Gunners and Ice Towers. One Super Monkey Storm provided. |
Track: Switch Mode: Medium Rounds: 65 (1-65) Starting cash: $650 Starting lives: 150 Reward (mobile): 50 Reward (PC/console): 100 |
No placement limits Ninja Monkey (2-4) • Bomb Tower (4-2) • Ice Tower • Glue Gunner (2-4) Super Monkey Storm (+1) No on-track placeables No Bloon rank changes |
| 93 | Fight Fire with Fire Beat Mount Magma on Hard with fire and explosives. |
Track: Mount Magma Mode: Hard Rounds: 85 (1-85) Starting cash: $650 Starting lives: 100 Reward (mobile): 100 Reward (PC/console): 200 |
No placement limits Bomb Tower • Monkey Apprentice (2-4) • Mortar Tower Meerkat Spy • Tribal Turtle • Portable Lake • Pontoon • Bloonsday Device • Angry Squirrel • Super Monkey Storm • Bee Keeper • Bloonberry Bush • Radadactyl • Banana Farmer Exploding Pineapple No Bloon rank changes |
| 94 | Boomer-Vanced Aircraft Monkey Lane Medium with Boomerang Throwers and Monkey Aces (4th upgrades disabled). 100 Lives. No Special Agents. |
Track: Monkey Lane Mode: Medium Rounds: 65 (1-65) Starting cash: $650 Starting lives: 100 Reward (mobile): 50 Reward (PC/console): 100 |
No placement limits Boomerang Thrower • Monkey Ace (3-3) No Special Agents No on-track placeables No Bloon rank changes |
| 95 | You Stay On Your Side Left side can only use left upgrades. Right side can only use right upgrades. Pass Bloon Circles on Hard from round 30 with 8,000 cash. |
Track: Bloon Circles Mode: Hard Rounds: 56 (30-85) Starting cash: $8,000 Starting lives: 100 Reward (mobile): 100 Reward (PC/console): 200 |
No placement limits Dart Monkey (4-0) • Tack Shooter (0-4) • Sniper Monkey (4-0) • Boomerang Thrower (0-4) • Ninja Monkey (4-0) • Bomb Tower (0-4) • Ice Tower (4-0) • Glue Gunner (0-4) • Monkey Buccaneer (4-0) • Monkey Ace (0-4) • Super Monkey (4-0) • Monkey Apprentice (0-4) • Monkey Village (4-0) • Banana Farm (0-4) • Mortar Tower (4-0) • Dartling Gun (0-4) • Spike Factory (4-0) • Heli Pilot (0-4) • Monkey Engineer (4-0) • Bloonchipper (0-4) • Monkey Sub (4-0) Meerkat Spy • Tribal Turtle • Portable Lake • Pontoon • Bloonsday Device • Angry Squirrel • Super Monkey Storm • Bee Keeper • Bloonberry Bush • Radadactyl • Banana Farmer Road Spikes • Exploding Pineapple No Bloon rank changes |
| 96 | We Need to Go Faster Some towers can upgrade their attack speed. With those towers and the paths with speed upgrades beat Park on Easy. |
Track: Park Path Mode: Easy Rounds: 50 (1-50) Starting cash: $650 Starting lives: 200 Reward (mobile): 50 Reward (PC/console): 100 |
No placement limits Tack Shooter (4-0) • Sniper Monkey (0-4) • Boomerang Thrower (0-4) • Ninja Monkey (4-0) • Glue Gunner (0-4) • Monkey Buccaneer (4-0) • Monkey Ace (4-0) • Mortar Tower (0-4) • Dartling Gun (4-1) • Spike Factory (0-4) No Special Agents No on-track placeables No Bloon rank changes |
| 97 | Bad Aim Beat Monkey Lane Easy with Dartling Guns (0,3) and Monkey Aces(2,3). Start with 810 cash and 50 lives. |
Track: Monkey Lane Mode: Easy Rounds: 50 (1-50) Starting cash: $810 Starting lives: 50 Reward (mobile): 50 Reward (PC/console): 100 |
No placement limits Monkey Ace (2-3) • Dartling Gun (0-3) No Special Agents No on-track placeables No Bloon rank changes |
| 98 | BBBB Snake River Medium with Boomerang Throwers, Bomb Towers, Buccaneers and Banana Farms. Only Special Agents starting with "B" |
Track: Snake River Mode: Medium Rounds: 65 (1-65) Starting cash: $650 Starting lives: 150 Reward (mobile): 60 Reward (PC/console): 120 |
No placement limits Boomerang Thrower • Bomb Tower • Monkey Buccaneer • Banana Farm Bloonsday Device • Bee Keeper • Bloonberry Bush No on-track placeables No Bloon rank changes |
| 99 | Wait, What? Can you get what's necessary before it's too late? Rink Hard difficulty. Finish after you beat round 50. |
Track: The Rink Mode: Hard Rounds: 50 (1-50) Starting cash: $650 Starting lives: 100 Reward (mobile): 65 Reward (PC/console): 130 |
No placement limits Dart Monkey (3-4) • Tack Shooter (3-4) • Sniper Monkey (0-2) • Boomerang Thrower (3-1) • Ninja Monkey (4-2) • Ice Tower (1-4) • Glue Gunner (1-4) • Monkey Buccaneer (4-2) • Monkey Ace (3-0) • Super Monkey (1-2) • Monkey Village • Banana Farm • Dartling Gun (3-1) • Spike Factory (1-4) • Heli Pilot (2-4) No Special Agents Road Spikes No Bloon rank changes |
| 100 | Excuse Me, This Is Our Side Left side can only use right upgrades. Right side can only use left upgrades. Pass Snake River on Hard from round 30 with 8,000 cash. 'Cause Eros asked for it. |
Track: Snake River Mode: Hard Rounds: 56 (30-85) Starting cash: $8,000 Starting lives: 100 Reward (mobile): 100 Reward (PC/console): 200 |
No placement limits Dart Monkey (0-4) • Tack Shooter (4-0) • Sniper Monkey (0-4) • Boomerang Thrower (4-0) • Ninja Monkey (0-4) • Bomb Tower (4-0) • Ice Tower (0-4) • Glue Gunner (4-0) • Monkey Buccaneer (0-4) • Monkey Ace (4-0) • Super Monkey (0-4) • Monkey Apprentice (4-0) • Monkey Village (0-4) • Banana Farm (4-0) • Mortar Tower (0-4) • Dartling Gun (4-0) • Spike Factory (0-4) • Heli Pilot (4-0) • Monkey Engineer (0-4) • Bloonchipper (4-0) • Monkey Sub (0-4) Meerkat Spy • Tribal Turtle • Portable Lake • Pontoon • Bloonsday Device • Angry Squirrel • Super Monkey Storm • Bee Keeper • Bloonberry Bush • Radadactyl • Banana Farmer Road Spikes • Exploding Pineapple No Bloon rank changes |
| 101 | Eight's Unlucky 7 towers or fewer on Clock Hard. No Road Spikes or Pineapples. Start from round 13 with 3,333 cash. |
Track: Clock Mode: Hard Rounds: 73 (13-85) Starting cash: $3,333 Starting lives: 100 Reward (mobile): 125 Reward (PC/console): 250 |
7 towers max Dart Monkey • Tack Shooter • Sniper Monkey • Boomerang Thrower • Ninja Monkey • Bomb Tower • Ice Tower • Glue Gunner • Monkey Buccaneer • Monkey Ace • Super Monkey • Monkey Apprentice • Monkey Village • Banana Farm • Mortar Tower • Dartling Gun • Spike Factory • Heli Pilot Meerkat Spy • Tribal Turtle • Portable Lake • Pontoon • Bloonsday Device • Angry Squirrel • Super Monkey Storm • Bee Keeper • Bloonberry Bush • Radadactyl • Banana Farmer No on-track placeables No Bloon rank changes |
| 102 | Special Assets Pass Castle Medium, rounds 30-85 starting with 8,000 cash. Tack Towers, Snipers, Bombs, Buccaneers(4,2), Aces, Mortars and Dartlings. 50 lives. No Special Agents. |
Track: Castle Mode: Medium Rounds: 56 (30-85) Starting cash: $8,000 Starting lives: 50 Reward (mobile): 125 Reward (PC/console): 250 |
No placement limits Tack Shooter • Sniper Monkey • Bomb Tower • Monkey Buccaneer (4-2) • Monkey Ace • Mortar Tower • Dartling Gun No Special Agents Road Spikes • Exploding Pineapple No Bloon rank changes |
| 103 | You've Got On The Hat Some monkeys wear hats. With those monkeys only, beat Monkey Lane Easy. |
Track: Monkey Lane Mode: Easy Rounds: 50 (1-50) Starting cash: $650 Starting lives: 200 Reward (mobile): 50 Reward (PC/console): 100 |
No placement limits Sniper Monkey • Monkey Apprentice • Mortar Tower • Dartling Gun No Special Agents No on-track placeables No Bloon rank changes |
| 104 | Maul Those MOABs! With Bomb Towers (2,3), Super Monkeys (2,3) and Spike Factories (2,3) beat The Rink medium starting with 14,000 cash on round 46. One Meerkat provided. |
Track: The Rink Mode: Medium Rounds: 20 (46-65) Starting cash: $14,000 Starting lives: 150 Reward (mobile): 65 Reward (PC/console): 130 |
No placement limits Bomb Tower (2-3) • Super Monkey (2-3) • Spike Factory (2-3) Meerkat Spy (+1) • Tribal Turtle • Portable Lake • Pontoon • Bloonsday Device • Angry Squirrel • Super Monkey Storm • Bee Keeper • Bloonberry Bush • Radadactyl • Banana Farmer No on-track placeables No Bloon rank changes |
| 105 | One at a Time, Please With only attacking towers that hit one bloon per projectile, beat Monkey Lane easy. Upgrades that break that rule are disabled. |
Track: Monkey Lane Mode: Easy Rounds: 50 (1-50) Starting cash: $650 Starting lives: 200 Reward (mobile): 50 Reward (PC/console): 100 |
No placement limits Dart Monkey (2-0) • Tack Shooter (3-2) • Sniper Monkey • Glue Gunner (4-1) • Super Monkey (0-2) • Monkey Village (4-0) • Banana Farm • Dartling Gun (2-0) Meerkat Spy • Angry Squirrel • Bee Keeper No on-track placeables No Bloon rank changes |
| 106 | An Unlikely Trio With a Buccaneer, Ice Tower and Spike Factory beat Park medium difficulty. |
Track: Park Path Mode: Medium Rounds: 65 (1-65) Starting cash: $650 Starting lives: 150 Reward (mobile): 70 Reward (PC/console): 140 |
1 tower each Ice Tower • Monkey Buccaneer • Spike Factory Meerkat Spy • Tribal Turtle • Portable Lake • Pontoon • Bloonsday Device • Angry Squirrel • Super Monkey Storm • Bee Keeper • Bloonberry Bush • Radadactyl • Banana Farmer No on-track placeables No Bloon rank changes |
| 107 | The Glue, the BADS and the Factory Using a Glue Gunner, a Dartling Gun (2,4) and a Spike Factory beat Snake River on Medium. Start on round 30 with 8,000 cash. |
Track: Snake River Mode: Medium Rounds: 36 (30-65) Starting cash: $8,000 Starting lives: 150 Reward (mobile): 75 Reward (PC/console): 150 |
1 tower each Glue Gunner • Dartling Gun (2-4) • Spike Factory Meerkat Spy • Tribal Turtle • Portable Lake • Pontoon • Bloonsday Device • Angry Squirrel • Super Monkey Storm • Bee Keeper • Bloonberry Bush • Radadactyl • Banana Farmer No on-track placeables No Bloon rank changes |
| 108 | Tribal Warfare Using primitive Boomerang throwers (2,2) and Banana Farms (2,2) beat Bloon Circles on Medium. Two Tribal Turtles, and two Meerkats have come to your aid. |
Track: Bloon Circles Mode: Medium Rounds: 65 (1-65) Starting cash: $650 Starting lives: 150 Reward (mobile): 75 Reward (PC/console): 150 |
No placement limits Boomerang Thrower (2-2) • Banana Farm (2-2) Meerkat Spy (+2) • Tribal Turtle (+2) • Portable Lake • Pontoon • Bloonsday Device • Angry Squirrel • Super Monkey Storm • Bee Keeper • Bloonberry Bush • Radadactyl • Banana Farmer No on-track placeables No Bloon rank changes |
| 109 | Bionic Artillery With no more than three of each, use Boomerang Throwers (2,4) and Mortar Towers to beat Monkey Lane easy from round 30. Start with 3000 cash. |
Track: Monkey Lane Mode: Easy Rounds: 21 (30-50) Starting cash: $3,000 Starting lives: 200 Reward (mobile): 60 Reward (PC/console): 120 |
3 towers each Boomerang Thrower (2-4) • Mortar Tower Meerkat Spy • Tribal Turtle • Portable Lake • Pontoon • Bloonsday Device • Angry Squirrel • Super Monkey Storm • Bee Keeper • Bloonberry Bush • Radadactyl • Banana Farmer No on-track placeables No Bloon rank changes |
| 110 | Dart Shortage A guerrilla bloon strike has created a dart shortage at the front. Without dart wielding towers beat The Rink on easy from round 10. |
Track: The Rink Mode: Easy Rounds: 41 (10-50) Starting cash: $650 Starting lives: 200 Reward (mobile): 50 Reward (PC/console): 100 |
No placement limits Tack Shooter • Sniper Monkey • Boomerang Thrower • Ninja Monkey • Bomb Tower • Ice Tower • Glue Gunner • Monkey Apprentice • Monkey Village • Banana Farm • Mortar Tower • Spike Factory No Special Agents Road Spikes • Exploding Pineapple No Bloon rank changes |
| 111 | Liquid Hot Magma Using only Tack Towers and Spike Factories beat Mount Magma easy from round 20 with 4,000 cash. |
Track: Mount Magma Mode: Easy Rounds: 31 (20-50) Starting cash: $4,000 Starting lives: 200 Reward (mobile): 50 Reward (PC/console): 100 |
No placement limits Tack Shooter • Spike Factory Meerkat Spy • Tribal Turtle • Portable Lake • Pontoon • Bloonsday Device • Angry Squirrel • Super Monkey Storm • Bee Keeper • Bloonberry Bush • Radadactyl • Banana Farmer No on-track placeables No Bloon rank changes |
| 112 | Specialization Start at round 20 with 4,000 cash. Only Tack Towers (3,4), Glue Gunners (4,3), Buccaneers (3,2), Banana Farms and Road Spikes. One SMS for round 59. |
Track: Snake River Mode: Medium Rounds: 46 (20-65) Starting cash: $4,000 Starting lives: 150 Reward (mobile): 65 Reward (PC/console): 130 |
No placement limits Tack Shooter (3-4) • Glue Gunner (4-3) • Monkey Buccaneer (3-2) • Banana Farm Meerkat Spy • Tribal Turtle • Portable Lake • Pontoon • Bloonsday Device • Angry Squirrel • Super Monkey Storm (+1) • Bee Keeper • Bloonberry Bush • Radadactyl • Banana Farmer Road Spikes No Bloon rank changes |
| 113 | Fire, Water, Glue With Tack Towers, Bomb Towers and Glue Gunners beat Archipelago on Medium from round 40 with 9,000 cash. One Meerkat provided. |
Track: Archipelago Mode: Medium Rounds: 26 (40-65) Starting cash: $9,000 Starting lives: 150 Reward (mobile): 65 Reward (PC/console): 130 |
No placement limits Tack Shooter • Bomb Tower • Glue Gunner Meerkat Spy (+1) • Tribal Turtle • Portable Lake • Pontoon • Bloonsday Device • Angry Squirrel • Super Monkey Storm • Bee Keeper • Bloonberry Bush • Radadactyl • Banana Farmer No on-track placeables No Bloon rank changes |
| 114 | Red, White and Blue With Ninja Monkeys, Ice Towers and Super Monkeys beat Monkey Lane rounds 40 - 65 on hard with 10,000 cash. One Super Monkey Storm provided. |
Track: Monkey Lane Mode: Hard Rounds: 26 (40-65) Starting cash: $10,000 Starting lives: 100 Reward (mobile): 65 Reward (PC/console): 130 |
No placement limits Ninja Monkey • Ice Tower • Super Monkey Meerkat Spy • Tribal Turtle • Portable Lake • Pontoon • Bloonsday Device • Angry Squirrel • Super Monkey Storm (+1) • Bee Keeper • Bloonberry Bush • Radadactyl • Banana Farmer No on-track placeables No Bloon rank changes |
