Pierce: Difference between revisions
Added a section on non-integer pierce |
→List of external pierce modifiers: battles 1 |
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==List of external pierce modifiers== | ==List of external pierce modifiers== | ||
{{Incomplete}} | {{Incomplete}} | ||
===''Bloons TD 5''=== | ===''[[Bloons TD 5]]''=== | ||
{|class="wikitable" | {|class="wikitable" | ||
!Source | !Source | ||
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|[[MIB Call To Arms (BTD5)|MIB Call To Arms]] ability | |[[MIB Call To Arms (BTD5)|MIB Call To Arms]] ability | ||
|Towers in range | |Towers in range | ||
| | | ×2 | ||
|- | |- | ||
|[[Monkey Fort (BTD5)|Monkey Fort]] | |[[Monkey Fort (BTD5)|Monkey Fort]] | ||
| Line 47: | Line 47: | ||
|[[Monkey Lab]] (Popping Power category) | |[[Monkey Lab]] (Popping Power category) | ||
|All towers | |All towers | ||
| | | ×2 | ||
|- | |- | ||
|[[Spikes R Us]] tier 4 | |[[Spikes R Us]] tier 4 | ||
|[[Spike Factory (BTD5)|Spike Factories]] | |[[Spike Factory (BTD5)|Spike Factories]] | ||
| | | ×1.5 | ||
|- | |- | ||
|[[Tack Awesomizer]] | |[[Tack Awesomizer]] | ||
|[[Bloonberry Bush]]es, [[Road Spikes (BTD5)|Road Spikes]], [[Spike Factory (BTD5)|Spike Factories]], [[Tack Shooter (BTD5)|Tack Shooter]]s | |[[Bloonberry Bush]]es, [[Road Spikes (BTD5)|Road Spikes]], [[Spike Factory (BTD5)|Spike Factories]], [[Tack Shooter (BTD5)|Tack Shooter]]s | ||
| | | ×2 | ||
|- | |- | ||
|[[Tack Research Center]] tier 3 and 4 | |[[Tack Research Center]] tier 3 and 4 | ||
| Line 62: | Line 62: | ||
|} | |} | ||
==='' | ===''[[Bloons TD 6]]''=== | ||
<!--alphabetical order, or monkey type order?--> | <!--alphabetical order, or monkey type order?--> | ||
*[[Sun Temple (BTD6)|Sun Temple]] and [[True Sun God (BTD6)|True Sun God]] Support sacrifices ([[Temple Sacrifice (BTD6)|sacrifice]] Tier 5+) | *[[Sun Temple (BTD6)|Sun Temple]] and [[True Sun God (BTD6)|True Sun God]] Support sacrifices ([[Temple Sacrifice (BTD6)|sacrifice]] Tier 5+) | ||
| Line 81: | Line 73: | ||
*Certain [[Artifact]]s | *Certain [[Artifact]]s | ||
===''Bloons TD Battles 2''=== | ===''[[Bloons TD Battles]]''=== | ||
{|class="wikitable" | |||
!Source | |||
!Applies to | |||
!Modifier | |||
|- | |||
|[[Cripple]] | |||
|All opponent towers | |||
| ×0.75 | |||
|- | |||
|[[MIB Call To Arms (BTD5)|MIB Call To Arms]] ability | |||
|Towers in range | |||
| ×2 | |||
|- | |||
|[[Monkey Fort (Battles)|Monkey Fort]] | |||
|Towers in range | |||
| +1 | |||
|- | |||
|[[Pop Boost]] | |||
|All own towers | |||
| ×2 | |||
|} | |||
===''[[Bloons TD Battles 2]]''=== | |||
*[[Berserker Brew (Battles 2)|Berserker Brew]] | *[[Berserker Brew (Battles 2)|Berserker Brew]] | ||
===''[[Bloons Monkey City]]''=== | |||
*[[Monkey Fort (BMC)|Monkey Fort]] | |||
*[[Monkey Knowledge (BMC)|Monkey Knowledge]] | |||
*[[Special Item]]s | |||
===''[[Bloons Adventure Time TD]]''=== | |||
{{empty}} | |||
==Navigation== | ==Navigation== | ||
Revision as of 21:00, 12 September 2025
| This article is a stub. You can help out by expanding it. The editor who added this notice did not specify a reason. |

Pierce is the maximum number of Bloons that a single projectile can collide with. Most projectiles disappear if all of their pierce is consumed. All projectiles have a pierce stat, though it does not serve a function for certain projectiles, such as collectables.
