Double Ceramic Bloon: Difference between revisions

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==Tips==
==Tips==
*At 440 equivalent Hero damage and less delay than the 7 Gold [[BFB (BCS)|BFB]], the Double Ceramic is dangerous without Monkeys to defend. This makes it a good card to pressure the opponent to defend, instead of building up resources.
*At 440 equivalent Hero damage and less delay than the 7 Gold [[BFB (BCS)|BFB]], the Double Ceramic is dangerous without Monkeys to defend. This makes it a good card to pressure the opponent to defend, instead of building up resources.
*If undamaged, a Double Ceramic can be followed up with a [[Fortify]] and [[Quick Ready]], which will OTK the opponent if they lack Defenders, shields, or [[Adora, High Priestess (BCS)|Adora]]'s passive.
**Double Ceramic can be combined with [[Fortify]] and two [[Quick Ready]] as an OTK (provided a lack of Defenders, shields, or [[Adora, High Priestess (BCS)|Adora]]'s passive), but requires 1 more Gold. The easiest solution is to use [[Amelia the Amazing (BCS)|Amelia]]'s Act of Power to discount one of the Quick Readies, making that combo only cost 17 Gold.<!--7+2+6+2-->
**1 extra Gold is required to buy a second Quick Ready for this combo. [[Quincy Action Figure]] can be combined. Alternatively, use [[Amelia the Amazing (BCS)|Amelia]]'s Act of Power to discount one of the Quick Readies.
***[[Quincy Action Figure]] can be combined for more Gold for the other Heroes.
***If facing Adora's passive, use [[Ability Ban]] to prevent her from defending.
*If the player can reach the point where storm Double Ceramics spawn, they can combine Quick Ready with Double Trouble on the healthiest 1-delay Ceramic for getting as much damage through as possible.
*If the player can reach the point where storm Double Ceramics spawn, they can combine Quick Ready with Double Trouble on the healthiest 1-delay Ceramic for getting as much damage through as possible.