| 115 | Almost a Zoo Beat Park Path on easy with a Super Monkey, Meerkat, Beekeeper, Angry Squirrel and Tribal Turtle. Start at round 25 with 1,200 cash and 100 lives. Beat round 42 to win. |
Track: Park Path Mode: Easy Rounds: 18 (25-42) Starting cash: $1,200 Starting lives: 100 Reward (mobile): 50 Reward (PC/console): 100 |
1 tower each Super Monkey Meerkat Spy (+1) • Tribal Turtle (+1) • Angry Squirrel (+1) • Bee Keeper (+1) No on-track placeables No Bloon rank changes |
| 116 | Ride the Lightning: Part Deux With Apprentices (2,2) and Banana Farms beat Lightning Scar on medium. Start on round 20 with 3,200 cash. |
Track: Lightning Scar Mode: Medium Rounds: 46 (20-65) Starting cash: $3,200 Starting lives: 150 Reward (mobile): 70 Reward (PC/console): 140 |
No placement limits Monkey Apprentice (2-2) • Banana Farm Meerkat Spy • Tribal Turtle • Portable Lake • Pontoon • Bloonsday Device • Angry Squirrel • Super Monkey Storm • Bee Keeper • Bloonberry Bush • Radadactyl • Banana Farmer No on-track placeables No Bloon rank changes |
| 117 | Pool Party Monkey Lane medium with Buccaneers only. Start at round 45 with 10,000 cash. Two Paddling Pools provided. |
Track: Monkey Lane Mode: Medium Rounds: 21 (45-65) Starting cash: $10,000 Starting lives: 150 Reward (mobile): 65 Reward (PC/console): 130 |
No placement limits Monkey Buccaneer Meerkat Spy • Tribal Turtle • Portable Lake (+2) • Pontoon • Bloonsday Device • Angry Squirrel • Super Monkey Storm • Bee Keeper • Bloonberry Bush • Radadactyl • Banana Farmer No on-track placeables No Bloon rank changes |
| 118 | The No Aim Game Using one Tack Tower, Ice Tower, Monkey Ace (2,4), Village (3,4), Banana Farm and Spike Factory beat Park Path on hard rounds 30 - 60 with 6,200 cash. |
Track: Park Path Mode: Hard Rounds: 31 (30-60) Starting cash: $6,200 Starting lives: 100 Reward (mobile): 65 Reward (PC/console): 130 |
1 tower each Tack Shooter • Ice Tower • Monkey Ace (2-4) • Monkey Village (3-4) • Banana Farm • Spike Factory Meerkat Spy • Tribal Turtle • Portable Lake • Pontoon • Bloonsday Device • Angry Squirrel • Super Monkey Storm • Bee Keeper • Bloonberry Bush • Radadactyl • Banana Farmer No on-track placeables No Bloon rank changes |
| 119 | Icy Valkyries With 1,2 upgrades beat rounds 30-45 on The Rink Apopalypse. No Super Monkeys. 50 Lives, 6,000 cash. |
Track: The Rink Mode: Apopalypse Rounds: 16 (30-45) Starting cash: $6,000 Starting lives: 50 Reward (mobile): 65 Reward (PC/console): 130 |
No placement limits Dart Monkey (1-2) • Tack Shooter (1-2) • Sniper Monkey (1-2) • Boomerang Thrower (1-2) • Ninja Monkey (1-2) • Bomb Tower (1-2) • Ice Tower (1-2) • Glue Gunner (1-2) • Monkey Buccaneer (1-2) • Monkey Ace (1-2) • Monkey Apprentice (1-2) • Monkey Village (1-2) • Banana Farm (1-2) • Mortar Tower (1-2) • Dartling Gun (1-2) • Spike Factory (1-2) • Heli Pilot (1-2) Meerkat Spy • Tribal Turtle • Portable Lake • Pontoon • Bloonsday Device • Angry Squirrel • Super Monkey Storm • Bee Keeper • Bloonberry Bush • Radadactyl • Banana Farmer Road Spikes • Exploding Pineapple No Bloon rank changes |
| 120 | Self-Serving Only towers capable of attacking all bloon types are allowed. Upgrade paths are limited by that. Rounds 30 - 65. 5,000 cash. |
Track: Archipelago Mode: Hard Rounds: 36 (30-65) Starting cash: $5,000 Starting lives: 100 Reward (mobile): 70 Reward (PC/console): 140 |
No placement limits Dart Monkey (4-2) • Sniper Monkey (4-4) • Boomerang Thrower (4-2) • Ninja Monkey (2-4) • Monkey Buccaneer (2-4) • Monkey Ace (4-4) • Super Monkey (4-2) • Monkey Apprentice (4-4) • Monkey Village (4-2) • Mortar Tower (2-4) • Dartling Gun (4-4) • Spike Factory (4-4) Meerkat Spy • Tribal Turtle • Portable Lake • Pontoon • Bloonsday Device • Angry Squirrel • Super Monkey Storm • Bee Keeper • Bloonberry Bush • Radadactyl • Banana Farmer No on-track placeables No Bloon rank changes |
| 121 | High Explosive Rounds With Sniper Monkeys and 2,2 Bomb Towers beat Lightning Scar on Easy. Start on round 35 with 8,000 cash. 100 Lives. |
Track: Lightning Scar Mode: Easy Rounds: 16 (35-50) Starting cash: $8,000 Starting lives: 100 Reward (mobile): 75 Reward (PC/console): 150 |
No placement limits Sniper Monkey • Bomb Tower (2-2) Meerkat Spy • Tribal Turtle • Portable Lake • Pontoon • Bloonsday Device • Angry Squirrel • Super Monkey Storm • Bee Keeper • Bloonberry Bush • Radadactyl • Banana Farmer No on-track placeables No Bloon rank changes |
| 122 | Widespread Malfunction Beat Switch on hard with limited technology. Super Monkeys and Boomerang Throwers 4,2, Dart Monkeys 2,4. Start on round 50 with 29,000 cash. |
Track: Switch Mode: Hard Rounds: 36 (50-85) Starting cash: $29,000 Starting lives: 100 Reward (mobile): 125 Reward (PC/console): 250 |
No placement limits Dart Monkey (2-4) • Boomerang Thrower (4-2) • Ninja Monkey • Ice Tower • Super Monkey (4-2) • Monkey Apprentice Meerkat Spy • Tribal Turtle • Portable Lake • Pontoon • Bloonsday Device • Angry Squirrel • Super Monkey Storm • Bee Keeper • Bloonberry Bush • Radadactyl • Banana Farmer No on-track placeables No Bloon rank changes |
| 123 | The Skewed RBE Monkey Lane easy. 65 Lives. All towers available. What's the catch?\n |
Track: Monkey Lane Mode: Easy Rounds: 50 (1-50) Starting cash: $650 Starting lives: 65 Reward (mobile): 50 Reward (PC/console): 100 |
No placement limits Dart Monkey • Tack Shooter • Sniper Monkey • Boomerang Thrower • Ninja Monkey • Bomb Tower • Ice Tower • Glue Gunner • Monkey Buccaneer • Monkey Ace • Super Monkey • Monkey Apprentice • Monkey Village • Banana Farm • Mortar Tower • Dartling Gun • Spike Factory • Heli Pilot • Monkey Engineer • Bloonchipper • Monkey Sub Meerkat Spy • Tribal Turtle • Portable Lake • Pontoon • Bloonsday Device • Angry Squirrel • Super Monkey Storm • Bee Keeper • Bloonberry Bush • Radadactyl • Banana Farmer Road Spikes • Exploding Pineapple Blue→Red • Green→Red • Yellow→Red • Pink→Black • Black→White • White→Lead • Lead→Zebra • Zebra→Rainbow • Rainbow→Ceramic • Ceramic→MOAB • MOAB→BFB • BFB→ZOMG |
| 124 | Rebuild the Ark Pass Snake River on hard with only Boomerang Throwers, Ice Towers, Monkey Aces, Super Monkeys and Dartlings. No More than 2 of each. Start at round 35 with 6,750 cash. |
Track: Snake River Mode: Hard Rounds: 51 (35-85) Starting cash: $6,750 Starting lives: 100 Reward (mobile): 75 Reward (PC/console): 150 |
2 towers each Boomerang Thrower • Ice Tower • Monkey Ace • Super Monkey • Dartling Gun Meerkat Spy • Tribal Turtle • Portable Lake • Pontoon • Bloonsday Device • Angry Squirrel • Super Monkey Storm • Bee Keeper • Bloonberry Bush • Radadactyl • Banana Farmer No on-track placeables No Bloon rank changes |
| 125 | I'm No Pro Bloon Circles with Monkey Aces (0,4), Ice Towers (0,0), Sniper Monkeys and Boomerang Throwers (2,2). Medium difficulty. Rounds 35 - 55 with 8,250 cash. |
Track: Bloon Circles Mode: Medium Rounds: 21 (35-55) Starting cash: $8,250 Starting lives: 150 Reward (mobile): 55 Reward (PC/console): 110 |
No placement limits Sniper Monkey • Boomerang Thrower (2-2) • Ice Tower (0-0) • Monkey Ace (0-4) Meerkat Spy • Tribal Turtle • Portable Lake • Pontoon • Bloonsday Device • Angry Squirrel • Super Monkey Storm • Bee Keeper • Bloonberry Bush • Radadactyl • Banana Farmer No on-track placeables No Bloon rank changes |
| 126 | The Three Monkeyteers Clock, medium difficulty with three monkey towers and only one of each type. Rounds 35 - 55 with 7,250 cash. |
Track: Clock Mode: Medium Rounds: 21 (35-55) Starting cash: $7,250 Starting lives: 150 Reward (mobile): 95 Reward (PC/console): 190 |
1 tower each • 3 towers max Dart Monkey • Sniper Monkey • Boomerang Thrower • Ninja Monkey • Ice Tower • Glue Gunner • Monkey Buccaneer • Monkey Ace • Super Monkey • Monkey Apprentice • Mortar Tower • Dartling Gun Meerkat Spy • Tribal Turtle • Portable Lake • Pontoon • Bloonsday Device • Angry Squirrel • Super Monkey Storm • Bee Keeper • Bloonberry Bush • Radadactyl • Banana Farmer No on-track placeables No Bloon rank changes |
| 127 | The Switched RBE Switch medium. All towers available. 1,300 starting cash. Reds are blues, blues are reds and alternating like that all the way up. |
Track: Switch Mode: Medium Rounds: 65 (1-65) Starting cash: $1,300 Starting lives: 150 Reward (mobile): 85 Reward (PC/console): 170 |
No placement limits Dart Monkey • Tack Shooter • Sniper Monkey • Boomerang Thrower • Ninja Monkey • Bomb Tower • Ice Tower • Glue Gunner • Monkey Buccaneer • Monkey Ace • Super Monkey • Monkey Apprentice • Monkey Village • Banana Farm • Mortar Tower • Dartling Gun • Spike Factory • Heli Pilot • Monkey Engineer • Bloonchipper • Monkey Sub Meerkat Spy • Tribal Turtle • Portable Lake • Pontoon • Bloonsday Device • Angry Squirrel • Super Monkey Storm • Bee Keeper • Bloonberry Bush • Radadactyl • Banana Farmer Road Spikes • Exploding Pineapple Red→Blue • Blue→Red • Green→Yellow • Yellow→Green • Pink→Black • Black→Pink • White→Lead • Lead→White • Zebra→Rainbow • Rainbow→Zebra • Ceramic→MOAB • MOAB→Ceramic • BFB→ZOMG |
| 128 | Frozen Morterstrom With Tack Towers, Ice Towers and Mortar Towers beat Monkey Lane hard. Start at round 45 with 14,000 cash. |
Track: Monkey Lane Mode: Hard Rounds: 41 (45-85) Starting cash: $14,000 Starting lives: 100 Reward (mobile): 70 Reward (PC/console): 140 |
No placement limits Tack Shooter • Ice Tower • Mortar Tower Meerkat Spy • Tribal Turtle • Portable Lake • Pontoon • Bloonsday Device • Angry Squirrel • Super Monkey Storm • Bee Keeper • Bloonberry Bush • Radadactyl • Banana Farmer No on-track placeables No Bloon rank changes |
| 129 | The Best Super-Glue in Town With one Super Monkey, Glue Gunner and Village beat Bloon Circles medium. Start at round 30 with 7,400 cash. |
Track: Bloon Circles Mode: Medium Rounds: 36 (30-65) Starting cash: $7,400 Starting lives: 150 Reward (mobile): 50 Reward (PC/console): 100 |
1 tower each Glue Gunner • Super Monkey • Monkey Village Meerkat Spy • Tribal Turtle • Portable Lake • Pontoon • Bloonsday Device • Angry Squirrel • Super Monkey Storm • Bee Keeper • Bloonberry Bush • Radadactyl • Banana Farmer No on-track placeables No Bloon rank changes |
| 130 | FIRING MA LAZAH! Mount Magma Apopalypse. Super Monkeys (1,2) Dartlings (4,2) Villages (4,2) 1 Bloonsday Device provided. Rounds 35-65 with 12,000 cash to start. |
Track: Mount Magma Mode: Apopalypse Rounds: 31 (35-65) Starting cash: $12,000 Starting lives: 150 Reward (mobile): 100 Reward (PC/console): 200 |
No placement limits Super Monkey (1-2) • Monkey Village (4-2) • Dartling Gun (4-2) Meerkat Spy • Tribal Turtle • Portable Lake • Pontoon • Bloonsday Device (+1) • Angry Squirrel • Super Monkey Storm • Bee Keeper • Bloonberry Bush • Radadactyl • Banana Farmer No on-track placeables No Bloon rank changes |
| 131 | Two by Two With two of each tower at most, and only the two towers every other row of the tower selection screen, beat Snake River on Hard. Rounds 40-70 with 8,500 cash. |
Track: Snake River Mode: Hard Rounds: 31 (40-70) Starting cash: $8,500 Starting lives: 100 Reward (mobile): 75 Reward (PC/console): 150 |
2 towers each Dart Monkey • Tack Shooter • Ninja Monkey • Bomb Tower • Monkey Buccaneer • Monkey Ace • Monkey Village • Banana Farm • Spike Factory • Heli Pilot Meerkat Spy • Tribal Turtle • Portable Lake • Pontoon • Bloonsday Device • Angry Squirrel • Super Monkey Storm • Bee Keeper • Bloonberry Bush • Radadactyl • Banana Farmer No on-track placeables No Bloon rank changes |
| 132 | Two By Two: Part Two With two of each tower at most, and only the two towers every second row of the tower selection screen, beat Clock on Hard. Rounds 40-70 with 9,100 cash. |
Track: Clock Mode: Hard Rounds: 31 (40-70) Starting cash: $9,100 Starting lives: 100 Reward (mobile): 105 Reward (PC/console): 210 |
2 towers each Sniper Monkey • Boomerang Thrower • Ice Tower • Glue Gunner • Super Monkey • Monkey Apprentice • Mortar Tower • Dartling Gun Meerkat Spy • Tribal Turtle • Portable Lake • Pontoon • Bloonsday Device • Angry Squirrel • Super Monkey Storm • Bee Keeper • Bloonberry Bush • Radadactyl • Banana Farmer Road Spikes • Exploding Pineapple No Bloon rank changes |
| 133 | Pink and Yellow, Purple... Castle? Beat Castle rounds 30 - 55 with only towers that can be purple. Start with 15,000 cash. Lots of bloons are now pink and yellow, some are ceramic. |
Track: Castle Mode: Medium Rounds: 26 (30-55) Starting cash: $15,000 Starting lives: 150 Reward (mobile): 90 Reward (PC/console): 180 |
No placement limits Sniper Monkey • Boomerang Thrower • Glue Gunner • Dartling Gun • Spike Factory Meerkat Spy • Tribal Turtle • Portable Lake • Pontoon • Bloonsday Device • Angry Squirrel • Super Monkey Storm • Bee Keeper • Bloonberry Bush • Radadactyl • Banana Farmer No on-track placeables Red→Yellow • Blue→Yellow • Green→Yellow • Black→Pink • White→Pink • Lead→Ceramic • Zebra→Ceramic • Rainbow→Ceramic |
| 134 | Two Time, Bloon Time Beat The Rink medium to round 50. No Super Monkeys or Banana Farms. Only two of each tower. All bloons are two ranks higher. 1,100 cash to start. |
Track: The Rink Mode: Medium Rounds: 50 (1-50) Starting cash: $1,100 Starting lives: 150 Reward (mobile): 60 Reward (PC/console): 120 |
