Update history:Bloons Card Storm/Version 5.0: Difference between revisions
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===Mobile UI=== | ===Mobile UI=== | ||
*Zoomed in the camera on mobile user interfaces | *Zoomed in the camera on mobile user interfaces | ||
<!--disagreed with "targeting Bloons with your Monkeys should be easier as well"--> | <!--disagreed with "targeting Bloons with your Monkeys should be easier as well"--> | ||
*Position of the player's hand is lowered | *Position of the player's hand is lowered, and tapping the hand raises the cards | ||
===General UI=== | ===General UI=== | ||
*Added animations of Bloons reducing delay naturally, plus a pause for the text "BLOONS ADVANCE" if there are Bloons that reduce delay after the player's turn ended | *Added animations of Bloons reducing delay naturally, plus a pause for the text "BLOONS ADVANCE" if there are Bloons that reduce delay after the player's turn ended | ||
*Added a pause plus the text "BLOONS ATTACK!" if there are Bloons that are able to attack the opponent's Hero after the player's turn ends | *Added a pause plus the text "BLOONS ATTACK!" if there are Bloons that are able to attack the opponent's Hero after the player's turn ends | ||
{{BCS changes|version=5.0|names=Tutorial|changes= | {{BCS changes|version=5.0|names=Tutorial|changes= | ||
*Further adjustments to Tutorial | *Further adjustments to Tutorial | ||
}} | }} | ||
{{BCS changes|version=5.0|names=Card Pack|changes= | {{BCS changes|version=5.0|names=Card Pack|changes= | ||
*Added an "open next pack" option after opening a pack | *Added an "open next pack" option after opening a pack | ||
}} | }} | ||
*Heroes menu is revamped, and its sub-menu is moved from "Profile" to "Collection" | |||
*Decks now have a magnifying glass button to show the full list of cards in one screen | |||
*Profile screen updated to include more stats and add the location for emote selection | |||
===Opponent AI=== | |||
{{quote|Minor improvements to AI - a continuous living project! The AI will now actually “Pick” a card when it plays a card with the Pick keyword, rather than just taking the first one. The logic for targeting Bloons with the most threat has also been improved overall.}} | {{quote|Minor improvements to AI - a continuous living project! The AI will now actually “Pick” a card when it plays a card with the Pick keyword, rather than just taking the first one. The logic for targeting Bloons with the most threat has also been improved overall.}} | ||
*Altered the algorithm of AI opponents | *Altered the algorithm of AI opponents | ||
**Will now | **Will now logically choose a card after playing a [[Pick]] card, instead of always picking the first card | ||
**Adjusted logic for targeting Bloons "with the most threat". | **Adjusted logic for targeting Bloons "with the most threat" | ||
* | |||
===[[Daily Challenge (BCS)|Daily Challenge]]=== | |||
{{BCS changes|version=5.0|names=Daily Challenge|changes= | |||
*{{neutral|Mulligan max amount increased|3|5|undoc=y}} | |||
}} | |||
===[[ | ===[[Striker's Adventure]]=== | ||
{{BCS changes|version=5.0|names=Striker's Adventure|changes= | {{BCS changes|version=5.0|names=Striker's Adventure|changes= | ||
*Added new items and potions to Striker's Battleground | *Added new items and potions to Striker's Battleground | ||
| Line 101: | Line 109: | ||
===[[Emboldened Bloon]]=== | ===[[Emboldened Bloon]]=== | ||
