User:Qwertyxp2000/Sandbox: Difference between revisions
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=yadayada btd6 51= | |||
===Towers=== | |||
====Wizard Monkey==== | |||
{{BTD6 tower changes | |||
|version=51.0 | |||
|tower=Monkey Ace | |||
| paragon cost before = 750000 | |||
| paragon cost after = 800000 | |||
|paragon 1=*{{nerf|Max Mana reduced|100,000|99,999|note=This decreases max Metamorphosis duration from 25s to 24s by eliminating the precise 100,000 Mana usage}} | |||
*{{buff|Phoenix Rebirth: DoT damage increased|2500|3500}} | |||
*{{buff|Phoenix Rebirth: Zombie ZOMG damage increased|4000|8000}} | |||
*{{buff|Phoenix Rebirth: Zombie BFB damage increased|700|1400}} | |||
|quote 1=The Wizard Paragon has been truly popping off with Master Builder's help, it is getting a slight price increase to match its power, but actually also Phoenix Rebirth is also getting a buff to its damage as we didn't feel it was getting enough of the spotlight compared to the rest of the tower’s kit. Max Mana has been reduced by 1 to remove a frustrating ‘perfect timing’ window in Metamorphosis activation. | |||
|quote 1 tiers=paragon | |||
}} | |||
====Super Monkey==== | |||
=====Legend of the Night===== | |||
====lemonade salad==== | |||
{{BTD6 tower changes | |||
|version=51.0 | |||
|tower=Monkey Ace | |||
|changes 1=*{{nerf|Pierce decreased|23|16|note=Affects crosspaths (0-1-5 and 1-0-5: 24 → 17, 0-2-5: 26 → 20)}} | |||
*{{buff|Damage to MOAB-class increased|13|25}} | |||
|changes 1 tiers=xx5 | |||
|changes 2= | |||
|quote 1=We wanted to try shifting more of Legend of the Night’s raw power from pierce into damage, giving it stronger single-target potential. | |||
|quote 1 tiers=xx5 | |||
}} | |||
=====Sun Temple - Primary===== | |||
=====Sun Temple - Military===== | |||
=====Sun Temple - Magic===== | |||
====Ninja Monkey==== | |||
====lemonade salad==== | |||
{{BTD6 tower changes | |||
|version=51.0 | |||
|tower=Monkey Ace | |||
|changes 1=*{{nerf|Frontal Darts: Pierce reduced|10|4}} | |||
*{{nerf|Frontal Darts: Damage increased|4|8}} | |||
*{{nerf|Frontal Darts: Bonus damage to Ceramic Bloons removed|+1|0}} | |||
*{{nerf|Bomb explosion: Bonus damage to Ceramic Bloons increased|+3|+5}} | |||
|changes 1 tiers=xx4 | |||
|changes 2=*{{nerf|Frontal Darts: Pierce reduced|15|4|note=Previous pierce is incorrectly stated as 10 in update notes}} | |||
*{{nerf|Frontal Darts: Damage increased|4|8}} | |||
*{{nerf|Frontal Darts: Bonus damage to Ceramic Bloons removed|+2|0}} | |||
*{{nerf|Bomb explosion: Bonus damage to Ceramic Bloons increased|+10|+14}} | |||
*{{buff|Radial darts: Damage type changed|{{BTD6 dt|Sharp}}|{{BTD6 dt|Normal}}}} | |||
|changes 2 tiers=xx5 | |||
|quote 1=Spectre is trying a new approach: darts are trading in pierce for higher single-target damage, while bombs lean more into AoE Ceramic cleanup to improve overall efficiency. These changes are mirrored on the Flying Fortress to keep the behavior consistent. | |||
|quote 1 tiers=xx5 | |||
|quote 2=Spectre is trying a new approach: darts are trading in pierce for higher single-target damage, while bombs lean more into AoE Ceramic cleanup to improve overall efficiency. | |||
|quote 2 tiers=xx4 | |||
}} | |||
===Heroes=== | |||
==blabla== | ==blabla== | ||
Revision as of 03:13, 15 October 2025
yadayada btd6 51
Towers
Wizard Monkey
“
The Wizard Paragon has been truly popping off with Master Builder's help, it is getting a slight price increase to match its power, but actually also Phoenix Rebirth is also getting a buff to its damage as we didn't feel it was getting enough of the spotlight compared to the rest of the tower’s kit. Max Mana has been reduced by 1 to remove a frustrating ‘perfect timing’ window in Metamorphosis activation.
— Update notes
— Update notes
”
| Tiers | Changes |
|---|---|
| 5-5-5 Goliath Doomship |
|
Super Monkey
Legend of the Night
lemonade salad
“
We wanted to try shifting more of Legend of the Night’s raw power from pierce into damage, giving it stronger single-target potential.
— Update notes
— Update notes
”
| Tiers | Changes |
|---|---|
| X-X-5 Flying Fortress |
|
Sun Temple - Primary
Sun Temple - Military
Sun Temple - Magic
Ninja Monkey
lemonade salad
“
Spectre is trying a new approach: darts are trading in pierce for higher single-target damage, while bombs lean more into AoE Ceramic cleanup to improve overall efficiency. These changes are mirrored on the Flying Fortress to keep the behavior consistent.
— Update notes
— Update notes
”
| Tiers | Changes |
|---|---|
| X-X-4 Spectre |
|
| X-X-5 Flying Fortress |
|
Heroes
blabla
Thrash calculation is now calculated correctly (bug fix)
- Thrash calculation divisor for "base attack cooldown" changed from the attack cooldown from the Piranha to Great White (0.6 -> 1.1)
- Base thrash cooldown decreased from 0.3 to 0.6 when latching. Does not affect dragging.
Attack cooldowns across all beast power increased when latching
- Min power: 0.55s -> 0.6s
- Middle power: 0.455s -> 0.49636363636s
- Max power: 0.36s -> 0.39272727272s
- Attack cooldowns across all beast power changed when latching
- Min power: 0.55s -> 0.3s
- Middle power: 0.455s -> 0.248181818s
- Max power: 0.36s -> 0.196363636s
- Cluster Bombs: In strategies with a Bomb for main DPS (e.g. Bomb-Spactory-Farm), not secondary DPS (e.g. Wizard-Bomb-Farm), a boosted Phayze Ceramic rush can move past Cluster Bombs on maps with only one strong loop, such as [[
bah
| Hero(es) | Towers | Reasoning | ||
|---|---|---|---|---|
Quincy / Cyber Quincy |
Wizard |
Farm |
Sniper |
Quincy / Cyber Quincy deals with the early-game, before greeding for Round 1 Farm. This strategy excels as a meme challenge to utilize the "newbie duo" (Wizard and Sniper) and a meta farming option (Farm). Together, this teaches how to understand the strengths of two seemingly weak towers into a viable strategy. Avoid maps where the Sniper's shrapnel does not excel. |
}}
| This section is incomplete. You can help out by expanding it. The editor who added this notice did not specify a reason. |