2 towers each Dart Monkey • Tack Shooter • Sniper Monkey • Boomerang Thrower • Ninja Monkey • Bomb Tower • Ice Tower • Glue Gunner • Monkey Buccaneer • Monkey Ace • Monkey Apprentice • Monkey Village • Mortar Tower • Dartling Gun • Spike Factory Meerkat Spy • Tribal Turtle • Portable Lake • Pontoon • Bloonsday Device • Angry Squirrel • Super Monkey Storm • Bee Keeper • Bloonberry Bush • Radadactyl • Banana Farmer Road Spikes • Exploding Pineapple Red→Green • Blue→Yellow • Green→Pink • Yellow→Black • Pink→White • Black→Lead • White→Zebra • Lead→Rainbow • Zebra→Ceramic • Rainbow→MOAB • Ceramic→BFB • MOAB→ZOMG • BFB→ZOMG |
| 135 | They Need to Sort Out Their Priorities Lightning Scar 50 - 62 on hard. Start with 17,500 cash. Only 2 of each tower without target priorities. |
Track: Lightning Scar Mode: Medium Rounds: 13 (50-62) Starting cash: $17,500 Starting lives: 150 Reward (mobile): 55 Reward (PC/console): 110 |
2 towers each Tack Shooter • Ice Tower • Monkey Ace • Mortar Tower • Dartling Gun • Spike Factory • Heli Pilot Meerkat Spy • Tribal Turtle • Portable Lake • Pontoon • Bloonsday Device • Angry Squirrel • Super Monkey Storm • Bee Keeper • Bloonberry Bush • Radadactyl • Banana Farmer Road Spikes • Exploding Pineapple No Bloon rank changes |
| 136 | Precision Pineapples The only way to pop leads is with Exploding Pineapples. Otherwise beat rounds 28 - 60 on Monkey Lane hard. Start with 4,200 cash. |
Track: Monkey Lane Mode: Hard Rounds: 33 (28-60) Starting cash: $4,200 Starting lives: 100 Reward (mobile): 50 Reward (PC/console): 100 |
No placement limits Dart Monkey (3-4) • Tack Shooter (3-4) • Sniper Monkey (0-4) • Boomerang Thrower (3-1) • Ninja Monkey (4-2) • Ice Tower (1-4) • Glue Gunner (1-4) • Monkey Buccaneer (4-2) • Monkey Ace (3-0) • Super Monkey (1-3) • Monkey Village (3-2) • Banana Farm • Dartling Gun (3-1) • Spike Factory (1-4) • Heli Pilot (2-4) Meerkat Spy • Tribal Turtle • Portable Lake • Pontoon • Bloonsday Device • Angry Squirrel • Super Monkey Storm • Bee Keeper • Bloonberry Bush • Radadactyl • Banana Farmer Exploding Pineapple No Bloon rank changes |
| 137 | Defensive Line Beat Park Path on Medium from round 25. No more than five towers at once and only one of each. No Exploding Pineapples or Road Spikes. Start with 2,200 cash. |
Track: Park Path Mode: Medium Rounds: 41 (25-65) Starting cash: $2,200 Starting lives: 150 Reward (mobile): 100 Reward (PC/console): 200 |
1 tower each • 5 towers max Dart Monkey • Tack Shooter • Sniper Monkey • Boomerang Thrower • Ninja Monkey • Bomb Tower • Ice Tower • Glue Gunner • Monkey Buccaneer • Monkey Ace • Super Monkey • Monkey Apprentice • Monkey Village • Banana Farm • Mortar Tower • Dartling Gun • Spike Factory • Heli Pilot Meerkat Spy • Tribal Turtle • Portable Lake • Pontoon • Bloonsday Device • Angry Squirrel • Super Monkey Storm • Bee Keeper • Bloonberry Bush • Radadactyl • Banana Farmer No on-track placeables No Bloon rank changes |
| 138 | Beach-Side Picnic With Dart Monkeys, Tack Towers (2,4), Ninja Monkeys and Spike Factories beat Archipelago on medium. Three of each at most. Start at round 32 with 8,000 cash. |
Track: Archipelago Mode: Medium Rounds: 34 (32-65) Starting cash: $8,000 Starting lives: 150 Reward (mobile): 57 Reward (PC/console): 114 |
3 towers each Dart Monkey • Tack Shooter (2-4) • Ninja Monkey • Spike Factory Meerkat Spy • Tribal Turtle • Portable Lake • Pontoon • Bloonsday Device • Angry Squirrel • Super Monkey Storm • Bee Keeper • Bloonberry Bush • Radadactyl • Banana Farmer No on-track placeables No Bloon rank changes |
| 139 | Four-Port Switch Beat Switch to round 60 using four of each tower. Dart Monkeys, Sniper Monkeys, Boomerang Throwers (2,4) and Mortar Towers. Start at round 32 with 7,150 cash. |
Track: Switch Mode: Medium Rounds: 29 (32-60) Starting cash: $7,150 Starting lives: 150 Reward (mobile): 73 Reward (PC/console): 146 |
4 towers each Dart Monkey • Sniper Monkey • Boomerang Thrower (2-4) • Mortar Tower Meerkat Spy • Tribal Turtle • Portable Lake • Pontoon • Bloonsday Device • Angry Squirrel • Super Monkey Storm • Bee Keeper • Bloonberry Bush • Radadactyl • Banana Farmer No on-track placeables No Bloon rank changes |
| 140 | Wind, Plane and Glue Pass Snake River medium to round 60 with Glue Gunners, Monkey Aces and Apprentices (4,2). Only 3 of each. Start at round 32 with 6,800 cash. |
Track: Snake River Mode: Medium Rounds: 29 (32-60) Starting cash: $6,800 Starting lives: 150 Reward (mobile): 50 Reward (PC/console): 100 |
3 towers each Glue Gunner • Monkey Ace • Monkey Apprentice (4-2) Meerkat Spy • Tribal Turtle • Portable Lake • Pontoon • Bloonsday Device • Angry Squirrel • Super Monkey Storm • Bee Keeper • Bloonberry Bush • Radadactyl • Banana Farmer Road Spikes • Exploding Pineapple No Bloon rank changes |
| 141 | That's No Dart-agnan Beat round 50 on Switch Deflation using no more than 3 of each tower. Dart Monkeys, Glue Gunners (2,4) and Villages. |
Track: Switch Mode: Deflation Rounds: 21 (30-50) Starting cash: $50,000 Starting lives: 150 Reward (mobile): 70 Reward (PC/console): 140 |
3 towers each Dart Monkey • Glue Gunner (2-4) • Monkey Village Meerkat Spy • Tribal Turtle • Portable Lake • Pontoon • Bloonsday Device • Angry Squirrel • Super Monkey Storm • Bee Keeper • Bloonberry Bush • Radadactyl • Banana Farmer No on-track placeables No Bloon rank changes |
| 142 | Tack Attack With Tack Towers, Spike Factories and Road Spikes beat Lightning Scar easy, rounds 40 - 60. Start with 10,500 cash. |
Track: Lightning Scar Mode: Easy Rounds: 21 (40-60) Starting cash: $10,500 Starting lives: 200 Reward (mobile): 85 Reward (PC/console): 170 |
No placement limits Tack Shooter • Spike Factory Meerkat Spy • Tribal Turtle • Portable Lake • Pontoon • Bloonsday Device • Angry Squirrel • Super Monkey Storm • Bee Keeper • Bloonberry Bush • Radadactyl • Banana Farmer Road Spikes No Bloon rank changes |
| 143 | Explosive Ordnance With 4 towers at most, and only 1 of each, beat Archipelago on medium from round 30. Only towers with explosives are available. Start with 6,500 cash. |
Track: Archipelago Mode: Medium Rounds: 36 (30-65) Starting cash: $6,500 Starting lives: 150 Reward (mobile): 70 Reward (PC/console): 140 |
1 tower each • 4 towers max Ninja Monkey (2-4) • Bomb Tower • Monkey Buccaneer (2-4) • Monkey Ace • Mortar Tower • Dartling Gun (2-4) • Spike Factory (4-2) • Heli Pilot (4-2) Meerkat Spy • Tribal Turtle • Portable Lake • Pontoon • Bloonsday Device • Angry Squirrel • Super Monkey Storm • Bee Keeper • Bloonberry Bush • Radadactyl • Banana Farmer No on-track placeables No Bloon rank changes |
| 144 | Circles Circles With Dart Monkeys, Boomerang Throwers, Ninja Monkeys and Apprentices beat Bloon Circles on medium. Only two of each monkey. Start at round 30 with 6,500 cash. |
Track: Bloon Circles Mode: Medium Rounds: 36 (30-65) Starting cash: $6,500 Starting lives: 150 Reward (mobile): 50 Reward (PC/console): 100 |
2 towers each Dart Monkey • Boomerang Thrower • Ninja Monkey • Monkey Apprentice Meerkat Spy • Tribal Turtle • Portable Lake • Pontoon • Bloonsday Device • Angry Squirrel • Super Monkey Storm • Bee Keeper • Bloonberry Bush • Radadactyl • Banana Farmer No on-track placeables No Bloon rank changes |
| 145 | Special! Park Path medium rounds 30 - 60 with three towers. Only one of each available tower. Start with 7,000 cash. |
Track: Park Path Mode: Medium Rounds: 31 (30-60) Starting cash: $7,000 Starting lives: 150 Reward (mobile): 55 Reward (PC/console): 110 |
1 tower each • 3 towers max Dart Monkey • Tack Shooter • Boomerang Thrower • Bomb Tower • Monkey Apprentice Meerkat Spy • Tribal Turtle • Portable Lake • Pontoon • Bloonsday Device • Angry Squirrel • Super Monkey Storm • Bee Keeper • Bloonberry Bush • Radadactyl • Banana Farmer No on-track placeables No Bloon rank changes |
| 146 | Support Monkeys With (2,2) Dart Monkeys to hold the bloons off, use Banana Farms to get Super Monkeys. Clock easy to round 40. Pineapples available. |
Track: Clock Mode: Easy Rounds: 40 (1-40) Starting cash: $650 Starting lives: 200 Reward (mobile): 65 Reward (PC/console): 130 |
No placement limits Dart Monkey (2-2) • Super Monkey • Banana Farm Meerkat Spy • Tribal Turtle • Portable Lake • Pontoon • Bloonsday Device • Angry Squirrel • Super Monkey Storm • Bee Keeper • Bloonberry Bush • Radadactyl • Banana Farmer Exploding Pineapple No Bloon rank changes |
| 147 | Brick and Mortar With Mortar Towers, Villages and Banana Farms beat Mount Magma medium. Rounds 35 - 50 with 12,500 cash and a Tribal Turtle. |
Track: Mount Magma Mode: Medium Rounds: 16 (35-50) Starting cash: $12,500 Starting lives: 150 Reward (mobile): 80 Reward (PC/console): 160 |
No placement limits Monkey Village • Banana Farm • Mortar Tower Meerkat Spy • Tribal Turtle (+1) • Portable Lake • Pontoon • Bloonsday Device • Angry Squirrel • Super Monkey Storm • Bee Keeper • Bloonberry Bush • Radadactyl • Banana Farmer No on-track placeables No Bloon rank changes |
| 148 | Super Bomb Factory Using Bomb Towers, Super Monkeys and Spike Factories beat Monkey Lane medium. Start at round 30 with 6,000 cash. Only 2 of each tower. |
Track: Monkey Lane Mode: Medium Rounds: 36 (30-65) Starting cash: $6,000 Starting lives: 150 Reward (mobile): 50 Reward (PC/console): 100 |
2 towers each Bomb Tower • Super Monkey • Spike Factory Meerkat Spy • Tribal Turtle • Portable Lake • Pontoon • Bloonsday Device • Angry Squirrel • Super Monkey Storm • Bee Keeper • Bloonberry Bush • Radadactyl • Banana Farmer No on-track placeables No Bloon rank changes |
| 149 | Overzealous Explosives Disposal Beat Snake River medium without towers that use explosive ammo. Start at round 30 with 5,000 cash. |
Track: Snake River Mode: Medium Rounds: 36 (30-65) Starting cash: $5,000 Starting lives: 150 Reward (mobile): 70 Reward (PC/console): 140 |
No placement limits Dart Monkey • Tack Shooter • Sniper Monkey • Boomerang Thrower • Ninja Monkey (4-2) • Ice Tower • Glue Gunner • Monkey Buccaneer (4-2) • Monkey Ace (3-3) • Super Monkey • Monkey Apprentice • Monkey Village • Banana Farm • Dartling Gun (4-2) • Spike Factory (3-4) • Heli Pilot (3-4) Meerkat Spy • Tribal Turtle • Portable Lake • Pontoon • Bloonsday Device • Angry Squirrel • Super Monkey Storm • Bee Keeper • Bloonberry Bush • Radadactyl • Banana Farmer No on-track placeables No Bloon rank changes |
| 150 | Everything You Need With Ninja Monkeys, Bomb Towers, Villages and Banana Farms beat The Rink hard. Rounds 30 - 65 with 5,000 cash. |
Track: The Rink Mode: Hard Rounds: 36 (30-65) Starting cash: $5,000 Starting lives: 100 Reward (mobile): 55 Reward (PC/console): 110 |
No placement limits Ninja Monkey • Bomb Tower • Monkey Village • Banana Farm Meerkat Spy • Tribal Turtle • Portable Lake • Pontoon • Bloonsday Device • Angry Squirrel • Super Monkey Storm • Bee Keeper • Bloonberry Bush • Radadactyl • Banana Farmer No on-track placeables No Bloon rank changes |
| 151 | Special!: 2 Park Path medium rounds 30 - 60 with three towers. Only one of each available tower. Start with 7,000 cash. |
Track: Park Path Mode: Medium Rounds: 31 (30-60) Starting cash: $7,000 Starting lives: 150 Reward (mobile): 60 Reward (PC/console): 120 |
1 tower each • 3 towers max Ninja Monkey • Ice Tower • Monkey Ace • Mortar Tower • Spike Factory Meerkat Spy • Tribal Turtle • Portable Lake • Pontoon • Bloonsday Device • Angry Squirrel • Super Monkey Storm • Bee Keeper • Bloonberry Bush • Radadactyl • Banana Farmer No on-track placeables No Bloon rank changes |
| 152 | Chase-A-Bloon Pass Bloon Circles on Hard using Boomerang Throwers, Ninja Monkeys, Aces and Villages all limited to (4,2). Start at round 35 with 8,000 cash. |
Track: Bloon Circles Mode: Medium Rounds: 51 (35-85) Starting cash: $8,000 Starting lives: 150 Reward (mobile): 80 Reward (PC/console): 160 |
No placement limits Boomerang Thrower (4-2) • Ninja Monkey (4-2) • Monkey Ace (4-2) • Monkey Village (4-2) Meerkat Spy • Tribal Turtle • Portable Lake • Pontoon • Bloonsday Device • Angry Squirrel • Super Monkey Storm • Bee Keeper • Bloonberry Bush • Radadactyl • Banana Farmer No on-track placeables No Bloon rank changes |
| 153 | Super Monkey Squad With 6 towers Beat Snake River on hard to round 65. Start at round 25 with 18000 cash. Bloons are stronger. Super Monkeys (2,3) and Villages only. |
Track: Snake River Mode: Hard Rounds: 41 (25-65) Starting cash: $18,000 Starting lives: 100 Reward (mobile): 100 Reward (PC/console): 200 |
6 towers max Super Monkey (2-3) • Monkey Village Meerkat Spy • Tribal Turtle • Portable Lake • Pontoon • Bloonsday Device • Angry Squirrel • Super Monkey Storm • Bee Keeper • Bloonberry Bush • Radadactyl • Banana Farmer No on-track placeables Red→Pink • Blue→Pink • Green→Pink • Yellow→Pink • Black→Zebra • White→Zebra • Lead→Zebra • Zebra→Rainbow • Rainbow→Ceramic • Ceramic→MOAB |
| 154 | Organic Warfare Using only fruit and towers that use fruit, beat Park Path on medium. Start at round 45 with 9,000 cash. |
Track: Park Path Mode: Medium Rounds: 21 (45-65) Starting cash: $9,000 Starting lives: 150 Reward (mobile): 65 Reward (PC/console): 130 |
No placement limits Monkey Buccaneer • Monkey Ace • Banana Farm Meerkat Spy • Tribal Turtle • Portable Lake • Pontoon • Bloonsday Device • Angry Squirrel • Super Monkey Storm • Bee Keeper • Bloonberry Bush • Radadactyl • Banana Farmer Exploding Pineapple No Bloon rank changes |
| 155 | The Explosives Union Annoyed that explosives aren't required for lead bloons, the Explosive Union has stepped in. The only way to pop leads is with explosives. Start at round 30 with 5,000 cash. |
