Double Yellow Bloon: Difference between revisions
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==Tips== | ==Tips== | ||
{{BCS last updated| | {{BCS last updated|5.1|section=y}} | ||
*Double Yellows are the highest-HP 1-delay Double Bloons in the game. Because of this, it's a strong candidate for strategies involving [[Improved Fortification]] plus delay reductions, | *Double Yellows are the highest-HP 1-delay Double Bloons in the game. Because of this, it's a strong candidate for strategies involving [[Improved Fortification]] plus delay reductions, OTK strategies involving multiple delay reductions on more than one Double Bloon, or face damage with one [[Quick Ready]] (12 Gold total). | ||
*Combining this card with [[Improved Fortification]] and either two [[Quick Ready]] or One Quick Ready and one [[Hastening Bloon]], will guarantee that any opponent without shields, defenders, or [[Adora, High Priestess (BCS)|Adora]]'s passive will lose if there are no other bloons on the user's side. | *Combining this card with [[Improved Fortification]] and either two [[Quick Ready]] or One Quick Ready and one [[Hastening Bloon]], will guarantee that any opponent without shields, defenders, or [[Adora, High Priestess (BCS)|Adora]]'s passive will lose if there are no other bloons on the user's side. | ||
**Without cash bonuses (e.g. [[Quincy Action Figure]]) or discounts (e.g. Amelia's Act of Power), Double Yellows from the Storm are required for this combo, otherwise costing 22 Gold.<!--5+3+7+7--> | **Without cash bonuses (e.g. [[Quincy Action Figure]]) or discounts (e.g. Amelia's Act of Power), Double Yellows from the Storm are required for this combo, otherwise costing 22 Gold.<!--5+3+7+7--> | ||