User:Qwertyxp2000/Strategy:Sniper Monkey (Battles 2): Difference between revisions

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* Very weak early-game on its own
* Very weak early-game on its own
* Limited group-popping
* Limited group-popping
* Low single-target damage at T5
* Limited direct BAD damage


== Synergies ==
== Synergies ==
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== Upgrades ==
== Upgrades ==
=== Path 1 ===
=== Path 1 ===
* [[Full Metal Jacket (Battles 2)|Full Metal Jacket]] is a useful crosspath for chipping high-HP Bloons in the early-game, including Leads. However, it's still quite slow and expensive on lower-tier Snipers.
* [[Full Metal Jacket (Battles 2)|Full Metal Jacket]] is a useful crosspath for chipping multi-layered Bloons in the early-game, including Leads. However, it's still quite slow and expensive on lower-tier Snipers.
*[[Large Calibre (Battles 2)|Large Calibre]] is more often used as a crosspath, as Full Metal Jacket already does enough to break down early-game multi-layered bloons.
* [[Deadly Precision (Battles 2)|Deadly Precision]] is expensive and unreliable purely for Ceramic popping, yet more expensive than 2-0-3 Sniper for single-target.
* [[Deadly Precision (Battles 2)|Deadly Precision]] is expensive and unreliable purely for Ceramic popping, yet more expensive than 2-0-3 Sniper for single-target.
* [[Maim MOAB (Battles 2)|Maim MOAB]] assists in stunning small amounts of blimps at a time.
* [[Maim MOAB (Battles 2)|Maim MOAB]] assists in stunning small amounts of blimps at a time. Setting to Strong is almost always the best.
**4-2-0 is usually the goto for maim moab, allowing it to stun multiple blimps at a time
**4-0-2 is preferred on single targets
* Cripple MOAB is a valuable support that synergizes very well with towers that attack very quickly and/or have plenty of projectiles. Its direct damage is low, so it's more of a support.
**5-2-0 is usually preferred to hit more BADs at once.
**5-0-2 is only better versus exactly one BAD.


=== Path 2 ===
=== Path 2 ===
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== Starting with the Sniper ==
== Starting with the Sniper ==
Early-game with Sniper Monkey is not recommended, but if it's a must (e.g. Bonnie-Sniper-Super-Village), buy a tower/hero that deals with Grouped Reds and Blues first, and then buy a 0-2-0 Sniper into 0-2-2. Make sure the angle of the Sniper is ''against the grain'' of the track; it allows shrapnel to maximize pierce.
Early-game with Sniper Monkey is not recommended, but if it's a must (e.g. Bonnie-Sniper-Super-Village), buy a tower/hero that deals with Grouped Reds and Blues first, and then buy a 0-2-0 Sniper into 0-2-2. Make sure the angle of the Sniper is ''against the grain'' of the track; it allows shrapnel to maximize pierce.
<!--unfortumately 100 sniper, and even 102 sniper, is too expensive to be a viable early-game option vs syellows, spinks, and swhites-->
<!--unfortunately 100 sniper, and even 102 sniper, is too expensive to be a viable early-game option vs syellows, spinks, and swhites-->
{{Clear|right}}
{{Clear|right}}


== Support from the Sniper ==
== Support from the Sniper ==
TBA
In general, the Sniper is brought in loadouts as more of a support tower than an actual DPS tower (e.g. [[Ninja Monkey (Battles 2)|Ninja Monkey]], [[Wizard Monkey (Battles 2)|Wizard Monkey]]); in fact the only incentive for Sniper as of current is its alt income generation plus blimp debuffs.


=== Income generation with the Sniper ===
=== Income generation with the Sniper ===

Revision as of 00:03, 24 April 2025

This article was last updated for: version 4.6
Popular loadouts

The Sniper Monkey is an accurate tower that pops one bloon at a time, and a great support tower, provided other towers handle its weaknesses in early-game and grouped bloons. Its Shrapnel Shot and Bouncing Bullet upgrades can deal with large groups of bloons on its own, but still struggles without assistance.

Strengths and Weaknesses

Strengths

  • Alt income is very space-efficient
  • Long-ranged blimp debuffs

Weaknesses

  • Very weak early-game on its own
  • Limited group-popping
  • Limited direct BAD damage

Synergies

This strategy section is empty or incomplete.
See the strategy guidelines for more information on how to write strategy sections.

Upgrades

Path 1

  • Full Metal Jacket is a useful crosspath for chipping multi-layered Bloons in the early-game, including Leads. However, it's still quite slow and expensive on lower-tier Snipers.
  • Large Calibre is more often used as a crosspath, as Full Metal Jacket already does enough to break down early-game multi-layered bloons.
  • Deadly Precision is expensive and unreliable purely for Ceramic popping, yet more expensive than 2-0-3 Sniper for single-target.
  • Maim MOAB assists in stunning small amounts of blimps at a time. Setting to Strong is almost always the best.
    • 4-2-0 is usually the goto for maim moab, allowing it to stun multiple blimps at a time
    • 4-0-2 is preferred on single targets
  • Cripple MOAB is a valuable support that synergizes very well with towers that attack very quickly and/or have plenty of projectiles. Its direct damage is low, so it's more of a support.
    • 5-2-0 is usually preferred to hit more BADs at once.
    • 5-0-2 is only better versus exactly one BAD.

Path 2

  • TBA

Path 3

  • TBA

Starting with the Sniper

Early-game with Sniper Monkey is not recommended, but if it's a must (e.g. Bonnie-Sniper-Super-Village), buy a tower/hero that deals with Grouped Reds and Blues first, and then buy a 0-2-0 Sniper into 0-2-2. Make sure the angle of the Sniper is against the grain of the track; it allows shrapnel to maximize pierce.

Support from the Sniper

In general, the Sniper is brought in loadouts as more of a support tower than an actual DPS tower (e.g. Ninja Monkey, Wizard Monkey); in fact the only incentive for Sniper as of current is its alt income generation plus blimp debuffs.

Income generation with the Sniper

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