Track: Lightning Scar Mode: Medium Rounds: 36 (30-65) Starting cash: $5,000 Starting lives: 150 Reward (mobile): 75 Reward (PC/console): 150 |
No placement limits Dart Monkey (3-4) • Tack Shooter (3-4) • Sniper Monkey (0-2) • Boomerang Thrower (3-1) • Ninja Monkey • Bomb Tower • Ice Tower (1-4) • Glue Gunner (1-4) • Monkey Buccaneer • Monkey Ace • Super Monkey (1-2) • Monkey Village (3-2) • Banana Farm • Mortar Tower • Dartling Gun (3-1) • Spike Factory (1-4) • Heli Pilot (2-4) Meerkat Spy • Tribal Turtle • Portable Lake • Pontoon • Bloonsday Device • Angry Squirrel • Super Monkey Storm • Bee Keeper • Bloonberry Bush • Radadactyl • Banana Farmer Road Spikes • Exploding Pineapple No Bloon rank changes |
| 156 | Playing With Fire Beat Bloon Circles on medium using Mortars, Tack Towers (4,2), Spike Factories (4,2) and Apprentices (2,4). Only two of each tower. |
Track: Bloon Circles Mode: Medium Rounds: 65 (1-65) Starting cash: $650 Starting lives: 150 Reward (mobile): 90 Reward (PC/console): 180 |
2 towers each Tack Shooter (4-2) • Monkey Apprentice (2-4) • Mortar Tower • Spike Factory (4-2) Meerkat Spy • Tribal Turtle • Portable Lake • Pontoon • Bloonsday Device • Angry Squirrel • Super Monkey Storm • Bee Keeper • Bloonberry Bush • Radadactyl • Banana Farmer No on-track placeables No Bloon rank changes |
| 157 | The Volcano That Time Forgot Beat Mount Magma on easy with (4,2) Dart Monkeys. |
Track: Mount Magma Mode: Easy Rounds: 50 (1-50) Starting cash: $650 Starting lives: 200 Reward (mobile): 70 Reward (PC/console): 140 |
No placement limits Dart Monkey (4-2) Meerkat Spy • Tribal Turtle • Portable Lake • Pontoon • Bloonsday Device • Angry Squirrel • Super Monkey Storm • Bee Keeper • Bloonberry Bush • Radadactyl • Banana Farmer No on-track placeables No Bloon rank changes |
| 158 | Third Time's a Charm Park Path easy. All towers available but only 3 of each. Bloons are 3 ranks higher. 4,700 cash to start. |
Track: Park Path Mode: Easy Rounds: 50 (1-50) Starting cash: $4,700 Starting lives: 200 Reward (mobile): 100 Reward (PC/console): 200 |
3 towers each Dart Monkey • Tack Shooter • Sniper Monkey • Boomerang Thrower • Ninja Monkey • Bomb Tower • Ice Tower • Glue Gunner • Monkey Buccaneer • Monkey Ace • Super Monkey • Monkey Apprentice • Monkey Village • Banana Farm • Mortar Tower • Dartling Gun • Spike Factory • Heli Pilot • Monkey Engineer • Bloonchipper • Monkey Sub Meerkat Spy • Tribal Turtle • Portable Lake • Pontoon • Bloonsday Device • Angry Squirrel • Super Monkey Storm • Bee Keeper • Bloonberry Bush • Radadactyl • Banana Farmer Road Spikes • Exploding Pineapple Red→Yellow • Blue→Pink • Green→Black • Yellow→White • Pink→Lead • Black→Zebra • White→Rainbow • Lead→Ceramic • Zebra→MOAB • Rainbow→BFB • Ceramic→ZOMG • MOAB→ZOMG • BFB→ZOMG |
| 159 | Recognition With the towers and upgrades that are less used, beat Clock on medium. Start at round 25 with 3,500 cash. |
Track: Clock Mode: Medium Rounds: 41 (25-65) Starting cash: $3,500 Starting lives: 150 Reward (mobile): 70 Reward (PC/console): 140 |
No placement limits Dart Monkey (4-2) • Tack Shooter (4-2) • Ice Tower • Glue Gunner (1-4) • Monkey Apprentice (4-2) • Banana Farm (2-4) • Dartling Gun (2-4) • Spike Factory (1-4) Meerkat Spy • Tribal Turtle • Portable Lake • Pontoon • Bloonsday Device • Angry Squirrel • Super Monkey Storm • Bee Keeper • Bloonberry Bush • Radadactyl • Banana Farmer No on-track placeables No Bloon rank changes |
| 160 | Restricted War-zone With two of each Sniper Monkeys, Mortar Towers and Monkey Aces, all limited to (2,3), beat Archipelago on easy. |
Track: Archipelago Mode: Easy Rounds: 50 (1-50) Starting cash: $650 Starting lives: 200 Reward (mobile): 70 Reward (PC/console): 140 |
2 towers each Sniper Monkey (2-3) • Monkey Ace (2-3) • Mortar Tower (2-3) Meerkat Spy • Tribal Turtle • Portable Lake • Pontoon • Bloonsday Device • Angry Squirrel • Super Monkey Storm • Bee Keeper • Bloonberry Bush • Radadactyl • Banana Farmer No on-track placeables No Bloon rank changes |
| 161 | Crazy Eights Using towers that shoot eight shots, and with only eight towers at most, beat Monkey Lane on Medium. Start at round 30 with 5,000 cash. |
Track: Monkey Lane Mode: Medium Rounds: 36 (30-65) Starting cash: $5,000 Starting lives: 150 Reward (mobile): 85 Reward (PC/console): 170 |
8 towers max Tack Shooter (2-4) • Bomb Tower (4-2) • Monkey Ace (3-2) Meerkat Spy • Tribal Turtle • Portable Lake • Pontoon • Bloonsday Device • Angry Squirrel • Super Monkey Storm • Bee Keeper • Bloonberry Bush • Radadactyl • Banana Farmer No on-track placeables No Bloon rank changes |
| 162 | The Forgotten Duo Using Glue Gunners, Villages and Ice Towers beat The Rink on easy to round 45. Max towers = 9. Per tower = 4. 800 cash to start. |
Track: The Rink Mode: Easy Rounds: 45 (1-45) Starting cash: $800 Starting lives: 200 Reward (mobile): 70 Reward (PC/console): 140 |
4 towers each • 9 towers max Ice Tower • Glue Gunner • Monkey Village Meerkat Spy • Tribal Turtle • Portable Lake • Pontoon • Bloonsday Device • Angry Squirrel • Super Monkey Storm • Bee Keeper • Bloonberry Bush • Radadactyl • Banana Farmer No on-track placeables No Bloon rank changes |
| 163 | Special!: 3 Park Path medium rounds 30 - 60 with three towers. Only one of each available tower. Start with 7,000 cash. |
Track: Park Path Mode: Medium Rounds: 31 (30-60) Starting cash: $7,000 Starting lives: 150 Reward (mobile): 55 Reward (PC/console): 110 |
1 tower each • 3 towers max Sniper Monkey • Glue Gunner • Monkey Buccaneer • Super Monkey • Dartling Gun Meerkat Spy • Tribal Turtle • Portable Lake • Pontoon • Bloonsday Device • Angry Squirrel • Super Monkey Storm • Bee Keeper • Bloonberry Bush • Radadactyl • Banana Farmer No on-track placeables No Bloon rank changes |
| 164 | Diamond Dust Ice Towers, Villages (2,2) and Boomerang Throwers (1,1). Rounds 10 - 50 on Monkey Lane medium. Altered bloon levels (no MOAB class). 3,000 cash to start. |
Track: Monkey Lane Mode: Medium Rounds: 41 (10-50) Starting cash: $3,000 Starting lives: 150 Reward (mobile): 85 Reward (PC/console): 170 |
No placement limits Boomerang Thrower (1-1) • Ice Tower • Monkey Village (2-2) Meerkat Spy • Tribal Turtle • Portable Lake • Pontoon • Bloonsday Device • Angry Squirrel • Super Monkey Storm • Bee Keeper • Bloonberry Bush • Radadactyl • Banana Farmer No on-track placeables Red→Blue • White→Black • MOAB→Ceramic • BFB→Ceramic |
| 165 | Supply Convoy With 3 Buccaneers (4,2), Sniper Monkeys (2,4), Dartlings and Bomb Towers hold off a deadly bloon force on Archipelago. Rounds 20-65. Start with 4,200 cash. |
Track: Archipelago Mode: Medium Rounds: 46 (20-65) Starting cash: $4,200 Starting lives: 150 Reward (mobile): 90 Reward (PC/console): 180 |
3 towers each Sniper Monkey (2-4) • Bomb Tower • Monkey Buccaneer (4-2) • Dartling Gun Meerkat Spy • Tribal Turtle • Portable Lake • Pontoon • Bloonsday Device • Angry Squirrel • Super Monkey Storm • Bee Keeper • Bloonberry Bush • Radadactyl • Banana Farmer No on-track placeables Red→Blue • Blue→Green • Green→Yellow • Yellow→Pink • Pink→Black • Black→Lead • White→Zebra • Zebra→Rainbow • Rainbow→Ceramic |
| 166 | Black and White With Bomb Towers, Mortar Towers and Ice Towers beat the rink on medium. Start at round 30 with 4,000 cash. |
Track: The Rink Mode: Medium Rounds: 36 (30-65) Starting cash: $4,000 Starting lives: 150 Reward (mobile): 65 Reward (PC/console): 130 |
No placement limits Bomb Tower • Ice Tower • Mortar Tower Meerkat Spy • Tribal Turtle • Portable Lake • Pontoon • Bloonsday Device • Angry Squirrel • Super Monkey Storm • Bee Keeper • Bloonberry Bush • Radadactyl • Banana Farmer No on-track placeables No Bloon rank changes |
| 167 | Investment Cap Can you pass Clock medium without upgrades that cost more than the initial tower cost? Underrated1 wants to know. Start at round 25 with 4,000 cash. |
Track: Clock Mode: Medium Rounds: 41 (25-65) Starting cash: $4,000 Starting lives: 150 Reward (mobile): 125 Reward (PC/console): 250 |
No placement limits Dart Monkey (2-2) • Tack Shooter (2-2) • Sniper Monkey (1-2) • Boomerang Thrower (2-2) • Ninja Monkey (2-2) • Bomb Tower (2-2) • Ice Tower (1-2) • Glue Gunner (2-1) • Monkey Buccaneer (2-2) • Monkey Ace (2-2) • Super Monkey (1-2) • Monkey Apprentice (1-2) • Monkey Village (2-1) • Banana Farm (1-1) • Mortar Tower (2-3) • Dartling Gun (1-1) • Spike Factory (1-0) • Heli Pilot (3-2) • Monkey Engineer (2-1) • Bloonchipper (2-2) • Monkey Sub (1-0) Meerkat Spy • Tribal Turtle • Portable Lake • Pontoon • Bloonsday Device • Angry Squirrel • Super Monkey Storm • Bee Keeper • Bloonberry Bush • Radadactyl • Banana Farmer Road Spikes • Exploding Pineapple No Bloon rank changes |
| 168 | Something Blue Towers with blue, bloons with blue and a track almost entirely blue. Rounds 20 - 60 with 5,000 cash to start. |
Track: The Rink Mode: Easy Rounds: 41 (20-60) Starting cash: $5,000 Starting lives: 200 Reward (mobile): 85 Reward (PC/console): 170 |
No placement limits Sniper Monkey • Boomerang Thrower • Ninja Monkey • Ice Tower • Glue Gunner • Monkey Ace • Super Monkey • Monkey Apprentice • Banana Farm • Dartling Gun • Spike Factory Meerkat Spy • Tribal Turtle • Portable Lake • Pontoon • Bloonsday Device • Angry Squirrel • Super Monkey Storm • Bee Keeper • Bloonberry Bush • Radadactyl • Banana Farmer No on-track placeables Red→Blue • Green→Blue • Yellow→Blue • Pink→Blue • Black→Rainbow • White→Rainbow • Lead→Rainbow • Zebra→Rainbow • Ceramic→MOAB • BFB→MOAB |
| 169 | The Weird RBE Beat Bloon Circles on hard with a really weird RBE. Rounds 1 - 60. Start with 3,000 cash. |
Track: Bloon Circles Mode: Hard Rounds: 60 (1-60) Starting cash: $3,000 Starting lives: 100 Reward (mobile): 125 Reward (PC/console): 250 |
No placement limits Dart Monkey • Tack Shooter • Sniper Monkey • Boomerang Thrower • Ninja Monkey • Bomb Tower • Ice Tower • Glue Gunner • Monkey Buccaneer • Monkey Ace • Super Monkey • Monkey Apprentice • Monkey Village • Banana Farm • Mortar Tower • Dartling Gun • Spike Factory • Heli Pilot • Monkey Engineer • Bloonchipper • Monkey Sub Meerkat Spy • Tribal Turtle • Portable Lake • Pontoon • Bloonsday Device • Angry Squirrel • Super Monkey Storm • Bee Keeper • Bloonberry Bush • Radadactyl • Banana Farmer Road Spikes • Exploding Pineapple Red→Lead • Blue→Red • Green→Pink • Yellow→Green • Pink→Zebra • Black→Blue • White→Ceramic • Zebra→Lead • Rainbow→Green • Ceramic→BFB • MOAB→BFB • BFB→Ceramic |
| 170 | Sneak Attack While on a secret mission, your forces encounter a powerful bloon battalion. With 2,4 Snipers, Aces, Ninjas and Spike Factories beat Mount Magma easy to round 65. |
Track: Mount Magma Mode: Easy Rounds: 65 (1-65) Starting cash: $2,000 Starting lives: 200 Reward (mobile): 80 Reward (PC/console): 160 |
No placement limits Sniper Monkey (2-4) • Ninja Monkey (2-4) • Monkey Ace (2-4) • Spike Factory (2-4) Meerkat Spy • Tribal Turtle • Portable Lake • Pontoon • Bloonsday Device • Angry Squirrel • Super Monkey Storm • Bee Keeper • Bloonberry Bush • Radadactyl • Banana Farmer No on-track placeables Red→Blue • Blue→Green • Green→Yellow • Yellow→Pink • Pink→Black • Black→White • White→Lead • Lead→Zebra • Zebra→Rainbow |
| 171 | Anti-MOAB Squad The Anti-MOAB Squad has arrived! With 2 of each tower beat Monkey Lane medium rounds 46 - 86 with 15,000 cash to start. One Portable Lake provided. |
Track: Monkey Lane Mode: Medium Rounds: 41 (46-86) Starting cash: $15,000 Starting lives: 150 Reward (mobile): 65 Reward (PC/console): 130 |
2 towers each Sniper Monkey • Bomb Tower • Monkey Buccaneer • Super Monkey • Mortar Tower Meerkat Spy • Tribal Turtle • Portable Lake (+1) • Pontoon • Bloonsday Device • Angry Squirrel • Super Monkey Storm • Bee Keeper • Bloonberry Bush • Radadactyl • Banana Farmer No on-track placeables No Bloon rank changes |
| 172 | Go Back to the Start Beat Castle medium with Boomerang Throwers (4,2), Ninjas and Apprentices (4,2). Rounds 30 - 59. Start with 13,000 cash. |
Track: Castle Mode: Medium Rounds: 30 (30-59) Starting cash: $13,000 Starting lives: 150 Reward (mobile): 80 Reward (PC/console): 160 |
No placement limits Boomerang Thrower (4-2) • Ninja Monkey • Monkey Apprentice (4-2) Meerkat Spy • Tribal Turtle • Portable Lake • Pontoon • Bloonsday Device • Angry Squirrel • Super Monkey Storm • Bee Keeper • Bloonberry Bush • Radadactyl • Banana Farmer No on-track placeables No Bloon rank changes |
| 173 | The Four Monkeys of the Apopalypse Bloon Circles Apopalypse with one of each a Sniper Monkey, Ice Tower, Glue Gunner and Dartling. Rounds 1 - 40. Start with 1,000 cash. |
Track: Bloon Circles Mode: Apopalypse Rounds: 40 (1-40) Starting cash: $1,000 Starting lives: 150 Reward (mobile): 70 Reward (PC/console): 140 |
1 tower each • 4 towers max Sniper Monkey • Ice Tower • Glue Gunner • Dartling Gun Meerkat Spy • Tribal Turtle • Portable Lake • Pontoon • Bloonsday Device • Angry Squirrel • Super Monkey Storm • Bee Keeper • Bloonberry Bush • Radadactyl • Banana Farmer No on-track placeables No Bloon rank changes |
| 174 | Chemical Warfare On Snake River hard with Mortars, Glue Gunners (4,2), Aces (2,4) and Dartlings beat a lead bloon force. Four of each tower. Start on round 30 with 7,000 cash. |
Track: Snake River Mode: Hard Rounds: 56 (30-85) Starting cash: $7,000 Starting lives: 100 Reward (mobile): 85 Reward (PC/console): 170 |
