Nah, I'd Win: Difference between revisions
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'''Nah, I'd Win''' is a hidden [[achievement]] in ''[[Bloons TD 6]]'', introduced in {{BTD6 version|48.0}}. It is obtained by completing [[Spa Pits]] on [[Hard]] Difficulty<ref name"nkbill-tarpits">[https://www.reddit.com/r/btd6/s/LPI1y7Dtdj NK Bill r/btd6 comment about Nah I'd Win explaining why Easy no longer works in 48.1]</ref> after activating the harder version of the map without enabling [[Monkey Knowledge (BTD6)|Monkey Knowledge]], using [[Power]]s, using [[continue]]s, | '''Nah, I'd Win''' is a hidden [[achievement]] in ''[[Bloons TD 6]]'', introduced in {{BTD6 version|48.0}}. It is obtained by completing [[Spa Pits]] on [[Hard]] Difficulty<ref name"nkbill-tarpits">[https://www.reddit.com/r/btd6/s/LPI1y7Dtdj NK Bill r/btd6 comment about Nah I'd Win explaining why Easy no longer works in 48.1]</ref> after activating the harder version of the map without enabling [[Monkey Knowledge (BTD6)|Monkey Knowledge]], using [[Power]]s, using [[continue]]s, or [[sell]]ing (extra [[Cash|income]] and losing [[Life|lives]] is allowed). The player does not necessarily need to play CHIMPS to earn it, and can play on any mode on Hard difficulty, and can use [[Double Cash Mode (BTD6)|Double Cash Mode]] or [[Fast Track Mode]]. | ||
==Strategy== | ==Strategy== | ||
{{ | The following strategy is a modified version of the guide done by unescaped<ref>{{Cite|author=unescaped|retrieved={{date|2025-04-19}}|date=2025-04-11|title=Nah, I'd Win {{!}} Tar Pits Secret Achievement Guide for New Patch (BTD6)|publisher=YouTube|url=https://www.youtube.com/watch?v=8KqpwKJcu1U}}</ref> in a game of [[Hard]] standard. The position of the Towers in the central lake will be described by a clock position, and unless described, they should be placed the closest to the border of the lake as possible: | ||
# Select [[Benjamin (BTD6)|Benjamin]] as the [[Hero]], start the game and activate the Tar Pits, the extra income does not affect the Achievement. | |||
# Round 3: Place a [[Monkey Sub (BTD6)|Monkey Sub]] at the 12 o'clock position, it should be able to see a portion of the track on the 3 top pits. Place a [[Dart Monkey (BTD6)|Dart Monkey]] between the bottom two pits, in the point where they are the closest and start the game. | |||
# Some lives will be lost during the game, specially during rounds 4 and 36, this doesn't affect the achievement and Benjamin will restore them. | |||
# Round 5: Place another Monkey Sub at between 8 and 9 o'clock position, in the between the two pits. | |||
# Round 7: Place a third Monkey Sub between 3 and 4 o'clock position, between the two pits. | |||
# Round 13: Place Benjamin mid-round next to the original entrance. Benjamin and the Snipers of next step should the start of their tracks for [[Advanced Intel (BTD6)|Advanced Intel]] Subs. | |||
# Rounds 14−15: Place two [[Sniper Monkey (BTD6)|Sniper Monkeys]], first one close to the Bloon entrance of the bottom left pit and the second one next to entrance of the top right pit, set their targeting to Strong. | |||
# Rounds 16−20: Upgrade the topmost Monkey Sub 2-0-0 and then to 2-0-2. | |||
# Round 22: Upgrade both Sniper Monkeys to 1-0-0. | |||
# Round 26: Upgrade the Monkey Sub to 2-0-3 [[Triple Guns (BTD6)|Triple Guns]]. | |||
# Rounds 27−31: Place an [[Alchemist (BTD6)|Alchemist]] at around 1 o'clock position, the 2-0-3 Monkey Sub should be the only Tower in its range, upgrade it to 3-0-0 [[Berserker Brew (BTD6)|Berserker Brew]]. | |||
# Round 32: Place a [[Monkey Buccaneer (BTD6)|Monkey Buccaneer]] at the center of the lake and upgrade it to 0-0-2. | |||
# Round 33: Upgrade the top right Sniper Monkey to 1-1-0 and activate Camo priority. | |||
# Rounds 34−35: Upgrade the Monkey Buccaneer to 0-3-2 [[Cannon Ship (BTD6)|Cannon Ship]]. | |||
# Rounds 36−39: Upgrade the bottom right Monkey Sub to 2-0-0 and then to 2-0-3 and give it their own 3-0-0 Alchemist. | |||
# Round 40: Benjamin's Bloon Trojan should affect the [[MOAB (BTD6)|MOAB]] to eliminate the [[Ceramic Bloon (BTD6)|Ceramic Bloons]]. | |||
# Round 41: Place a [[Monkey Village (BTD6)|Monkey Village]] right above the bottom left Sniper Monkey and upgrade it to 0-0-2. | |||
# Rounds 42−47: Add a third Sniper Monkey right above Monkey Village and upgrade it to 0-2-0 and then 0-2-4 [[Full Auto Rifle (BTD6)|Full Auto Rifle]]. This Sniper shouldn't be too close to the other one to place an Alchemist later. | |||
# Round 48: Upgrade the Monkey Village to 2-0-2. | |||
# Round 49: Give the Full Auto Rifle Sniper an Alchemist and upgrade it to 3-2-0. It should not buff the other Sniper and still be in the Village's range. | |||
# Round 50: Add four 1-1-0 [[Glue Gunner (BTD6)|Glue Gunners]] next to the entrances of all pits, except the bottom left one, they shouldn't be on the range of any Alchemist. Set their targeting to Strong. These will help with the Ceramics inside the MOABs due Bloon Trojan RNG. | |||
# Round 57: Upgrade the Sniper Monkey to 0-2-5 [[Elite Defender (BTD6)|Elite Defender]]. | |||
# Rounds 58−59: Add another Sniper in the Village's range, next to the 0-0-0 Monkey Sub and upgrade them to 0-3-2 [[Bouncing Bullet (BTD6)|Bouncing Bullet]] and place another Alchemist between it and the Elite Defender, upgrade it to 3-0-0. | |||
# Round 63: Upgrade the Elite Defender's Alchemist to 4-2-0 [[Stronger Stimulant (BTD6)|Stronger Stimulant]]. This helps deal with the Ceramic rushes more reliably. | |||
# Round 66: Upgrade the Bouncing Bullet Sniper to 0-4-2 [[Supply Drop (BTD6)|Supply Drop]], keep using its ability when available and then upgrade it to 0-5-2 [[Elite Sniper (BTD6)|Elite Sniper]] in round 73, return its targeting to First. It is okay for Round 72 to look close. | |||
# Rounds 73−75: Upgrade the Alchemist between the two snipers to 3-0-1, then the remaining Sniper in the Village's range to 4-0-2. | |||
# Rounds 76−80: Finish with another 3-0-1 Alchemist next to the Maim MOAB Sniper and then upgrade all to Stronger Stimulant. | |||
== Update history == | == Update history == | ||