User:Qwertyxp2000/Strategy:Sniper Monkey (Battles 2): Difference between revisions
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* Very weak early-game on its own | * Very weak early-game on its own | ||
* Limited group-popping | * Limited group-popping | ||
* | * Limited direct BAD damage | ||
== Synergies == | == Synergies == | ||
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== Upgrades == | == Upgrades == | ||
=== Path 1 === | === Path 1 === | ||
* [[Full Metal Jacket (Battles 2)|Full Metal Jacket]] is a useful crosspath for chipping | * [[Full Metal Jacket (Battles 2)|Full Metal Jacket]] is a useful crosspath for chipping multi-layered Bloons in the early-game, including Leads. However, it's still quite slow and expensive on lower-tier Snipers. | ||
*[[Large Calibre (Battles 2)|Large Calibre]] is more often used as a crosspath, as Full Metal Jacket already does enough to break down early-game multi-layered bloons. | |||
* [[Deadly Precision (Battles 2)|Deadly Precision]] is expensive and unreliable purely for Ceramic popping, yet more expensive than 2-0-3 Sniper for single-target. | * [[Deadly Precision (Battles 2)|Deadly Precision]] is expensive and unreliable purely for Ceramic popping, yet more expensive than 2-0-3 Sniper for single-target. | ||
* [[Maim MOAB (Battles 2)|Maim MOAB]] assists in stunning small amounts of blimps at a time. | * [[Maim MOAB (Battles 2)|Maim MOAB]] assists in stunning small amounts of blimps at a time. Setting to Strong is almost always the best. | ||
**4-2-0 is usually the goto for maim moab, allowing it to stun multiple blimps at a time | |||
**4-0-2 is preferred on single targets | |||
* Cripple MOAB is a valuable support that synergizes very well with towers that attack very quickly and/or have plenty of projectiles. Its direct damage is low, so it's more of a support. | |||
**5-2-0 is usually preferred to hit more BADs at once. | |||
**5-0-2 is only better versus exactly one BAD. | |||
=== Path 2 === | === Path 2 === | ||
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== Starting with the Sniper == | == Starting with the Sniper == | ||
Early-game with Sniper Monkey is not recommended, but if it's a must (e.g. Bonnie-Sniper-Super-Village), buy a tower/hero that deals with Grouped Reds and Blues first, and then buy a 0-2-0 Sniper into 0-2-2. Make sure the angle of the Sniper is ''against the grain'' of the track; it allows shrapnel to maximize pierce. | Early-game with Sniper Monkey is not recommended, but if it's a must (e.g. Bonnie-Sniper-Super-Village), buy a tower/hero that deals with Grouped Reds and Blues first, and then buy a 0-2-0 Sniper into 0-2-2. Make sure the angle of the Sniper is ''against the grain'' of the track; it allows shrapnel to maximize pierce. | ||
<!-- | <!--unfortunately 100 sniper, and even 102 sniper, is too expensive to be a viable early-game option vs syellows, spinks, and swhites--> | ||
{{Clear|right}} | {{Clear|right}} | ||
== Support from the Sniper == | == Support from the Sniper == | ||
In general, the Sniper is brought in loadouts as more of a support tower than an actual DPS tower (e.g. [[Ninja Monkey (Battles 2)|Ninja Monkey]], [[Wizard Monkey (Battles 2)|Wizard Monkey]]); in fact the only incentive for Sniper as of current is its alt income generation plus blimp debuffs. | |||
=== Income generation with the Sniper === | === Income generation with the Sniper === | ||
Revision as of 00:03, 24 April 2025

The Sniper Monkey is an accurate tower that pops one bloon at a time, and a great support tower, provided other towers handle its weaknesses in early-game and grouped bloons. Its Shrapnel Shot and Bouncing Bullet upgrades can deal with large groups of bloons on its own, but still struggles without assistance.
Strengths and Weaknesses
Strengths
- Alt income is very space-efficient
- Long-ranged blimp debuffs
Weaknesses
- Very weak early-game on its own
- Limited group-popping
- Limited direct BAD damage
Synergies
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Upgrades
Path 1
- Full Metal Jacket is a useful crosspath for chipping multi-layered Bloons in the early-game, including Leads. However, it's still quite slow and expensive on lower-tier Snipers.
- Large Calibre is more often used as a crosspath, as Full Metal Jacket already does enough to break down early-game multi-layered bloons.
- Deadly Precision is expensive and unreliable purely for Ceramic popping, yet more expensive than 2-0-3 Sniper for single-target.
- Maim MOAB assists in stunning small amounts of blimps at a time. Setting to Strong is almost always the best.
- 4-2-0 is usually the goto for maim moab, allowing it to stun multiple blimps at a time
- 4-0-2 is preferred on single targets
- Cripple MOAB is a valuable support that synergizes very well with towers that attack very quickly and/or have plenty of projectiles. Its direct damage is low, so it's more of a support.
- 5-2-0 is usually preferred to hit more BADs at once.
- 5-0-2 is only better versus exactly one BAD.
Path 2
- TBA
Path 3
- TBA
Starting with the Sniper
Early-game with Sniper Monkey is not recommended, but if it's a must (e.g. Bonnie-Sniper-Super-Village), buy a tower/hero that deals with Grouped Reds and Blues first, and then buy a 0-2-0 Sniper into 0-2-2. Make sure the angle of the Sniper is against the grain of the track; it allows shrapnel to maximize pierce.
Support from the Sniper
In general, the Sniper is brought in loadouts as more of a support tower than an actual DPS tower (e.g. Ninja Monkey, Wizard Monkey); in fact the only incentive for Sniper as of current is its alt income generation plus blimp debuffs.
Income generation with the Sniper
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