4 towers each • 16 towers max Glue Gunner (4-2) • Monkey Ace (2-4) • Mortar Tower • Dartling Gun Meerkat Spy • Tribal Turtle • Portable Lake • Pontoon • Bloonsday Device • Angry Squirrel • Super Monkey Storm • Bee Keeper • Bloonberry Bush • Radadactyl • Banana Farmer No on-track placeables Red→Lead • Blue→Lead • Green→Lead • Yellow→Lead • Pink→Lead • Black→Lead • White→Lead |
| 175 | Stick to Your Guns Upgrades that change what a tower uses aren't allowed. Beat Park Path hard rounds 30 - 75. Start with 8,000 cash. |
Track: Park Path Mode: Hard Rounds: 46 (30-75) Starting cash: $8,000 Starting lives: 100 Reward (mobile): 76 Reward (PC/console): 152 |
No placement limits Dart Monkey (2-4) • Tack Shooter (3-2) • Sniper Monkey • Boomerang Thrower (1-4) • Ninja Monkey (4-2) • Bomb Tower (4-1) • Ice Tower • Glue Gunner • Monkey Buccaneer (3-0) • Monkey Ace (3-3) • Super Monkey (0-3) • Monkey Apprentice (1-0) • Monkey Village (3-4) • Banana Farm (3-2) • Mortar Tower • Dartling Gun (2-2) • Spike Factory (2-4) • Heli Pilot (2-4) • Monkey Engineer • Bloonchipper • Monkey Sub Meerkat Spy • Tribal Turtle • Portable Lake • Pontoon • Bloonsday Device • Angry Squirrel • Super Monkey Storm • Bee Keeper • Bloonberry Bush • Radadactyl • Banana Farmer Road Spikes • Exploding Pineapple No Bloon rank changes |
| 176 | Short Range/Long Range With a combination of Tack Towers and Sniper Monkeys beat Bloon Circles on medium. Rounds 30 - 55 with 6,500 cash. |
Track: Bloon Circles Mode: Medium Rounds: 26 (30-55) Starting cash: $6,500 Starting lives: 150 Reward (mobile): 65 Reward (PC/console): 130 |
No placement limits Tack Shooter • Sniper Monkey Meerkat Spy • Tribal Turtle • Portable Lake • Pontoon • Bloonsday Device • Angry Squirrel • Super Monkey Storm • Bee Keeper • Bloonberry Bush • Radadactyl • Banana Farmer No on-track placeables No Bloon rank changes |
| 177 | Caught Unawares A flanking bloon platoon has caught you unawares. Beat Monkey Lane on medium from round 15. Normal starting cash. |
Track: Monkey Lane Mode: Medium Rounds: 51 (15-65) Starting cash: $650 Starting lives: 150 Reward (mobile): 85 Reward (PC/console): 170 |
No placement limits Dart Monkey • Tack Shooter • Sniper Monkey • Boomerang Thrower • Ninja Monkey • Bomb Tower • Ice Tower • Glue Gunner • Monkey Buccaneer • Monkey Ace • Super Monkey • Monkey Apprentice • Monkey Village • Banana Farm • Mortar Tower • Dartling Gun • Spike Factory • Heli Pilot • Monkey Engineer • Bloonchipper • Monkey Sub Meerkat Spy • Tribal Turtle • Portable Lake • Pontoon • Bloonsday Device • Angry Squirrel • Super Monkey Storm • Bee Keeper • Bloonberry Bush • Radadactyl • Banana Farmer Road Spikes • Exploding Pineapple No Bloon rank changes |
| 178 | Extreme Farming A ZOMG is coming on round 46! You must prepare for it, or lose. 2,500 cash to start. Rounds 1 - 46. |
Track: Park Path Mode: Easy Rounds: 46 (1-46) Starting cash: $2,500 Starting lives: 200 Reward (mobile): 75 Reward (PC/console): 150 |
No placement limits Dart Monkey • Tack Shooter • Sniper Monkey • Boomerang Thrower • Ninja Monkey • Bomb Tower • Ice Tower • Glue Gunner • Monkey Buccaneer • Monkey Ace • Super Monkey • Monkey Apprentice • Monkey Village • Banana Farm • Mortar Tower • Dartling Gun • Spike Factory • Heli Pilot • Monkey Engineer • Bloonchipper • Monkey Sub Meerkat Spy • Tribal Turtle • Portable Lake • Pontoon • Bloonsday Device • Angry Squirrel • Super Monkey Storm • Bee Keeper • Bloonberry Bush • Radadactyl • Banana Farmer Road Spikes • Exploding Pineapple MOAB→ZOMG |
| 179 | Round and Round We Go Beat Castle easy up to round 45 with only Tack Shooters and Road Spikes. Start with 1,000 cash. |
Track: Castle Mode: Easy Rounds: 45 (1-45) Starting cash: $1,000 Starting lives: 200 Reward (mobile): 65 Reward (PC/console): 130 |
No placement limits Tack Shooter Meerkat Spy • Tribal Turtle • Portable Lake • Pontoon • Bloonsday Device • Angry Squirrel • Super Monkey Storm • Bee Keeper • Bloonberry Bush • Radadactyl • Banana Farmer Road Spikes No Bloon rank changes |
| 180 | SHREDR of all Shredders With Spike Factories (2,4), Boomerang Throwers (3,2) and Tack Shooters (2,3) beat Bloon Circles medium rounds 30 - 60. Start with 8,750 cash. |
Track: Bloon Circles Mode: Medium Rounds: 31 (30-60) Starting cash: $8,750 Starting lives: 150 Reward (mobile): 80 Reward (PC/console): 160 |
No placement limits Tack Shooter (2-3) • Boomerang Thrower (3-2) • Spike Factory (2-4) Meerkat Spy • Tribal Turtle • Portable Lake • Pontoon • Bloonsday Device • Angry Squirrel • Super Monkey Storm • Bee Keeper • Bloonberry Bush • Radadactyl • Banana Farmer No on-track placeables No Bloon rank changes |
| 181 | Everyone's Special Using the three towers with the least bought Specialty Buildings, beat The Rink on easy. Only 50 lives. |
Track: The Rink Mode: Easy Rounds: 50 (1-50) Starting cash: $650 Starting lives: 50 Reward (mobile): 75 Reward (PC/console): 150 |
No placement limits Ice Tower • Monkey Buccaneer • Mortar Tower Meerkat Spy • Tribal Turtle • Portable Lake • Pontoon • Bloonsday Device • Angry Squirrel • Super Monkey Storm • Bee Keeper • Bloonberry Bush • Radadactyl • Banana Farmer No on-track placeables No Bloon rank changes |
| 182 | Little Helpers Pass rounds 20-65 on Park Path medium using big machines driven by small monkeys. 3,000 cash to start. |
Track: Park Path Mode: Medium Rounds: 46 (20-65) Starting cash: $3,000 Starting lives: 150 Reward (mobile): 65 Reward (PC/console): 130 |
No placement limits Dart Monkey (4-2) • Monkey Buccaneer • Monkey Ace • Mortar Tower • Dartling Gun Meerkat Spy • Tribal Turtle • Portable Lake • Pontoon • Bloonsday Device • Angry Squirrel • Super Monkey Storm • Bee Keeper • Bloonberry Bush • Radadactyl • Banana Farmer No on-track placeables No Bloon rank changes |
| 183 | Summer Time! Beat Dockside on medium with Buccaneers, Ice Towers, Villages and Farms. Start on round 30 with 7,000 cash. One Pontoon provided. |
Track: Dockside Mode: Medium Rounds: 36 (30-65) Starting cash: $7,000 Starting lives: 150 Reward (mobile): 75 Reward (PC/console): 150 |
No placement limits Ice Tower • Monkey Buccaneer • Monkey Village • Banana Farm Meerkat Spy • Tribal Turtle • Portable Lake • Pontoon (+1) • Bloonsday Device • Angry Squirrel • Super Monkey Storm • Bee Keeper • Bloonberry Bush • Radadactyl • Banana Farmer No on-track placeables No Bloon rank changes |
| 184 | Mage-Gunners With Apprentices, Glue Gunners and Dartlings (2,2), beat Mount Magma medium. Start at round 35 with 8,000 cash. |
Track: Mount Magma Mode: Medium Rounds: 31 (35-65) Starting cash: $8,000 Starting lives: 150 Reward (mobile): 85 Reward (PC/console): 170 |
No placement limits Glue Gunner • Monkey Apprentice • Dartling Gun (2-2) Meerkat Spy • Tribal Turtle • Portable Lake • Pontoon • Bloonsday Device • Angry Squirrel • Super Monkey Storm • Bee Keeper • Bloonberry Bush • Radadactyl • Banana Farmer No on-track placeables No Bloon rank changes |
| 185 | Three by Three With three of each tower, fourth upgrades locked, beat The Rink on medium. 33 lives. No Super Monkeys, Villages or Farms. |
Track: The Rink Mode: Medium Rounds: 65 (1-65) Starting cash: $650 Starting lives: 33 Reward (mobile): 75 Reward (PC/console): 150 |
3 towers each Dart Monkey (3-3) • Tack Shooter (3-3) • Sniper Monkey (3-3) • Boomerang Thrower (3-3) • Ninja Monkey (3-3) • Bomb Tower (3-3) • Ice Tower (3-3) • Glue Gunner (3-3) • Monkey Buccaneer (3-3) • Monkey Ace (3-3) • Monkey Apprentice (3-3) • Mortar Tower (3-3) • Dartling Gun (3-3) • Spike Factory (3-3) • Heli Pilot (3-3) Meerkat Spy • Tribal Turtle • Portable Lake • Pontoon • Bloonsday Device • Angry Squirrel • Super Monkey Storm • Bee Keeper • Bloonberry Bush • Radadactyl • Banana Farmer Road Spikes • Exploding Pineapple No Bloon rank changes |
| 186 | 20 Ceramic Bloons on the Wall Round one. Archipelago. 20 ceramic bloons. 10,000 cash. |
Track: Archipelago Mode: Medium Rounds: 1 (1-1) Starting cash: $10,000 Starting lives: 150 Reward (mobile): 50 Reward (PC/console): 100 |
No placement limits Dart Monkey • Tack Shooter • Sniper Monkey • Boomerang Thrower • Ninja Monkey • Bomb Tower • Ice Tower • Glue Gunner • Monkey Buccaneer • Monkey Ace • Super Monkey • Monkey Apprentice • Monkey Village • Banana Farm • Mortar Tower • Dartling Gun • Spike Factory • Heli Pilot • Monkey Engineer • Bloonchipper • Monkey Sub Meerkat Spy • Tribal Turtle • Portable Lake • Pontoon • Bloonsday Device • Angry Squirrel • Super Monkey Storm • Bee Keeper • Bloonberry Bush • Radadactyl • Banana Farmer Road Spikes • Exploding Pineapple Red→Ceramic • Blue→MOAB • Green→BFB • Yellow→ZOMG • Pink→ZOMG • Black→ZOMG • White→ZOMG • Lead→ZOMG • Zebra→ZOMG • Rainbow→ZOMG • Ceramic→ZOMG • MOAB→ZOMG • BFB→ZOMG |
| 187 | Weathering the Storm With Super Monkeys (3,2) and Apprentices (4,2) beat Monkey Lane medium to round 60. All bloons are one rank up. |
Track: Monkey Lane Mode: Medium Rounds: 60 (1-60) Starting cash: $650 Starting lives: 150 Reward (mobile): 100 Reward (PC/console): 200 |
No placement limits Super Monkey (3-2) • Monkey Apprentice (4-2) Meerkat Spy • Tribal Turtle • Portable Lake • Pontoon • Bloonsday Device • Angry Squirrel • Super Monkey Storm • Bee Keeper • Bloonberry Bush • Radadactyl • Banana Farmer Road Spikes • Exploding Pineapple Red→Blue • Blue→Green • Green→Yellow • Yellow→Pink • Pink→Black • Black→White • White→Lead • Lead→Zebra • Zebra→Rainbow • Rainbow→Ceramic • Ceramic→MOAB • MOAB→BFB • BFB→ZOMG |
| 188 | Six Selection Beat Bloon Circles with one of each a Boomerang Thrower, Bomb Tower, Ace, Apprentice, Village and Dartling. |
Track: Bloon Circles Mode: Medium Rounds: 65 (1-65) Starting cash: $650 Starting lives: 150 Reward (mobile): 75 Reward (PC/console): 150 |
1 tower each • 6 towers max Boomerang Thrower • Bomb Tower • Monkey Ace • Monkey Apprentice • Monkey Village • Dartling Gun Meerkat Spy • Tribal Turtle • Portable Lake • Pontoon • Bloonsday Device • Angry Squirrel • Super Monkey Storm • Bee Keeper • Bloonberry Bush • Radadactyl • Banana Farmer No on-track placeables No Bloon rank changes |
| 189 | Pass All the Rounds! Beat Switch on hard with limited tower selection. One Portable Lake provided. |
Track: Switch Mode: Hard Rounds: 85 (1-85) Starting cash: $650 Starting lives: 100 Reward (mobile): 100 Reward (PC/console): 200 |
No placement limits Tack Shooter • Sniper Monkey • Bomb Tower • Ice Tower • Monkey Buccaneer • Monkey Ace • Super Monkey • Monkey Village • Banana Farm • Spike Factory Meerkat Spy • Tribal Turtle • Portable Lake (+1) • Pontoon • Bloonsday Device • Angry Squirrel • Super Monkey Storm • Bee Keeper • Bloonberry Bush • Radadactyl • Banana Farmer Road Spikes • Exploding Pineapple No Bloon rank changes |
| 190 | Where's My Favorite Upgrade? With popular and powerful upgrades disabled beat Snake River medium up to round 50. Only 1 of each tower. |
Track: Snake River Mode: Medium Rounds: 50 (1-50) Starting cash: $650 Starting lives: 150 Reward (mobile): 65 Reward (PC/console): 130 |
1 tower each Dart Monkey (3-2) • Tack Shooter (2-2) • Sniper Monkey (0-2) • Boomerang Thrower (1-1) • Ninja Monkey (2-0) • Bomb Tower (1-2) • Ice Tower (1-2) • Glue Gunner (1-1) • Monkey Buccaneer (2-0) • Monkey Ace (2-2) • Super Monkey (1-2) • Monkey Apprentice (1-2) • Monkey Village (1-1) • Banana Farm (1-1) • Mortar Tower (2-1) • Dartling Gun (0-1) • Spike Factory (1-2) • Heli Pilot Meerkat Spy • Tribal Turtle • Portable Lake • Pontoon • Bloonsday Device • Angry Squirrel • Super Monkey Storm • Bee Keeper • Bloonberry Bush • Radadactyl • Banana Farmer Road Spikes No Bloon rank changes |
| 191 | Marina Mayhem Beat Dockside with one of each a Dart Monkey, Ninja, Glue Gunner, Apprentice, Village and Spike Factory. |
Track: Dockside Mode: Medium Rounds: 65 (1-65) Starting cash: $650 Starting lives: 150 Reward (mobile): 65 Reward (PC/console): 130 |
1 tower each • 6 towers max Dart Monkey • Ninja Monkey • Glue Gunner • Monkey Apprentice • Monkey Village • Spike Factory Meerkat Spy • Tribal Turtle • Portable Lake • Pontoon • Bloonsday Device • Angry Squirrel • Super Monkey Storm • Bee Keeper • Bloonberry Bush • Radadactyl • Banana Farmer No on-track placeables No Bloon rank changes |
| 192 | Another Vintage Using only towers that have been available throughout the entire BTD series, beat Monkey Lane on medium. Start at round 28 with 3,200 cash. |
Track: Monkey Lane Mode: Medium Rounds: 38 (28-65) Starting cash: $3,200 Starting lives: 150 Reward (mobile): 65 Reward (PC/console): 130 |
No placement limits Dart Monkey • Tack Shooter • Bomb Tower • Ice Tower • Super Monkey Meerkat Spy • Tribal Turtle • Portable Lake • Pontoon • Bloonsday Device • Angry Squirrel • Super Monkey Storm • Bee Keeper • Bloonberry Bush • Radadactyl • Banana Farmer No on-track placeables No Bloon rank changes |
| 193 | Frozen in Time With Bomb Towers (4,2), Ice Towers, Ninjas (2,4) and Snipers (4,2) beat Clock medium rounds 30 - 60. Only 4 of each tower. Start with 7,000 cash. |
Track: Clock Mode: Medium Rounds: 31 (30-60) Starting cash: $7,000 Starting lives: 150 Reward (mobile): 75 Reward (PC/console): 150 |
4 towers each • 16 towers max Sniper Monkey (4-2) • Ninja Monkey (2-4) • Bomb Tower (4-2) • Ice Tower Meerkat Spy • Tribal Turtle • Portable Lake • Pontoon • Bloonsday Device • Angry Squirrel • Super Monkey Storm • Bee Keeper • Bloonberry Bush • Radadactyl • Banana Farmer No on-track placeables No Bloon rank changes |