{{BCS changes|version=5.0|names=Emboldened Bloon|changes=*{{neutral|Emboldened Bloon reduces correctly when targeted by Setup Bloon|fix=y}}}} | {{BCS changes|version=5.0|names=Emboldened Bloon|changes=*{{neutral|Emboldened Bloon reduces correctly when targeted by Setup Bloon|fix=y}}}} | ||
===[[The Prestige]]=== | |||
{{BCS changes|version=5.0|names=The Prestige|quote=Resolved some issues with how the graveyard was recording Bloons and what The Prestige summoned. This should now work as intended (The Prestige will remove Bloons from the graveyard as they are summoned).|changes= | |||
*{{neutral|Now removes Bloons from the graveyard as they are summoned|fix=y}} | |||
}} | |||
===Nested Bloons=== | ===Nested Bloons=== | ||
{{BCS changes|version=5.0|names=Nested Blue;Nested Green;Nested Yellow|quote=Changed functionality so that Bloons that summon other Bloons now correctly summon their Bloons if there is space after the summoning Bloon disappears (ie. Nested Bloon, Blooming Bloon).|changes=*{{buff|If the board is full, Bloons that summon other Bloons will now allow at least one offspring to summon if that parent disappears|fix=y}}}} | {{BCS changes|version=5.0|names=Nested Blue;Nested Green;Nested Yellow|quote=Changed functionality so that Bloons that summon other Bloons now correctly summon their Bloons if there is space after the summoning Bloon disappears (ie. Nested Bloon, Blooming Bloon).|changes=*{{buff|If the board is full, Bloons that summon other Bloons will now allow at least one offspring to summon if that parent disappears|fix=y}}}} | ||
=== | ===Visual changes=== | ||
{{BCS changes|version=5.0|names=Ceramic Glazing Kiln;Lead Coating Factory;MOAB Construction Facility;Sharpened Darts Lab;Corvus Academy of Arts | {{BCS changes|version=5.0 | ||
*{{change|Doomed buildings now correctly show that they're Doomed | |changes 1 names=Ceramic Glazing Kiln;Lead Coating Factory;MOAB Construction Facility;Sharpened Darts Lab;Corvus Academy of Arts | ||
|changes 1=*{{change|Doomed buildings now correctly show that they're Doomed|fix=y}} | |||
{{ | |changes 1 store=*{{change|Now correctly shows the Doomed icon when Doomed|fix=y}} | ||
*{{ | |changes 2 names=Wolf | ||
|changes 2=*{{change|Wolf now has a separate sitting idle animation when out of ammo|undoc=y}} | |||
{{ | |changes 2 store=*{{change|Now has a separate sitting idle animation when out of ammo|undoc=y}} | ||
*{{change|Large Bloons now animate when receiving a buff}} | |changes 3 names=MOAB;BFB;ZOMG;ARBITR;Damaged MOAB;Emboldened Bloon;Lead Zeppelin;Piñata Bloon;Rad Bloon;Strengthenator;Target Practice Blimp;Undead MOAB;Weakening Gas Bloon<!--they said "MOAB class Bloon", but they probably meant all Large Bloons--> | ||
|changes 3=*{{change|Large Bloons now animate when receiving a buff}} | |||
|changes 3 store=*{{change|Now animates when receiving a buff}} | |||
|changes 4 names=Steady Growth Bloon | |||
*{{ | |changes 4=*{{change|Steady Growth Bloon now animates when its On Turn Start effect triggers|undoc=y}} | ||
|changes 4 store=*{{change|Now animates when its On Turn Start effect triggers|undoc=y}} | |||
*{{change| | |||
*{{change| | |||
}} | }} | ||
*{{change|"Fixed a bug that allowed Monkeys to place on top of each other under specific circumstances"}} | |||
===Text changes=== | ===Text changes=== | ||
{{BCS changes|version=5.0 | {{BCS changes|version=5.0 | ||
