User:Drgoku282/Legends: Difference between revisions
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== Regular Campaign == | == Regular Campaign == | ||
Players should check they can deal with any type of Bloon, most importantly: | |||
* Cover all types of Bloons including Zebra, Lead and Purple. | |||
* Camo detection, specially for the Bloons described above. | |||
* Moderate to high pierce for dense rounds, specially Ceramic rushes. | |||
* MOAB-Class damage. | |||
* And as the campaign advances, DDT damage and counters for the Boss. | |||
For example if the player selects Quincy as its Hero (0-0-3 Dart, 0-0-2 Boomerang) the player can perform the following analysis: | |||
* Dart Monkey and Quincy himself can deal with Camo Zebras and Puples, and even Camo Leads with the Splody Darts Artifact in addition to Quincy's Exploding Arrows. | |||
* Top path Boomerang can deal with dense Ceramic rushes, but has no Camo detection. | |||
* Middle (or bottom) path Boomerang is decent against MOAB-Class Bloons, and with Artifacts and support in the future it can also deal with DDTs. | |||
* Only one Boomerang is provided so we can't deal with both Ceramic rushes and MOABs at the same time. | |||
So, from the analysis we know our weaknesses, so a tower that can deal with MOABs and another with high pierce and Camo detection... | |||
Some early game Towers or Artifacts that can be used to complement a defense are the following: | |||
{| class="wikitable" | |||
!Type | |||
!Tower or Artifact | |||
|- | |||
|Can pop any type of Bloon, including Camo | |||
|4-0-2 [[Juggernaut (BTD6)|Juggernaut]], 2-3-0 [[Bouncing Bullet (BTD6)|Bouncing Bullet]], 0-2-2 [[Monkey Buccaneer (BTD6)|Monkey Buccaneer]], 3-2-0 [[Razor Rotors (BTD6)|Razor Rotors]], X-3-X [[Hydra Rocket Pods (BTD6)|Hydra Rocket Pods]], 2-0-3 [[Flash Bomb (BTD6)|Flash Bomb]], 2-X-X [[Spike Factory (BTD6)|Spike Factory]], X-3-X [[Cleansing Foam (BTD6)|Cleansing Foam]]. | |||
|- | |||
|Camo detection | |||
|3-X-X [[Ice Shards (BTD6)|Ice Shards]], 3-X-X [[Submerge and Support (BTD6)|Submerge and Support]], X-X-3 [[Signal Flare (BTD6)|Signal Flare]], X-X-3 [[Shimmer (BTD6)|Shimmer]], X-2-X [[Counter-Espionage (BTD6)|Counter-Espionage]], X-2-X [[Radar Scanner (BTD6)|Radar Scanner]], X-3-X [[Cleansing Foam (BTD6)|Cleansing Foam]], [[General's Disposition]], [[Perceptive Crow]]. | |||
|- | |||
|Dense rounds and Ceramic rushes | |||
|4-2-0 [[Juggernaut (BTD6)|Juggernaut]], 4-X-X [[M.O.A.R Glaives (BTD6)|M.O.A.R Glaives]], X-4-X [[Blade Maelstrom (BTD6)|Blade Maelstrom]], 3-2-0 [[Bloon Dissolver (BTD6)|Bloon Dissolver]], 3-X-X [[Druid of the Storm (BTD6)|Druid of the Storm]], 3-X-X [[Abyss Dweller]]. | |||
|- | |||
|MOAB-Class damage | |||
|X-3-X [[Bionic Boomerang (BTD6)|Bionic Boomerang]], X-3-X [[MOAB Mauler (BTD6)|MOAB Mauler]], X-X-4 [[Overdrive (BTD6)|Overdrive]], 2-0-3 [[Semi-Automatic (BTD6)|Semi-Automatic]], 2-0-3 [[Triple Guns (BTD6)|Triple Guns]], 3-X-X [[Destroyer (BTD6)|Destroyer]], 3-X-X [[Fighter Plane (BTD6)|Fighter Plane]], 0-2-3 [[MOAB Shove (BTD6)|MOAB Shove]], X-3-X [[Dragon's Breath (BTD6)|Dragon's Breath]], 4-X-X [[Abyssal Warrior]], 1-0-3 [[MOAB SHREDR (BTD6)|MOAB SHREDR]], [[Malicious Mauling]], [[Pure Damage]]. | |||
|} | |||
=== Mini Games === | === Mini Games === | ||
==== Endurance Race ==== | ==== Endurance Race ==== | ||
The following table contains the recommended final round to be sent to reach each goal, this assumes no previous Bloon Encounters in the stage but this is compensated by the natural MOAB health scaling of Rogue Legends, however on the early stages it might be necessary to send a couple more rounds in difficult maps as the MOAB-Class Bloons will have less health than normal. The final round should be sent about 1 minute before the timer expires so it can be popped on time. Players can also send several rounds during the final seconds to boost the score by popping the weaker Bloons as the larger ones will not be able to reach the exit, but is recommended to exercise caution to avoid being pierce capped by the faster Bloons, specially Purples or DDT's. | The following table contains the recommended final round to be sent to reach each goal, this assumes no previous Bloon Encounters in the stage but this is compensated by the natural MOAB health scaling of Rogue Legends, however on the early stages it might be necessary to send a couple more rounds in difficult maps as the MOAB-Class Bloons will have less health than normal. | ||
