Bloon Beacon (BATTD): Difference between revisions

From Blooncyclopedia, the independent Bloons knowledge base
Jump to navigation Jump to search
properly documented beacon rewards
Tag: Disambiguation links
 
mNo edit summary
 
Line 5: Line 5:
When the Bloon Beacon is charged, it selects a map that the player has already earned at least one [[medal]] on, and it takes effect on [[difficulty (BATTD)|difficulty]] levels the player already owns medals for on that map. Playing the map on a difficulty level the player does not have a medal for allows the Beacon to apply to that difficulty, without using the Beacon up first. Each time it charges, it selects a new map and character resource type.
When the Bloon Beacon is charged, it selects a map that the player has already earned at least one [[medal]] on, and it takes effect on [[difficulty (BATTD)|difficulty]] levels the player already owns medals for on that map. Playing the map on a difficulty level the player does not have a medal for allows the Beacon to apply to that difficulty, without using the Beacon up first. Each time it charges, it selects a new map and character resource type.


The Bloon Beacon recharges every four hours, regardless of whether or not the player has earned its rewards. If the timer it reaches 0 time remaining while the player is offline, it stops until the player signs in again. If the player has already claimed the Beacon's rewards for the current cycle, they can recharge it instantly at the cost of {{BATTD gem|1|name=y|link=y}} per 4 minutes and 48 seconds remaining, rounded up (up to {{BATTD gem|50|name=y}} if four hours remain).
The Bloon Beacon recharges every four hours, regardless of whether or not the player has earned its rewards. If the timer reaches 0 time remaining while the player is offline, it stops until the player signs in again, then recharges the Beacon. If the player has already claimed the Beacon's rewards for the current cycle, they can recharge it instantly at the cost of {{BATTD gem|1|name=y|link=y}} per 4 minutes and 48 seconds remaining, rounded up (up to {{BATTD gem|50|name=y}} if four hours remain).


==Rewards==
==Rewards==

Latest revision as of 12:02, 10 July 2025

For other uses, see Bloon Beacon (disambiguation).
Scoop's Tall Tale icon This article or section needs more screenshots.
See the screenshot guidelines for more information on what screenshots are needed and how to add them.

The Bloon Beacon is a game mechanic in Bloons Adventure Time TD unlocked at rank 5. It allows the player to replay a specific map to earn better rewards than replaying it normally. The Beacon can reward character resources, the type of which is indicated in the Bloon Beacon's pop-up on the main menu.

When the Bloon Beacon is charged, it selects a map that the player has already earned at least one medal on, and it takes effect on difficulty levels the player already owns medals for on that map. Playing the map on a difficulty level the player does not have a medal for allows the Beacon to apply to that difficulty, without using the Beacon up first. Each time it charges, it selects a new map and character resource type.

The Bloon Beacon recharges every four hours, regardless of whether or not the player has earned its rewards. If the timer reaches 0 time remaining while the player is offline, it stops until the player signs in again, then recharges the Beacon. If the player has already claimed the Beacon's rewards for the current cycle, they can recharge it instantly at the cost of Gem 1 Gem per 4 minutes and 48 seconds remaining, rounded up (up to Gems 50 Gems if four hours remain).

Rewards

[edit | edit source]

Completing a Bloon Beacon map earns coins, shards, a wish orb, character resources, and experience depending on the difficulty. On Extreme only, it also has a chance to reward one power. Character resources have a 4% chance of being replaced with Cosmic Essence.

The Bloon Beacon rewards 20% fewer coins and shards on 1-skull maps and 10% fewer on 2-skull maps.

Difficulty Coins Coins Shards Shards Wish orbs Powers Experience Character resources
1 skull 2 skulls 3 skulls 4 skulls 5 skulls

Normal
25 (70%)
50 (30%)
20 (70%)
40 (30%)
Common wish orb Common wish orb ×1 (90%)
Uncommon wish orb Uncommon wish orb ×1 (10%)
None 10 30 50 80 100 1

Hard
50 (60%)
75 (40%)
40 (60%)
60 (40%)
Common wish orb Common wish orb ×1 (60%)
Uncommon wish orb Uncommon wish orb ×1 (40%)
None 15 45 75 120 150 2

Extreme
75 (50%)
100 (50%)
60 (50%)
80 (50%)
Uncommon wish orb Uncommon wish orb ×1 (70%)
Rare wish orb Rare wish orb ×1 (30%)
None (50%)
Small Power Small Power ×1 (50%)
20 60 100 160 200 3

Impoppable
100 (80%)
125 (20%)
80 (70%)
100 (30%)
Rare wish orb Rare wish orb ×1 (70%)
Super Rare wish orb Super Rare wish orb ×1 (30%)
None 40 120 150 240 300 4
[edit | edit source]