Strategy:Blastapopoulos (BTD6): Difference between revisions
Qwertyxp2000 (talk | contribs) →Tips and recommendations: does rtg help or was that a mirage, oh and btw does 042 really stick on blasta for a long time, because surely any "chemical" type of status effect can be burnt off? Dunno |
m 0-4-0 "embrittlement" |
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Blastapopoulos is not much of a threat at this point, so a lot of towers can defeat it, but as its heat bar is pretty low, it is pretty easy to trigger an overheat, so is recommended to have defense in the back of the track to handle any Bloon that can get past the main defense while being stunned. | Blastapopoulos is not much of a threat at this point, so a lot of towers can defeat it, but as its heat bar is pretty low, it is pretty easy to trigger an overheat, so is recommended to have defense in the back of the track to handle any Bloon that can get past the main defense while being stunned. | ||
* 2-0-5 [[The Tack Zone (BTD6)|The Tack Zone]] or 4× 2-0-4 [[Overdrive (BTD6)|Overdrive]] and | * 2-0-5 [[The Tack Zone (BTD6)|The Tack Zone]] or 4× 2-0-4 [[Overdrive (BTD6)|Overdrive]] and 4-0-0 [[Embrittlement (BTD6)|Embrittlement]], Blastapopolous will overheat several times, but still can be defeated before it leaves the Tack Shooter's range. | ||
* 0-5-0 [[MOAB Eliminator (BTD6)|MOAB Eliminator]] or 2× 0-4-0 [[MOAB Assassin (BTD6)|MOAB Assassin]], spam their abilities, even with increased cooldowns, they can defeat the Boss in most maps. | * 0-5-0 [[MOAB Eliminator (BTD6)|MOAB Eliminator]] or 2× 0-4-0 [[MOAB Assassin (BTD6)|MOAB Assassin]], spam their abilities, even with increased cooldowns, they can defeat the Boss in most maps. | ||
* 2-0-5 [[Elite Defender (BTD6)|Elite Defender]] or 2× 2-0-4 [[Full Auto Rifle (BTD6)|Full Auto Rifle]]. | * 2-0-5 [[Elite Defender (BTD6)|Elite Defender]] or 2× 2-0-4 [[Full Auto Rifle (BTD6)|Full Auto Rifle]]. | ||
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* 0-2-3 [[Dark Knight (BTD6)|Dark Knight]], {{BTD6 mk|X-ray Ultra}} is recommended so it can see through Pyroclastic Rocks. | * 0-2-3 [[Dark Knight (BTD6)|Dark Knight]], {{BTD6 mk|X-ray Ultra}} is recommended so it can see through Pyroclastic Rocks. | ||
* 4-2-0 [[Plasma Accelerator (BTD6)|Plasma Accelerator]] or 2× 4-X-X [[Arcane Spike (BTD6)|Arcane Spike]] with [[MIB (BTD6)|MIB]] or [[Ezili (BTD6)|Ezili]] support. | * 4-2-0 [[Plasma Accelerator (BTD6)|Plasma Accelerator]] or 2× 4-X-X [[Arcane Spike (BTD6)|Arcane Spike]] with [[MIB (BTD6)|MIB]] or [[Ezili (BTD6)|Ezili]] support. | ||
* 6× 0-1-4 [[Poplust (BTD6)|Poplust]] and 0 | * 6× 0-1-4 [[Poplust (BTD6)|Poplust]] and 4-0-0 [[Embrittlement (BTD6)|Embrittlement]]. | ||
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