The final round should be sent about 1 minute before the timer expires so it can be popped on time. Players can also send several rounds during the final seconds to boost the score by popping the weaker Bloons as the larger ones will not be able to reach the exit, but is recommended to exercise caution to avoid being pierce capped by the faster Bloons, specially Purples or DDT's. | |||
{| class="wikitable mw-collapsible mw-collapsed" | {| class="wikitable mw-collapsible mw-collapsed" | ||
|+Recommended final round for Endurance Races | |+Recommended final round for Endurance Races | ||
| Line 48: | Line 84: | ||
|- | |- | ||
|7 | |7 | ||
| | |48 | ||
|53 | |53 | ||
|61 | |61 | ||
|- | |- | ||
|8 | |8 | ||
| | |52 | ||
| | |57 | ||
| | |65 | ||
|- | |- | ||
|9 | |9 | ||
| | |56 | ||
| | |61 | ||
| | |70 | ||
|- | |- | ||
|10 | |10 | ||
| | |61 | ||
|65 | |||
|74 | |||
|} | |} | ||
== CHIMPS (XP farming) == | == CHIMPS (XP farming) == | ||
{{Empty|This strategy should talk about how to play on CHIMPS with a high number of curses}} | |||
== CHIMPS (High stages) == | == CHIMPS (High stages) == | ||
{{Empty|This strategy should talk about how to play on CHIMPS by reaching the highest stage possible}} | |||
== Artifact extraction == | == Artifact extraction == | ||
To efficiently extract Artifacts it is recommended to do short campaigns, usually ending after beating the stage 1 Final Boss which can be reached quickly by sacrificing hearts to skip Bloon Encounters. Higher rarity Artifacts can be obtained by upgrading Commons at a Camp Fire or by beating the Legendary score in Mini Games. | To efficiently extract Artifacts it is recommended to do short campaigns, usually ending after beating the stage 1 Final Boss which can be reached quickly by sacrificing hearts to skip Bloon Encounters. Higher rarity Artifacts can be obtained by upgrading Commons at a Camp Fire or by beating the Legendary score in Mini Games. | ||
Before starting it is recommended to first extract all Hero Artifacts, this can be done by beating stage 1 with each Hero Skin and extracting it upon defeating the Boss, this also allows to familiarize with the mechanics and the overall power needed to beat the first encounters and boss and farm some Rogue XP. Players should also keep an eye on the Growing Steady and General's Disposition and obtain them in the first available opportunity. | Before starting it is recommended to first extract all Hero Artifacts, this can be done by beating stage 1 with each Hero Skin and extracting it upon defeating the Boss, this also allows to familiarize with the mechanics and the overall power needed to beat the first encounters and boss and farm some Rogue XP. Players should also keep an eye on the [[Growing Steady]] and [[General's Disposition]] and obtain them in the first available opportunity. | ||
=== Recommended party === | === Recommended party === | ||
The following party has been selected for its ability to quickly clear stage 1 in nearly any situation while remaining strong in higher stages if the map difficulty is reasonable. | The following party has been selected for its ability to quickly clear stage 1 in nearly any situation while remaining strong in higher stages if the map difficulty is reasonable. | ||
* Hero: [[Joan of Arc Adora|Joan of Arc]] [[Adora]] ( | * Hero: [[Joan of Arc Adora|Joan of Arc]] [[Adora]] (0-0-2 [[Ninja Monkey (BTD6)|Ninja Monkey]], 0-0-1 [[Boomerang Monkey (BTD6)|Boomerang Monkey]] and [[Heroic Edge]] Common) | ||
* Starting relics: Growing Steady Legendary and General's Disposition Rare. | |||
* Rogue XP upgrades: In order of priority: Artifact Power. | |||
