Cubism: Difference between revisions
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==Layout== | ==Layout== | ||
Cubism's track envelops many geometric shapes, mostly triangles, with 5 triangles on this map. In addition, one quadrilateral and one hexagon are enveloped by the track. There are many intersections toward the left of the map's center, making this section of the map optimal for tower placements. Cubism is the | Cubism's track envelops many geometric shapes, mostly triangles, with 5 triangles on this map. In addition, one quadrilateral and one hexagon are enveloped by the track. There are many intersections toward the left of the map's center, making this section of the map optimal for tower placements. Cubism is the 5th longest map in BTD6, after [[Scrapyard]], [[Logs]], [[Spa Pits]], and [[Resort]]. | ||
==Strategy== | ==Strategy== | ||
Cubism is widely seen as the | Cubism is widely seen as the 4th easiest map in BTD6, after Logs, Resort, and [[Spa Pits]].. This is due to the many intersections, the very long track length, the ability to place down water towers, and the center and its immediate left having very optimal tower spots. It is easily beatable using recommended strategies found below. | ||
{{BTD6 basic map strategies}} | {{BTD6 basic map strategies}} | ||
Some towers excel on Cubism in particular, and they are listed below. | Some towers excel on Cubism in particular, and they are listed below. | ||