Double Rainbow Bloon: Difference between revisions
Qwertyxp2000 (talk | contribs) |
Qwertyxp2000 (talk | contribs) |
||
| Line 21: | Line 21: | ||
{{BCS last updated|3.4|section=y}} | {{BCS last updated|3.4|section=y}} | ||
*Double Rainbows are the only Double Bloons capable of OTKing an opponent without health buffs, assuming they lack Defenders, shields, or active [[Adora (BCS)|Adora]] passive. So, they're a good candiate for triple [[Quick Ready]] when combined with [[Quincy Action Figure]] for spare gold in a single turn. | *Double Rainbows are the only Double Bloons capable of OTKing an opponent without health buffs, assuming they lack Defenders, shields, or active [[Adora (BCS)|Adora]] passive. So, they're a good candiate for triple [[Quick Ready]] when combined with [[Quincy Action Figure]] for spare gold in a single turn. | ||
<!--amelia 3x qr + buy dr no more since 3.4 due to qr price nerf--> | <!--amelia 3x qr + buy dr no more since 3.4 due to qr price nerf, neither is 3 storm stuff--> | ||
**The Round 21-22 storm Double Rainbows can receive three Quick Readies without needing any special setup besides reaching the gold cap, although depending on deck waiting for the round 31-32+ [[Double Ceramic Bloon]] waves, then using Quick Ready followed by [[Double Trouble]] on the healthiest 1 delay Ceramic, may be more effective. | **The Round 21-22 storm Double Rainbows can receive three Quick Readies without needing any special setup besides reaching the gold cap and using [[Amelia (BCS)|Amelia]]'s Act of Power at least once, although depending on deck waiting for the round 31-32+ [[Double Ceramic Bloon]] waves, then using Quick Ready followed by [[Double Trouble]] on the healthiest 1 delay Ceramic, may be more effective. | ||
*If the opponent lacks any screen clears such as [[Thunder Druid]] and [[Super Monkey Storm (BCS)|Super Monkey Storm]], Double Rainbows combined with lots of standard Large Bloons will pressure the opponent to focus on the Double Rainbows first. | *If the opponent lacks any screen clears such as [[Thunder Druid]] and [[Super Monkey Storm (BCS)|Super Monkey Storm]], Double Rainbows combined with lots of standard Large Bloons will pressure the opponent to focus on the Double Rainbows first. | ||
*Double Rainbows have 2 charges and cost 10 Gold, the most potential Bloontonium of a single bloon card (excluding very specific [[Bloontonium Gas Bloon]] scenarios). | *Double Rainbows have 2 charges and cost 10 Gold, the most potential Bloontonium of a single bloon card (excluding very specific [[Bloontonium Gas Bloon]] scenarios). | ||