Joan of Arc Adora is selected more due her party rather than for having a specific Hero, however Adora is always very strong by her own and the abilities always come in handy. The Ninja Monkey is our main answer to Phayze but is also usually used to do heavy damage to the other Bosses, it also serves as a secondary defensive option by using the top path. Boomerang Monkey is one of the main offensive Towers used in regular encounters by using the middle path which can deal with early MOABs, excels in Races and against Bloonarius by using the top path and is the main attacker against Dreadbloon and Blastapopoulos thanks to the Turbo Charge Ability. The Heroic Edge Artifact gives a small but always helpful pierce boost while helping Adora catch stray Bloons. | |||
The starting party is complemented by a classical Druid strategy with Growing Steady which is the main DPS of the party while General's Disposition gives easy access to Camo detection for the Druid and Boomerang Monkey. If the player doesn't have the recommended rarities or less than 18 Artifact power, the Common version can be used instead, this leaves 3 Artifact Power remaining to bring any Common Artifact that can be upgraded into Rare in the first Camp Fire and extract it. | |||
=== Gameplay === | === Gameplay === | ||
The general idea is to finish Stage 1 as fast as possible, so is important to plan ahead and take the route that can skip the most Bloon Encounters, | The general idea is to finish Stage 1 as fast as possible, so is important to plan ahead and take the route that can skip the most Bloon Encounters, while Camp Fires are used almost exclusively to heal. If there isn't enough hearts to skip all encounters, then is recommended to play the ones in the easier maps. | ||
Bloon Encounters can be handled by starting with Adora and a 2-0-3 Druid of Wrath, then adding a 0-3-2 Bionic Boomerang, if the Encounter goes for longer, upgrade them to 2-0-4 and 0-4-2 and start building more 2-0-4 Poplusts. | Bloon Encounters can be handled by starting with Adora and a 2-0-3 Druid of Wrath, then adding a 0-3-2 Bionic Boomerang, if the Encounter goes for longer, upgrade them to 2-0-4 and 0-4-2 and start building more 2-0-4 Poplusts. Stop upgrading towers to tier 4 if Essence of Bloonarius is obtained. | ||
Mini Games: | Mini Games: | ||
| Line 89: | Line 134: | ||
* '''Race''': Place Adora in a good position and buy a 4-0-2 Boomerang next to her. Send all rounds and place a Druid in Adora's range, upgrade it to 2-0-3 as the Cash comes in, this should be enough to win in stage 1. In higher stages send rounds more slowly and build a Poplust army as the game progresses. | * '''Race''': Place Adora in a good position and buy a 4-0-2 Boomerang next to her. Send all rounds and place a Druid in Adora's range, upgrade it to 2-0-3 as the Cash comes in, this should be enough to win in stage 1. In higher stages send rounds more slowly and build a Poplust army as the game progresses. | ||
* '''Least Cash''': Adora, 2-0-2 Druid and 0-3-2 Boomerang Monkey should be enough to beat the tile under budget, and if more defense is needed, either upgrade the Druid to 2-0-4 and add more Druids as the budget allows. | * '''Least Cash''': Adora, 2-0-2 Druid and 0-3-2 Boomerang Monkey should be enough to beat the tile under budget, and if more defense is needed, either upgrade the Druid to 2-0-4 and add more Druids as the budget allows. | ||
* '''Endurance Race''': This is more difficult for the setup as the Tower can easily be pierce capped, start with Adora, 4-0-2 Boomerang and 2-0-3 Druid and build into 2-0-4 Poplusts as the money comes in. As The last round should be sent at most 45 seconds to 1 minute before the end of the timer to be popped on time, specially if the MOAB damage is not in the front to quickly defeat BFB's. | * '''Endurance Race''': This is more difficult for the setup as the Tower can easily be pierce capped, start with Adora, 4-0-2 Boomerang and 2-0-3 Druid and build into 2-0-4 Poplusts as the money comes in. As The last round should be sent at most 45 seconds to 1 minute before the end of the timer to be popped on time, specially if the MOAB damage is not in the front to quickly defeat BFB's. Refer to the table in the Regular campaign section for the recommended final round to send. | ||
* '''Mini Boss:''' Reaching the Legendary goal is almost impossible for this setup on stage 1 so players might need to settle for the Common or Rare goal | * '''Mini Boss:''' Reaching the Legendary goal is almost impossible for this setup on stage 1 so players might need to settle for the Common or Rare goal | ||
