note for the chilling cheer, added r/battles2 image for artwork, and wanted to elaborate more for bonnie because it's a damage reduction by a flat amount and not exactly just a 3 to 2 or 8 to 6 for blast and shards
|steam date={{timestamp|17 March 2025 15:49:20 UTC}}<ref>[https://steamdb.info/app/1276390/history/?changeid=27997207 SteamDB]</ref>
|steam date={{timestamp|17 March 2025 15:49:20 UTC}}<ref>[https://steamdb.info/app/1276390/history/?changeid=27997207 SteamDB]</ref>
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|quote=As a longer map that favours stalling, Up On The Roof can lead to very long games in Hall of Masters. We are removing it from the HOM ranked pool to keep these games shorter and more exciting.
|quote=As a longer map that favours stalling, Up On The Roof can lead to very long games in Hall of Masters. We are removing it from the HOM ranked pool to keep these games shorter and more exciting.
|changes=
|changes=
*{{neutral|Up on the Roof will no longer appear in Hall of Masters games.}}
*{{neutral|Up on the Roof will no longer appear in Hall of Masters games}}
}}
}}
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|quote=Fusty’s ability to remove Ice Monkey’s weakness to white bloons was making part of his Chilling Cheer ability redundant before it had a chance to be relevant and was contributing to making Ice strategies too hard to rush. We are moving the global buff to higher in his upgrades so that the effect requires his ability to be active in the earlier game.
|quote=Fusty’s ability to remove Ice Monkey’s weakness to white bloons was making part of his Chilling Cheer ability redundant before it had a chance to be relevant and was contributing to making Ice strategies too hard to rush. We are moving the global buff to higher in his upgrades so that the effect requires his ability to be active in the earlier game.
|changes 1 levels=8+|changes 1=
|changes 1 levels=8+|changes 1=
*{{nerf|Chilling Cheer: Arctic Wind speed multiplier to MOAB-class increased|40%|66%}}
*{{nerf|Chilling Cheer: Arctic Wind speed multiplier to MOAB-class increased|40%|66%|note=Slowdown to MOAB-class reduced from 60% to 33%}}<!--btdb2 ryan thinks it was a buff-->
|changes 2 levels=5-9|changes 2=
|changes 2 levels=5-9|changes 2=
*{{nerf|White popping power buff moved|Level 5|Level 9}}
*{{nerf|White popping power buff moved|Level 5|Level 9}}
}}
}}
===[[Bonnie (Battles 2)|Bonnie]]===
===[[Bonnie (Battles 2)|Bonnie]]===
{{incomplete|Add all of Bonnie's damage nerfs other than lvl3}}
{{BTDB2 hero changes|version=4.6|hero=Bonnie
{{BTDB2 hero changes|version=4.6|hero=Bonnie
|quote=Bonnie’s Mass Detonation was providing a bit too much defensive capabilities for a money making hero.
|quote=Bonnie’s Mass Detonation was providing a bit too much defensive capabilities for a money making hero.
|changes 1 levels=3-18|changes 1=
|changes 1 levels=3-18|changes 1=
*{{Nerf|Mass Detonation blast damage|3|2}}
*{{Nerf|Mass Detonation blast damage reduced by 1 at all levels except level 18+}}
*{{Nerf|Mass Detonation shard damage|8|6}}
*{{Nerf|Mass Detonation shard damage reduced by 2 at all levels except level 18+}}
We are slightly increasing the spacing between the bloons in the Tight Lead send to take a little bit of the sting out of a very oppressive rush. We are also bringing the unlock round forwards for Tight Ceramics as they struggle to be relevant later in the game alongside MOAB class rushes. — Update notes
As a longer map that favours stalling, Up On The Roof can lead to very long games in Hall of Masters. We are removing it from the HOM ranked pool to keep these games shorter and more exciting. — Update notes
”
Up on the Roof will no longer appear in Hall of Masters games
Quincy has been struggling to maintain his identity as an early game hero so we are increasing his effectiveness in that niche. His Storm of Arrows ability is not as good at cleaning up MOAB insides or handling tight ceramics as it should be so we are adding extra damage to make it better in those situations. — Update notes
”
Levels
Changes
3+
Rapid Shot: duration increased ― 2s + 0.5s per level → 3s + 0.5s per level
10+
Storm of Arrows: now deals double damage to Ceramic
We are changing up Cyber Quincy's abilities somewhat to help distinguish him from Quincy. Cyberstorm's shorter but more consistent damage output should make it effective at dealing with tight MOAB class rushes and the functionally infinite range of his Cyber Shot ability works well with Cyber Quincy's innate ability to shoot through walls. — Update notes
”
Levels
Changes
3+
Cyber Shot: now gives +200 range and +200 retargeting range for ricochets
10+
Cyber Storm: damage to MOAB-Class increased ― ×1 → ×2
Cyber Storm: hit chance changed from 7.5% (Lvl 18-19: 10%, Lvl20: 15%) to 100%, but rate changed from 0.01667s to 0.05s and duration from 1.5s to 1s
Note: Lvl 10-17 damage remains 25 per tick
18+
Cyber Storm: base damage increased ― 35 → 40
20
Cyber Storm: damage to MOAB-Class increased ― ×2 → ×3
These are just minor quality of life changes to DJ. The change to Beatdown is to prevent Tech Bot from automatically firing the ability when there are no bloons to be affected by it. — Update notes
”
Levels
Changes
10+
Beatdown can no longer be fired if there are no bloons on screen.
Fusty’s ability to remove Ice Monkey’s weakness to white bloons was making part of his Chilling Cheer ability redundant before it had a chance to be relevant and was contributing to making Ice strategies too hard to rush. We are moving the global buff to higher in his upgrades so that the effect requires his ability to be active in the earlier game. — Update notes
This section is incomplete. You can help out by expanding it. The editor who added this notice elaborates: Add all of Bonnie's damage nerfs other than lvl3
“
Bonnie’s Mass Detonation was providing a bit too much defensive capabilities for a money making hero. — Update notes
”
Levels
Changes
3-18
Mass Detonation blast damage reduced by 1 at all levels except level 18+
Mass Detonation shard damage reduced by 2 at all levels except level 18+
3-5
Mass Detonation blast damage reduced ― 3 → 2
Mass Detonation shard damage reduced ― 8 → 6
Bug fixes
Fixed cash sometimes displaying incorrectly on the pregame screen
Fixed the xx3 Ice Monkey not being able to pop bloons with splash damage if the first bloon hit was immune to freezing.
Fixed the game sometimes downloading unnecessary during launch.
Fixed Ice Monkey’s Arctic Wind visual effect showing incorrectly when placed in the water on the right hand side of Neo Highway.
Fixed towers with abilities that target within their range not being able to target areas within the extra range created by buffs.
Renamed “Pop Counters” to “Monkey Counters” in Bloon Lab for clarity.
Fixed the Mortar’s Water Bombs trail effect causing the visual for Pop and Awe to last longer than the ability.
In-game description
This section is empty. You can help out by adding to it.
Gallery
This article or section needs more images. The editor who added this notice elaborates: lightbox