2 MegaPops: Difference between revisions
and ig the cheese aswell |
Qwertyxp2000 (talk | contribs) btw, what are the best candidates for the 2mpc achievement? |
||
| Line 16: | Line 16: | ||
== Strategy == | == Strategy == | ||
{{BTD6 last updated|section=y|50.2}} | |||
2MPC is all about letting a single tower deal as much damage as possible. A game of CHIMPS has a total of 2,042,693 total [[RBE]], meaning that the total pop count of all other towers must not exceed 42,693. The key is to choose a single tower/hero that has consistently high DPS and can synergize well with supports. Ideally, the chosen tower/hero should be able to destroy both single-targets and grouped targets effectively once given the maximum numbers of buffs possible in a CHIMPS game. | 2MPC is all about letting a single tower deal as much damage as possible. A game of CHIMPS has a total of 2,042,693 total [[RBE]], meaning that the total pop count of all other towers must not exceed 42,693. The key is to choose a single tower/hero that has consistently high DPS and can synergize well with supports. Ideally, the chosen tower/hero should be able to destroy both single-targets and grouped targets effectively once given the maximum numbers of buffs possible in a CHIMPS game. | ||
| Line 29: | Line 30: | ||
* 0-4-x [[Overclock (BTD6)|Overclock]] (put it away from the track or behind obstacles) | * 0-4-x [[Overclock (BTD6)|Overclock]] (put it away from the track or behind obstacles) | ||
* [[Geraldo (BTD6)|Geraldo]] (put him away from the track or behind obstacles) | * [[Geraldo (BTD6)|Geraldo]] (put him away from the track or behind obstacles) | ||
Strong candidates for the 2 MegaPops achievement include [[Carrier Flagship (BTD6)|Carrier Flagship]], [[Apache Prime (BTD6)|Apache Prime]], and [[Pirate Lord (BTD6)|Pirate Lord]]; all of them have relatively simple saveups during the mid-game and late-game, and require minimal micromanagement or placement on most maps. | |||
==Trivia== | ==Trivia== | ||