| 194 | Sand Sandwich With some monkeys that enjoy sandwiches, beat Archipelago medium. No more than nine monkeys at once. |
Track: Archipelago Mode: Medium Rounds: 65 (1-65) Starting cash: $650 Starting lives: 150 Reward (mobile): 65 Reward (PC/console): 130 |
9 towers max Dart Monkey • Sniper Monkey • Boomerang Thrower • Ninja Monkey • Glue Gunner • Monkey Buccaneer • Monkey Apprentice • Dartling Gun Meerkat Spy • Tribal Turtle • Portable Lake • Pontoon • Bloonsday Device • Angry Squirrel • Super Monkey Storm • Bee Keeper • Bloonberry Bush • Radadactyl • Banana Farmer No on-track placeables No Bloon rank changes |
| 195 | Don't Mess Up! Round 42 on Bloon Circles easy. Ice Towers, Apprentices (4,2) and Glue Gunners. 7,500 cash, 1 life. |
Track: Bloon Circles Mode: Easy Rounds: 1 (42-42) Starting cash: $7,500 Starting lives: 1 Reward (mobile): 50 Reward (PC/console): 100 |
No placement limits Ice Tower • Glue Gunner • Monkey Apprentice (4-2) Meerkat Spy • Tribal Turtle • Portable Lake • Pontoon • Bloonsday Device • Angry Squirrel • Super Monkey Storm • Bee Keeper • Bloonberry Bush • Radadactyl • Banana Farmer No on-track placeables No Bloon rank changes |
| 196 | Blistering Sands With non-living towers, beat Death Valley on Easy. 1,000 cash to start. |
Track: Death Valley Mode: Easy Rounds: 50 (1-50) Starting cash: $1,000 Starting lives: 200 Reward (mobile): 100 Reward (PC/console): 200 |
No placement limits Tack Shooter • Bomb Tower • Monkey Village • Banana Farm • Spike Factory Meerkat Spy • Tribal Turtle • Portable Lake • Pontoon • Bloonsday Device • Angry Squirrel • Super Monkey Storm • Bee Keeper • Bloonberry Bush • Radadactyl • Banana Farmer Road Spikes • Exploding Pineapple No Bloon rank changes |
| 197 | Near and Far Beat Snake River medium with Tack Shooters, Sniper Monkeys, Ice Towers, Mortars and Dartlings. Start at round 35 with 9,000 cash. |
Track: Snake River Mode: Medium Rounds: 31 (35-65) Starting cash: $9,000 Starting lives: 150 Reward (mobile): 65 Reward (PC/console): 130 |
No placement limits Tack Shooter • Sniper Monkey • Ice Tower • Mortar Tower • Dartling Gun Meerkat Spy • Tribal Turtle • Portable Lake • Pontoon • Bloonsday Device • Angry Squirrel • Super Monkey Storm • Bee Keeper • Bloonberry Bush • Radadactyl • Banana Farmer No on-track placeables No Bloon rank changes |
| 198 | Import Bombs/Export Bloons Beat Dockside medium with Bomb Towers, Mortars and Dart Monkeys. Start at round 30 with 7,000 cash. |
Track: Dockside Mode: Medium Rounds: 36 (30-65) Starting cash: $7,000 Starting lives: 150 Reward (mobile): 65 Reward (PC/console): 130 |
No placement limits Dart Monkey • Bomb Tower • Mortar Tower Meerkat Spy • Tribal Turtle • Portable Lake • Pontoon • Bloonsday Device • Angry Squirrel • Super Monkey Storm • Bee Keeper • Bloonberry Bush • Radadactyl • Banana Farmer No on-track placeables No Bloon rank changes |
| 199 | Castle Defense With Aces, Tack Shooters, Spike Factories and Buccaneers beat Castle on easy. |
Track: Castle Mode: Easy Rounds: 50 (1-50) Starting cash: $650 Starting lives: 200 Reward (mobile): 80 Reward (PC/console): 160 |
No placement limits Tack Shooter • Monkey Buccaneer • Monkey Ace • Spike Factory Meerkat Spy • Tribal Turtle • Portable Lake • Pontoon • Bloonsday Device • Angry Squirrel • Super Monkey Storm • Bee Keeper • Bloonberry Bush • Radadactyl • Banana Farmer No on-track placeables No Bloon rank changes |
| 200 | Watch Your Step With only tacks, beat Park Path on easy. Rounds 30 - 60. Start with 7,000 cash. |
Track: Park Path Mode: Easy Rounds: 31 (30-60) Starting cash: $7,000 Starting lives: 200 Reward (mobile): 60 Reward (PC/console): 120 |
No placement limits Tack Shooter (3-2) • Spike Factory (2-4) Meerkat Spy • Tribal Turtle • Portable Lake • Pontoon • Bloonsday Device • Angry Squirrel • Super Monkey Storm • Bee Keeper • Bloonberry Bush • Radadactyl • Banana Farmer Road Spikes No Bloon rank changes |
| 201 | Stars On Your Head The Rink on medium with Bomb towers (4,2), Ninjas (2,3) and Apprentices (3,3)\nStart at round 30 with 5,800 cash. |
Track: The Rink Mode: Medium Rounds: 36 (30-65) Starting cash: $5,800 Starting lives: 150 Reward (mobile): 65 Reward (PC/console): 130 |
No placement limits Ninja Monkey (2-3) • Bomb Tower (4-2) • Monkey Apprentice (3-3) Meerkat Spy • Tribal Turtle • Portable Lake • Pontoon • Bloonsday Device • Angry Squirrel • Super Monkey Storm • Bee Keeper • Bloonberry Bush • Radadactyl • Banana Farmer No on-track placeables No Bloon rank changes |
| 202 | Shoot the Moon! Using Dart Monkeys (2,3), Snipers, Glue Gunners, Apprentices (4,2) and Dartlings (3,3) beat Bloon Circles on medium. |
Track: Bloon Circles Mode: Medium Rounds: 65 (1-65) Starting cash: $650 Starting lives: 150 Reward (mobile): 75 Reward (PC/console): 150 |
No placement limits Dart Monkey (2-3) • Sniper Monkey • Glue Gunner • Monkey Apprentice (4-2) • Dartling Gun (3-3) Meerkat Spy • Tribal Turtle • Portable Lake • Pontoon • Bloonsday Device • Angry Squirrel • Super Monkey Storm • Bee Keeper • Bloonberry Bush • Radadactyl • Banana Farmer No on-track placeables No Bloon rank changes |
| 203 | Skin Protection Using towers that have suits covering their entire body, beat Snake River on medium. Start at round 30 with 8,000 cash. |
Track: Snake River Mode: Medium Rounds: 36 (30-65) Starting cash: $8,000 Starting lives: 150 Reward (mobile): 75 Reward (PC/console): 150 |
No placement limits Glue Gunner • Mortar Tower (4-2) • Dartling Gun (4-2) Meerkat Spy • Tribal Turtle • Portable Lake • Pontoon • Bloonsday Device • Angry Squirrel • Super Monkey Storm • Bee Keeper • Bloonberry Bush • Radadactyl • Banana Farmer No on-track placeables No Bloon rank changes |
| 204 | Five Tiny Towers of Power With only one of each the first five towers beat Clock on easy. |
Track: Clock Mode: Easy Rounds: 50 (1-50) Starting cash: $650 Starting lives: 200 Reward (mobile): 80 Reward (PC/console): 160 |
1 tower each • 5 towers max Dart Monkey • Tack Shooter • Sniper Monkey • Boomerang Thrower • Ninja Monkey Meerkat Spy • Tribal Turtle • Portable Lake • Pontoon • Bloonsday Device • Angry Squirrel • Super Monkey Storm • Bee Keeper • Bloonberry Bush • Radadactyl • Banana Farmer No on-track placeables No Bloon rank changes |
| 205 | No Darts. No Tacks All towers that use darts or tacks are unable to be used. Only two of each tower available. Park Path medium. 1000 cash to start. |
Track: Park Path Mode: Medium Rounds: 65 (1-65) Starting cash: $1,000 Starting lives: 150 Reward (mobile): 65 Reward (PC/console): 130 |
2 towers each Sniper Monkey • Boomerang Thrower • Ninja Monkey • Bomb Tower • Ice Tower • Glue Gunner • Monkey Apprentice • Monkey Village • Banana Farm • Mortar Tower Meerkat Spy • Tribal Turtle • Portable Lake • Pontoon • Bloonsday Device • Angry Squirrel • Super Monkey Storm • Bee Keeper • Bloonberry Bush • Radadactyl • Banana Farmer Exploding Pineapple No Bloon rank changes |
| 206 | Separation of Powers Left towers detect camo, but cannot pop lead. Right towers pop lead but cannot detect camo. Beat The Rink medium 25-65. One Super Monkey Storm provided. |
Track: The Rink Mode: Medium Rounds: 41 (25-65) Starting cash: $5,000 Starting lives: 150 Reward (mobile): 75 Reward (PC/console): 150 |
No placement limits Dart Monkey (3-4) • Tack Shooter • Sniper Monkey (0-4) • Boomerang Thrower (3-4) • Ninja Monkey (4-2) • Bomb Tower (4-3) • Glue Gunner (4-3) • Monkey Buccaneer (4-2) • Monkey Ace (4-1) • Monkey Apprentice (4-1) • Spike Factory (1-4) • Heli Pilot (4-1) Meerkat Spy • Tribal Turtle • Portable Lake • Pontoon • Bloonsday Device • Angry Squirrel • Super Monkey Storm (+1) • Bee Keeper • Bloonberry Bush • Radadactyl • Banana Farmer No on-track placeables No Bloon rank changes |
| 207 | Close Minded Beat Switch on Medium with towers that have no range upgrade. |
Track: Switch Mode: Medium Rounds: 65 (1-65) Starting cash: $650 Starting lives: 150 Reward (mobile): 80 Reward (PC/console): 160 |
No placement limits Sniper Monkey • Boomerang Thrower • Glue Gunner • Monkey Ace • Monkey Apprentice • Banana Farm • Mortar Tower • Dartling Gun • Spike Factory Meerkat Spy • Tribal Turtle • Portable Lake • Pontoon • Bloonsday Device • Angry Squirrel • Super Monkey Storm • Bee Keeper • Bloonberry Bush • Radadactyl • Banana Farmer No on-track placeables No Bloon rank changes |
| 208 | Ninja Ice Bureau Beat Dockside medium with Ninja Monkeys, Ice Towers and Villages. 1000 cash to start. |
Track: Dockside Mode: Medium Rounds: 65 (1-65) Starting cash: $1,000 Starting lives: 150 Reward (mobile): 75 Reward (PC/console): 150 |
No placement limits Ninja Monkey • Ice Tower • Monkey Village Meerkat Spy • Tribal Turtle • Portable Lake • Pontoon • Bloonsday Device • Angry Squirrel • Super Monkey Storm • Bee Keeper • Bloonberry Bush • Radadactyl • Banana Farmer No on-track placeables No Bloon rank changes |
| 209 | Scrooge McMonkey The cheapest upgrade path is always the best option. |
Track: Snake River Mode: Hard Rounds: 85 (1-85) Starting cash: $650 Starting lives: 100 Reward (mobile): 90 Reward (PC/console): 180 |
No placement limits Dart Monkey (4-0) • Tack Shooter (4-0) • Sniper Monkey (0-4) • Boomerang Thrower (0-4) • Ninja Monkey (4-0) • Bomb Tower (4-0) • Ice Tower (0-4) • Glue Gunner (0-4) • Monkey Buccaneer (0-4) • Monkey Ace (0-4) • Super Monkey (0-4) • Monkey Apprentice (4-0) • Monkey Village (4-0) • Banana Farm (0-4) • Mortar Tower (0-4) • Dartling Gun (0-4) • Spike Factory (0-4) Meerkat Spy • Tribal Turtle • Portable Lake • Pontoon • Bloonsday Device • Angry Squirrel • Super Monkey Storm • Bee Keeper • Bloonberry Bush • Radadactyl • Banana Farmer No on-track placeables No Bloon rank changes |
| 210 | Fibomonkey Sequence Beat Clock rounds 13 - 55 with a specific set of towers. Start with 1,235 cash. |
Track: Clock Mode: Medium Rounds: 43 (13-55) Starting cash: $1,235 Starting lives: 150 Reward (mobile): 90 Reward (PC/console): 180 |
No placement limits Dart Monkey • Tack Shooter • Sniper Monkey • Ninja Monkey • Glue Gunner • Monkey Village Meerkat Spy • Tribal Turtle • Portable Lake • Pontoon • Bloonsday Device • Angry Squirrel • Super Monkey Storm • Bee Keeper • Bloonberry Bush • Radadactyl • Banana Farmer No on-track placeables No Bloon rank changes |
| 211 | Bad Economy Beat Bloon Circles on hard, rounds 50 - 85. 15,000 starting cash and no Banana Farms. |
Track: Bloon Circles Mode: Hard Rounds: 36 (50-85) Starting cash: $15,000 Starting lives: 100 Reward (mobile): 92 Reward (PC/console): 184 |
No placement limits Dart Monkey • Tack Shooter • Sniper Monkey • Boomerang Thrower • Ninja Monkey • Bomb Tower • Ice Tower • Glue Gunner • Monkey Buccaneer • Monkey Ace • Super Monkey • Monkey Apprentice • Monkey Village • Mortar Tower • Dartling Gun • Spike Factory Meerkat Spy • Tribal Turtle • Portable Lake • Pontoon • Bloonsday Device • Angry Squirrel • Super Monkey Storm • Bee Keeper • Bloonberry Bush • Radadactyl • Banana Farmer Road Spikes • Exploding Pineapple No Bloon rank changes |
| 212 | The One Where Everything Explodes With a bunch of explosions, beat Lightning Scar on medium. Rounds 20 - 70 with 3,200 cash to start. Altered bloon ranks. |
Track: Lightning Scar Mode: Medium Rounds: 51 (20-70) Starting cash: $3,200 Starting lives: 150 Reward (mobile): 68 Reward (PC/console): 136 |
No placement limits Bomb Tower • Monkey Ace • Monkey Apprentice • Mortar Tower • Dartling Gun (2-4) Meerkat Spy • Tribal Turtle • Portable Lake • Pontoon • Bloonsday Device • Angry Squirrel • Super Monkey Storm • Bee Keeper • Bloonberry Bush • Radadactyl • Banana Farmer Exploding Pineapple Pink→Black • White→Lead • Rainbow→Zebra |
| 213 | This Monkey's Got Deep Pockets Only the most expensive upgrade paths for you. You are visiting a Castle, after all. |
Track: Castle Mode: Hard Rounds: 85 (1-85) Starting cash: $650 Starting lives: 100 Reward (mobile): 150 Reward (PC/console): 300 |
No placement limits Dart Monkey (0-4) • Tack Shooter (0-4) • Sniper Monkey (4-0) • Boomerang Thrower (4-0) • Ninja Monkey (0-4) • Bomb Tower (0-4) • Ice Tower (4-0) • Glue Gunner (4-0) • Monkey Buccaneer (4-0) • Monkey Ace (4-0) • Super Monkey (4-0) • Monkey Apprentice (0-4) • Monkey Village (0-4) • Banana Farm (4-0) • Mortar Tower (4-0) • Dartling Gun (4-0) • Spike Factory (4-0) • Heli Pilot • Monkey Engineer • Bloonchipper • Monkey Sub Meerkat Spy • Tribal Turtle • Portable Lake • Pontoon • Bloonsday Device • Angry Squirrel • Super Monkey Storm • Bee Keeper • Bloonberry Bush • Radadactyl • Banana Farmer Road Spikes • Exploding Pineapple No Bloon rank changes |
| 214 | A Stroll Through Death Valley Beat rounds 40 - 60 on Death Valley easy. Start with 15,000 cash. |
Track: Death Valley Mode: Easy Rounds: 21 (40-60) Starting cash: $15,000 Starting lives: 200 Reward (mobile): 50 Reward (PC/console): 100 |
No placement limits Dart Monkey • Tack Shooter • Sniper Monkey • Boomerang Thrower • Ninja Monkey • Bomb Tower • Ice Tower • Glue Gunner • Monkey Buccaneer • Monkey Ace • Super Monkey • Monkey Apprentice • Monkey Village • Banana Farm • Mortar Tower • Dartling Gun • Spike Factory • Heli Pilot • Monkey Engineer • Bloonchipper • Monkey Sub Meerkat Spy • Tribal Turtle • Portable Lake • Pontoon • Bloonsday Device • Angry Squirrel • Super Monkey Storm • Bee Keeper • Bloonberry Bush • Radadactyl • Banana Farmer Road Spikes • Exploding Pineapple No Bloon rank changes |