| Line 103: | Line 148: | ||
=== Extraction priority === | === Extraction priority === | ||
It is recommended to extract Artifacts in the following order so | It is recommended to extract Artifacts in the following order so the Artifacts are obtained first. | ||
# Legendary Artifacts which don't have | # Legendary Artifacts which don't have a Rare version, except Boss Artifacts: [[Biggest Beacon]], [[Homing Projectiles]] and [[One Monkey Army]]. | ||
# Rare Artifacts which don't have a Common version: [[Abundant Choices]], [[Battlefield Commission]], [[Cats Meow]], [[Conscription]], [[Critical Success]], Discord, [[Duckageddon]], Master of all Trades, Monkey Academy, No More Please, Primary Specialist, Rubber Bullets, Summer Fun, Summon Battle Cat and Support Specialist. | # Rare Artifacts which don't have a Common version: [[Abundant Choices]], [[Battlefield Commission]], [[Cats Meow]], [[Conscription]], [[Critical Success]], [[Discord]], [[Duckageddon]], [[Master of all Trades]], [[Monkey Academy (BTD6)|Monkey Academy]], [[No More Please]], [[Primary Specialist]], [[Rubber Bullets]], [[Summer Fun]], [[Summon Battle Cat]] and [[Support Specialist]]. | ||
#Any other Legendary Artifact, except Boss Artifacts. | #Any other Legendary Artifact, except Boss Artifacts. | ||
#Any Common Artifact not yet extracted. | #Any Common Artifact not yet extracted. | ||
#Any Rare Artifact not yet extracted. | #Any Rare Artifact not yet extracted. | ||
#Hero Artifact. | |||
# Boss Artifacts. | # Boss Artifacts. | ||
Revision as of 07:19, 27 April 2025
Future strategy guide :D
LEDE
Rogue Legends
Regular Campaign
Players should check they can deal with any type of Bloon, most importantly:
- Cover all types of Bloons including Zebra, Lead and Purple.
- Camo detection, specially for the Bloons described above.
- Moderate to high pierce for dense rounds, specially Ceramic rushes.
- MOAB-Class damage.
- And as the campaign advances, DDT damage and counters for the Boss.
For example if the player selects Quincy as its Hero (0-0-3 Dart, 0-0-2 Boomerang) the player can perform the following analysis:
- Dart Monkey and Quincy himself can deal with Camo Zebras and Puples, and even Camo Leads with the Splody Darts Artifact in addition to Quincy's Exploding Arrows.
- Top path Boomerang can deal with dense Ceramic rushes, but has no Camo detection.
- Middle (or bottom) path Boomerang is decent against MOAB-Class Bloons, and with Artifacts and support in the future it can also deal with DDTs.
- Only one Boomerang is provided so we can't deal with both Ceramic rushes and MOABs at the same time.
So, from the analysis we know our weaknesses, so a tower that can deal with MOABs and another with high pierce and Camo detection...
Some early game Towers or Artifacts that can be used to complement a defense are the following:
| Type | Tower or Artifact |
|---|---|
| Can pop any type of Bloon, including Camo | 4-0-2 Juggernaut, 2-3-0 Bouncing Bullet, 0-2-2 Monkey Buccaneer, 3-2-0 Razor Rotors, X-3-X Hydra Rocket Pods, 2-0-3 Flash Bomb, 2-X-X Spike Factory, X-3-X Cleansing Foam. |
| Camo detection | 3-X-X Ice Shards, 3-X-X Submerge and Support, X-X-3 Signal Flare, X-X-3 Shimmer, X-2-X Counter-Espionage, X-2-X Radar Scanner, X-3-X Cleansing Foam, General's Disposition, Perceptive Crow. |
| Dense rounds and Ceramic rushes | 4-2-0 Juggernaut, 4-X-X M.O.A.R Glaives, X-4-X Blade Maelstrom, 3-2-0 Bloon Dissolver, 3-X-X Druid of the Storm, 3-X-X Abyss Dweller. |
| MOAB-Class damage | X-3-X Bionic Boomerang, X-3-X MOAB Mauler, X-X-4 Overdrive, 2-0-3 Semi-Automatic, 2-0-3 Triple Guns, 3-X-X Destroyer, 3-X-X Fighter Plane, 0-2-3 MOAB Shove, X-3-X Dragon's Breath, 4-X-X Abyssal Warrior, 1-0-3 MOAB SHREDR, Malicious Mauling, Pure Damage. |
Mini Games
Endurance Race
The following table contains the recommended final round to be sent to reach each goal, this assumes no previous Bloon Encounters in the stage but this is compensated by the natural MOAB health scaling of Rogue Legends, however on the early stages it might be necessary to send a couple more rounds in difficult maps as the MOAB-Class Bloons will have less health than normal.
