User:Qwertyxp2000/Sandbox: Difference between revisions
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Qwertyxp2000 (talk | contribs) →Towers: turtles |
Qwertyxp2000 (talk | contribs) |
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| Line 7: | Line 7: | ||
| paragon cost before = 750000 | | paragon cost before = 750000 | ||
| paragon cost after = 800000 | | paragon cost after = 800000 | ||
|paragon changes | |paragon changes=*{{nerf|Max Mana reduced|100,000|99,999|note=This decreases max Metamorphosis duration from 25s to 24s by eliminating the precise 100,000 Mana usage}} | ||
*{{buff|Phoenix Rebirth: DoT damage increased|2500|3500}} | *{{buff|Phoenix Rebirth: DoT damage increased|2500|3500}} | ||
*{{buff|Phoenix Rebirth: Zombie ZOMG damage increased|4000|8000}} | *{{buff|Phoenix Rebirth: Zombie ZOMG damage increased|4000|8000}} | ||
*{{buff|Phoenix Rebirth: Zombie BFB damage increased|700|1400}} | *{{buff|Phoenix Rebirth: Zombie BFB damage increased|700|1400}} | ||
|quote | |paragon quote=The Wizard Paragon has been truly popping off with Master Builder's help, it is getting a slight price increase to match its power, but actually also Phoenix Rebirth is also getting a buff to its damage as we didn't feel it was getting enough of the spotlight compared to the rest of the tower’s kit. Max Mana has been reduced by 1 to remove a frustrating ‘perfect timing’ window in Metamorphosis activation. | ||
}} | }} | ||
| Line 38: | Line 37: | ||
|version=51.0 | |version=51.0 | ||
|tower=Ninja Monkey | |tower=Ninja Monkey | ||
|paragon changes | |paragon changes=*{{neutral|Distraction: distance changed|10-300|100-150}}<!--I assume this is ONLY the ninjagon that got this specific change--> | ||
*{{buff|Shuriken: Bonus stickied damage increased|+15|+64}} | *{{buff|Shuriken: Bonus stickied damage increased|+15|+64}} | ||
*{{nerf|Flash Bomb: Pierce decreased|50|40}} | *{{nerf|Flash Bomb: Pierce decreased|50|40}} | ||
| Line 49: | Line 48: | ||
*{{buff|Sticky bomb, AoE explosion: bonus Boss damage increased|+2100|+5000}} | *{{buff|Sticky bomb, AoE explosion: bonus Boss damage increased|+2100|+5000}} | ||
*{{buff|Sticky bomb, AoE explosion: bonus Camo damage increased|+2100|+2500}} | *{{buff|Sticky bomb, AoE explosion: bonus Camo damage increased|+2100|+2500}} | ||
|quote | |paragon quote=A few attacks had been missed on the Ninja’s last distraction change and have now had their distraction distance properly standardized. The Ninja Paragon is also seeing a set of light adjustments, most notably the much requested rebalance to Sticky Bomb now with a slower attack rate to scale properly against Bosses at high degrees, while the main attack now also hits much harder against any Stickied targets. | ||
|quote 1 | }} | ||
====Alchemist==== | |||
{{BTD6 tower changes | |||
|version=51.0 | |||
|tower=Monkey Ace | |||
|changes 1=*{{neutral|Ability: can now transform Desperado}} | |||
|changes 1 tiers=x5x | |||
|quote 1 = Total Transformation can now transform Desperado, simple enough, & don’t worry transformed Desperado still gets all their usual damage bonuses against Marked Bloons, so we’re interested to see what people can do with that. | |||
}} | |||
===Heroes=== | |||
====Admiral Brickell==== | |||
{{BTD6 hero changes|version=50.0|hero=Admiral Brickell | |||
|quote=<!--a "bugfix"--> | |||
|changes 1=*{{nerf|All water-exclusive buffs (Naval Tactics, lvl8+ local water buff) no longer affect amphibious towers (Mermonkeys, Ice Monkeys, Temples, Pat Fusty, Silas)<!--that's all the amphibious ones-->}} | |||
|changes 1 levels=3+ | |||
}} | }} | ||
====Alchemist==== | |||
{{BTD6 tower changes | |||
|version=51.0 | |||
|tower=Monkey Ace | |||
|changes 1=*{{neutral|Ability: can now transform Desperado}} | |||
|changes 1 tiers=x5x | |||
|quote 1 = Total Transformation can now transform Desperado, simple enough, & don’t worry transformed Desperado still gets all their usual damage bonuses against Marked Bloons, so we’re interested to see what people can do with that. | |||
}} | |||
====lemonade salad==== | ====lemonade salad==== | ||
Revision as of 03:43, 15 October 2025
yadayada btd6 51
Towers
Wizard Monkey
| Tiers | Changes |
|---|---|
| 5-5-5 Magus Perfectus |
|
Super Monkey
Legend of the Night
lemonade salad
“
We wanted to try shifting more of Legend of the Night’s raw power from pierce into damage, giving it stronger single-target potential.