| 215 | Binary RBE 01010101010100. Rounds 25 - 65. Start with 4,000 cash. |
Track: Monkey Lane Mode: Hard Rounds: 41 (25-65) Starting cash: $4,000 Starting lives: 100 Reward (mobile): 75 Reward (PC/console): 150 |
No placement limits Dart Monkey • Tack Shooter • Sniper Monkey • Boomerang Thrower • Ninja Monkey • Bomb Tower • Ice Tower • Glue Gunner • Monkey Buccaneer • Monkey Ace • Super Monkey • Monkey Apprentice • Monkey Village • Banana Farm • Mortar Tower • Dartling Gun • Spike Factory • Heli Pilot • Monkey Engineer • Bloonchipper • Monkey Sub Meerkat Spy • Tribal Turtle • Portable Lake • Pontoon • Bloonsday Device • Angry Squirrel • Super Monkey Storm • Bee Keeper • Bloonberry Bush • Radadactyl • Banana Farmer Road Spikes • Exploding Pineapple Blue→Green • Yellow→Pink • Black→White • Lead→Zebra • Rainbow→Ceramic • MOAB→BFB |
| 216 | Ol' Reliable Ninjas, Buccaneers and Apprentices are the only towers that can be upgraded past (1,1). Beat rounds 30 - 65 on Snake River. 6,400 cash to start. |
Track: Snake River Mode: Medium Rounds: 36 (30-65) Starting cash: $6,400 Starting lives: 150 Reward (mobile): 75 Reward (PC/console): 150 |
No placement limits Dart Monkey (1-1) • Tack Shooter (1-1) • Sniper Monkey (1-1) • Boomerang Thrower (1-1) • Ninja Monkey • Bomb Tower (1-1) • Ice Tower (1-1) • Glue Gunner (1-1) • Monkey Buccaneer • Monkey Ace (1-1) • Super Monkey (1-1) • Monkey Apprentice • Monkey Village (1-1) • Banana Farm (1-1) • Mortar Tower (1-1) • Dartling Gun (1-1) • Spike Factory (1-1) • Heli Pilot (1-1) • Monkey Engineer • Bloonchipper • Monkey Sub Meerkat Spy • Tribal Turtle • Portable Lake • Pontoon • Bloonsday Device • Angry Squirrel • Super Monkey Storm • Bee Keeper • Bloonberry Bush • Radadactyl • Banana Farmer Road Spikes • Exploding Pineapple No Bloon rank changes |
| 217 | The Criss-Crossed RBE Bloon Circles medium, with a slight bloon rank change. Start at round 15 with 3,000 cash. |
Track: Bloon Circles Mode: Medium Rounds: 51 (15-65) Starting cash: $3,000 Starting lives: 150 Reward (mobile): 75 Reward (PC/console): 150 |
No placement limits Dart Monkey • Tack Shooter • Sniper Monkey • Boomerang Thrower • Ninja Monkey • Bomb Tower • Ice Tower • Glue Gunner • Monkey Buccaneer • Monkey Ace • Super Monkey • Monkey Apprentice • Monkey Village • Banana Farm • Mortar Tower • Dartling Gun • Spike Factory • Heli Pilot • Monkey Engineer • Bloonchipper • Monkey Sub Meerkat Spy • Tribal Turtle • Portable Lake • Pontoon • Bloonsday Device • Angry Squirrel • Super Monkey Storm • Bee Keeper • Bloonberry Bush • Radadactyl • Banana Farmer Road Spikes • Exploding Pineapple Red→Green • Blue→Red • Green→Blue • Yellow→Black • Pink→Yellow • Black→Pink • White→Zebra • Lead→White • Zebra→Lead • Rainbow→Ceramic • Ceramic→Rainbow |
| 218 | Across the River With Boomerang Throwers, Mortars, Ice Towers and Super Monkeys beat Snake River on medium. Start at round 30 with 5,000 cash. 2 of each tower, 6 maximum. |
Track: Snake River Mode: Medium Rounds: 36 (30-65) Starting cash: $5,000 Starting lives: 150 Reward (mobile): 75 Reward (PC/console): 150 |
2 towers each • 6 towers max Boomerang Thrower • Ice Tower • Super Monkey • Mortar Tower Meerkat Spy • Tribal Turtle • Portable Lake • Pontoon • Bloonsday Device • Angry Squirrel • Super Monkey Storm • Bee Keeper • Bloonberry Bush • Radadactyl • Banana Farmer No on-track placeables No Bloon rank changes |
| 219 | SWAT Using towers that deal extra damage to MOAB class bloons, beat Lightning Scar rounds 46-85 on hard. Start with 18,000 cash. 1 Lake provided. |
Track: Lightning Scar Mode: Hard Rounds: 40 (46-85) Starting cash: $18,000 Starting lives: 100 Reward (mobile): 75 Reward (PC/console): 150 |
No placement limits Sniper Monkey • Bomb Tower • Monkey Buccaneer • Monkey Ace • Spike Factory Meerkat Spy • Tribal Turtle • Portable Lake (+1) • Pontoon • Bloonsday Device • Angry Squirrel • Super Monkey Storm • Bee Keeper • Bloonberry Bush • Radadactyl • Banana Farmer No on-track placeables No Bloon rank changes |
| 220 | A Cold Bunch With Boomerang Throwers, Ninjas, Glue Gunners and Spike Factories beat The Rink rounds 30 - 60. Six towers max. Start with 2,500 cash. |
Track: The Rink Mode: Medium Rounds: 31 (30-60) Starting cash: $2,500 Starting lives: 150 Reward (mobile): 60 Reward (PC/console): 120 |
6 towers max Boomerang Thrower • Ninja Monkey • Glue Gunner • Spike Factory Meerkat Spy • Tribal Turtle • Portable Lake • Pontoon • Bloonsday Device • Angry Squirrel • Super Monkey Storm • Bee Keeper • Bloonberry Bush • Radadactyl • Banana Farmer No on-track placeables No Bloon rank changes |
| 221 | 31st Monkey Expeditionary Unit With Dart Monkeys, Snipers and Buccaneers beat Dockside on hard rounds 35 - 75. Start with 6,500 cash. |
Track: Dockside Mode: Hard Rounds: 41 (35-75) Starting cash: $6,500 Starting lives: 100 Reward (mobile): 100 Reward (PC/console): 200 |
No placement limits Dart Monkey • Sniper Monkey • Monkey Buccaneer Meerkat Spy • Tribal Turtle • Portable Lake • Pontoon • Bloonsday Device • Angry Squirrel • Super Monkey Storm • Bee Keeper • Bloonberry Bush • Radadactyl • Banana Farmer No on-track placeables No Bloon rank changes |
| 222 | The Bloons Go One By One Clock easy rounds, 25 - 65. Aces, Mortars and Spike Factories. Four towers max. Start with 3,000 cash. |
Track: Clock Mode: Easy Rounds: 41 (25-65) Starting cash: $3,000 Starting lives: 200 Reward (mobile): 70 Reward (PC/console): 140 |
4 towers max Monkey Ace • Mortar Tower • Spike Factory Meerkat Spy • Tribal Turtle • Portable Lake • Pontoon • Bloonsday Device • Angry Squirrel • Super Monkey Storm • Bee Keeper • Bloonberry Bush • Radadactyl • Banana Farmer No on-track placeables No Bloon rank changes |
| 223 | One Small Step for a Monkey Use a maximum of three towers, and no more than one of each. Beat Space Truckin' on hard rounds 30 - 50. Start with 3,000 cash. |
Track: Space Truckin Mode: Hard Rounds: 21 (30-50) Starting cash: $3,000 Starting lives: 100 Reward (mobile): 70 Reward (PC/console): 140 |
1 tower each • 3 towers max Dart Monkey • Sniper Monkey • Boomerang Thrower • Ninja Monkey • Glue Gunner • Monkey Apprentice • Spike Factory Meerkat Spy • Tribal Turtle • Portable Lake • Pontoon • Bloonsday Device • Angry Squirrel • Super Monkey Storm • Bee Keeper • Bloonberry Bush • Radadactyl • Banana Farmer No on-track placeables No Bloon rank changes |
| 224 | Burning Rubber With towers that use fire and/or explosions beat Drag Strip on Easy. Start at round 20 with 3,000 cash. |
Track: Drag Strip Mode: Easy Rounds: 31 (20-50) Starting cash: $3,000 Starting lives: 200 Reward (mobile): 80 Reward (PC/console): 160 |
No placement limits Tack Shooter (4-2) • Ninja Monkey (2-4) • Bomb Tower • Monkey Ace • Monkey Apprentice (2-4) • Mortar Tower • Dartling Gun (2-4) • Spike Factory (4-2) • Heli Pilot (4-2) Meerkat Spy • Tribal Turtle • Portable Lake • Pontoon • Bloonsday Device • Angry Squirrel • Super Monkey Storm • Bee Keeper • Bloonberry Bush • Radadactyl • Banana Farmer Exploding Pineapple No Bloon rank changes |
| 225 | John Monkeyton's Favourites! With John's favourite towers and upgrades beat Monkey Lane on Hard. Portable Lake and Beekeper Provided. Start at round 40 with 6,000 cash. |
Track: Monkey Lane Mode: Hard Rounds: 46 (40-85) Starting cash: $6,000 Starting lives: 100 Reward (mobile): 100 Reward (PC/console): 200 |
No placement limits Dart Monkey (4-2) • Tack Shooter (2-4) • Ninja Monkey • Glue Gunner (4-2) • Monkey Buccaneer (2-4) • Monkey Ace (2-4) • Super Monkey (2-4) • Dartling Gun (2-4) Meerkat Spy • Tribal Turtle • Portable Lake (+1) • Pontoon • Bloonsday Device • Angry Squirrel • Super Monkey Storm • Bee Keeper (+1) • Bloonberry Bush • Radadactyl • Banana Farmer No on-track placeables No Bloon rank changes |
| 226 | Home Sweet Home Beat Space Truckin' on hard with things that are blue and green. Rounds 30 - 70 with 4,000 cash to start. |
Track: Space Truckin Mode: Hard Rounds: 46 (30-75) Starting cash: $4,000 Starting lives: 100 Reward (mobile): 60 Reward (PC/console): 120 |
No placement limits Sniper Monkey (1-2) • Bomb Tower (4-2) • Ice Tower • Monkey Ace (1-1) • Super Monkey (2-2) • Mortar Tower (2-4) • Dartling Gun (2-1) Meerkat Spy • Tribal Turtle • Portable Lake • Pontoon • Bloonsday Device • Angry Squirrel • Super Monkey Storm • Bee Keeper • Bloonberry Bush • Radadactyl • Banana Farmer No on-track placeables No Bloon rank changes |
| 227 | Indistinguishable from Magic Snake River rounds 35 - 75. Boomerang, Apprentice and Super Monkey. One Tribal Turtle and Bloonsday Device provided. |
Track: Snake River Mode: Hard Rounds: 41 (35-75) Starting cash: $3,000 Starting lives: 100 Reward (mobile): 85 Reward (PC/console): 170 |
No placement limits Boomerang Thrower • Super Monkey • Monkey Apprentice Meerkat Spy • Tribal Turtle (+1) • Portable Lake • Pontoon • Bloonsday Device (+1) • Angry Squirrel • Super Monkey Storm • Bee Keeper • Bloonberry Bush • Radadactyl • Banana Farmer No on-track placeables No Bloon rank changes |
| 228 | Drowning Darts Beat Archipelago medium 25 - 60. Dart Monkeys, Aces and (0,3) Super Monkeys. 3 per type, 8 total. Start with 5,500 cash. |
Track: Archipelago Mode: Medium Rounds: 36 (25-60) Starting cash: $5,500 Starting lives: 150 Reward (mobile): 60 Reward (PC/console): 120 |
3 towers each • 8 towers max Dart Monkey • Monkey Ace • Super Monkey (0-3) Meerkat Spy • Tribal Turtle • Portable Lake • Pontoon • Bloonsday Device • Angry Squirrel • Super Monkey Storm • Bee Keeper • Bloonberry Bush • Radadactyl • Banana Farmer No on-track placeables No Bloon rank changes |
| 229 | Are They as Special as They Look? Using the three towers with the most bought specialties, beat Drag Strip on easy. Rounds 20 - 60. Start with 5,000 cash. |
Track: Drag Strip Mode: Easy Rounds: 41 (20-60) Starting cash: $5,000 Starting lives: 200 Reward (mobile): 85 Reward (PC/console): 170 |
No placement limits Dart Monkey • Tack Shooter • Spike Factory Meerkat Spy • Tribal Turtle • Portable Lake • Pontoon • Bloonsday Device • Angry Squirrel • Super Monkey Storm • Bee Keeper • Bloonberry Bush • Radadactyl • Banana Farmer No on-track placeables No Bloon rank changes |
| 230 | Monkey See, Monkey Do It's Castle medium. You have to rely solely on a single Meerkat for camo detection. Start at round 24 with 4,000 cash. |
Track: Castle Mode: Medium Rounds: 42 (24-65) Starting cash: $4,000 Starting lives: 150 Reward (mobile): 75 Reward (PC/console): 150 |
No placement limits Dart Monkey (1-4) • Tack Shooter • Sniper Monkey (4-1) • Boomerang Thrower (3-4) • Bomb Tower • Ice Tower • Glue Gunner (4-3) • Monkey Ace (4-1) • Monkey Apprentice (4-1) • Monkey Village (4-1) • Banana Farm • Mortar Tower (4-2) • Heli Pilot (4-1) Meerkat Spy (+1) • Tribal Turtle • Portable Lake • Pontoon • Bloonsday Device • Angry Squirrel • Super Monkey Storm • Bee Keeper • Bloonberry Bush • Radadactyl • Banana Farmer No on-track placeables No Bloon rank changes |
| 231 | Consider the Price Survive rounds 45 - 80 on Monkey Lane without upgrades that cost 5,000+ cash. Start with 15,000 cash. Village disabled. |
Track: Monkey Lane Mode: Medium Rounds: 36 (45-80) Starting cash: $15,000 Starting lives: 150 Reward (mobile): 70 Reward (PC/console): 140 |
No placement limits Dart Monkey (4-3) • Tack Shooter • Sniper Monkey (2-3) • Boomerang Thrower (3-4) • Ninja Monkey • Bomb Tower • Ice Tower (2-4) • Glue Gunner (3-3) • Monkey Buccaneer (3-4) • Monkey Ace (3-3) • Super Monkey (1-2) • Monkey Apprentice (3-3) • Banana Farm (3-3) • Mortar Tower (3-3) • Dartling Gun (2-2) • Spike Factory (3-2) • Monkey Engineer (4-3) • Bloonchipper (4-3) • Monkey Sub (4-3) Meerkat Spy • Tribal Turtle • Portable Lake • Pontoon • Bloonsday Device • Angry Squirrel • Super Monkey Storm • Bee Keeper • Bloonberry Bush • Radadactyl • Banana Farmer Road Spikes • Exploding Pineapple No Bloon rank changes |
| 232 | He's a Frosty One Your towers can pop frozen bloons but not lead; you have to use Ice towers to pop lead! Beat Switch, Easy. Start at round 28 with 4,500 cash. |
Track: Switch Mode: Easy Rounds: 23 (28-50) Starting cash: $4,500 Starting lives: 200 Reward (mobile): 50 Reward (PC/console): 100 |
No placement limits Boomerang Thrower (3-1) • Ice Tower • Super Monkey (1-2) • Dartling Gun (3-1) • Monkey Engineer (2-4) • Bloonchipper (1-4) • Monkey Sub (3-2) Meerkat Spy • Tribal Turtle • Portable Lake • Pontoon • Bloonsday Device • Angry Squirrel • Super Monkey Storm • Bee Keeper • Bloonberry Bush • Radadactyl • Banana Farmer No on-track placeables No Bloon rank changes |
| 233 | Lucky 7 Beat Mount Magma medium, rounds 17 - 70. 7 towers max. 77 lives and 2,777 starting cash. |
Track: Mount Magma Mode: Medium Rounds: 54 (17-70) Starting cash: $2,777 Starting lives: 77 Reward (mobile): 77 Reward (PC/console): 154 |
7 towers each • 7 towers max Dart Monkey • Tack Shooter • Sniper Monkey • Boomerang Thrower • Ninja Monkey • Bomb Tower • Ice Tower • Glue Gunner • Monkey Buccaneer • Monkey Ace • Super Monkey • Monkey Apprentice • Monkey Village • Banana Farm • Mortar Tower • Dartling Gun • Spike Factory • Heli Pilot • Monkey Engineer • Bloonchipper • Monkey Sub Meerkat Spy • Tribal Turtle • Portable Lake • Pontoon • Bloonsday Device • Angry Squirrel • Super Monkey Storm • Bee Keeper • Bloonberry Bush • Radadactyl • Banana Farmer Road Spikes • Exploding Pineapple No Bloon rank changes |