The final round should be sent about 1 minute before the timer expires so it can be popped on time. Players can also send several rounds during the final seconds to boost the score by popping the weaker Bloons as the larger ones will not be able to reach the exit, but is recommended to exercise caution to avoid being pierce capped by the faster Bloons, specially Purples or DDT's.
| Stage | Common | Rare | Legendary |
|---|---|---|---|
| 1 | 19 | 24 | 29 |
| 2 | 28 | 32 | 37 |
| 3 | 33 | 38 | 44 |
| 4 | 37 | 43 | 49 |
| 5 | 40 | 46 | 54 |
| 6 | 44 | 50 | 57 |
| 7 | 48 | 53 | 61 |
| 8 | 52 | 57 | 65 |
| 9 | 56 | 61 | 70 |
| 10 | 61 | 65 | 74 |
CHIMPS (XP farming)
| This section is empty. You can help out by adding to it. The editor who added this notice elaborates: This strategy should talk about how to play on CHIMPS with a high number of curses |
CHIMPS (High stages)
| This section is empty. You can help out by adding to it. The editor who added this notice elaborates: This strategy should talk about how to play on CHIMPS by reaching the highest stage possible |
Artifact extraction
To efficiently extract Artifacts it is recommended to do short campaigns, usually ending after beating the stage 1 Final Boss which can be reached quickly by sacrificing hearts to skip Bloon Encounters. Higher rarity Artifacts can be obtained by upgrading Commons at a Camp Fire or by beating the Legendary score in Mini Games.
Before starting it is recommended to first extract all Hero Artifacts, this can be done by beating stage 1 with each Hero Skin and extracting it upon defeating the Boss, this also allows to familiarize with the mechanics and the overall power needed to beat the first encounters and boss and farm some Rogue XP. Players should also keep an eye on the Growing Steady and General's Disposition and obtain them in the first available opportunity.
Recommended party
The following party has been selected for its ability to quickly clear stage 1 in nearly any situation while remaining strong in higher stages if the map difficulty is reasonable.
- Hero: Joan of Arc Adora (0-0-2 Ninja Monkey, 0-0-1 Boomerang Monkey and Heroic Edge Common)
- Starting relics: Growing Steady Legendary and General's Disposition Rare.
- Rogue XP upgrades: In order of priority: Artifact Power.
Joan of Arc Adora is selected more due her party rather than for having a specific Hero, however Adora is always very strong by her own and the abilities always come in handy. The Ninja Monkey is our main answer to Phayze but is also usually used to do heavy damage to the other Bosses, it also serves as a secondary defensive option by using the top path. Boomerang Monkey is one of the main offensive Towers used in regular encounters by using the middle path which can deal with early MOABs, excels in Races and against Bloonarius by using the top path and is the main attacker against Dreadbloon and Blastapopoulos thanks to the Turbo Charge Ability. The Heroic Edge Artifact gives a small but always helpful pierce boost while helping Adora catch stray Bloons.
The starting party is complemented by a classical Druid strategy with Growing Steady which is the main DPS of the party while General's Disposition gives easy access to Camo detection for the Druid and Boomerang Monkey. If the player doesn't have the recommended rarities or less than 18 Artifact power, the Common version can be used instead, this leaves 3 Artifact Power remaining to bring any Common Artifact that can be upgraded into Rare in the first Camp Fire and extract it.
Gameplay
The general idea is to finish Stage 1 as fast as possible, so is important to plan ahead and take the route that can skip the most Bloon Encounters, while Camp Fires are used almost exclusively to heal. If there isn't enough hearts to skip all encounters, then is recommended to play the ones in the easier maps.