— Update notes
— Update notes
”
| Tiers | Changes |
|---|---|
| X-X-5 Legend of the Night |
|
Sun Temple - Primary
Sun Temple - Military
Sun Temple - Magic
Ninja Monkey
| Tiers | Changes |
|---|---|
| 5-5-5 Ascended Shadow |
|
Alchemist
“
Total Transformation can now transform Desperado, simple enough, & don’t worry transformed Desperado still gets all their usual damage bonuses against Marked Bloons, so we’re interested to see what people can do with that.
— Update notes
— Update notes
”
| Tiers | Changes |
|---|---|
| X-5-X Tsar Bomba |
|
Heroes
Admiral Brickell
| Levels | Changes |
|---|---|
| 3+ |
|
Alchemist
“
Total Transformation can now transform Desperado, simple enough, & don’t worry transformed Desperado still gets all their usual damage bonuses against Marked Bloons, so we’re interested to see what people can do with that.
— Update notes
— Update notes
”
| Tiers | Changes |
|---|---|
| X-5-X Tsar Bomba |
|
lemonade salad
“
Spectre is trying a new approach: darts are trading in pierce for higher single-target damage, while bombs lean more into AoE Ceramic cleanup to improve overall efficiency. These changes are mirrored on the Flying Fortress to keep the behavior consistent.
— Update notes
— Update notes
”
| Tiers | Changes |
|---|---|
| X-X-4 Spectre |
|
| X-X-5 Flying Fortress |
|
Heroes
blabla
Thrash calculation is now calculated correctly (bug fix)
- Thrash calculation divisor for "base attack cooldown" changed from the attack cooldown from the Piranha to Great White (0.6 -> 1.1)
- Base thrash cooldown decreased from 0.3 to 0.6 when latching. Does not affect dragging.
Attack cooldowns across all beast power increased when latching
- Min power: 0.55s -> 0.6s
- Middle power: 0.455s -> 0.49636363636s
- Max power: 0.36s -> 0.39272727272s
- Attack cooldowns across all beast power changed when latching
- Min power: 0.55s -> 0.3s
- Middle power: 0.455s -> 0.248181818s
- Max power: 0.36s -> 0.196363636s
- Cluster Bombs: In strategies with a Bomb for main DPS (e.g. Bomb-Spactory-Farm), not secondary DPS (e.g. Wizard-Bomb-Farm), a boosted Phayze Ceramic rush can move past Cluster Bombs on maps with only one strong loop, such as [[
bah
| Hero(es) | Towers | Reasoning | ||
|---|---|---|---|---|
Quincy / Cyber Quincy |
Wizard |
Farm |
Sniper |
Quincy / Cyber Quincy deals with the early-game, before greeding for Round 1 Farm. This strategy excels as a meme challenge to utilize the "newbie duo" (Wizard and Sniper) and a meta farming option (Farm). Together, this teaches how to understand the strengths of two seemingly weak towers into a viable strategy. Avoid maps where the Sniper's shrapnel does not excel. |
}}
| This section is incomplete. You can help out by expanding it. The editor who added this notice did not specify a reason. |