| 234 | Sit in the Corner With Tack Shooters, Boomerang Thrower, Ice Towers and Spike Factories beat Park Path medium. Start at round 30 with 2,700 cash. 6 Towers maximum. |
Track: Park Path Mode: Medium Rounds: 36 (30-65) Starting cash: $2,700 Starting lives: 150 Reward (mobile): 60 Reward (PC/console): 120 |
6 towers max Tack Shooter • Boomerang Thrower • Ice Tower • Spike Factory Meerkat Spy • Tribal Turtle • Portable Lake • Pontoon • Bloonsday Device • Angry Squirrel • Super Monkey Storm • Bee Keeper • Bloonberry Bush • Radadactyl • Banana Farmer No on-track placeables No Bloon rank changes |
| 235 | Venture into Deep Space While traveling into space, the monkeys lost a lot of resources. Beat Space Truckin', Medium starting at later rounds with less cash, lives, upgrades and towers. |
Track: Space Truckin Mode: Medium Rounds: 56 (10-65) Starting cash: $500 Starting lives: 100 Reward (mobile): 60 Reward (PC/console): 120 |
2 towers each • 24 towers max Dart Monkey (3-3) • Tack Shooter (3-3) • Sniper Monkey (3-3) • Boomerang Thrower (3-3) • Ninja Monkey (3-3) • Bomb Tower (3-3) • Ice Tower (3-3) • Glue Gunner (3-3) • Monkey Ace (3-3) • Monkey Apprentice (3-3) • Mortar Tower (3-3) • Dartling Gun (3-3) Meerkat Spy • Tribal Turtle • Portable Lake • Pontoon • Bloonsday Device • Angry Squirrel • Super Monkey Storm • Bee Keeper • Bloonberry Bush • Radadactyl • Banana Farmer No on-track placeables No Bloon rank changes |
| 236 | The Monkey is Always Right Monkeys can only use right path upgrades, non-monkeys can only use left path upgrades. Beat Bloon Circles medium from round 30 with 8,000 cash. |
Track: Bloon Circles Mode: Medium Rounds: 36 (30-65) Starting cash: $8,000 Starting lives: 150 Reward (mobile): 75 Reward (PC/console): 150 |
No placement limits Dart Monkey (0-4) • Tack Shooter (4-0) • Sniper Monkey (0-4) • Boomerang Thrower (0-4) • Ninja Monkey (0-4) • Bomb Tower (4-0) • Ice Tower (0-4) • Glue Gunner (0-4) • Monkey Buccaneer (0-4) • Monkey Ace (0-4) • Super Monkey (0-4) • Monkey Apprentice (0-4) • Monkey Village (4-0) • Banana Farm (4-0) • Mortar Tower (0-4) • Dartling Gun (0-4) • Spike Factory (4-0) • Heli Pilot (0-4) • Monkey Engineer (0-4) • Bloonchipper (4-0) • Monkey Sub (0-4) Meerkat Spy • Tribal Turtle • Portable Lake • Pontoon • Bloonsday Device • Angry Squirrel • Super Monkey Storm • Bee Keeper • Bloonberry Bush • Radadactyl • Banana Farmer Road Spikes • Exploding Pineapple No Bloon rank changes |
| 237 | The Monkey isn't Always Right Monkeys can only use left path upgrades, non-monkeys can only use right path upgrades. Beat Snake River medium from round 30 with 8,000 cash. |
Track: Snake River Mode: Medium Rounds: 36 (30-65) Starting cash: $8,000 Starting lives: 150 Reward (mobile): 75 Reward (PC/console): 150 |
No placement limits Dart Monkey (4-0) • Tack Shooter (0-4) • Sniper Monkey (4-0) • Boomerang Thrower (4-0) • Ninja Monkey (4-0) • Bomb Tower (0-4) • Ice Tower (4-0) • Glue Gunner (4-0) • Monkey Buccaneer (4-0) • Monkey Ace (4-0) • Super Monkey (4-0) • Monkey Apprentice (4-0) • Monkey Village (0-4) • Banana Farm (0-4) • Mortar Tower (4-0) • Dartling Gun (4-0) • Spike Factory (0-4) • Heli Pilot (4-0) • Monkey Engineer (4-0) • Bloonchipper (0-4) • Monkey Sub (4-0) Meerkat Spy • Tribal Turtle • Portable Lake • Pontoon • Bloonsday Device • Angry Squirrel • Super Monkey Storm • Bee Keeper • Bloonberry Bush • Radadactyl • Banana Farmer Road Spikes • Exploding Pineapple No Bloon rank changes |
| 238 | Camo, Right? Right towers can pop camo but not lead, Left towers can pop lead but not camo. Dockside medium from round 30 with 7,000 cash. Village and Farms disabled. One SMS provided. |
Track: Dockside Mode: Medium Rounds: 36 (30-65) Starting cash: $7,000 Starting lives: 150 Reward (mobile): 60 Reward (PC/console): 120 |
No placement limits Dart Monkey (1-4) • Tack Shooter (3-4) • Sniper Monkey (4-1) • Boomerang Thrower (3-1) • Ice Tower • Glue Gunner (1-4) • Monkey Buccaneer (4-1) • Monkey Ace (3-0) • Super Monkey (3-4) • Mortar Tower (4-2) • Dartling Gun (3-1) • Heli Pilot (2-4) • Monkey Engineer (2-4) • Bloonchipper (1-4) • Monkey Sub (3-4) Meerkat Spy • Tribal Turtle • Portable Lake • Pontoon • Bloonsday Device • Angry Squirrel • Super Monkey Storm (+1) • Bee Keeper • Bloonberry Bush • Radadactyl • Banana Farmer No on-track placeables No Bloon rank changes |
| 239 | Tricky Bloons Aim your Mortar Towers well on this challenge. They're the only way to hit camo or lead bloons. Slalom hard rounds 28 - 65. Start with 6,000 cash. 8 towers max. |
Track: Slalom Mode: Hard Rounds: 38 (28-65) Starting cash: $6,000 Starting lives: 100 Reward (mobile): 50 Reward (PC/console): 100 |
8 towers max Dart Monkey (1-4) • Tack Shooter (3-4) • Sniper Monkey (0-1) • Boomerang Thrower (3-1) • Ice Tower (1-4) • Glue Gunner (1-4) • Monkey Buccaneer (4-1) • Monkey Ace (3-0) • Super Monkey (1-2) • Monkey Village (3-1) • Banana Farm • Mortar Tower • Heli Pilot (2-1) Meerkat Spy • Tribal Turtle • Portable Lake • Pontoon • Bloonsday Device • Angry Squirrel • Super Monkey Storm • Bee Keeper • Bloonberry Bush • Radadactyl • Banana Farmer No on-track placeables No Bloon rank changes |
| 240 | That Special Bunch Start at round 35 on Monkey Lane hard with 0 cash. Use the provided agents to hold the bloons off till you get more powerful towers. 8 towers maximum. |
Track: Monkey Lane Mode: Hard Rounds: 51 (35-85) Starting cash: $0 Starting lives: 100 Reward (mobile): 100 Reward (PC/console): 200 |
8 towers max Dart Monkey • Tack Shooter • Sniper Monkey • Boomerang Thrower • Ninja Monkey • Bomb Tower • Ice Tower • Glue Gunner • Monkey Buccaneer • Monkey Ace • Super Monkey • Monkey Apprentice • Mortar Tower • Dartling Gun • Spike Factory • Heli Pilot Meerkat Spy (+2) • Tribal Turtle (+2) • Portable Lake • Pontoon • Bloonsday Device (+1) • Angry Squirrel (+2) • Super Monkey Storm • Bee Keeper (+2) • Bloonberry Bush • Radadactyl • Banana Farmer No on-track placeables No Bloon rank changes |
| 241 | Stealth Mode Defeat the bloons without them knowing what hit them. (4,2) Ninjas, Snipers and (2,3) Ice Towers. Rounds 30 - 60 with 6,500 cash to start. 1 Meerkat provided. |
Track: Slalom Mode: Hard Rounds: 31 (30-60) Starting cash: $6,500 Starting lives: 100 Reward (mobile): 70 Reward (PC/console): 140 |
No placement limits Sniper Monkey • Ninja Monkey (4-2) • Ice Tower (2-3) Meerkat Spy (+1) • Tribal Turtle • Portable Lake • Pontoon • Bloonsday Device • Angry Squirrel • Super Monkey Storm • Bee Keeper • Bloonberry Bush • Radadactyl • Banana Farmer No on-track placeables No Bloon rank changes |
| 242 | Booming In Space Beat rounds 20 - 65 on Space Truckin' hard with Boomerang Throwers, Bomb Towers and Mortars all limited to (4,3). 7 towers max. 3 of each. Start with 2,000 cash. |
Track: Space Truckin Mode: Hard Rounds: 46 (20-65) Starting cash: $2,000 Starting lives: 100 Reward (mobile): 60 Reward (PC/console): 120 |
3 towers each • 7 towers max Boomerang Thrower (4-3) • Bomb Tower (4-3) • Mortar Tower (4-3) Meerkat Spy • Tribal Turtle • Portable Lake • Pontoon • Bloonsday Device • Angry Squirrel • Super Monkey Storm • Bee Keeper • Bloonberry Bush • Radadactyl • Banana Farmer No on-track placeables No Bloon rank changes |
| 243 | Tack, Ice and a Sprinkle of Dartlings Lightning Scar medium with Tack Shooters, Ice Towers and Dartlings. |
Track: Lightning Scar Mode: Medium Rounds: 65 (1-65) Starting cash: $650 Starting lives: 150 Reward (mobile): 70 Reward (PC/console): 140 |
No placement limits Tack Shooter • Ice Tower • Dartling Gun Meerkat Spy • Tribal Turtle • Portable Lake • Pontoon • Bloonsday Device • Angry Squirrel • Super Monkey Storm • Bee Keeper • Bloonberry Bush • Radadactyl • Banana Farmer No on-track placeables No Bloon rank changes |
| 244 | Resistance is Fruitful Black, white, zebra and ceramic bloons are pretty cool guys. They resist towers and don't afraid of anything. |
Track: The Rink Mode: Easy Rounds: 51 (1-51) Starting cash: $1,200 Starting lives: 200 Reward (mobile): 65 Reward (PC/console): 130 |
No placement limits Bomb Tower (1-3) • Ice Tower (2-3) • Glue Gunner (2-3) • Mortar Tower (3-1) Meerkat Spy (+1) • Tribal Turtle • Portable Lake • Pontoon • Bloonsday Device • Angry Squirrel • Super Monkey Storm • Bee Keeper • Bloonberry Bush • Radadactyl • Banana Farmer No on-track placeables Blue→Black • Green→Black • Yellow→White • Pink→White • Black→Zebra • White→Zebra • Lead→Zebra • Zebra→Ceramic • Rainbow→Ceramic |
| 245 | Speedy Start Drag Strip easy rounds 20 - 60. Lower rank bloons are boosted. Start with 5,500 cash. |
Track: Drag Strip Mode: Easy Rounds: 41 (20-60) Starting cash: $5,500 Starting lives: 200 Reward (mobile): 65 Reward (PC/console): 130 |
No placement limits Dart Monkey • Tack Shooter • Sniper Monkey • Boomerang Thrower • Ninja Monkey • Bomb Tower • Ice Tower • Glue Gunner • Monkey Buccaneer • Monkey Ace • Super Monkey • Monkey Apprentice • Monkey Village • Banana Farm • Mortar Tower • Dartling Gun • Spike Factory • Heli Pilot • Monkey Engineer • Bloonchipper • Monkey Sub Meerkat Spy • Tribal Turtle • Portable Lake • Pontoon • Bloonsday Device • Angry Squirrel • Super Monkey Storm • Bee Keeper • Bloonberry Bush • Radadactyl • Banana Farmer Road Spikes • Exploding Pineapple Red→Green • Blue→Yellow • Green→Pink • Yellow→Black • Pink→White • Black→Lead • White→Zebra • Lead→Rainbow • Rainbow→Zebra • Ceramic→Rainbow |
| 246 | Dust Beat rounds 25 - 65 on Death Valley easy. No black, zebra or lead bloons. Limited tower selection. |
Track: Death Valley Mode: Easy Rounds: 41 (25-65) Starting cash: $4,500 Starting lives: 200 Reward (mobile): 75 Reward (PC/console): 150 |
No placement limits Tack Shooter • Boomerang Thrower • Ninja Monkey • Bomb Tower • Monkey Apprentice • Mortar Tower • Spike Factory Meerkat Spy • Tribal Turtle • Portable Lake • Pontoon • Bloonsday Device • Angry Squirrel • Super Monkey Storm • Bee Keeper • Bloonberry Bush • Radadactyl • Banana Farmer Exploding Pineapple Black→White • Lead→Rainbow • Zebra→Rainbow |
| 247 | The Persistence of Memory Beat Clock on medium, rounds 35 - 75, using towers that utilize or create heat. Upgrade restrictions to ensure maximum temperature. |
Track: Clock Mode: Medium Rounds: 41 (35-75) Starting cash: $7,000 Starting lives: 150 Reward (mobile): 100 Reward (PC/console): 200 |
No placement limits Tack Shooter (4-2) • Boomerang Thrower (2-4) • Ninja Monkey (2-4) • Bomb Tower • Monkey Buccaneer (2-4) • Monkey Ace • Super Monkey • Monkey Apprentice (2-4) • Mortar Tower • Dartling Gun • Spike Factory (4-2) Meerkat Spy • Tribal Turtle • Portable Lake • Pontoon • Bloonsday Device • Angry Squirrel • Super Monkey Storm • Bee Keeper • Bloonberry Bush • Radadactyl • Banana Farmer Exploding Pineapple No Bloon rank changes |
| 248 | One Must Not Falter Beat Monkey Lane easy with Dart Monkeys and Boomerang Throwers with left path upgrades only as well as Banana Farms. |
Track: Monkey Lane Mode: Easy Rounds: 50 (1-50) Starting cash: $650 Starting lives: 200 Reward (mobile): 70 Reward (PC/console): 140 |
No placement limits Dart Monkey (4-0) • Boomerang Thrower (4-0) • Banana Farm Meerkat Spy • Tribal Turtle • Portable Lake • Pontoon • Bloonsday Device • Angry Squirrel • Super Monkey Storm • Bee Keeper • Bloonberry Bush • Radadactyl • Banana Farmer No on-track placeables No Bloon rank changes |
| 249 | Snack River Everyone likes snacks. With one of each tower beat Snake River on easy rounds 35 - 65. Start with 6,000 cash. Bloon rank altered. |
Track: Snake River Mode: Easy Rounds: 31 (35-65) Starting cash: $6,000 Starting lives: 200 Reward (mobile): 75 Reward (PC/console): 150 |
1 tower each Dart Monkey • Tack Shooter • Sniper Monkey • Boomerang Thrower • Ninja Monkey • Bomb Tower • Ice Tower • Glue Gunner • Monkey Buccaneer • Monkey Ace • Super Monkey • Monkey Apprentice • Monkey Village • Banana Farm • Mortar Tower • Dartling Gun • Spike Factory • Heli Pilot Meerkat Spy • Tribal Turtle • Portable Lake • Pontoon • Bloonsday Device • Angry Squirrel • Super Monkey Storm • Bee Keeper • Bloonberry Bush • Radadactyl • Banana Farmer No on-track placeables Red→Blue • Green→Yellow • Yellow→Pink • Pink→White • Black→White • Lead→Zebra • Zebra→Rainbow • MOAB→BFB |
| 250 | That Took a While Beat Clock on medium. No fourth tier upgrades. Start with 250 cash. |
Track: Clock Mode: Medium Rounds: 65 (1-65) Starting cash: $250 Starting lives: 150 Reward (mobile): 100 Reward (PC/console): 200 |
No placement limits Dart Monkey (3-3) • Tack Shooter (3-3) • Sniper Monkey (3-3) • Boomerang Thrower (3-3) • Ninja Monkey (3-3) • Bomb Tower (3-3) • Ice Tower (3-3) • Glue Gunner (3-3) • Monkey Buccaneer (3-3) • Monkey Ace (3-3) • Super Monkey (3-3) • Monkey Apprentice (3-3) • Monkey Village (3-3) • Banana Farm (3-3) • Mortar Tower (3-3) • Dartling Gun (3-3) • Spike Factory (3-3) • Heli Pilot (3-3) • Monkey Engineer (3-3) • Bloonchipper (3-3) • Monkey Sub (3-3) Meerkat Spy • Tribal Turtle • Portable Lake • Pontoon • Bloonsday Device • Angry Squirrel • Super Monkey Storm • Bee Keeper • Bloonberry Bush • Radadactyl • Banana Farmer No on-track placeables No Bloon rank changes |
Navigation
| Modes in Bloons TD 5 | ||||||
|---|---|---|---|---|---|---|
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| F = in the Flash version | D = in Deluxe | M = in the mobile version | C = in the console version | * = Only classified as a play mode in Deluxe |