Prior to Bloons TD 5, a projectile's pierce was determined solely by its base pierce and any pierce modifiers from upgrades. BTD5 introduced the Monkey Fort upgrade for the Monkey Village, which increases the pierce of other towers. In some games, external pierce modifiers (such as buffs, Specialty Buildings in Bloons TD 5, and equipment in Bloons Adventure Time TD) behave differently from pierce modifiers provided by upgrades.
Pierce is commonly referred to as "popping power" in in-game text, especially prior to Bloons TD 6, though this term has other meanings depending on context.
Mechanics
Expiration
Most projectiles expire immediately upon consuming all pierce. Certain projectiles have effects that trigger when they run out of pierce (such as a bomb projectile spawning an explosion projectile). Some projectiles do not expire when they run out of pierce (such as most area-of-effect style projectiles), though they become unable to collide with any more Bloons if they have zero pierce remaining.
Non-integer pierce
| This section is in need of research. You can help out by editing this article or discussing your findings on the talk page. The editor who added this notice elaborates: Confirm whether this is true outside of Bloons TD 6 |
In the case where a projectile's pierce isn't whole number, it will be rounded down and the decimal value will stored and transferred to the next projectile. For example, if a projectile has 1.4 pierce, the first two attacks will have 1 pierce and the third will have 2 pierce with 0.2 piercing carrying over into the next attack. So the projectiles pierce will go through a cycle of 1, 1, 2, 1, and 2 pierce before repeating. With towers that fire multiple projectiles in one attack, such as the Tack Shooter, the carryover will occur in a single attack. (e.g. with 1.5 pierce, half the tacks in a volley will have 1 pierce and the other half 2)
Pierce penalty
A pierce penalty is a property of some projectiles in Bloons TD 6 and Bloons TD Battles 2 that causes them to consume more than 1 pierce on contact. This usually only applies to specific Bloon types (for example, Bloon Master Alchemist's shrink potion has 200 pierce, but each MOAB-Class Bloon consumes extra pierce, as a way of limiting its effectiveness against them). A few projectiles, like Hydra Rocket Pods's missiles, consume extra pierce on contact with any Bloon type, as a way of making them benefit less from flat pierce buffs.
Pierce cap
Starting in Bloons TD 5, some projectiles have a limit to the amount of pierce they can gain from external pierce modifiers. This is usually done for projectiles that spawn other projectiles on contact with the first Bloon (such as bombs that spawn explosions), and is usually equal to the projectile's unmodified pierce.
In some cases, for balance reasons, pierce limits are applied to certain or all projectiles from an attack that produces additional attacks. For example, in BTD6, Bouncing Bullet's shrapnel from the main shot and each bounce can benefit from pierce buffs, but not the bullet itself. In BTD6 and Battles 2, the shards from Ice Shards have a pierce limit, but not for the freeze wave that would create the shards.
In the mobile versions of Bloons TD 5 and Bloons Monkey City, most projectiles that spawn other projectiles do not have pierce caps, causing them to spawn projectiles more than once when given pierce buffs. For example, Hydra Rocket Pods's missiles can spawn multiple explosions, and Glaive Ricochet's glaives can spawn multiple ricocheting glaives. Most of these occurrences are fixed in the mobile version of Bloons TD Battles, though the Temple Of The Monkey God's missile attack still has this issue.
List of external pierce modifiers
| This section is incomplete. You can help out by expanding it. The editor who added this notice did not specify a reason. |
| Source | Applies to | Modifier |
|---|---|---|
| Dartling Ammo Dump tier 4 | Dartling Guns | +1 |
| MIB Call To Arms ability | Towers in range | ×2 |
| Monkey Fort | Towers in range | +1 |
| Monkey Lab (Popping Power category) | All towers | ×2 |
| Spikes R Us tier 4 | Spike Factories | ×1.5 |
| Tack Awesomizer | Bloonberry Bushes, Road Spikes, Spike Factories, Tack Shooters | ×2 |
| Tack Research Center tier 3 and 4 | Tack Shooters | +1 |
- Sun Temple and True Sun God Support sacrifices (sacrifice Tier 5+)
- Brew from Berserker Brew, Stronger Stimulant, and Permanent Brew
- Abyss Dweller, Abyssal Warrior, and Lord of the Abyss
- The Final Harmonic's Trance buff (Magic towers only)
- Primary Training, Primary Mentoring, and Primary Expertise (Primary towers only)
- Call to Arms and Homeland Defense abilities
- Striker Jones level 8+ local buff
- Certain Artifacts
| Source | Applies to | Modifier |
|---|---|---|
| Cripple | All opponent towers | ×0.75 |
| MIB Call To Arms ability | Towers in range | ×2 |
| Monkey Fort | Towers in range | +1 |
| Pop Boost | All own towers | ×2 |
| This section is empty. You can help out by adding to it. |
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