User:Qwertyxp2000/Sandbox: Difference between revisions
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*{{neutral}} Thrash calculation is now calculated correctly (bug fix) | |||
** Thrash calculation divisor for "base attack cooldown" changed from the attack cooldown from the Piranha to Great White (0.6 -> 1.1) | |||
** Base thrash cooldown decreased from 0.3 to 0.6 | |||
**Attack cooldowns across all beast power changed | |||
***Min power: 0.55s<!--0.3 * ((1.1-0.38 * 0)/0.6)--> -> 0.6s<!--0.6 * ((1.1-0.38 * 0)/1.1)--> | |||
***Middle power: 0.455s<!--0.3 * ((1.1-0.38 * 0.5)/0.6)--> -> 0.49636363636s<!--0.6 * ((1.1-0.38 * 0.5)/1.1)--> | |||
***Max power: 0.36s<!--0.3 * ((1.1-0.38 * 0.5)/0.6)--> -> 0.39272727272<!--0.6 * ((1.1-0.38 * 1)/1.1)--> | |||
*[[Cluster Bombs (Battles 2)|Cluster Bombs]]: In strategies with a Bomb for main DPS (e.g. Bomb-Spactory-Farm), not secondary DPS (e.g. Wizard-Bomb-Farm), a boosted Phayze Ceramic rush can move past Cluster Bombs on maps with only one strong loop, such as [[ | *[[Cluster Bombs (Battles 2)|Cluster Bombs]]: In strategies with a Bomb for main DPS (e.g. Bomb-Spactory-Farm), not secondary DPS (e.g. Wizard-Bomb-Farm), a boosted Phayze Ceramic rush can move past Cluster Bombs on maps with only one strong loop, such as [[ | ||
Revision as of 13:01, 5 September 2025
Thrash calculation is now calculated correctly (bug fix)
- Thrash calculation divisor for "base attack cooldown" changed from the attack cooldown from the Piranha to Great White (0.6 -> 1.1)
- Base thrash cooldown decreased from 0.3 to 0.6
- Attack cooldowns across all beast power changed
- Min power: 0.55s -> 0.6s
- Middle power: 0.455s -> 0.49636363636s
- Max power: 0.36s -> 0.39272727272
- Cluster Bombs: In strategies with a Bomb for main DPS (e.g. Bomb-Spactory-Farm), not secondary DPS (e.g. Wizard-Bomb-Farm), a boosted Phayze Ceramic rush can move past Cluster Bombs on maps with only one strong loop, such as [[
bah
| Hero(es) | Towers | Reasoning | ||
|---|---|---|---|---|
Quincy / Cyber Quincy |
Wizard |
Farm |
Sniper |
Quincy / Cyber Quincy deals with the early-game, before greeding for Round 1 Farm. This strategy excels as a meme challenge to utilize the "newbie duo" (Wizard and Sniper) and a meta farming option (Farm). Together, this teaches how to understand the strengths of two seemingly weak towers into a viable strategy. Avoid maps where the Sniper's shrapnel does not excel. |
}}
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