|changes 1 names=Buddy Bloon;Weakening Gas Bloon;Wizard Monkey;Dark Champion;Heart of Vengeance Druid;Monkey Village;Sharp Shooter;Spike-o-Pult;Sun Temple;Super Monkey Fan Club;Dart Monkey Twins;Bed Time;Divination;Desperate Defense;Stylish Finish;Gwendolin;Zee Jay;Game Night|changes 1=*{{change|All card descriptions, Hero Ability descriptions, and map descriptions that used the term "Attack Power" now use the abbreviation "ATK" instead}}|changes 1 store=*{{change|Description now uses the abbreviation "ATK" instead of "Attack Power"}} | |changes 1 names=Buddy Bloon;Weakening Gas Bloon;Wizard Monkey;Dark Champion;Heart of Vengeance Druid;Monkey Village;Sharp Shooter;Spike-o-Pult;Sun Temple;Super Monkey Fan Club;Dart Monkey Twins;Bed Time;Divination;Desperate Defense;Stylish Finish;Gwendolin;Zee Jay;Game Night|changes 1=*{{change|All card descriptions, Hero Ability descriptions, and map descriptions that used the term "Attack Power" now use the abbreviation "ATK" instead}}|changes 1 store=*{{change|Description now uses the abbreviation "ATK" instead of "Attack Power"}} | ||
|changes 2 names=Orders Received;Bionic Boomerang;Berserker Brew|changes 2=*{{change|Added Temporary Ammo keyword to Orders Received, Bionic Boomerang, and Berserker Brew}}|changes store=*{{change|Added Temporary Ammo keyword}}}} | |changes 2 names=Orders Received;Bionic Boomerang;Berserker Brew|changes 2=*{{change|Added Temporary Ammo keyword to Orders Received, Bionic Boomerang, and Berserker Brew}}|changes store=*{{change|Added Temporary Ammo keyword}} | ||
|changes 3 names=Gwendolin|changes 3=*{{change|[[Gwendolin (BCS)|Gwendolin]]'s Fireball: description changed|"Set target Bloon on fire. Burning Bloons take 30 damage per turn"|"Set target Bloon on fire. Bloons that are on fire take 30 damage per turn"}}|changes 3 store=*{{change|Fireball: description changed|"Set target Bloon on fire. Burning Bloons take 30 damage per turn"|"Set target Bloon on fire. Bloons that are on fire take 30 damage per turn"}}}} | |||
=== | ===Other=== | ||
{{BCS changes|version=5.0| | {{BCS changes|version=5.0|names=<!--btm miner not affected by this change-->Mine Supervisor;Transformed Monkey;Baby Monkey|changes= | ||
*{{nerf|Baby Monkeys and Transformed Monkeys no longer count as Miners|fix=y|note=Mainly affects Mine Supervisor, which makes more Bloontonium depending on number of Miners}} | |||
}} | |||
===Introduced bugs=== | ===Introduced bugs=== | ||
Revision as of 22:00, 29 July 2025
Version 5.0 is the second major update to Bloons Card Storm of 2025. It introduced Mountain Obyn, the Bloontonium Refinery map, more levels for players and Heroes, more cosmetic items, and Ranked seasons 5 and 6.[2]
Additions
Lead Storm Card Pack
| Card | Class | Rarity |
|---|---|---|
| Advanced Bloon | Super Rare | |
| Basic Bloon | Common | |
| Advanced Power | Rare | |
| Advanced Bloon | Super Rare | |
| Basic Bloon | Uncommon | |
| Basic Power | Common | |
| Advanced Power | Rare | |
| Basic Power | Uncommon | |
| Basic Bloon | Uncommon | |
| Basic Power | Uncommon | |
| Magic Monkey | Super Rare | |
| Exotic Power | Rare | |
| Basic Power | Common | |
| Basic Bloon | Super Rare | |
| Exotic Power | Common |
Other
| Card | Class | Rarity |
|---|---|---|
| Monkey | Common | |
| Bloon | Uncommon |
Cosmetics
- New cosmetic item categories:
- Emotes
- Platforms
- Pets
- Voice Packs
- Master Hero Cards (unlocked by reaching level 15 with a Hero)
- I've got strategy, and a Bazooka!
