Update history:Bloons Card Storm/Version 3.4: Difference between revisions
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|changes=*{{neutral|Passive Awesomeness: health modifier changed|+5 health per Bloontonium (up to +50, includes gains from sent bloon)|fixed +20 health}} | |changes=*{{neutral|Passive Awesomeness: health modifier changed|+5 health per Bloontonium (up to +50, includes gains from sent bloon)|fixed +20 health}} | ||
*{{buff|Rad Enhancements: Attack Power modifier increased|+20|+25}} | *{{buff|Rad Enhancements: Attack Power modifier increased|+20|+25}} | ||
*{{change|Adjusted description, but only changed "+5" to "+20" without removing mention of Bloontonium}} | *{{change|Adjusted description of Passive Awesomeness, but only changed "+5" to "+20" without removing mention of Bloontonium}} | ||
*{{change|Description for Rad Enhancements bonus Attack Power value adjusted accordingly}} | |||
}} | }} | ||
Revision as of 04:55, 30 April 2025
Version 3.4 is a minor update to Bloons Card Storm v3.0. It introduced balance changes to address the aggro and OTK metas, particularly a large rework to Zee Jay and increased Quick Ready cost.
Changes
| “ | Zee Jay’s power level is definitely coming down but his early game burst, especially if he can get a ton of Bloontonium early (looking at you Bloontonium Cache) means his passive can be quite overwhelming. This is a big change but is being slightly offset by making his oft-forgotten middle ability a little better. — Update notes |
” |
Passive Awesomeness: health modifier changed ― +5 health per Bloontonium (up to +50, includes gains from sent bloon) → fixed +20 health
Rad Enhancements: Attack Power modifier increased ― +20 → +25
- Adjusted description of Passive Awesomeness, but only changed "+5" to "+20" without removing mention of Bloontonium
- Description for Rad Enhancements bonus Attack Power value adjusted accordingly
| “ | A few more Bloon nerfs and buffs to hopefully encourage some more variety in the meta. — Update notes |
” |
Delay increased ― 2 → 3
Health increased ― 800 → 900
Gold cost reduced ― 8 → 7
Bloontonium gain reduced ― 8 → 7
Health increased ― 150 → 180
| “ | Quick Ready continues to be a polarizing card. We still feel surprising damage is an important part of the game, but we do feel it needs a slight tweak (rather than a new design, which is something we’ve considered for another card instead). So we’re making it cost an extra gold. — Update notes |
” |
Cost increased ― 6 → 7
| “ | Quick Break is outshined by various other sources of healing these days, so we wanted to make it great again. A second charge should give it that much more staying power. — Update notes |
” |
Charges increased ― 1 → 2
Descriptions
App Store / Google Play
| “ | Update 3.0 + Balance Changes[fn 1] | ” |
Update notes on Reddit
| “ | Another small but meaningful balance change coming your way, we’re hard at work with loads of new content for 4.0, not much longer to wait now! | ” |
Footnotes
- ↑ The rest of the update notes are identical to those of version 3.0.
References
External links
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