Pierce: Difference between revisions

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[[file:BTD6_MapBuffIconPierce.png|thumb|Map buff icon for Pierce in BTD6]]
[[file:BTD6_MapBuffIconPierce.png|thumb|Map buff icon for Pierce in BTD6]]
'''Pierce''' is a statistic representing the maximum number of Bloons that can be affected by a single projectile or attack. If a projectile loses all its pierce, the projectile is destroyed, and triggers an "on-expire" effect (if applicable). An area-of-effect attack always prioritizes the closest bloons, which consume pierce first.
'''Pierce''' is a statistic representing the maximum number of Bloons that a single [[projectile]] can collide with. Most projectiles disappear if all of their pierce is consumed. All projectiles have a pierce stat, though it does not serve a function for certain projectiles, such as [[collectable]]s.


Certain attacks have "impacts" (e.g. bullets from [[Sniper Monkey (BTD6)|Sniper Monkey]], including [[Bouncing Bullet (BTD6)|Bouncing Bullet]]), which cannot be boosted by external pierce buffs. In reality, these attacks simply have a "maximum pierce".
Prior to ''[[Bloons TD 5]]'', a projectile's pierce was determined solely by its base pierce and any pierce modifiers from [[upgrade]]s. ''BTD5'' introduced the [[Monkey Fort (BTD5)|Monkey Fort]] upgrade for the [[Monkey Village (BTD5)|Monkey Village]], which increases the pierce of other towers. In some games, external pierce modifiers (such as buffs, [[Specialty Building]]s in ''Bloons TD 5'', and equipment in ''Bloons Adventure Time TD'') behave differently from pierce modifiers provided by upgrades.
 
Pierce is commonly referred to as "[[popping power]]" in in-game text, especially prior to ''[[Bloons TD 6]]'', though this term has other meanings depending on context.
 
==Mechanics==
===Expiration===
Most projectiles expire immediately upon consuming all pierce. Certain projectiles have effects that trigger when they run out of pierce (such as a bomb projectile spawning an explosion projectile). Some projectiles do not expire when they run out of pierce (for example, most area-of-effect style projectiles do not), though they become unable to collide with any more Bloons.
 
===Pierce penalty===
A pierce penalty is a property of some projectiles in ''[[Bloons TD 6]]'' and ''[[Bloons TD Battles 2]]'' that causes them to consume more than 1 pierce on contact. This usually only applies to specific Bloon types (for example, [[Bloon Master Alchemist (BTD6)|Bloon Master Alchemist]]'s shrink potion has 200 pierce, but each MOAB-Class Bloon consumes extra pierce, as a way of limiting its effectiveness against them). A few projectiles, like [[Hydra Rocket Pods (BTD6)|Hydra Rocket Pods]]'s missiles, consume extra pierce on contact with any Bloon type, as a way of making them benefit less from flat pierce buffs.
 
===Pierce caps===
Starting in ''Bloons TD 5'', some projectiles have a limit to the amount of pierce they can gain from external pierce modifiers. This is usually done for projectiles that spawn other projectiles on contact with the first Bloon (such as bombs that spawn explosions), and is usually equal to the projectile's unmodified pierce.
 
In the mobile versions of ''[[Bloons TD 5 (mobile)|Bloons TD 5]]'' and ''[[Bloons Monkey City (mobile)|Bloons Monkey City]]'', most projectiles that spawn other projectiles do not have pierce caps, causing them to spawn projectiles more than once when given pierce buffs. For example, [[Hydra Rocket Pods (BTD5)|Hydra Rocket Pods]]'s missiles can spawn multiple explosions, and [[Glaive Ricochet (BTD5)|Glaive Ricochet]]'s glaives can spawn multiple ricocheting glaives.
 
==List of external pierce modifiers==
{{empty}}
 
==Navigation==
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Revision as of 15:48, 11 September 2025

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Map buff icon for Pierce in BTD6

Pierce is a statistic representing the maximum number of Bloons that a single projectile can collide with. Most projectiles disappear if all of their pierce is consumed. All projectiles have a pierce stat, though it does not serve a function for certain projectiles, such as collectables.

Prior to Bloons TD 5, a projectile's pierce was determined solely by its base pierce and any pierce modifiers from upgrades. BTD5 introduced the Monkey Fort upgrade for the Monkey Village, which increases the pierce of other towers. In some games, external pierce modifiers (such as buffs, Specialty Buildings in Bloons TD 5, and equipment in Bloons Adventure Time TD) behave differently from pierce modifiers provided by upgrades.

Pierce is commonly referred to as "popping power" in in-game text, especially prior to Bloons TD 6, though this term has other meanings depending on context.

Mechanics

Expiration

Most projectiles expire immediately upon consuming all pierce. Certain projectiles have effects that trigger when they run out of pierce (such as a bomb projectile spawning an explosion projectile). Some projectiles do not expire when they run out of pierce (for example, most area-of-effect style projectiles do not), though they become unable to collide with any more Bloons.

Pierce penalty

A pierce penalty is a property of some projectiles in Bloons TD 6 and Bloons TD Battles 2 that causes them to consume more than 1 pierce on contact. This usually only applies to specific Bloon types (for example, Bloon Master Alchemist's shrink potion has 200 pierce, but each MOAB-Class Bloon consumes extra pierce, as a way of limiting its effectiveness against them). A few projectiles, like Hydra Rocket Pods's missiles, consume extra pierce on contact with any Bloon type, as a way of making them benefit less from flat pierce buffs.

Pierce caps

Starting in Bloons TD 5, some projectiles have a limit to the amount of pierce they can gain from external pierce modifiers. This is usually done for projectiles that spawn other projectiles on contact with the first Bloon (such as bombs that spawn explosions), and is usually equal to the projectile's unmodified pierce.

In the mobile versions of Bloons TD 5 and Bloons Monkey City, most projectiles that spawn other projectiles do not have pierce caps, causing them to spawn projectiles more than once when given pierce buffs. For example, Hydra Rocket Pods's missiles can spawn multiple explosions, and Glaive Ricochet's glaives can spawn multiple ricocheting glaives.

List of external pierce modifiers

Test Bloon icon in BTD6 This section is empty. You can help out by adding to it.