- My Sentinels shall prevail
- Refined Skill
- Decorated Soldier
- First Taste
- Card Dabbler
- Collection Enthusiast
- Avid Collector
- I love free stuff
- Back for more
- A good week
- A great month
- Super rewarding
- Here for the long haul
- Dreadbloon Bruiser
- Dreadbloon Attacker
- Dreadbloon Damager
- Dreadbloon Master
- Dreadbloon Punisher
- Dreadbloon Crusher
- Dreadbloon Annihilator
Changes
- Player level cap raised from 50 to 60
- Hero level cap raised from 10 to 15
Mobile UI
- Zoomed in the camera on mobile user interfaces
- Position of the player's hand is lowered, and tapping the hand raises the cards
General UI
- Added animations of Bloons reducing delay naturally, plus a pause for the text "BLOONS ADVANCE" if there are Bloons that reduce delay after the player's turn ended
- Added a pause plus the text "BLOONS ATTACK!" if there are Bloons that are able to attack the opponent's Hero after the player's turn ends
- Further adjustments to Tutorial
- Added an "open next pack" option after opening a pack
- Heroes menu is revamped, and its sub-menu is moved from "Profile" to "Collection"
- Decks now have a magnifying glass button to show the full list of cards in one screen
- Profile screen updated to include more stats and add the location for emote selection
Opponent AI
| “ | Minor improvements to AI - a continuous living project! The AI will now actually “Pick” a card when it plays a card with the Pick keyword, rather than just taking the first one. The logic for targeting Bloons with the most threat has also been improved overall. | ” |
- Altered the algorithm of AI opponents
- Will now logically choose a card after playing a Pick card, instead of always picking the first card
- Adjusted logic for targeting Bloons "with the most threat"
Mulligan max amount increased ― 3 → 5 (undocumented)
- Added new items and potions to Striker's Battleground
- New Potions: Bloon Juice, Future Visions, Pocket Rocket
- New Items: Call in Support, Barrel of Monkeys, Miner’s Axe
Bloon Sniper will now actually pop a Bloon even if that Bloon was affected by an On Play heal/buff such as ZJ's Passive Enhancements or Ceramic Glazing Kiln.
Golden Idol's buff now wears off after playing a Power card.
Now reloads if it destroys a Piñata Bloon (bug fix)
No longer generates Bloontonium a second time after draining all Bloontonium (bug fix)
Now removes all Shield instead of being capped at 999 Shield (bug fix)
Can now target Temporary Monkeys (bug fix)
Emboldened Bloon reduces correctly when targeted by Setup Bloon (bug fix)
| “ | Resolved some issues with how the graveyard was recording Bloons and what The Prestige summoned. This should now work as intended (The Prestige will remove Bloons from the graveyard as they are summoned). — Update notes |
” |
Now removes Bloons from the graveyard as they are summoned (bug fix)
Nested Bloons
| “ | Changed functionality so that Bloons that summon other Bloons now correctly summon their Bloons if there is space after the summoning Bloon disappears (ie. Nested Bloon, Blooming Bloon). — Update notes |
” |
If the board is full, Bloons that summon other Bloons will now allow at least one offspring to summon if that parent disappears (bug fix)
Visual changes
- Doomed buildings now correctly show that they're Doomed (bug fix)
- Wolf now has a separate sitting idle animation when out of ammo (undocumented)
- Large Bloons now animate when receiving a buff
- Steady Growth Bloon now animates when its On Turn Start effect triggers (undocumented)
- "Fixed a bug that allowed Monkeys to place on top of each other under specific circumstances"
Text changes
- All card descriptions, Hero Ability descriptions, and map descriptions that used the term "Attack Power" now use the abbreviation "ATK" instead
- Added Temporary Ammo keyword to Orders Received, Bionic Boomerang, and Berserker Brew
- Gwendolin's Fireball: description changed ― "Set target Bloon on fire. Burning Bloons take 30 damage per turn" → "Set target Bloon on fire. Bloons that are on fire take 30 damage per turn"
Other
Baby Monkeys and Transformed Monkeys no longer count as Miners (bug fix)
- Note: Mainly affects Mine Supervisor, which makes more Bloontonium depending on number of Miners
Introduced bugs
Whoops is now exclusive to Obyn and Mountain Obyn (undocumented) (bug)
Gallery
-
2025 Roadmap of version 5.0 during the teasers for version 4.0
References
- ↑ SteamDB
- ↑ Corey. "Dev Diary - July 10th 2025". Reddit. Retrieved Fri, 18 Jul 2025.
External links
Navigation
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