Bloon Encounters can be handled by starting with Adora and a 2-0-3 Druid of Wrath, then adding a 0-3-2 Bionic Boomerang, if the Encounter goes for longer, upgrade them to 2-0-4 and 0-4-2 and start building more 2-0-4 Poplusts. Stop upgrading towers to tier 4 if Essence of Bloonarius is obtained.
Mini Games:
- Race: Place Adora in a good position and buy a 4-0-2 Boomerang next to her. Send all rounds and place a Druid in Adora's range, upgrade it to 2-0-3 as the Cash comes in, this should be enough to win in stage 1. In higher stages send rounds more slowly and build a Poplust army as the game progresses.
- Least Cash: Adora, 2-0-2 Druid and 0-3-2 Boomerang Monkey should be enough to beat the tile under budget, and if more defense is needed, either upgrade the Druid to 2-0-4 and add more Druids as the budget allows.
- Endurance Race: This is more difficult for the setup as the Tower can easily be pierce capped, start with Adora, 4-0-2 Boomerang and 2-0-3 Druid and build into 2-0-4 Poplusts as the money comes in. As The last round should be sent at most 45 seconds to 1 minute before the end of the timer to be popped on time, specially if the MOAB damage is not in the front to quickly defeat BFB's. Refer to the table in the Regular campaign section for the recommended final round to send.
- Mini Boss: Reaching the Legendary goal is almost impossible for this setup on stage 1 so players might need to settle for the Common or Rare goal
Final Bosses:
- Bloonarius: 1-0-4 Sticky Bomb in the front to damage Bloonarius while Adora with 4-0-2 M.O.A.R Glaives and a 2-0-4 Poplust defend the Bleed and Skull Bloons alongside regular rounds. Higher stages may be defended with a similar strategy unless the map is highly unfavorable.
- Vortex: 1-0-4 Sticky Bomb and 0-4-2 Turbo Charge (both set to Strong) should be enough to keep Vortex at the start of the track, so a 2-0-4 Poplust and Adora can defend the regular rounds, make sure those 2 can't be stunned by Vortex. On higher stages the ability to beat Vortex is highly map dependent, if needed, take longer routes for more Artifacts and Towers before facing it.
- Dreadbloon: Delay damaging the Boss until the player has two 0-4-2 Turbo Charges on the field, as the Dreadrock Bloons became difficult to defend during the Magic immunity phase, placing Adora and the Druid at the back for defense. Don't place the Boomerang Monkeys at the very front as Dreadbloon will advance by the time you place the second one. On higher stages it is recommended to pick a second powerful non-Magic Tower along the way to cover that immunity, Monkey Academy is also useful.
- Phayze: Keep Adora, Druid and Boomerang at the back while a 1-0-4 Sticky Bomb deals with Phayze, sell and rebuy the Ninja as the Boss exits the Ninja's range or obtain. Phayze
- Blastapopoulos: 0-1-3 Druid can start the damage while Adora, a 0-3-2 Boomerang and a 4-0-2 Bloonjitsu defend the regular spawns at the back of the track, add more Druids to attack the Boss as the game progresses. In higher difficulties is important to try to search for a Spike Factory as soon as the player knows Blastapopoulos is the Boss, as the overheat stun can be enough to let faster Bloons reach the exit before the player has time to react.
Facing Bosses in stages 2 and higher benefit from towers that can attack the Boss from afar to complement the defense, specially against Vortex and Phayze, Aircraft Carrier, Arctic Knight, Spike Storm and Elite Defender are recommended, however there's always the possibility of having an impossible Boss fight it can happen on the more difficult maps.
Extraction priority
It is recommended to extract Artifacts in the following order so the Artifacts are obtained first.
- Legendary Artifacts which don't have a Rare version, except Boss Artifacts: Biggest Beacon, Homing Projectiles and One Monkey Army.
- Rare Artifacts which don't have a Common version: Abundant Choices, Battlefield Commission, Cats Meow, Conscription, Critical Success, Discord, Duckageddon, Master of all Trades, Monkey Academy, No More Please, Primary Specialist, Rubber Bullets, Summer Fun, Summon Battle Cat and Support Specialist.
- Any other Legendary Artifact, except Boss Artifacts.
- Any Common Artifact not yet extracted.
- Any Rare Artifact not yet extracted.
- Hero Artifact.
- Boss Artifacts.